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5,034 Commits over 670 Days - 0.31cph!

29 Days Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
29 Days Ago
merge from naval_update
29 Days Ago
merge from naval_update
29 Days Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
30 Days Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
30 Days Ago
Added deepsea_floatingcity3
30 Days Ago
merge from naval_update
30 Days Ago
merge from naval_update/floating_cities
30 Days Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
30 Days Ago
merge from naval_update
30 Days Ago
merge from naval_update
30 Days Ago
merge from Halloween_25_Update/PH/storepage
30 Days Ago
Skin viewer halloween fixes and tweaks
30 Days Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
30 Days Ago
Fixed skull trophies name text material in the skin viewer
30 Days Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
30 Days Ago
merge from naval_update
31 Days Ago
merge from Halloween_25_Update/PH/storepage
31 Days Ago
Updated krieg backpack store media
31 Days Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
31 Days Ago
DLC tab background fading
31 Days Ago
Atlases, cleanup
31 Days Ago
Warhammer store page
31 Days Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
32 Days Ago
merge from ui_overhead_optims
32 Days Ago
Fixed shockbyte popup icons not being marked as dynamic
32 Days Ago
merge from main
32 Days Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
32 Days Ago
merge from naval_update/deep_sea
32 Days Ago
Codegen
32 Days Ago
More deep sea logs Added tree count to deepsea.printentitycount
32 Days Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
32 Days Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
32 Days Ago
Chinook avoids the deep sea side when randomising its spawn position
32 Days Ago
merge from naval_update
32 Days Ago
merge from naval_update
33 Days Ago
merge from naval_update
33 Days Ago
merge from naval_update
33 Days Ago
merge from deep_sea
33 Days Ago
Added a DeepSea folder for its weather presets
33 Days Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
33 Days Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
33 Days Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
33 Days Ago
merge from naval_update/island_scenes
33 Days Ago
Added Baked Shore Vectors component to Tropical3
33 Days Ago
merge from naval_update/deep_sea
33 Days Ago
Disable fog in the deep sea, until we fix it
33 Days Ago
merge from naval_update/deep_sea
33 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
33 Days Ago
merge from naval_update