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5,709 Commits over 762 Days - 0.31cph!

2 Months Ago
merge from naval_update
2 Months Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
2 Months Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected
2 Months Ago
merge from naval_update
2 Months Ago
Fixed deep sea stuck in busy state if server restarted when its closing or opening
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
merge from solarpanel_tests
2 Months Ago
Added solar panel tests Minor SolarPanel class cleanup
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
2 Months Ago
Kill deep sea if water system is null
2 Months Ago
merge from naval_update
2 Months Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
2 Months Ago
merge from gingerbread_wallpaper_fix
2 Months Ago
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2 Months Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
2 Months Ago
Removed the deep sea top collider, so supply drop cant get stuck
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update/deep_sea/islandspawning_fixes
2 Months Ago
2 Months Ago
Fixed spawn command not calling UpdateNetworkGroup after detaching its children
2 Months Ago
Disabled auto spawn on ghost ship spawngroups, now spawned by the deep sea itself Fixes ghost ship loot respawning on server restarts S2P all islands again, missed some spawn groups that were still disabling save
2 Months Ago
Fixed ores respawning
2 Months Ago
Fixed deep sea manager not generating the island navmeshs after loading a save, causing the island scientist to never spawn Fixed ores respawning Added deepsea.printloot command
2 Months Ago
2 Months Ago
Fixed deep sea dwelling spawning their NPC and crates again after a server restart They now spawn once when the deep sea opens Also load balanced the whole thing so we don't spawn too much stuff at the same time
2 Months Ago
Fixed deep sea dwellings changing position after a server restart - Disabled auto spawn and enabled saving on all islands SpawnGroups - We now trigger the SpawnGroup initial spawn when the deep sea is opening Also fixes ores and collectables respawning after a server restart S2P all islands
2 Months Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Added space station building skin video
2 Months Ago
Cherrypick 139564
2 Months Ago
merge from main
2 Months Ago
Reduced ocean scale when the deep sea is about to wipe
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
merge from settings_fixes
2 Months Ago
Fixed outdated convar values in graphics preset, causing the preset to always show as "Custom" (shader LOD, shadow cascades)
2 Months Ago
Fixed graphics preset custom editor errors after the localisation changes
2 Months Ago
Fixed missing graphics preset in the settings menu
2 Months Ago
Also allow concrete, sandbags and stone barricade in the deep sea
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
Fixed deepsea billboards not killed as expected when the deep sea closes, caused by server restarts when the deep sea is open