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4,959 Commits over 670 Days - 0.31cph!

10 Months Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
10 Months Ago
Fixed catapult colliders scale
10 Months Ago
Siege tower damage renderer Ballista physics mat
10 Months Ago
Compile fix
10 Months Ago
Removed empty spawn in spawn handler (old old horses)
10 Months Ago
Updated spawn.procmap.v3.prefab
10 Months Ago
Horse audio Some anim improvements and optimisations
10 Months Ago
Horse lateral damping back to 3, reduced when skidding
10 Months Ago
Removed logs in legs animator Comments
10 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
10 Months Ago
Switched population to use the new horse prefab Ranches as well
10 Months Ago
Reduce horse skidding sound volume
10 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
10 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
10 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
10 Months Ago
LegsAnimator culling changes to support lods
10 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
10 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
10 Months Ago
Better horse grounded checks
10 Months Ago
Restored breed max speed scale
10 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
10 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
10 Months Ago
Replicated horse head turn
10 Months Ago
merge from siege_weapons (horse siege harness)
10 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
10 Months Ago
Fixed female breasts censor cube covering screen when using ballista
10 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
10 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Compile fix
11 Months Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
11 Months Ago
Horse leading fixes and improvements Cleanup
11 Months Ago
Horse saddle swapping & leading first pass
11 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
11 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
11 Months Ago
Tweaked horses drowning damage
11 Months Ago
Fixed catapult detailed collider scaling issue
11 Months Ago
Horse drowning damage
11 Months Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
11 Months Ago
Moved Google Sheets menu items in Tools
11 Months Ago
Catapult mats
11 Months Ago
Increased ballista deploy volume size
11 Months Ago
Stop battering ram door busy tick after 3s of inactivity
11 Months Ago
Fixed battering ram parenting trigger warnings
11 Months Ago
Manifest
11 Months Ago
Deleted unused battering ram door prefab and old ballista models