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6,870 Commits over 882 Days - 0.32cph!

24 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
24 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
24 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
24 Days Ago
merge from main
24 Days Ago
merge from main
25 Days Ago
merge from skinviewer_viewmodel
25 Days Ago
Fixed cart button drawing on top of fullscreen skin viewer
25 Days Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
25 Days Ago
Fixed custom lighting staying enabled on top of vm lighting
25 Days Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
25 Days Ago
Post merge fixes
25 Days Ago
merge from main
26 Days Ago
merge from tmp_validatehtmltag_nre_fix
26 Days Ago
merge from cassettepanel_nre_fix
26 Days Ago
Fixed cassette loot panel NRE
28 Days Ago
PressButton merge, compile fix
28 Days Ago
merge from main
29 Days Ago
merge from main
29 Days Ago
Skin viewer ticks the viewmodel components so we can have the space lr300 ammo counter working, default ammo for rpg etc General store view fixes
29 Days Ago
Added arrow buttons to switch to the next item in the store from the skin viewer (limited tab only)
29 Days Ago
Can only ADS item allowing ADS
29 Days Ago
Attack anims only for melee items
29 Days Ago
Added a cubemap to the skin viewer (based on craggy). The skin viewer viewmodel camera uses that instead of the ingame cubemap, so it works in the menu and the ingame realtime cubemap isnt used It also fixes some issues with some world models using material needing a cubemap
29 Days Ago
NRE fixes when using viewmodels in the skin viewer
29 Days Ago
Fixed note loot panel not saving typed text
29 Days Ago
Disabled motion blur post process in player preview
29 Days Ago
merge from main
29 Days Ago
UI tweaks, added examine keybind text
29 Days Ago
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens
29 Days Ago
merge from main
29 Days Ago
merge from oven_iscookingflag
29 Days Ago
Fixed typo
29 Days Ago
Added IsCooking flag in BaseOven Set when cooking something
29 Days Ago
Fixed torch holders torch position issues
29 Days Ago
Added cart button to skin viewer fullscreen view
30 Days Ago
Removed some old hacks preventing chinese users to submit texts in chat or commands in the console
30 Days Ago
Fixed digital clock text material
30 Days Ago
merge from unity_6.3.15/keyboard_layouts_fix
30 Days Ago
Detect keyboard layout changes at runtime and refresh registered buttons
30 Days Ago
Register button namse using the actual display name, so they're keyboard layouts aware
30 Days Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
30 Days Ago
Examine button uses the bound key Fixes
30 Days Ago
Polished the transitions
30 Days Ago
Full screen skinviewer layout/transition changes
30 Days Ago
Fixed drone config screen inputfield config type
31 Days Ago
Added a viewmodel button to the skin viewer, pops the view model (wip)
31 Days Ago
merge from censorshipbreast_mountable_fix
31 Days Ago
Tag HorseSaddle prefab as hiding breast censorship
31 Days Ago
merge from PlayerRigUpdate2
31 Days Ago
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay