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6,459 Commits over 821 Days - 0.33cph!

32 Days Ago
Made all data row clickable, copies the content to the clipboard
32 Days Ago
Admin UI localization pass + some minor layout fixes
32 Days Ago
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
32 Days Ago
Show player health as int in the admin tab
32 Days Ago
Added something for when you dont have any loadouts or copy paste files
32 Days Ago
merge from new_console-ui
32 Days Ago
Fixed quick join text flex settings
32 Days Ago
Auto init the server tab for admins so you can't see the placeholder data
33 Days Ago
merge from new_console-ui
33 Days Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
33 Days Ago
merge from main
33 Days Ago
Phrases
33 Days Ago
merge from main
33 Days Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
33 Days Ago
merge from steaminventory_optims
33 Days Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
33 Days Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
33 Days Ago
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
33 Days Ago
merge from new_console-ui
33 Days Ago
merge from new_console-ui/optims
33 Days Ago
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
33 Days Ago
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues Scrolling in the item tab: MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
33 Days Ago
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
33 Days Ago
Some optims to FlexElement LayoutMainAxis (scrolling a virtual scroll view is quite slow) - Get rid of the SizingChildren.Exists in LayoutMainAxis and keep track of the remaining elements manually, saves some time - Put Grow and Shrink in the childParams struct - Cache the children count ~0.65ms -> ~0.50ms per frame when scrolling the items tab
33 Days Ago
merge from autoconnect_menu_fix
33 Days Ago
merge from main
33 Days Ago
Moved t+autobench switch after OnMenuLoaded as well
33 Days Ago
Shotgun traps and flame turrets are destroyed on boat death
33 Days Ago
merge from new_console-ui
33 Days Ago
Better background blur shader, only used by the F1 menu for now
33 Days Ago
Added back error overlay toggle in the tools tab, it flips the convar
33 Days Ago
Fixed NRE when clicking on vehicle buttons in the main menu
33 Days Ago
merge from new_console-ui
33 Days Ago
Fixed rich text in search bars again
33 Days Ago
Fixed tabs allowed in demo not showing in demo
33 Days Ago
Reordered the tabs to match the old f1 menu
33 Days Ago
Made the dev tools UI less terrible at low resolution
33 Days Ago
Can't cycle through hidden tabs
33 Days Ago
merge from new_console-ui
33 Days Ago
Pressing TAB now cycles in between the console and the last used tab (items by default), CTRL TAB cycles through all tabs
33 Days Ago
merge from new_console-ui
33 Days Ago
Fixed search bar texts disappearing because their masks were still tagged as 'mainmenu' ffs
33 Days Ago
merge from new_console-ui
33 Days Ago
Fixed UI_ServerAdminUGCEntryAudio.Update NRE, censor recordings option is now ignored in the UGC tab
33 Days Ago
Fix attempt for RustButton.CalculateLayoutInputHorizontal NRE during bootstrap
33 Days Ago
Removed deepsea.enabled false from playground init commands, its auto disabled because theres no water anyway
33 Days Ago
Fixed console not selecting its input field when opened the first time
33 Days Ago
Removed rich text on search bars again
34 Days Ago
merge from new_console-ui
34 Days Ago
Fixed gamemode restricted items not showing up as red in the item tab