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8,327 Commits over 1,035 Days - 0.34cph!

12 Months Ago
merge from main
12 Months Ago
merge from skinviewer_tacticalgloves
12 Months Ago
Added tactical gloves skin viewer model
12 Months Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
12 Months Ago
Deleted old folder (cant do it in a single commit because plastic)
12 Months Ago
Moved all the skin viewer custom meshes into the skin viewer folder
12 Months Ago
Block accidental admin kills on floating cities and islands
12 Months Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
12 Months Ago
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12 Months Ago
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12 Months Ago
Phrase update
12 Months Ago
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Compile fix
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from deep_sea
12 Months Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
12 Months Ago
Added floating city 4 to the deep sea
12 Months Ago
merge from naval_update
12 Months Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
12 Months Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
12 Months Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
12 Months Ago
merge from naval_update
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Fixed debug portal renderer being visible with the convar off
12 Months Ago
Updated deep sea map marker tooltip wording
12 Months Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from naval_update
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
12 Months Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
12 Months Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Kayak and DPV can be deployed in deep sea
12 Months Ago
Allow tugboat in deep sea
12 Months Ago
merge from naval_update
12 Months Ago
Make sure to clear the deep sea billboard list after killing them
12 Months Ago
Fixed typo on boat building privilege
12 Months Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
12 Months Ago
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12 Months Ago
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12 Months Ago
Restored drag and dropped items spawning in the overlay canvas
12 Months Ago
Restored blur when F1 menu is open
12 Months Ago
Server admin tab layout changes to match the design