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5,675 Commits over 762 Days - 0.31cph!

36 Days Ago
Some code cleanup
36 Days Ago
merge from naval_update
37 Days Ago
Some deep sea cleanup and pool leak fixes
37 Days Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
53 Days Ago
Tweaked detail panel label styling
53 Days Ago
Fixed run test from json ignoring test parameters
53 Days Ago
merge from adventcalendar_effect_fix
53 Days Ago
Fixed another plane in the same effect
53 Days Ago
merge from adventcalendar_effect_fix
53 Days Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
53 Days Ago
Added detail panel, can select tests to read their description and result message
54 Days Ago
Test key caching
54 Days Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
54 Days Ago
Test runner window automatically loads the last results after a test suite has finished
54 Days Ago
Can run tests from the window
54 Days Ago
First pass of test runner editor window, still wip
54 Days Ago
merge from workcart_canvas_fix
54 Days Ago
Removed the rogue canvas on workcart_aboveground prefab
54 Days Ago
merge from blackjackmachine_optims
55 Days Ago
Reduced blackjack machine canvases culling distance
55 Days Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
55 Days Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
55 Days Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
55 Days Ago
merge from workcart_canvas_fix
55 Days Ago
merge from shotguntrap_optims/tests
55 Days Ago
merge from shotguntrap_optims
55 Days Ago
Gun trap building privilege tests
55 Days Ago
Added AssertTrueForDuration custom yield instruction
55 Days Ago
Added some shotgun trap tests
55 Days Ago
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55 Days Ago
Restored the CanFire check
55 Days Ago
Code cleanup while im here
55 Days Ago
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55 Days Ago
merge from main
55 Days Ago
merge from flameturret_optims
55 Days Ago
merge from flameturret_optims/tests
55 Days Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
55 Days Ago
merge from flameturret_optims/tests
55 Days Ago
Compile fixes
55 Days Ago
More flame turret tests
55 Days Ago
Misisng meta file
56 Days Ago
Added some flame turret tests
56 Days Ago
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56 Days Ago
merge from naval_update
56 Days Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
56 Days Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
56 Days Ago
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
56 Days Ago
Flame turret code cleanup
56 Days Ago
merge from linerenderer_lod_fix
56 Days Ago
Fixed RendererLOD not working with line renderers, HasValidMesh was returning false all the time Fixes invisible string lights wires