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5,865 Commits over 762 Days - 0.32cph!

29 Days Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
29 Days Ago
merge from artist_pack_dlc
29 Days Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
29 Days Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
29 Days Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
29 Days Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
29 Days Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
29 Days Ago
More old menu deleted prefabs
29 Days Ago
Deleting more old menu stuff
29 Days Ago
Started deleting old menu stuff, moved things around
29 Days Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
29 Days Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
30 Days Ago
Server admin UI tab progress
30 Days Ago
Item list flex scroll fixes
30 Days Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
30 Days Ago
Added keyboard controls to the item list
30 Days Ago
Item list fixes and optims
30 Days Ago
Fixed RobotoMono base material
30 Days Ago
merge from naval_update
30 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
30 Days Ago
merge from naval_update/deep_sea
30 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
30 Days Ago
Fixed palm_tree_tropical_short_d colliders
30 Days Ago
merge from naval_update
30 Days Ago
merge from naval_update/deep_sea
30 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
30 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
30 Days Ago
merge from naval_update
30 Days Ago
merge from main
30 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
30 Days Ago
Added search bar and failed/passed filtering
31 Days Ago
Minor TestRunner refacto
31 Days Ago
Added progress bar, some layout changes TestRunner can return its progress at anytime when running tests
31 Days Ago
Test list
31 Days Ago
Can run tests using the window when out of playmode, clicking run will start playmode and run the selected tests when possible Ground work for the future dashboard implementation
31 Days Ago
merge from main
31 Days Ago
merge from automatedtesting
31 Days Ago
merge from main
31 Days Ago
merge from main
31 Days Ago
merge from naval_update
31 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
31 Days Ago
merge from naval_update/deep_sea
31 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
31 Days Ago
merge from naval_update
32 Days Ago
merge from sks_skinviewer
32 Days Ago
Compile fix
32 Days Ago
merge from main
32 Days Ago
merge from sks_skinviewer
32 Days Ago
Added SKS to the skin viewer
41 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests