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4,403 Commits over 609 Days - 0.30cph!

1 Year Ago
Phrase update
1 Year Ago
merge from localization
1 Year Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
1 Year Ago
merge from main
1 Year Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
1 Year Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
1 Year Ago
Localized all store pages
1 Year Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
1 Year Ago
Applied the Phrase property drawer to RustTextEditor
1 Year Ago
Localized general store items names and subtitles
1 Year Ago
Phrase custom property drawer: - Preview the phrase translation using the selected language - Show the english string when collapsed - Save and undo fixes
1 Year Ago
Added a custom property drawer for Phrases, allowing you to search through existing translations in a window to easily re-use existing tokens
1 Year Ago
Localized item store (still a few pages left)
1 Year Ago
Restored F7 report popup texts size
1 Year Ago
merge from localization
1 Year Ago
Compile fix
1 Year Ago
Use the system's language by default, before reading client.cfg file Fallback to English if not supported
1 Year Ago
Minor language option tweaks Restored MenuUI prefab state
1 Year Ago
Fixed missing characters in Chinese font
1 Year Ago
Fixed missing languages in LanguageSwitcher editor tool
1 Year Ago
Moved the language selection to the options menu Languages are now listed by their names, written in their own languages
1 Year Ago
merge from main
1 Year Ago
Fixed new modded prevent building prefabs not working as intended, because of 103805
1 Year Ago
merge from clearinventory_improvements
1 Year Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
1 Year Ago
merge from main
1 Year Ago
Fixed TMP error when joining a server or opening the map for the first time (caused by the PermanentMarker TMP asset)
1 Year Ago
Restored server browser search bar text size
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed spraycan free painting not working on hard side wallpaper
1 Year Ago
Fixed spraycan wallpaper reskin missing condition
1 Year Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
1 Year Ago
Fixed low wall wallpaper socket pos
1 Year Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed missed wallpaper conditional models
1 Year Ago
merge from main
1 Year Ago
Applied the new conditional models to all grades and skins
1 Year Ago
Optimized and tightened the outside checks
1 Year Ago
Working damages and spraycan reskins
1 Year Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
1 Year Ago
Applied the new wallpaper sockets to the other building blocks Manifest
1 Year Ago
NRE fix, increased inside checks distance
1 Year Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
1 Year Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
1 Year Ago
merge from main
1 Year Ago
Cleaned up the Localization tools MenuItems name and priorities
1 Year Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
1 Year Ago
Removed unused "Two" key on RustOption.Normal prefab
1 Year Ago
Added a barebones tool that lets you find all the places a specific Phrase is used