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1,556 Commits over 335 Days - 0.19cph!

43 Days Ago
Added new ballista incendiary spear ammo Added client reload and ammo switching logic (still wip)
44 Days Ago
Battering ram constructable prefab and item setup Fixed missing animator
44 Days Ago
Reverted catapult's textures meta unwanted changes in 106265
44 Days Ago
merge from main
44 Days Ago
Fixed halloween candies spawning inside cliffs When spawning we now check the terrain topology and run a simple raycast to reposition them if the topology is CLIFF or CLIFFSIDE
44 Days Ago
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
47 Days Ago
battering ram fuel consumption
49 Days Ago
merge from main
49 Days Ago
Updated english engine.json file
49 Days Ago
Cherrypicked 106168
49 Days Ago
Fixed halloween hunt score announcement typo
54 Days Ago
Fixed siege tower server collider
54 Days Ago
Ballista gamefeel, placeholder anims
54 Days Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
54 Days Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
54 Days Ago
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
54 Days Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
54 Days Ago
merge from main
54 Days Ago
Compile fixes
54 Days Ago
BatteringRam now inherits from GroundVehicle
55 Days Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
55 Days Ago
Activated towing on all siege weapons
55 Days Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
55 Days Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
56 Days Ago
TowingAttachment compile fix
56 Days Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
57 Days Ago
Added ballista seat, prefabs setup
57 Days Ago
Ballista prefab setup, code baseline
57 Days Ago
Compile fix
57 Days Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
57 Days Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
57 Days Ago
merge from main
57 Days Ago
Experimental changes to horses, trying to improve the gamefeel - Added subtle neck movement in the direction you're heading - Increased turning speed - Reduced stopping time, pressing backward at full speed will now trigger the stand anim and slide
58 Days Ago
Early tests at getting siege weapons hitchable by horses and cars Tweaked catapult colliders, added repel and hurt triggers
58 Days Ago
merge from physics_horses
58 Days Ago
merge from main
58 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
2 Months Ago
Siege tower constructable tweaks
2 Months Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
2 Months Ago
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned Applied this new system to the siege tower
2 Months Ago
Fixed drawbridge animations Added another drawbridge to the lower level
2 Months Ago
Added front door and drawbridge to the siege tower
2 Months Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers