userFlaviencancel
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6,870 Commits over 882 Days - 0.32cph!

10 Months Ago
Added rad volumes at the edges of the deep sea
10 Months Ago
Fixed AddLanguageFile NRE during bootstrap
10 Months Ago
merge from bootstrap_translatenre_fix
10 Months Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
10 Months Ago
Exposed chandelier pedal increments
10 Months Ago
Added tripod spotlight
10 Months Ago
merge from main
10 Months Ago
Codegen again
10 Months Ago
Rebuilt phrases
10 Months Ago
Restored mannequin protobuf Codegen
10 Months Ago
merge from main
10 Months Ago
Islands do not use MoveToDeepSea, they don't have to
10 Months Ago
merge from deep_sea/islands
10 Months Ago
Comments and gizmo fix
10 Months Ago
Better island spacing, they cant overlap
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
merge from editor_skipmenuwarmup
10 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
10 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
10 Months Ago
merge from naval_update/deep_sea/
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
10 Months Ago
merge from storeitem_source_fix
10 Months Ago
Fixed store cart item missing their source
10 Months Ago
Very basic island spawning, randomly scattered around the deep sea
10 Months Ago
merge from main
10 Months Ago
Working mesh terrain setup
10 Months Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
10 Months Ago
Codegen
10 Months Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
10 Months Ago
Updated table lamp icon
10 Months Ago
Fixed bean bag worldmodel being the deployed version
10 Months Ago
Updated table lamp volumes to match the new scale
10 Months Ago
Fixed spotlight worldmodel and repair
10 Months Ago
Full phrase update
10 Months Ago
Compile fixes
10 Months Ago
Code gen compile fix following main rebase
10 Months Ago
merge from main
10 Months Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
10 Months Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
10 Months Ago
Fixed string light control box LODs
10 Months Ago
Updated string lights descriptions
10 Months Ago
Restored fairy light emissive
10 Months Ago
Chandelier deploy guide and icon Fixed pooling issue
10 Months Ago
Chandelier cable is swapped to a non cutout mat when >5m away
10 Months Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
10 Months Ago
Chandelier interpolation, chains and pedal animations