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5,586 Commits over 762 Days - 0.31cph!

2 Months Ago
Skin viewer: restored space LR 300 ammo counter screen following the changes
2 Months Ago
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
2 Months Ago
Tweaked balloon pack in the skin viewer, fixed scale and pos
2 Months Ago
merge from main
2 Months Ago
merge from naval_update/boatAI_sync_optims
2 Months Ago
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync Default to false
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
2 Months Ago
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2 Months Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
2 Months Ago
Lerp fov in and out when reloading the turret
2 Months Ago
Tweaked FOV multiplers
2 Months Ago
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
2 Months Ago
Added PTboat mounted turret dry fire effect
2 Months Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
2 Months Ago
Scientists mounted on pt boat turrets cannot target invisible players
2 Months Ago
Removed a dupped check in OnTick
2 Months Ago
Fixed scientist boats turning their engine on and off repeatedly when ai.move is false
2 Months Ago
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2 Months Ago
merge from naval_update/deep_sea/toast_fix
2 Months Ago
merge from main
2 Months Ago
Added space station building skin store page Fixed the building skin names phrase fuckery, added new tokens used exclusively in the store
2 Months Ago
Added LR space station to the weapons category
2 Months Ago
Added LR300 space station store page
2 Months Ago
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems Its simpler and less confusing for extra items that aren't uploaded to steam yet
2 Months Ago
merge from main
2 Months Ago
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too Includes some code fix for packs with no itemdef associated
2 Months Ago
Floating city farm barge door now plays chainlink sounds
2 Months Ago
Added birthday hat to the store skin viewer
2 Months Ago
Phrase contexts
2 Months Ago
Phrase update
2 Months Ago
"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
2 Months Ago
merge from main
2 Months Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
2 Months Ago
merge from deep_sea
2 Months Ago
Fixed being able to build in the deep sea when looking at an entity
2 Months Ago
Removed deep sea hackable crate map marker
2 Months Ago
merge from deep_sea
2 Months Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
2 Months Ago
merge from deep_sea
2 Months Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
2 Months Ago
merge from deep_sea
2 Months Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
2 Months Ago
Fixed rad volumes still spawning on the exit side of the deep sea
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
2 Months Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix