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4,958 Commits over 670 Days - 0.31cph!

8 Months Ago
Fixed cooking visual model not being destroyed after starting another recipe Tweakls
8 Months Ago
Pies cooking animation
8 Months Ago
Bread cooking visuals Loaf gradually inflates while cooking
8 Months Ago
Kettle when preparing teas
8 Months Ago
Cooking visuals for all meats
8 Months Ago
merge from crafting_update
8 Months Ago
Added cooked human and cooked horse recipe to cooking workbench
8 Months Ago
Cooking visuals for all pies
8 Months Ago
Cooking workbench cooking visuals Apple pie setup
8 Months Ago
Adding raw food on top of a cooked food slot will now replace it correctly
8 Months Ago
Fixed NRE when smelting empty cans
8 Months Ago
Code cleanup and comments, split BaseOven into two files
8 Months Ago
merge from crafting_update
8 Months Ago
VisualFoodSettings prefab attribute
8 Months Ago
Clean any meat prefabs when destroying ovens
8 Months Ago
Camper bbq visual cooking setup
8 Months Ago
Hobo barrel visual cooking setup
8 Months Ago
Fireplace meat setup
8 Months Ago
Cauldron and skull firepit meat setup
8 Months Ago
Renamed rabbit meat icons
8 Months Ago
Campfire meat setup
8 Months Ago
Horse meat icon mipmaps
8 Months Ago
merge fron crafting_update
8 Months Ago
Setup all meat prefabs Setup BBQ cooking visuals
8 Months Ago
merge from crafting_update
8 Months Ago
Meat cooking client prediction and server reconcilliation, wow
8 Months Ago
Compile fix
8 Months Ago
Cooking lerp, driven by the server for now
8 Months Ago
Adding or removing items to/from the cooking item stack updates the cooking visuals accordingly
8 Months Ago
merge from autoturret_servertick_optim
8 Months Ago
Fixed npc turrets erroring when finding a target, caused by 114404
8 Months Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
8 Months Ago
merge from autoturret_servertick_optim
8 Months Ago
Toggle the client warning zone trigger based on the peacekeeper flag Set the exclude layers
8 Months Ago
Strip the massive target detection trigger from the client Set the exclude layers
8 Months Ago
merge from building_privilege_cache
9 Months Ago
Longer clientside building priv cache when holding a wire tool + some optims
9 Months Ago
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap
9 Months Ago
Custon cache duration for IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity Comments
9 Months Ago
merge from autoturret_servertick_optim
9 Months Ago
Check if the autoturret has entities connected to its outputs before calling MarkDirtyForceUpdateOutputs This will drastically reduce the time spent on AutoTurret::ServerTick on server with a large IO queue Enqueuing turrets can be very slow because of the duplicate checks - temp solution until we back the IO queue with an hashset
9 Months Ago
LifeStoryUpdate::UpdateTimeCategory now uses a 45s cached server building privilege
9 Months Ago
Added support for different cache duration in BaseEntity::GetBuildingPrivilege
9 Months Ago
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
9 Months Ago
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
9 Months Ago
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
9 Months Ago
merge from main
9 Months Ago
IsBuildingBlockedByVehicle merge fix
9 Months Ago
merge from main
9 Months Ago
merge from windmill_height_fix