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6,753 Commits over 851 Days - 0.33cph!

19 Days Ago
merge from main
19 Days Ago
merge from automated_testing
19 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
20 Days Ago
merge from lookingat_io_qol
20 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
20 Days Ago
merge from automated_testing/skins
20 Days Ago
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20 Days Ago
Added 5 new skin tests
20 Days Ago
merge from main
20 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
20 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
20 Days Ago
RTL and emoji input field stuff compile fixes
20 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
20 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
20 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
20 Days Ago
merge from new_inputsystem
20 Days Ago
Removed temp debug log
20 Days Ago
isFKey goes from F1 to F24
20 Days Ago
Switched active input handling to new input system only
20 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
20 Days Ago
merge from main
20 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
20 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
20 Days Ago
NeedsKeyboard cleanup
20 Days Ago
Updated NeedsKeyboard to work with the new input system
20 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
20 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
20 Days Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
20 Days Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
20 Days Ago
merge from main
20 Days Ago
merge from deepsea_loot_balance
20 Days Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
20 Days Ago
Fixed tropical islands spawngroups respawning loot on top of each other
21 Days Ago
Fixed ghost ship loot spawning unparented and on top of each other
21 Days Ago
merge from main
21 Days Ago
merge from automated_testing
21 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
21 Days Ago
Fixed passed/failed filter text width
21 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
21 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
21 Days Ago
merge from main
22 Days Ago
Added new input system package
22 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
22 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work
22 Days Ago
merge from tincanalarm_v2
22 Days Ago
Cant open tin can alarm when building blocked
22 Days Ago
Removed unknown region log spam in editor
22 Days Ago
merge from automated_testing
22 Days Ago
Cleanup
22 Days Ago
Optimised test runner window OnGUI stack Editor test runs are faster