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5,117 Commits over 670 Days - 0.32cph!

39 Days Ago
merge from Halloween_25_Update/PH/storepage
39 Days Ago
Updated krieg backpack store media
39 Days Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
39 Days Ago
DLC tab background fading
39 Days Ago
Atlases, cleanup
39 Days Ago
Warhammer store page
39 Days Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
40 Days Ago
merge from ui_overhead_optims
40 Days Ago
Fixed shockbyte popup icons not being marked as dynamic
40 Days Ago
merge from main
40 Days Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
40 Days Ago
merge from naval_update/deep_sea
40 Days Ago
Codegen
40 Days Ago
More deep sea logs Added tree count to deepsea.printentitycount
40 Days Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
40 Days Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
40 Days Ago
Chinook avoids the deep sea side when randomising its spawn position
40 Days Ago
merge from naval_update
40 Days Ago
merge from naval_update
41 Days Ago
merge from naval_update
41 Days Ago
merge from naval_update
41 Days Ago
merge from deep_sea
41 Days Ago
Added a DeepSea folder for its weather presets
41 Days Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
41 Days Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
41 Days Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
41 Days Ago
merge from naval_update/island_scenes
41 Days Ago
Added Baked Shore Vectors component to Tropical3
41 Days Ago
merge from naval_update/deep_sea
41 Days Ago
Disable fog in the deep sea, until we fix it
41 Days Ago
merge from naval_update/deep_sea
41 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
41 Days Ago
merge from naval_update
45 Days Ago
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45 Days Ago
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45 Days Ago
merge from ui_overhead_optims
45 Days Ago
Fixed chat and sleeping bag clusters texts appearing blurry
45 Days Ago
merge from ui_overhead_optims
45 Days Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
45 Days Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
45 Days Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
45 Days Ago
merge from ui_overhead_optimms
45 Days Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
45 Days Ago
Crosshair disables its canvas when hidden
45 Days Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
45 Days Ago
merge from main
45 Days Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
45 Days Ago
Removed canvas on health vital, use a canvas group instead
45 Days Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
45 Days Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups