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4,399 Commits over 609 Days - 0.30cph!

9 Months Ago
Added WASD controls to ballista
9 Months Ago
Ballista swivel rotation
9 Months Ago
player model NRE fix
9 Months Ago
Tweaks, inverted ballista up animator parameter
9 Months Ago
Added leg animator to the player model, only enabled when mounting the ballista
9 Months Ago
Removed ballista debug logs
9 Months Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
9 Months Ago
Catapult item pickup and drop sounds
9 Months Ago
Ballista bolts world models and pickup/dropped sound
9 Months Ago
Fixed siege tower pulling flag colliding with tipping flag
9 Months Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
9 Months Ago
Fixed battering ram choppy reverse
9 Months Ago
merge from clientserver_entityfinder_tool
9 Months Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
9 Months Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
9 Months Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
9 Months Ago
Horse legs tweaks Fixed steering+reversing issues
9 Months Ago
Deleted leg animator assemblies
9 Months Ago
Horse legs IK setup, still wip
9 Months Ago
Added Leg Animator
9 Months Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
9 Months Ago
Fixed DeferredMeshDecal NRE when spawning hex-a-gone tiles
10 Months Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
10 Months Ago
Horse proper headlook setup, disabled old headlook
10 Months Ago
Horse mountable blend tree tweaks
10 Months Ago
Rider galloping pose
10 Months Ago
Fixed missing animator param warning when reloading the ballista
10 Months Ago
Prevent temp ragdoll player instigated dismounts
10 Months Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
10 Months Ago
implemented ballista base rig
10 Months Ago
merge from siege_weapons
10 Months Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
10 Months Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
10 Months Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
10 Months Ago
Stripped out the initial towing test code
10 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
10 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
10 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
10 Months Ago
Implemented new ballista placeholder anims
10 Months Ago
Restored horse stamina Compile fix
10 Months Ago
merge from hackweek_horse_rewrite
10 Months Ago
Added a light with configurable color to ice sculptures
10 Months Ago
Compile fix
10 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
10 Months Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
10 Months Ago
merge from main
10 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
10 Months Ago
merge from siege_weapons
10 Months Ago
Codegen
10 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)