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5,333 Commits over 700 Days - 0.32cph!

19 Days Ago
Test list including all the space station test cases
20 Days Ago
Fixed zipline editor NRE caused by floating city 4
20 Days Ago
merge from naval_update
20 Days Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
20 Days Ago
Added tactical gloves
20 Days Ago
Restored TwitchdropsTransformGroupManager
20 Days Ago
merge from main
20 Days Ago
merge from skinviewer_tacticalgloves
20 Days Ago
Added tactical gloves skin viewer model
20 Days Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
20 Days Ago
Deleted old folder (cant do it in a single commit because plastic)
20 Days Ago
Moved all the skin viewer custom meshes into the skin viewer folder
20 Days Ago
Block accidental admin kills on floating cities and islands
20 Days Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
20 Days Ago
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20 Days Ago
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20 Days Ago
Phrase update
20 Days Ago
Compile fix
20 Days Ago
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20 Days Ago
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20 Days Ago
merge from deep_sea
20 Days Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
20 Days Ago
Added floating city 4 to the deep sea
20 Days Ago
merge from naval_update
20 Days Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
21 Days Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
21 Days Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
21 Days Ago
merge from naval_update
21 Days Ago
merge from naval_update/deep_sea
21 Days Ago
Fixed debug portal renderer being visible with the convar off
21 Days Ago
Updated deep sea map marker tooltip wording
21 Days Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
21 Days Ago
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21 Days Ago
merge from naval_update
22 Days Ago
merge from naval_update/deep_sea
22 Days Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
22 Days Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
22 Days Ago
merge from naval_update/deep_sea
22 Days Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
22 Days Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
22 Days Ago
merge from naval_update/deep_sea
22 Days Ago
Kayak and DPV can be deployed in deep sea
22 Days Ago
Allow tugboat in deep sea
22 Days Ago
merge from naval_update
22 Days Ago
Make sure to clear the deep sea billboard list after killing them
22 Days Ago
Fixed typo on boat building privilege
22 Days Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
26 Days Ago
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