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6,159 Commits over 790 Days - 0.32cph!

23 Days Ago
Fixed Gibbable NRE introduced in 144214
23 Days Ago
merge from gibbable_skins_fix
23 Days Ago
Fixed BBQ and garage door gibs not being skinned
23 Days Ago
Hide arrow buttons if we only have 1 gallery element
23 Days Ago
merge from store_fixes_feb
23 Days Ago
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23 Days Ago
Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
23 Days Ago
Fixed owned items still showing up at the top of the limited and featured store when featured
23 Days Ago
Added some arrow buttons and keyboard controls to store galleries (general and limited tabs)
23 Days Ago
Added a new font to support some missing currency symbol Added some missing currencies to the price formatter
23 Days Ago
Added a way to embed styles in RustControl components instead of having to create new StyleAssets every single time
23 Days Ago
merge from storepage_boxes
23 Days Ago
Added toast when the deep sea opens
23 Days Ago
merge from deepsea_fixes
23 Days Ago
merge from main
23 Days Ago
merge from deepsea_fixes/loot
24 Days Ago
merge from deepsea_fixes
25 Days Ago
Store page baseline, skin viewer for the 16 boxes
26 Days Ago
Moved ghostship scripts in the right folder
26 Days Ago
Deep sea initial loot fill is now around 70% Loot slowly respawns over time (except for elite crates and airdrops) S2P all islands
26 Days Ago
Fixed wallpaper still using batching in boats
26 Days Ago
Fixed a spawn group on Tropical1 using a boat prefab instead of a ruin dwelling
26 Days Ago
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
26 Days Ago
merge from main
26 Days Ago
merge from naval_update/io_boats
26 Days Ago
Fixed pressure pads being deployable halfway through walls
26 Days Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
26 Days Ago
Restored spotlight and tripod spotlight deploy guides
26 Days Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
26 Days Ago
merge from testrunner_editor
26 Days Ago
Compile fix
26 Days Ago
merge from main
26 Days Ago
merge from testrunner_editor
26 Days Ago
Fixed some selection bugs
26 Days Ago
Split editor and runtime tests into two tabs Styling changes
26 Days Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
26 Days Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
26 Days Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
26 Days Ago
merge from main
27 Days Ago
Fixed BBQ gibs not being skinned
27 Days Ago
merge from naval_update/io_boats
27 Days Ago
merge from workshop_unload_fix
27 Days Ago
Updated perf text to show the skins waiting to unload count
27 Days Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
27 Days Ago
Tweaked some prefabs ground watch, fixing issues on boats
27 Days Ago
merge from main
27 Days Ago
merge from io_boats
27 Days Ago
merge from hackweek_more_tests
27 Days Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
27 Days Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again