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8,326 Commits over 1,035 Days - 0.34cph!

10 Months Ago
merge from naval_update
10 Months Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
10 Months Ago
merge from naval_update
10 Months Ago
merge from sks_skinviewer
10 Months Ago
Compile fix
10 Months Ago
merge from main
10 Months Ago
merge from sks_skinviewer
10 Months Ago
Added SKS to the skin viewer
10 Months Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
10 Months Ago
Convar changed during tests are automatically restored to their past value once the test is done
10 Months Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
10 Months Ago
merge from main
10 Months Ago
Phrase update
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Tweaked island billboard distance from main camera far clip plane
10 Months Ago
Deep sea rads bypass the armor Buoys LOD tweaks
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
10 Months Ago
Increased deep sea buoy flare LOD distance
10 Months Ago
Last deep sea wipe alarm now loops
10 Months Ago
Increased deep sea exit portal map marker size
10 Months Ago
Portal buoy lights change depending on deep sea state
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update
10 Months Ago
Removed unused sprite added by error
10 Months Ago
Removed prevent building volume from deep sea portals, not necessary
10 Months Ago
Cleanup
10 Months Ago
Updated ghost ship icons
10 Months Ago
Fixed deep sea entrance marker showing inside the deep sea
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Added a timer to portal map marker to show the time left before the deep sea closes
10 Months Ago
Updated deep sea portal markers
10 Months Ago
Tweaked wipe duration and radiations
10 Months Ago
Fixed deep sea rad volume not restored after a server restart
10 Months Ago
Fixed duped collider on deep sea bottom collider
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update
10 Months Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
10 Months Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
10 Months Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
10 Months Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
10 Months Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
10 Months Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers