1,561 Commits over 335 Days - 0.19cph!
Implemented catapult art, retargeted the animations
Setup catapult constructable prefab
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned
Applied this new system to the siege tower
Fixed drawbridge animations
Added another drawbridge to the lower level
Added front door and drawbridge to the siege tower
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
Check if the last placement error is null or empty before sending it
Fix attempt for the occasional empty error toast sent by the server
Added siege tower
Baseline, prefabs
Projectile speed and gravity affected by catapult charge when fired
Added 3 placeholder boulder explosion VFXs
Better physics setup (placeholder wheel movements)
Added push intertaction
Catapult reloading interaction wip
merge from store-ui-frontiersman
Frontiersman store page localization fixes
Fixed hardside wallpaper rarely considered inside when building rock bases
Added incendiary and explosive boulders
Reloading interaction
Added kinetic boulder ammo, catapults only accept kinetic ammunition
Started prototyping catapult siege weapon
Added basic interactions, placeholder fire animation
Only fires rockets atm, still need to add new projectiles
Tin can alarms can no longer be picked up without building privileges
Fixed more input field text size regressions: player report, crafting menu skin picker, spray can
Restored map marker edit popup "Enter text" text size
Fixed truncated strings
Fixed F7 report popup texts size again
Fixed truncated entities max health text
Fixed the TMP fonts conflicts (fixes missing Arabic font)
Restored playground scene
Adjusted the hardside wallpaper outside checks
Fixed store item category texts always showing as Clothing Skin
Restored F7 report popup texts size again
Fixed paddling and above ground pools showing power usage 0
Disabled the duplicate translation error for now, need a better solution
Fixed random typos reported on Crowdin
Fixed typos in seed item descriptions
Fixed death screen 'Respawn' button text being truncated in Finnish
Removed 'doorway_desc' unused phrase from a bunch of prefabs
Minor fixes, removed unused phrases