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4,860 Commits over 639 Days - 0.32cph!

24 Days Ago
S2P floating city 1 and 2
24 Days Ago
merge from naval_update
24 Days Ago
Global network the floating island entity, now that we split the children
24 Days Ago
Manifest update
24 Days Ago
merge from naval_update
24 Days Ago
Fixed contact menu button sizing issues, moved it to flex
24 Days Ago
Codegen compile fix
24 Days Ago
merge from naval_update/deep_sea
24 Days Ago
merge from naval_update/deep_sea/map_marker
24 Days Ago
Text and icon stays at the center of screen
24 Days Ago
Portal marker works with any direction Higher res deep sea icon
24 Days Ago
Map markers spawning in the deep sea get their global network behaviour assigned to deep sea MapView minor cleanup
24 Days Ago
First pass of map marker for the entrance portal
25 Days Ago
Pushed a debug change by accident
25 Days Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
25 Days Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
25 Days Ago
Fixed portal width extending over the terrain margins
25 Days Ago
merge from naval_update/deep_sea
25 Days Ago
Manifest update, cleanup
25 Days Ago
merge from naval_update/deep_sea
25 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
25 Days Ago
merge from naval_update/island_scenes
25 Days Ago
Renamed deep sea tutorial island
25 Days Ago
Tropical island1 setup
25 Days Ago
Random materials
25 Days Ago
Disabled map in the deep sea
25 Days Ago
merge from naval_update/deep_sea/portal_effects
25 Days Ago
merge from naval_update/deep_sea
25 Days Ago
Added a list of prefabs for islands and cities instead of using paths
25 Days Ago
Codegen
25 Days Ago
merge from naval_update
25 Days Ago
Phrases update
25 Days Ago
Compile fix
25 Days Ago
Fixed phrase conflict in PickupErrors
25 Days Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
26 Days Ago
Buoys spawned closed to the entrance portal Some cleanup, baseline for climate effects when crossing the portals
26 Days Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
27 Days Ago
merge from naval_update/island_scenes
27 Days Ago
merge from main
28 Days Ago
merge from menu_stalls_fix
28 Days Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
28 Days Ago
Floating city S2P, fixes a OOB error with static water catcher
29 Days Ago
merge from garagedoor_optims
29 Days Ago
Match LOD settings with skinned mesh
29 Days Ago
Closed and open garage door meshes impl
29 Days Ago
merge from codelock_entercode_cache
29 Days Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
30 Days Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
30 Days Ago
merge from laserdetector_fastvehicles_fix
30 Days Ago
Fixed laser detector not detecting fast moving vehicles reliably