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7,090 Commits over 943 Days - 0.31cph!

59 Days Ago
merge from attachment_charms
59 Days Ago
merge from contact_lowresasset_fix
59 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
59 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
59 Days Ago
merge from main
59 Days Ago
merge from attachment_charms/skinviewer
59 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
59 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
59 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
59 Days Ago
Charms can be inspected using the skin viewer
59 Days Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
59 Days Ago
merge from attachment_charms/ui
59 Days Ago
Can change charms in the repair bench as well
59 Days Ago
Hide change accessory button if you dont own any accessory
59 Days Ago
Charms search bar Minor styling update
59 Days Ago
Charm icon tooltip
59 Days Ago
merge from contact_lowresasset_fix
59 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
59 Days Ago
merge from kickgms
59 Days Ago
Item name and desc
59 Days Ago
Item id, world model fixes
59 Days Ago
merge from main
60 Days Ago
Charm picker UI wip
60 Days Ago
merge from main
2 Months Ago
merge from iolines_motionblur_fix
2 Months Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
2 Months Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
2 Months Ago
merge from menu_notifications
2 Months Ago
Updated debug notif commands descriptions
2 Months Ago
merge from menu_notifications
2 Months Ago
Added notifications.addcustomnotification debug command
2 Months Ago
Notification entry layout fixes
2 Months Ago
merge from main
2 Months Ago
merge from wire_doors_fix
2 Months Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
2 Months Ago
Codegen
2 Months Ago
merge from main
2 Months Ago
merge from skinmodal_fix
2 Months Ago
merge from skinviewer_fixes_june26
2 Months Ago
merge from store_background_fixes
2 Months Ago
merge from cartbutton_friendlist_fix
2 Months Ago
merge from menu_notifications
2 Months Ago
Compile fix
2 Months Ago
merge from console_focus_fix
2 Months Ago
merge from strobelight_flags_fix
2 Months Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
2 Months Ago
Code cleanup
2 Months Ago
merge from main
2 Months Ago
Some cleanup
2 Months Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update