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5,618 Commits over 762 Days - 0.31cph!

11 Months Ago
merge from ballista_mat_fix
11 Months Ago
Another attempt at fixing the ballista materials... recreated all the mat from scratch
11 Months Ago
merge from icon_mipmaps
11 Months Ago
Enabled mipmaps on more icons (mixed bag of everything: vehicles, clothes, and dlc stuff)
11 Months Ago
Enabled mipmaps on recent new item icons we missed (wallpaper, new guns, IO)
11 Months Ago
Enabled mip maps on all the new food icons
11 Months Ago
merge from crafting_update
11 Months Ago
merge from crafting_update/visual_cooking
11 Months Ago
Compile fixes
11 Months Ago
Cooking workbench: Show oven fire effects when cooking pies or bread Disabled 'only one user' Put bread on top of the recipe list so its not in the middle of the pies
11 Months Ago
Cooking wb oven ignite, extinguish and cooking sounds
11 Months Ago
Restored mixing table VFXs
11 Months Ago
Cooking wb meats and effects pos
11 Months Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
11 Months Ago
Meat now stops sizzling when fully cooked Fixes
11 Months Ago
Cooking workbench bbq doesnt block bullet
11 Months Ago
Static hobo barrel cooking visuals
11 Months Ago
Sizzling sounds for all ovens VisualFood gameobject stripping
11 Months Ago
Tweaked bbq and camper bbq item overflow pos
11 Months Ago
Fixed cauldron and hobo barrel item overflow drop pos
11 Months Ago
Fixed cooking workbench BBQ item drop position
11 Months Ago
Restored IO light mats looking super bright (caused by the new explosion effects branch) Created material variant for C4s
11 Months Ago
merge from iolights_fix
11 Months Ago
Meat sizzling sound and effect spawning logic, wip
11 Months Ago
Kettle sounds
11 Months Ago
Unshelved petur's meat cooking effects
11 Months Ago
Cooking workbench bbq meat position tweaks
11 Months Ago
merge from crafting_update
11 Months Ago
Bump detection trigger size to 13m (detection range still 10m)
11 Months Ago
merge from buildingprivilege_cache_fix
11 Months Ago
Renamed GetNearestBuildingPrivledge -> GetNearestBuildingPrivilege sorry, had to do it before it was too late
11 Months Ago
Do not use client side privilege caching when updating the placement of a construction/deployable (it wasn't before) Fixes planner guide showing as valid when building blocked when at edge of privilege
11 Months Ago
merge from new_kill_commands
11 Months Ago
Both commands work with debug camera Codegen
11 Months Ago
Fixed UIFogOverlay Update NRE
11 Months Ago
merge from new_kill_commands
11 Months Ago
ent kill command now ignores gibs
11 Months Ago
Added new kill commands: - killplayerinview: kill the player you're looking at - killplayersradius: kill all players within the given radius
11 Months Ago
merge from ballista_mat_fix
11 Months Ago
Fix attempt for the red ballista in builds
11 Months Ago
merge from effectscale_fix
11 Months Ago
Fixed effects using EffectScaleWithCameraDistance being incorrectly scaled when far from the world origin We were calculating the cam distance based on the effect local pos instead of its world pos
11 Months Ago
HBHF sensor optimisations: Reduced the trigger radius to 11m, closer to the sensor max range (10m) Disable the detectiong trigger when the sensor is not powered Set the exclude layers
11 Months Ago
merge from buildingprivilege_cache_fix
11 Months Ago
Fixed entity building privilege cache reading as false negative, fixes shelter giving 0 building privilege
11 Months Ago
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11 Months Ago
merge from crafting_update
11 Months Ago
Manifest update
11 Months Ago
merge from main
11 Months Ago
merge from crafting_update/visual_cooking