userFlaviencancel
reporust_rebootcancel

6,842 Commits over 851 Days - 0.33cph!

23 Days Ago
Jackhammer skinviewer tweaks Removed batch component from skinviewer sleeping bag
23 Days Ago
Cleaned up quit modal Updated generic popup blur to use the new one
23 Days Ago
merge from storepage_crypt
23 Days Ago
Crypt store page media
23 Days Ago
merge from main
23 Days Ago
merge from automated_testing
23 Days Ago
Added +autotest command line arguments for server batchmode test runs
23 Days Ago
TestGuns maintenance
23 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
23 Days Ago
merge from main
23 Days Ago
merge from main
25 Days Ago
Crypt building skin store page baseline
26 Days Ago
TMP compile fix
26 Days Ago
merge from unity_6.3.11/new_inputsystem
26 Days Ago
Compile fix
26 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
26 Days Ago
More menu items stuff
26 Days Ago
Menu items cleanup
26 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
26 Days Ago
Stripped out TMP sprites
26 Days Ago
Stripped out TMP style sheet
26 Days Ago
merge from unity_6.3.11/new_inputsystem
26 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
26 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
26 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
26 Days Ago
Patched TMP shaders to work with soft mask
26 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
26 Days Ago
Restored scroll speeds
26 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
26 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
26 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
26 Days Ago
Compile fixes
26 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
26 Days Ago
Restored FixCaret because looks like its still needed
26 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
26 Days Ago
merge from automated_testing
26 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
26 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
26 Days Ago
Relinked third parties using the TMP assembly
26 Days Ago
merge from main
26 Days Ago
merge from automated_testing
26 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
27 Days Ago
merge from lookingat_io_qol
27 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
27 Days Ago
merge from automated_testing/skins
27 Days Ago
▋▋█▅█▄ ▅ ▉▋▍▊ █▊▊▉ ▉▋▅▌ ▉▄▅▉█▄ ▆▅▊▊ ▍▄▊▇▇▌ ▄▇ ▍▇▌ ▉▋▋ █▌█ ▋▉▇▇ ▅▍█▄ ▆▊▆ ▍▅▆ ▌▉ ▍▋▌▄▄▆▌█▅ ▋▌▄ ▍▆▇▄ ▊▉ ▉▊▆ ▇▌▄ ▅▇▄▆▌▇ ▌▅ ▍▍▌ ▍▉▋▇
27 Days Ago
Added 5 new skin tests
27 Days Ago
merge from main
27 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
27 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema