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8,033 Commits over 1,004 Days - 0.33cph!

14 Days Ago
More halter meshes for calf and bull
14 Days Ago
Updated lead interaction icon
14 Days Ago
Added halter to all livestock animals
14 Days Ago
FakePhysicsRope alloc optim
14 Days Ago
Removed livestock lead rope insane client test
14 Days Ago
Added livestock halter models
14 Days Ago
merge from moocclusion
14 Days Ago
Reduced the mooing chances a tad
14 Days Ago
Sheep baas are occluded too for consistency
14 Days Ago
Lowered their occluded volume cause they won't shut up
14 Days Ago
Cow moo sounds are now occluded
14 Days Ago
Store bg blur mat tweaks
14 Days Ago
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14 Days Ago
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14 Days Ago
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
14 Days Ago
merge from storepage_plaguedoctor
14 Days Ago
Plague doctor store video
14 Days Ago
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
14 Days Ago
Added a convar killswitch for the general store loading images from http
14 Days Ago
Editor: fixed store item grid preview button not working in edit mode
14 Days Ago
Plague doctor hazmat store page
15 Days Ago
Added TriggerPlayerPushback on livestock animals so you cannot stand on them Its a new client side only trigger that gently slides the player off
15 Days Ago
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
15 Days Ago
Added client side player movement blocker colliders to all livestock animals. They only collide with players
15 Days Ago
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2 Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)
15 Days Ago
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader
15 Days Ago
Phrase update
15 Days Ago
Fixed country selection popup not drawing its options the first time its open
16 Days Ago
merge from skinviewer_ladderhatches
16 Days Ago
Added all ladder hatches to the skin viewer
16 Days Ago
Fixed skin viewer and steam inventory not loading anything in editor since 163749
17 Days Ago
Fixed item pickup and drop notices layout isssues, converted to flex
17 Days Ago
Localized livestock UI
17 Days Ago
merge from main
17 Days Ago
Phrase update
19 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
19 Days Ago
Tin can alarm can now detect gen2 AIs and critters
19 Days Ago
Fixed navmesh generating on top of hot air balloons
19 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
19 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
19 Days Ago
Added monument tests checking the prefabs are healthy
19 Days Ago
merge from texture_optimisations_2026/harbor_fix3
19 Days Ago
S2P harbor_1, prefab was corrupted
19 Days Ago
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19 Days Ago
Added RustNavmeshModifierVolume to the following vehicles: - Both snowmobiles - Sled - Rowboat - Minicopter - Attack helicopter - Scrap heli - Catapult - Battering ram - Siege tower - Sedan (prevents navmesh from generating on top of them)
19 Days Ago
merge from Livestock_animals
19 Days Ago
merge from Livestock_animals/repeltriggers_fix
19 Days Ago
Remove cow from the repel trigger tests
19 Days Ago
merge from Livestock_animals
19 Days Ago
merge from Livestock_animals/repeltriggers_fix