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6,981 Commits over 912 Days - 0.32cph!

40 Days Ago
Client keeps track of seen notifications locally: - a notification is seen once the notif window is open - seen notifications are styled differently - they pop back after a client restart until cleared We now send v2/readall only when clicking on the clear all button. Client also keeps track of cleared notifications locally so global notifications can be dropped by the client (the backend keeps sending until they expire)
40 Days Ago
Fixed notification ids always being 0 client-side (NoticeId -> NotificationId)
40 Days Ago
Added some new debug convars
40 Days Ago
Fixed cart button drawn on top of friend list
40 Days Ago
Fixed loadout save popup cancel button not working
40 Days Ago
Notification urls open in browser instead of steam overlay
40 Days Ago
merge from main
41 Days Ago
Fixes masking issues with premium tags in the server browser (UIEffect didnt support SoftMask)
41 Days Ago
Colored player name and date on ban notifications
41 Days Ago
Text expands if the icon link is disabled Clearing anim polish
41 Days Ago
Notifications can hold more text, they auto scale to fit
41 Days Ago
Notifications: - Fixed scroll not working - Fixed clear all button text wrapping issue Prefabed everything, cleanup
41 Days Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
41 Days Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
41 Days Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
41 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
41 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
41 Days Ago
Fixed keybind reset button not working
41 Days Ago
Generic popup button size tweaks
41 Days Ago
Restored save loadout popup
41 Days Ago
merge from main
42 Days Ago
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
42 Days Ago
Fixed guitare skin viewer framing
42 Days Ago
Fixed table skins not loading in the skin viewer
42 Days Ago
Phrase update
42 Days Ago
merge from storepage_industrial
42 Days Ago
Added branded 9x16 media for pack showcase
42 Days Ago
Industrial decor pack showcase
42 Days Ago
Industrial decor pack store page
42 Days Ago
merge from main
42 Days Ago
Bowless crossbow store page media
42 Days Ago
merge from main
43 Days Ago
Converted ceiling light, smart switch, fuse
43 Days Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
43 Days Ago
Cleanup, remove legacy IO code of already converted entities
43 Days Ago
Converted NeonSign to the new IO system
43 Days Ago
Removed the legacy electricity IO queue
43 Days Ago
merge from wiretool_cave_fix
43 Days Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
43 Days Ago
merge from main
43 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
43 Days Ago
Fixed torch using the industrial torch attack sound
43 Days Ago
merge from wiretool_cave_fix
43 Days Ago
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
45 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
45 Days Ago
merge from main
46 Days Ago
merge from wiretool_cave_fix
46 Days Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
46 Days Ago
merge from consoleinputfield_fix
46 Days Ago
Fixed console input field not being selected automatically when using consoletoggle 0