5,034 Commits over 670 Days - 0.31cph!
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
Fixed CLIENT SERVER serialized fields mismatch in
- DeepSeaManager
- SteeringWheel
- ClientIOLine (was causing all monument prefabs to reimport)
- PaintingFavouriteColorButton
- PaintingFavouriteColours
- RendererBatch
Deep sea now have a cooldown in between each wipe
Entities created when killing scientists and players are now killed correctly
Replaced deepsea.wipe command by deepsea.open and deepsea.close
Added deepsea.printState for debugging
Added deepsea_floatingcity3
merge from naval_update/floating_cities
Added back landmark info to floating cities 1 2 3 and 4
S2P 1 2 and 3
merge from Halloween_25_Update/PH/storepage
Skin viewer halloween fixes and tweaks
Skin viewer now supports skin with no item defintion (like underwears)
Added mummy wraps
Fixed skull trophies name text material in the skin viewer
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes
Tweaked some other items
merge from Halloween_25_Update/PH/storepage
Updated krieg backpack store media
Added support for steam DLCs in the store featured tab
When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
DLC tab background fading
Added warhammer store page prefabs, using placeholder assets for now
Added a scroll view to the store DLC page
merge from ui_overhead_optims
Fixed shockbyte popup icons not being marked as dynamic
Enabled map back in the deep sea
Its half working, only shows the islands for now
merge from naval_update/deep_sea
More deep sea logs
Added tree count to deepsea.printentitycount
Assigned main island global network group to chinook, chinook scientists and cargoship
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore
- Chinook avoids the deep sea playable area when egressing and spawning
- Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come)
Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
Chinook avoids the deep sea side when randomising its spawn position
Added a DeepSea folder for its weather presets
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
Fixed NRE when trying to dismount scientist from killed rhibs
Fixed corpses spawning from killed scientists by the deep sea wipe
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
merge from naval_update/island_scenes
Added Baked Shore Vectors component to Tropical3
merge from naval_update/deep_sea
Disable fog in the deep sea, until we fix it
merge from naval_update/deep_sea
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs