userFlaviencancel
reporust_rebootcancel

7,088 Commits over 943 Days - 0.31cph!

1 Year Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
1 Year Ago
Spotlight collider tweaks, added a large interaction collider
1 Year Ago
Electric table light prefab minor cleanup
1 Year Ago
Fixed advanced christmas lights spawning disabled bulbs
1 Year Ago
Renamed all lights in the pack to match the other IO items
1 Year Ago
Make sure to reset spotlight spring values on destroy
1 Year Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
1 Year Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
1 Year Ago
Christmas light setup following string light spawning changes Bulbs are poolable
1 Year Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
1 Year Ago
Updated pilot pack suit media
1 Year Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
1 Year Ago
Fixed DLC names not being translated in the inventory screen
1 Year Ago
Quiet the bind command when assigning gesture from the gesture menu
1 Year Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
1 Year Ago
Fixed store search using empty takeover names instead of GetItemName
1 Year Ago
merge from main
1 Year Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
1 Year Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
1 Year Ago
merge from main
1 Year Ago
Updated pilot pack store assets
1 Year Ago
Materials count on the steam inventory crafting modal is now client predicted
1 Year Ago
Fixed rogue pixels in the bulb emissive texture
1 Year Ago
String light bulbs are now combined together into a single mesh
1 Year Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
1 Year Ago
Enabled GPU instancing on fairy light bulb material
1 Year Ago
merge from main
1 Year Ago
Added pilot suit in the general store hazmat category Updated pack description
1 Year Ago
merge from main
1 Year Ago
Spotlight icon
1 Year Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
1 Year Ago
Orientable spotlight setup Polished the client movements, used a damped spring
1 Year Ago
ResetStaticFields on BuildingManager Codegen
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
1 Year Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
1 Year Ago
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
1 Year Ago
Fixed social context menu appearing under the friend list
1 Year Ago
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
1 Year Ago
Tagged 2 TrueShadows missing their update group
1 Year Ago
merge from new_menu2 - 127778 Fixed CUI not hidden when opening the main menu
1 Year Ago
Fixed CUI not hidden when opening the main menu
1 Year Ago
merge from new_menu2
1 Year Ago
Fixed gesture wheel store packs not showing up Fixed item store tile names not using the translated version when not overriden by a takeover
1 Year Ago
Fixed the missing texts on store heroes (regression from the store)
1 Year Ago
merge from new_menu2
1 Year Ago
Updated featuring header style Black box and pistol in general store categories
1 Year Ago
Updated pilot pack cover assets
1 Year Ago
merge from pilotpack_storepage