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4,959 Commits over 670 Days - 0.31cph!

11 Months Ago
merge from main
11 Months Ago
merge from icon_picker
11 Months Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
11 Months Ago
Ballista constructable ground watch
11 Months Ago
Ballista damage redirection
11 Months Ago
Deployable positionOffset renamed to guideMeshPositionOffset
11 Months Ago
Ballista damage renderer
11 Months Ago
Battering ram damage renderer
11 Months Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
11 Months Ago
Deployables can now show "Blocked by terrain"
11 Months Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
11 Months Ago
Battering ram compile fix
11 Months Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
11 Months Ago
Siege tower deployable on rocks too
11 Months Ago
Catapult and battering ram deployable on rocks
11 Months Ago
Battering ram broken state loading
11 Months Ago
Battering ram door loading
11 Months Ago
Restore propane bomb world model
11 Months Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
11 Months Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
11 Months Ago
Ballista constructable gibs
11 Months Ago
Fixed battering ram and catapult flag collisions
11 Months Ago
Restored catapult propane bomb item Manifest
11 Months Ago
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
11 Months Ago
Siege tower constructable gibs
11 Months Ago
Fixed error when loading borked ballista ammo item
11 Months Ago
Catapult and battering ram constructable gibs
11 Months Ago
Ballista constructable setup
11 Months Ago
Fixed catapult fire interaction available when looking at the ammo container
11 Months Ago
Better catapult constructable colliders Tweaked bounds
11 Months Ago
Fixed catapult server error
11 Months Ago
Fixed horse lootpanel max speed indicator
11 Months Ago
Horse code cleanup Fixed handbrake not working properly
11 Months Ago
Fixed item store lumberjack prototype pickaxe name
11 Months Ago
Fixed battering ram using the wrong head health values
11 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
11 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
11 Months Ago
Battering ram scoop damage renderer
11 Months Ago
Battering ram folder cleanup
11 Months Ago
Implemented new battering ram animations Changed the damage logic
11 Months Ago
Phrases update
11 Months Ago
Fixed ServerGib editor NRE
11 Months Ago
Better error message when RustTextFixture.SpawnEntity failed
11 Months Ago
Fixed FindPrefabPathsByLabel NRE
11 Months Ago
Added BaseCombatEntity tests, spawn and kill every BaseCombatEntity prefabs in the project
11 Months Ago
merge from main
11 Months Ago
Battering ram audio minor change
11 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
11 Months Ago
Update ballista icon Changed siege weapon items selection panel
11 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE