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7,649 Commits over 974 Days - 0.33cph!

11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Dont call kill on dead or destroyed players
11 Months Ago
Better logs from deep sea commands
11 Months Ago
Fixed client portal weather lerping
11 Months Ago
Make sure to network the deep sea Open flag to clients
11 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
11 Months Ago
merge from naval_update
11 Months Ago
Added tropical4 to the deep sea islands
11 Months Ago
merge from naval_update/island_scenes
11 Months Ago
Added tropical3 to the deep sea islands
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
11 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
11 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
11 Months Ago
Added deepsea_floatingcity3
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/floating_cities
11 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
merge from Halloween_25_Update/PH/storepage
11 Months Ago
Skin viewer halloween fixes and tweaks
11 Months Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
11 Months Ago
Fixed skull trophies name text material in the skin viewer
11 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
11 Months Ago
merge from naval_update
11 Months Ago
merge from Halloween_25_Update/PH/storepage
11 Months Ago
Updated krieg backpack store media
11 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
11 Months Ago
DLC tab background fading
11 Months Ago
Atlases, cleanup
11 Months Ago
Warhammer store page
11 Months Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
11 Months Ago
merge from ui_overhead_optims
11 Months Ago
Fixed shockbyte popup icons not being marked as dynamic
11 Months Ago
merge from main
11 Months Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Codegen
11 Months Ago
More deep sea logs Added tree count to deepsea.printentitycount
11 Months Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
11 Months Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
11 Months Ago
Chinook avoids the deep sea side when randomising its spawn position
11 Months Ago
merge from naval_update