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4,459 Commits over 609 Days - 0.31cph!

27 Days Ago
merge from bootstrap_translatenre_fix
27 Days Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
27 Days Ago
Exposed chandelier pedal increments
28 Days Ago
Added tripod spotlight
28 Days Ago
merge from main
28 Days Ago
Codegen again
28 Days Ago
Rebuilt phrases
28 Days Ago
Restored mannequin protobuf Codegen
28 Days Ago
merge from main
28 Days Ago
Islands do not use MoveToDeepSea, they don't have to
28 Days Ago
merge from deep_sea/islands
28 Days Ago
Comments and gizmo fix
28 Days Ago
Better island spacing, they cant overlap
28 Days Ago
merge from naval_update/deep_sea
28 Days Ago
merge from naval_update
28 Days Ago
merge from main
28 Days Ago
merge from editor_skipmenuwarmup
28 Days Ago
Added an editor setting to skip the main menu warmup when entering playmode
28 Days Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
28 Days Ago
merge from naval_update/deep_sea/
28 Days Ago
merge from naval_update
28 Days Ago
merge from main
28 Days Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
28 Days Ago
merge from storeitem_source_fix
28 Days Ago
Fixed store cart item missing their source
28 Days Ago
Very basic island spawning, randomly scattered around the deep sea
28 Days Ago
merge from main
28 Days Ago
Working mesh terrain setup
28 Days Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
28 Days Ago
Codegen
28 Days Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
29 Days Ago
Updated table lamp icon
29 Days Ago
Fixed bean bag worldmodel being the deployed version
29 Days Ago
Updated table lamp volumes to match the new scale
29 Days Ago
Fixed spotlight worldmodel and repair
29 Days Ago
Full phrase update
29 Days Ago
Compile fixes
29 Days Ago
Code gen compile fix following main rebase
29 Days Ago
merge from main
29 Days Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
29 Days Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
29 Days Ago
Fixed string light control box LODs
29 Days Ago
Updated string lights descriptions
29 Days Ago
Restored fairy light emissive
29 Days Ago
Chandelier deploy guide and icon Fixed pooling issue
29 Days Ago
Chandelier cable is swapped to a non cutout mat when >5m away
29 Days Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
29 Days Ago
Chandelier interpolation, chains and pedal animations
30 Days Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface
30 Days Ago
Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement