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7,105 Commits over 943 Days - 0.31cph!

2 Months Ago
Subtracted 154204
2 Months Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
2 Months Ago
merge from inventory_playerquality
2 Months Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
2 Months Ago
merge from attachment_charms
2 Months Ago
Select attachment -> Select accessory
2 Months Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
2 Months Ago
Fixed path warning when opening the charms picker
2 Months Ago
Fixed charms picker background dismisser not closing the dialog
2 Months Ago
merge from attachment_charms
2 Months Ago
Fixed missing UnityEvent attribute on charm icons
2 Months Ago
merge from fueltanks_wiring_fix
2 Months Ago
Allow fuel tanks to be connected together
2 Months Ago
Restored L96 icon rendering settings
2 Months Ago
Compile fix
2 Months Ago
merge from attachment_charms
2 Months Ago
merge from contact_lowresasset_fix
2 Months Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
2 Months Ago
Carry over equipped charm when reskinning a gun to a redirect
2 Months Ago
merge from main
2 Months Ago
merge from attachment_charms/skinviewer
2 Months Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
2 Months Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
2 Months Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
2 Months Ago
Charms can be inspected using the skin viewer
2 Months Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
2 Months Ago
merge from attachment_charms/ui
2 Months Ago
Can change charms in the repair bench as well
2 Months Ago
Hide change accessory button if you dont own any accessory
2 Months Ago
Charms search bar Minor styling update
2 Months Ago
Charm icon tooltip
2 Months Ago
merge from contact_lowresasset_fix
2 Months Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
2 Months Ago
merge from kickgms
2 Months Ago
Item name and desc
2 Months Ago
Item id, world model fixes
2 Months Ago
merge from main
2 Months Ago
Charm picker UI wip
2 Months Ago
merge from main
2 Months Ago
merge from iolines_motionblur_fix
2 Months Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
2 Months Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
2 Months Ago
merge from menu_notifications
2 Months Ago
Updated debug notif commands descriptions
2 Months Ago
merge from menu_notifications
2 Months Ago
Added notifications.addcustomnotification debug command
2 Months Ago
Notification entry layout fixes
2 Months Ago
merge from main
2 Months Ago
merge from wire_doors_fix
2 Months Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day