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4,959 Commits over 670 Days - 0.31cph!

11 Months Ago
Manifest
11 Months Ago
Fixed catapult fire interaction available when looking at the wheels
11 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
11 Months Ago
Minor horse code cleanup
11 Months Ago
Fixed ballista client loading issue
11 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
11 Months Ago
Fixed ballista choppy 3rd person reloading
11 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
11 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
11 Months Ago
Didn't save Catapult.cs
11 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
11 Months Ago
Fixed battering ram door not cancelling its busy tick
11 Months Ago
BallistaGun.Update and ServerTick nre fix
11 Months Ago
Battering ram button animation
11 Months Ago
Fixed battering ram hit anim
11 Months Ago
Implemented battering ram rig and animations
11 Months Ago
Fixed battering ram back door flickering
11 Months Ago
merge from hexagontile_kill_fix
11 Months Ago
Disabled saving on hexagongrid.entity
11 Months Ago
merge from socketmod_handles
11 Months Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
merge from clientserver_entityfinder_tool
11 Months Ago
merge from tmp_optims
11 Months Ago
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11 Months Ago
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11 Months Ago
Various horse client/server optims
11 Months Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
11 Months Ago
Manifest
11 Months Ago
merge from main
11 Months Ago
merge from player_catapulting
11 Months Ago
Player dies on impact
11 Months Ago
Re-implemented player catapulting
11 Months Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
11 Months Ago
Speed and handbrake tweaks on slopes
11 Months Ago
Horse ground alignment tweaks
11 Months Ago
Gallop gait tweaks
11 Months Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
11 Months Ago
Fixed hexagon tiles not being killed correctly
11 Months Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
11 Months Ago
merge from siege_weapons
11 Months Ago
Regenerated fonts
11 Months Ago
Include the font update in the phrase update process