userFlaviencancel
reporust_rebootcancel

1,557 Commits over 335 Days - 0.19cph!

34 Days Ago
merge from main
34 Days Ago
Ballista aiming clientside prediction, feels way better with high latency
35 Days Ago
Better client prediction for the ballista controls (still wip)
35 Days Ago
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35 Days Ago
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35 Days Ago
merge from main
35 Days Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
36 Days Ago
Ballista and battering ram deployable prefab tweaks
36 Days Ago
Siege tower deployable prefab tweaks
36 Days Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
36 Days Ago
Easier to target catapult ammo storage Increased reload time
36 Days Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
36 Days Ago
merge from main
36 Days Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
36 Days Ago
Decreased catapult fire recoil force when the handbrake is off
36 Days Ago
merge from siege_weapons/speedmod
37 Days Ago
Better catapult colliders
37 Days Ago
Fixed constructable entities health mismatch between client and server
37 Days Ago
merge from siege_weapons
37 Days Ago
Compile fixes
37 Days Ago
merge from siege_weapons
37 Days Ago
merge from main
37 Days Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
37 Days Ago
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37 Days Ago
Rough ballista, catapult and battering ram crafting cost balacing
37 Days Ago
Can't push siege weapons when standing on it
39 Days Ago
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40 Days Ago
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40 Days Ago
merge from main
40 Days Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
40 Days Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
40 Days Ago
Added Ballista item and constructable prefabs
41 Days Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
41 Days Ago
Changed the ballista reloading to a hold R to reload system
41 Days Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
42 Days Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
42 Days Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed
42 Days Ago
Can't use the ram without starting the engine
42 Days Ago
Removed allowedItems list from Mailbox, this list is now in StorageContainer
42 Days Ago
Better catapult colliders, added lootpanel prefab
42 Days Ago
merge from main
42 Days Ago
Adjusted battering ram and ballista mount positions
42 Days Ago
Battering ram player model IK setup, added placeholder steering wheel
42 Days Ago
Using the ram consumes fuel Added RemoveFuel in IFuelSystem to allow removal of a specified amount of fuel in one go
43 Days Ago
Battering ram client steering, brake and throttle client inputs Engine audio baseline
43 Days Ago
Battering ram attack interaction moved to a world button
43 Days Ago
Restored battering ram animations Moved the existing models into a placeholder folder
43 Days Ago
Restored battering ram model position
43 Days Ago
Ballista reloading fixes and cleanup
43 Days Ago
Added a very first pass of door controller tests using copypaste to load pre-built circuits