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6,876 Commits over 882 Days - 0.32cph!

27 Days Ago
merge from skinviewer_viewmodel
27 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
27 Days Ago
merge from skinviewer_viewmodel
27 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
27 Days Ago
merge from skinviewer_viewmodel
27 Days Ago
Fixed MainCamera.get_position skin viewer nre
27 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
27 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
27 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
27 Days Ago
merge from main
27 Days Ago
merge from main
28 Days Ago
merge from skinviewer_viewmodel
28 Days Ago
Fixed cart button drawing on top of fullscreen skin viewer
28 Days Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
28 Days Ago
Fixed custom lighting staying enabled on top of vm lighting
28 Days Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
29 Days Ago
Post merge fixes
29 Days Ago
merge from main
29 Days Ago
merge from tmp_validatehtmltag_nre_fix
29 Days Ago
merge from cassettepanel_nre_fix
29 Days Ago
Fixed cassette loot panel NRE
31 Days Ago
PressButton merge, compile fix
31 Days Ago
merge from main
32 Days Ago
merge from main
32 Days Ago
Skin viewer ticks the viewmodel components so we can have the space lr300 ammo counter working, default ammo for rpg etc General store view fixes
32 Days Ago
Added arrow buttons to switch to the next item in the store from the skin viewer (limited tab only)
32 Days Ago
Can only ADS item allowing ADS
32 Days Ago
Attack anims only for melee items
32 Days Ago
Added a cubemap to the skin viewer (based on craggy). The skin viewer viewmodel camera uses that instead of the ingame cubemap, so it works in the menu and the ingame realtime cubemap isnt used It also fixes some issues with some world models using material needing a cubemap
32 Days Ago
NRE fixes when using viewmodels in the skin viewer
32 Days Ago
Fixed note loot panel not saving typed text
32 Days Ago
Disabled motion blur post process in player preview
32 Days Ago
merge from main
32 Days Ago
UI tweaks, added examine keybind text
32 Days Ago
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens
32 Days Ago
merge from main
32 Days Ago
merge from oven_iscookingflag
32 Days Ago
Fixed typo
32 Days Ago
Added IsCooking flag in BaseOven Set when cooking something
32 Days Ago
Fixed torch holders torch position issues
32 Days Ago
Added cart button to skin viewer fullscreen view
33 Days Ago
Removed some old hacks preventing chinese users to submit texts in chat or commands in the console
33 Days Ago
Fixed digital clock text material
33 Days Ago
merge from unity_6.3.15/keyboard_layouts_fix
33 Days Ago
Detect keyboard layout changes at runtime and refresh registered buttons
33 Days Ago
Register button namse using the actual display name, so they're keyboard layouts aware
33 Days Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
33 Days Ago
Examine button uses the bound key Fixes
33 Days Ago
Polished the transitions
33 Days Ago
Full screen skinviewer layout/transition changes