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6,954 Commits over 851 Days - 0.34cph!

28 Days Ago
merge from deepsea_loot_balance
28 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
28 Days Ago
Fixed deep sea sulfur ore fields respawning metal
28 Days Ago
merge from main
28 Days Ago
First pass of a raiding test recorder
28 Days Ago
merge from main
28 Days Ago
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28 Days Ago
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28 Days Ago
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28 Days Ago
merge from horse_rpc_fix
28 Days Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
28 Days Ago
merge from f1tools_demo_fix
28 Days Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
29 Days Ago
Fixed F1 menu tools tab not showing in demos
29 Days Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
29 Days Ago
merge from store_nre_fix2
29 Days Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
29 Days Ago
Better logging on RustTestFixture::SpawnEntity
29 Days Ago
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29 Days Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
29 Days Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
29 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
29 Days Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
29 Days Ago
merge from automated_testing
29 Days Ago
merge from automated_testing/export_optims
29 Days Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
29 Days Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
29 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
29 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
29 Days Ago
Forgot to refresh the test list
29 Days Ago
merge from automated_testing
29 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
29 Days Ago
merge from automated_testing
29 Days Ago
merge from main
29 Days Ago
Fixed tutorial completed commands not running quietly
29 Days Ago
merge from automated_testing
29 Days Ago
merge from automated_testing/raiding
29 Days Ago
Another raiding test and some inspector tweaks
29 Days Ago
Finally fixed the flaky raiding tests
29 Days Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
30 Days Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
30 Days Ago
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
30 Days Ago
Raiding tests fixes Added impact pos prediction and splash radius gizmos
30 Days Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
30 Days Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
30 Days Ago
merge from automated_testing
30 Days Ago
Fixed raiding tests CI filtering Test lists
30 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned