userFlaviencancel
reporust_rebootcancel

6,791 Commits over 851 Days - 0.33cph!

25 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
25 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
25 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
25 Days Ago
merge from new_inputsystem
25 Days Ago
Removed temp debug log
25 Days Ago
isFKey goes from F1 to F24
25 Days Ago
Switched active input handling to new input system only
25 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
25 Days Ago
merge from main
25 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
25 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
25 Days Ago
NeedsKeyboard cleanup
25 Days Ago
Updated NeedsKeyboard to work with the new input system
25 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
25 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
25 Days Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
25 Days Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
25 Days Ago
merge from main
25 Days Ago
merge from deepsea_loot_balance
25 Days Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
25 Days Ago
Fixed tropical islands spawngroups respawning loot on top of each other
26 Days Ago
Fixed ghost ship loot spawning unparented and on top of each other
26 Days Ago
merge from main
26 Days Ago
merge from automated_testing
26 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
26 Days Ago
Fixed passed/failed filter text width
26 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
26 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
26 Days Ago
merge from main
27 Days Ago
Added new input system package
27 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
27 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work
27 Days Ago
merge from tincanalarm_v2
27 Days Ago
Cant open tin can alarm when building blocked
27 Days Ago
Removed unknown region log spam in editor
27 Days Ago
merge from automated_testing
27 Days Ago
Cleanup
27 Days Ago
Optimised test runner window OnGUI stack Editor test runs are faster
27 Days Ago
merge from main
27 Days Ago
Removed hull_corner prefabs, unused
27 Days Ago
merge from automated_testing
27 Days Ago
Added category selection to the test runner window
27 Days Ago
merge from automated_testing
27 Days Ago
Fixed TestConveyorSplits and TestConveyorTransfer failing during setup because of stability All entities were spawned at 0,0,0 together and groundwatch was killing them Now setting server.stability to false in setup
27 Days Ago
Updated some old client tests to use scoped convars
27 Days Ago
SetUp and TearDown can now fail the test is they throw They run using ExecuteTestInternal like the tests
27 Days Ago
Test runner window now supports repeated tests
28 Days Ago
█▊▉▇▇▌ ▋▋▍▆ ▍▍▌▅▍▉▆▋█▆▍▄▌▅▉▉▅█▅▍▄▆
28 Days Ago
▍▇▌▅▍▍▇▆ ▋▌▅ ▅▅▉▆▍▌▅█▌▌▌ ▊▌█ ▌▆▌ ▌▅▊ ▍▍▉▆▋▇▆▊▅▉ ▋▉▌▆▄▆▅▍▊▄ ▄▌▋ ▋▅▊▄ ▊▄▊█ ▇▊▆▅▆ ▊▇█▊▉█▆▇▄ ▆▌▉█▉▅▌▆▄▊▅▅▌▅▅ ▆▉▊ █▅▇▍▊▄▋▊▌▉▄▉▉▉▇ ▊▍▌▉▆█ ▉▉
28 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat