userFlaviencancel
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1,170 Commits over 244 Days - 0.20cph!

38 Days Ago
Folders cleanup Codegen, manifest
38 Days Ago
Spraycan merge fixes
38 Days Ago
merge from main
38 Days Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
38 Days Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
38 Days Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
39 Days Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
40 Days Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
40 Days Ago
Panel light tweaks
40 Days Ago
Wallpaper now has health and protection (still need to tweak the values)
41 Days Ago
Only damage wallpaper when hitting the soft-side of the building block
41 Days Ago
Refactoring, better deployment checks
41 Days Ago
merge from main
41 Days Ago
Added bulb string lights
41 Days Ago
restored broken codegen files
41 Days Ago
Fairy lights new colors
41 Days Ago
merge from buildingerrors_improvements
41 Days Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
41 Days Ago
Converted tool cupboard loot panel texts Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%') Localized the unlocalized bits
42 Days Ago
Fixed game tips and tool tips formatting
42 Days Ago
Converted vitals label TMP texts to RustText
42 Days Ago
Use SetText when formatting Crosshair interactions Removed the TMP SubMesh in the prefab
42 Days Ago
Converted PieMenu TMP texts to RustText Format number based on current language (1,000 vs 1 000)
42 Days Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
42 Days Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
42 Days Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
42 Days Ago
merge from hackweek_arabic (phrases update)
42 Days Ago
Phrases
42 Days Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
42 Days Ago
Fixed null phrases in SocketMods blocking the phrases update
42 Days Ago
merge from main
42 Days Ago
Restored server filters category texts, fixed the TMP SubMesh hell
42 Days Ago
Fixed option menu dropdowns not clickable
42 Days Ago
Removed ArabicSupport tool editor stuff
42 Days Ago
compile fix
42 Days Ago
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)
42 Days Ago
compile fix
42 Days Ago
merge from main
42 Days Ago
Small panel indicator lights with configurable colors
42 Days Ago
Deployable spot light, orientable using a hammer (like CCTV cameras)
43 Days Ago
Fairy lights: Light bulb generation tweaks Spawn a real point light at each point Minor fix on the xmas light deployer
43 Days Ago
Deployable industrial fluorescent lights
43 Days Ago
Deployable string lights tests
43 Days Ago
merge from tincan_alarm
43 Days Ago
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43 Days Ago
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43 Days Ago
Minor code change on the wire deployment following the construction errors refacto
43 Days Ago
merge from main
43 Days Ago
merge from buildingerrors_improvements
43 Days Ago
"Blocked by ore" when placing on ores