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6,010 Commits over 790 Days - 0.32cph!

21 Days Ago
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21 Days Ago
Refactored node config fields Added config fields UI
21 Days Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
22 Days Ago
merge from prefab_preprocess_fix
23 Days Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
23 Days Ago
Fixed small artist canvas frame being placeable on top of itself
23 Days Ago
merge from strenghtenedwindow_rugs_fix
23 Days Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
23 Days Ago
Set paintable window glass collider layer to Construction too
23 Days Ago
Restored strengthened window glass collider layer to Construction
24 Days Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
24 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
24 Days Ago
Tools tab HUD components toggles
24 Days Ago
Added horse mask to the skin viewer
24 Days Ago
merge from LNY26/skinviewer
24 Days Ago
merge from LNY26/skinviewer
24 Days Ago
Skin viewer scripts folder cleanup
24 Days Ago
Added silly horse mask to the skinviewer
24 Days Ago
merge from main
24 Days Ago
Optimisations and refactoring
24 Days Ago
Started tools tab
25 Days Ago
merge from main
25 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
25 Days Ago
Renamed the item and vehicles tab classes and prefabs
25 Days Ago
Added vehicle tab
25 Days Ago
Artist overlay page video updated
25 Days Ago
Update artist pack store video
25 Days Ago
Added SKS and fixed spinning wheel
25 Days Ago
merge from main
25 Days Ago
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
25 Days Ago
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
25 Days Ago
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
25 Days Ago
merge from main
25 Days Ago
Updated the videos again, was using the wrong codec Optimised build preview video size
25 Days Ago
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
25 Days Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
25 Days Ago
Fixed toggling the hidden item buttons resetting your search
25 Days Ago
UGC filtering panel
25 Days Ago
Vending machine and sculpture UGC widgets
26 Days Ago
Added legacyconsoletoggle command to open the old console dev tools
26 Days Ago
Pattern boomer UGC widget
26 Days Ago
UGC audio widget and edit history panel
26 Days Ago
Started on the server admin UGC tab
26 Days Ago
Implemented rigged LNY armor mesh
26 Days Ago
Tweaked all tropical trees minigame marker data, some of them were off
26 Days Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
26 Days Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
27 Days Ago
Tweaked floating city 3 shore vector volumes S2P
27 Days Ago
Minor deep sea code cleanup
27 Days Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land