userFlaviencancel
reporust_rebootcancel

5,302 Commits over 700 Days - 0.32cph!

24 Days Ago
merge from hbhf_deployvolume_fix
24 Days Ago
Fixed HBHF sensor being deployable through constructions
24 Days Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
24 Days Ago
Item buttons are working, added styling etc
24 Days Ago
Restore engine ui blur background
25 Days Ago
merge from main
25 Days Ago
Item tab is populated by items, can switch categories Some layout changes
25 Days Ago
Renamed some prefabs, folders
25 Days Ago
Started on the item tab
25 Days Ago
Padding and layout fixes
25 Days Ago
Added RobotoMono-Bold
25 Days Ago
Fixed RobotoMono material fuckery
25 Days Ago
Console menu navigation
25 Days Ago
Removed save file name from Craggy's GameSetup
25 Days Ago
Developer tool nav bar buttons
25 Days Ago
Added the old console to the new developer tool prefab for now
25 Days Ago
Baseline, bootstrap spawns EngineUI2
26 Days Ago
Setting up EngineUI2_DeveloperTools prefab
26 Days Ago
plastic please
26 Days Ago
Renamed the prefabs
26 Days Ago
merge from automatedtesting
26 Days Ago
Started adding descriptions to all the existing tests, + some cleanup
28 Days Ago
Comments and cleanup
28 Days Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
28 Days Ago
More IO prefabs deployable on Large Vehicle layer
29 Days Ago
All neon signs deployable on the vehicle large layer
29 Days Ago
More IO prefabs deployable on the large vehicle layer
29 Days Ago
Added HMLMG to the skin viewer
29 Days Ago
Fixed back button not closing store pages
29 Days Ago
█▋▊▍▊ ▆▌▄▅▄ ▍▊▋ █▇▆▌▉ ▊▄▍▄▅▌▉▌ █▅▄▉▅▌ ▉▌▉▊ ▅▌▌█ ▍▉▅ █▇▉▌ ▌▍ ▇▅▇▆▋▇
29 Days Ago
More IO prefabs allowed on Vehicle Large layer
29 Days Ago
Remade solar panel collider using primitives
29 Days Ago
Set most IO prefabs as deployable on vehicle large layer
29 Days Ago
Tweaked the medium battery mesh collider so it can be convex
29 Days Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos
30 Days Ago
█▍▆█▊ ▋▇▇▍▊ ▅▌▋▊▌ ▇▉▆▉▉ ▋▌▋▋ ▇▌▉ ▌▆▍▋ ▉▆ ▍█▊▌▉▅ ▅▋▊▇█ ▋▆▋ ▄▊▅▌ ▉▊▇▇▉▆ ▉▄▋▆█ ▄▄▍▊▉▌▆ ▅▉ ▄▄▇ ▌▄█ ▆▄▄▅▉ ▅▄▄▅▌ ▍▉▌ █▇██▍▆▉ ▇█▄▋▌▌▉ ▊▌█▇ ▉▆ ▄▄▉▄ ▊▊▆▍▍ ▋▌▊▆
30 Days Ago
Fixed store page footer canvas staying active when closed
30 Days Ago
▆▋▌▇▆ ▇▄▆▉ ▉▌▆▍▉█▍▊_▄▄▇▋▅▍▉_▆█▌
30 Days Ago
▋█▅ ▄▋█▊.▋▇▅▅ █▆▄▋▆▆ █▄ ▍▊▌▋▅ ▅▌▄▄. ▊▆▅▉▍▉▌▇▍ ▇▅▄ ▄▍▄█ ▋▊▊▆▉▅ ▊▊▅▉▋▌▊▍ ▍▍ █▉▅▅▍▉▉ ▋▅▇▇▌▇▄ ▍▋ ▋▇█▉ ▅▋▉█▉ ▉▇█▌▄▋▍█▅ ▉█▋▍█▅▅▍ ▄▅▌▌▇ ▅▉▍▄▇▉█ ▌▊▄ ▊▉█▆ ▅▌▅▊ ▇█▅ █▉▍▌▌▆▇▅▊ ▇▊ ▋▅▆▌▍▍▇ ▇▍ ▇▍█▅ ▇▍▍▄▅▍▉ █▇▅▋▄
31 Days Ago
merge from deep_sea
31 Days Ago
Disable deep sea in the AutomatedTests scene
31 Days Ago
Restored copypaste snap to zero height option (was lost in the merge)
31 Days Ago
Fixed more copypaste merge issues
31 Days Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
31 Days Ago
merge from naval_update
32 Days Ago
merge from cargo_egress_fix
32 Days Ago
Fixed cargo still able to go through oil rig when egressing
32 Days Ago
merge from deep_sea
32 Days Ago
merge from naval_update
32 Days Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos