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5,753 Commits over 762 Days - 0.31cph!

2 Months Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
2 Months Ago
merge from workcart_canvas_fix
2 Months Ago
merge from shotguntrap_optims/tests
2 Months Ago
merge from shotguntrap_optims
2 Months Ago
Gun trap building privilege tests
2 Months Ago
Added AssertTrueForDuration custom yield instruction
2 Months Ago
Added some shotgun trap tests
2 Months Ago
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2 Months Ago
Restored the CanFire check
2 Months Ago
Code cleanup while im here
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from flameturret_optims
2 Months Ago
merge from flameturret_optims/tests
2 Months Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
2 Months Ago
merge from flameturret_optims/tests
2 Months Ago
Compile fixes
2 Months Ago
More flame turret tests
2 Months Ago
Misisng meta file
2 Months Ago
Added some flame turret tests
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
2 Months Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
2 Months Ago
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
2 Months Ago
Flame turret code cleanup
2 Months Ago
merge from linerenderer_lod_fix
2 Months Ago
Fixed RendererLOD not working with line renderers, HasValidMesh was returning false all the time Fixes invisible string lights wires
2 Months Ago
merge from naval_update
2 Months Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
2 Months Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
2 Months Ago
merge from naval_update
2 Months Ago
merge from spacestation_storepages
2 Months Ago
Set sprite atlas enabled in builds only, was pushed by accident
2 Months Ago
Updated space station building skin store page media
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from christmas2025_DLC
2 Months Ago
merge from memcell_tests
2 Months Ago
Test list
2 Months Ago
Improved the custom asserts to log the expected and actual value when failing
2 Months Ago
Added some memory cell tests
2 Months Ago
merge from naval_update
2 Months Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
2 Months Ago
merge from naval_update
2 Months Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
2 Months Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected
2 Months Ago
merge from naval_update
2 Months Ago
Fixed deep sea stuck in busy state if server restarted when its closing or opening
2 Months Ago
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