userFlaviencancel
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7,049 Commits over 882 Days - 0.33cph!

27 Days Ago
Fixed wiretool connection rejected by the server in some cases after clearing previous connection
28 Days Ago
Fix battery charging issue with closed loop circuits Fixed batteries not considered as sources when building the evaluation order
28 Days Ago
merge from main
28 Days Ago
merge from iolines_shader_fix
28 Days Ago
Swapped all IO wires to use the standard shader instead of standard wire. Fixes some rendering issues, they were made transparent after some changes to the wire shader They don't really need all the features from the wire shader
28 Days Ago
More items converted to the new io system
28 Days Ago
AND OR XOR flags fixes
28 Days Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
28 Days Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
28 Days Ago
Added baked config at register time Batteries are data based
28 Days Ago
Splitter evaluator
29 Days Ago
Memory cell evaluator
29 Days Ago
Root combiner distributes drain evenly on batteries connected to its inputs
29 Days Ago
Evaluator refactoring
29 Days Ago
Branch and blocker evaluators Some cleanup and fixes
29 Days Ago
merge from main
29 Days Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
29 Days Ago
Some reserialized metas
29 Days Ago
Updated some legacy input code to use the new input system
29 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
29 Days Ago
Entity bridge first pass Added debug commands
29 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
29 Days Ago
merge from f1_savecategory
29 Days Ago
merge from server_warnings_fix
29 Days Ago
merge from digitalclock_pool_fix
29 Days Ago
merge from copypasteloadouts_deleteconfirmation
29 Days Ago
merge from ugc_teleportbutton
29 Days Ago
merge from console_autocomplete_fix2
29 Days Ago
merge from chippy_blurry_fix
29 Days Ago
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29 Days Ago
merge from boats_wireisolation_fix
29 Days Ago
merge from uihud_optims
29 Days Ago
merge from hotreload_fix
30 Days Ago
Eval pass and first evaluators
30 Days Ago
Circuit system baseline
33 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
34 Days Ago
Wire tool tests
34 Days Ago
Fixed wire isolation not working on player boats
34 Days Ago
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34 Days Ago
Restored chippy arcade assets filtering mode
34 Days Ago
Save the last open category in F1 items and vehicles tabs
34 Days Ago
Phrases update
34 Days Ago
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34 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
34 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
34 Days Ago
Phrase contexts
34 Days Ago
Fixed copypaste names not being truncated in list view
34 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
35 Days Ago
merge from rfreceiver_modding_fix
35 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed