userFlaviencancel
reporust_rebootcancel

4,980 Commits over 670 Days - 0.31cph!

30 Days Ago
merge from ui_overhead_optims
30 Days Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
30 Days Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
30 Days Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
30 Days Ago
merge from ui_overhead_optimms
30 Days Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
30 Days Ago
Crosshair disables its canvas when hidden
30 Days Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
30 Days Ago
merge from main
30 Days Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
30 Days Ago
Removed canvas on health vital, use a canvas group instead
30 Days Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
30 Days Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
30 Days Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
30 Days Ago
Community UI canvases are toggled off when they're empty
30 Days Ago
merge from twitchdrop_mipmaps_fix
30 Days Ago
Fixed twitch drop campaign image generating mip maps
30 Days Ago
Fixed shockbyte texts not set as dynamic
30 Days Ago
merge from naval_update/deep_sea
30 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
30 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
30 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
30 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
31 Days Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
31 Days Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
31 Days Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
31 Days Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
31 Days Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
31 Days Ago
merge from naval_update
31 Days Ago
merge from deep_sea
31 Days Ago
ValidBounds checks cleanup
31 Days Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
31 Days Ago
merge from deep_sea
31 Days Ago
merge from main
31 Days Ago
merge from ui_overhead_optims
31 Days Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
31 Days Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
31 Days Ago
Added ui.printTexts to debug the active dynamic texts
31 Days Ago
Set all tooltip texts to dynamic
31 Days Ago
Fixed settings and server browser scaled texts not marked as dynamic
31 Days Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
31 Days Ago
Added Is Scale Static field to RustIcon editor
31 Days Ago
merge from main
31 Days Ago
Fixed entrance portal buoys spawning out of valid bounds
31 Days Ago
merge from deep_sea
31 Days Ago
Fixed deep sea exit portal not working
31 Days Ago
Removed the random GiveUp text ddraw randomly telling me to give up in editor
31 Days Ago
Fixed IsInsideInnerBounds returning false when in the deep sea
31 Days Ago
merge from naval_update
32 Days Ago
Fixed deep sea marker not extending to the end of the screen