userFlaviencancel
reporust_rebootcancel

5,421 Commits over 700 Days - 0.32cph!

10 Months Ago
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap
10 Months Ago
Custon cache duration for IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity Comments
10 Months Ago
merge from autoturret_servertick_optim
10 Months Ago
Check if the autoturret has entities connected to its outputs before calling MarkDirtyForceUpdateOutputs This will drastically reduce the time spent on AutoTurret::ServerTick on server with a large IO queue Enqueuing turrets can be very slow because of the duplicate checks - temp solution until we back the IO queue with an hashset
10 Months Ago
LifeStoryUpdate::UpdateTimeCategory now uses a 45s cached server building privilege
10 Months Ago
Added support for different cache duration in BaseEntity::GetBuildingPrivilege
10 Months Ago
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
10 Months Ago
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
10 Months Ago
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
10 Months Ago
merge from main
10 Months Ago
IsBuildingBlockedByVehicle merge fix
10 Months Ago
merge from main
10 Months Ago
merge from windmill_height_fix
10 Months Ago
Compile fix
10 Months Ago
merge from windmill_height_fix
10 Months Ago
Prefab cleanup, minor optims and stripping client stuff from server
10 Months Ago
Code cleanup
10 Months Ago
Windmills now calculate their relative height once when deployed Instead of sampling the terrain height, we raycast to the ground using Terrain and World layer Fixes windmills placed on cliffs having incorrect height values
10 Months Ago
merge from crafting_update
10 Months Ago
Special formatting for horse gallop speed mod
10 Months Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
10 Months Ago
Removed debug log when setting the duration of a Timer Switch
10 Months Ago
merge from cookingv2
10 Months Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
10 Months Ago
merge from cookingv2
10 Months Ago
Horses can poop again Eating food from trough add boosts correctly
10 Months Ago
▆▄▋▆▄ ▅█▄▋ ▌▇▇▇▋▋▅▍▌▌_▄▇▄▄_█▆▉▍▅▄▍▇▇_▆▍▉
10 Months Ago
▋▋▄▄▊▇▄▉▉█ ▊▉▊▆▄▉ ▉▆▌▊ ▆▋▍▄▅▍▄ ▉▋▅▄ ▅▌▍▅ █▍▇▆▉▆▍▍▊ ▊▅▋▌ ▆▄▅▄ ▉█▉▍▌ ▍▌▋ ▆▉▋██▉▊▋ ▄▉▉▅ ▍▆█▆▌▆▇ ▄▅ ▅▆▋ ▍▍▉█▇▆▊▍ ██▆▋. ▆█▆▅█▍ ▌ ▋█▍▄▆▍▇▄▊▉▌▉ ▄▇ ▍▉ █▍▆ ▇▌▌▊▋▉▄▋▍ ▇▄▆ ▉▆▇ █▇▍▍▇█▄ ▅▄ █▊▍▅▇▆▍▋ ▆▆▊▄▌▌▆▉▆▆ ▇▊▊▇▆://▇▋▌.▊▉▉▊▋.▆▊▌/▅/▄▉▌▇▋█▆▄▆▉▇▊█▊▇▅/▅▋██▄▇▉█▉▊█▅▉█▇▇ ▄▊▆▍▇▍▊▆▇▆ ▄▋▇
10 Months Ago
merge from cookingv2
10 Months Ago
Fixed players boost not working unless they're horse boosts.......
10 Months Ago
merge from cookingv2
10 Months Ago
merge from cookingv2/horse_modifiers
10 Months Ago
Tweaked bread dung production bonus
10 Months Ago
Tweaked dung spawn pos, it was a bit off after the horse update Randomise its rotation so it's not the same everytime Adjusted the velocity to be more downward for a more realistic drop
10 Months Ago
Fixed horse dung culling too early Converted LODGroup to MeshLOD
10 Months Ago
Added an actual modifier for horse dung scale instead of using digestion boost, will let us tweak it without impacting player boosts Added to bread
10 Months Ago
Horses poop faster with the digestion boost modifier
10 Months Ago
Tweaked apple world model collider so they don't roll too much when dropped on the ground
10 Months Ago
Added horse modifiers support Added horse gallop speed mod, added to apples
10 Months Ago
merge from cookingv2
10 Months Ago
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
10 Months Ago
merge from main
10 Months Ago
merge from ioentity_optims2
10 Months Ago
RF broadcaster and receiver flag networking
10 Months Ago
Storage monitor only network flags
10 Months Ago
Lights and ceiling lights network optims Only network the flags, and only when necessary
10 Months Ago
merge from ioentity_optims2/timer
10 Months Ago
I love you Plastic for selecting all changed files by default
10 Months Ago
Client predicted timer switch, removes the network update every frame when a timer is running Also changed the client Update for an invoke, fired when necessary
10 Months Ago
Root combiner network optims