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4,399 Commits over 609 Days - 0.30cph!

34 Days Ago
Removed mip maps generation on server image in the browser
34 Days Ago
Loading screen images are ignoring mip map levels
34 Days Ago
Tagged all icons to use the UI mipmap group
34 Days Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
34 Days Ago
merge from new_menu2/pilotpack_storepage
34 Days Ago
merge from horse_grounded_fix
34 Days Ago
merge from richtext_off
36 Days Ago
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37 Days Ago
z data error
37 Days Ago
merge from main
37 Days Ago
Chandelier raise/lower interaction priotity logic
37 Days Ago
Chandelier progress Prefab tweaks
37 Days Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
37 Days Ago
Consolidate market price error handling
37 Days Ago
Fixed some items showing as marketable locked when they shouldn't
37 Days Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
37 Days Ago
merge from decor_lighting_dlc/wallcabinet
37 Days Ago
Wall cabinet tweaks, added pickup volume
38 Days Ago
Hide ddraw when the main menu is opened
38 Days Ago
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38 Days Ago
Fixed missing media in store pilot showcase
38 Days Ago
Updated fluorescent light icons
38 Days Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
38 Days Ago
Fixed ceiling fluorescent light collision issues
38 Days Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
38 Days Ago
Server compile fix
38 Days Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
38 Days Ago
Spotlight collider tweaks, added a large interaction collider
38 Days Ago
Electric table light prefab minor cleanup
38 Days Ago
Fixed advanced christmas lights spawning disabled bulbs
38 Days Ago
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38 Days Ago
Renamed all lights in the pack to match the other IO items
38 Days Ago
Make sure to reset spotlight spring values on destroy
38 Days Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
38 Days Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
38 Days Ago
Christmas light setup following string light spawning changes Bulbs are poolable
38 Days Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
39 Days Ago
Updated pilot pack suit media
39 Days Ago
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39 Days Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
39 Days Ago
Fixed DLC names not being translated in the inventory screen
39 Days Ago
Quiet the bind command when assigning gesture from the gesture menu
39 Days Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
39 Days Ago
Fixed store search using empty takeover names instead of GetItemName
39 Days Ago
merge from main
40 Days Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
40 Days Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
40 Days Ago
merge from main
40 Days Ago
Updated pilot pack store assets
40 Days Ago
Materials count on the steam inventory crafting modal is now client predicted