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7,064 Commits over 943 Days - 0.31cph!

53 Days Ago
merge from skinviewer_turret
53 Days Ago
Fixed auto turret missing cover in the skin viewer
53 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
53 Days Ago
merge from attachment_charms
53 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
53 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
54 Days Ago
merge from attachment_charms
54 Days Ago
Fixed Attachment.UpdateVisibility NRE
54 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
54 Days Ago
Subtracted 154204
54 Days Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
54 Days Ago
merge from inventory_playerquality
54 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
54 Days Ago
merge from attachment_charms
54 Days Ago
Select attachment -> Select accessory
54 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
54 Days Ago
Fixed path warning when opening the charms picker
54 Days Ago
Fixed charms picker background dismisser not closing the dialog
54 Days Ago
merge from attachment_charms
54 Days Ago
Fixed missing UnityEvent attribute on charm icons
54 Days Ago
merge from fueltanks_wiring_fix
54 Days Ago
Allow fuel tanks to be connected together
54 Days Ago
Restored L96 icon rendering settings
54 Days Ago
Compile fix
54 Days Ago
merge from attachment_charms
54 Days Ago
merge from contact_lowresasset_fix
54 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
54 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
54 Days Ago
merge from main
54 Days Ago
merge from attachment_charms/skinviewer
54 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
54 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
55 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
55 Days Ago
Charms can be inspected using the skin viewer
55 Days Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
55 Days Ago
merge from attachment_charms/ui
55 Days Ago
Can change charms in the repair bench as well
55 Days Ago
Hide change accessory button if you dont own any accessory
55 Days Ago
Charms search bar Minor styling update
55 Days Ago
Charm icon tooltip
55 Days Ago
merge from contact_lowresasset_fix
55 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
55 Days Ago
merge from kickgms
55 Days Ago
Item name and desc
55 Days Ago
Item id, world model fixes
55 Days Ago
merge from main
55 Days Ago
Charm picker UI wip
56 Days Ago
merge from main
56 Days Ago
merge from iolines_motionblur_fix
56 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)