5,586 Commits over 762 Days - 0.31cph!
Skin viewer: restored space LR 300 ammo counter screen following the changes
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
Tweaked balloon pack in the skin viewer, fixed scale and pos
merge from naval_update/boatAI_sync_optims
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync
Default to false
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Added methods to toggle the MountedPlayerSync in BaseMountable
BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
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Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
Lerp fov in and out when reloading the turret
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
Added PTboat mounted turret dry fire effect
Updated test list to include all the latest naval entities
Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
Scientists mounted on pt boat turrets cannot target invisible players
Removed a dupped check in OnTick
Fixed scientist boats turning their engine on and off repeatedly when ai.move is false
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merge from naval_update/deep_sea/toast_fix
Added space station building skin store page
Fixed the building skin names phrase fuckery, added new tokens used exclusively in the store
Added LR space station to the weapons category
Added LR300 space station store page
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems
Its simpler and less confusing for extra items that aren't uploaded to steam yet
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too
Includes some code fix for packs with no itemdef associated
Floating city farm barge door now plays chainlink sounds
Added birthday hat to the store skin viewer
"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat
When waking up, you are unparented for a few frames, causing some fuckery
Fixed being able to build in the deep sea when looking at an entity
Removed deep sea hackable crate map marker
Fixed repel forces blocking whitelisted boats inside the deep sea
Removed MonumentInfo components used in the deep sea
Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
Fixed rad volumes still spawning on the exit side of the deep sea
merge from naval_update/deep_sea
Don't bother looking for passengers if we're trying to teleport a BasePlayer
Fixed weather changing abruptly when entering the deep sea exit portal
Compile fix