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7,649 Commits over 974 Days - 0.33cph!

10 Months Ago
Item buttons are working, added styling etc
10 Months Ago
Restore engine ui blur background
10 Months Ago
merge from main
10 Months Ago
Item tab is populated by items, can switch categories Some layout changes
10 Months Ago
Renamed some prefabs, folders
10 Months Ago
Started on the item tab
10 Months Ago
Padding and layout fixes
10 Months Ago
Added RobotoMono-Bold
10 Months Ago
Fixed RobotoMono material fuckery
10 Months Ago
Console menu navigation
10 Months Ago
Removed save file name from Craggy's GameSetup
10 Months Ago
Developer tool nav bar buttons
10 Months Ago
Added the old console to the new developer tool prefab for now
10 Months Ago
Baseline, bootstrap spawns EngineUI2
10 Months Ago
Setting up EngineUI2_DeveloperTools prefab
10 Months Ago
plastic please
10 Months Ago
Renamed the prefabs
10 Months Ago
merge from automatedtesting
10 Months Ago
Started adding descriptions to all the existing tests, + some cleanup
11 Months Ago
Comments and cleanup
11 Months Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
11 Months Ago
More IO prefabs deployable on Large Vehicle layer
11 Months Ago
All neon signs deployable on the vehicle large layer
11 Months Ago
More IO prefabs deployable on the large vehicle layer
11 Months Ago
Added HMLMG to the skin viewer
11 Months Ago
Fixed back button not closing store pages
11 Months Ago
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11 Months Ago
More IO prefabs allowed on Vehicle Large layer
11 Months Ago
Remade solar panel collider using primitives
11 Months Ago
Set most IO prefabs as deployable on vehicle large layer
11 Months Ago
Tweaked the medium battery mesh collider so it can be convex
11 Months Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos
11 Months Ago
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11 Months Ago
Fixed store page footer canvas staying active when closed
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from deep_sea
11 Months Ago
Disable deep sea in the AutomatedTests scene
11 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)
11 Months Ago
Fixed more copypaste merge issues
11 Months Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
11 Months Ago
merge from naval_update
11 Months Ago
merge from cargo_egress_fix
11 Months Ago
Fixed cargo still able to go through oil rig when egressing
11 Months Ago
merge from deep_sea
11 Months Ago
merge from naval_update
11 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
11 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
11 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
11 Months Ago
Fixed floating city losing their global networkness on save restore