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5,618 Commits over 762 Days - 0.31cph!

11 Months Ago
merge from softcore_update
11 Months Ago
Fixed corpse repositionning failing
11 Months Ago
merge from softcore_update
11 Months Ago
merge from main
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Updated bounds of all container corpses
11 Months Ago
Corpse ingredient tweaks
11 Months Ago
Collider fix on retro and shockbyte tc corpses
11 Months Ago
Disabled show health info on elec furnace corpse
11 Months Ago
Improved corpse repositioning on ground missing
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
11 Months Ago
Coffin corpse changes
11 Months Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
11 Months Ago
Set corpse timePlaced when spawning it
11 Months Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
11 Months Ago
merge from softcore_update
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
11 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
11 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Corpse spawning checks fixes
11 Months Ago
merge from softcore_update
11 Months Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Moved ContainerCorpse file to another folder
11 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
11 Months Ago
Workbench 3 corpse ingredients
11 Months Ago
Shockbyte and retro tcs corpse prefabs
11 Months Ago
merge from softcore_update
11 Months Ago
merge from softcore_update/bag_changes
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Containe corpse spawning and repairing effects
11 Months Ago
Added more stuff in the container corpse creator tool
11 Months Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
11 Months Ago
merge from main
11 Months Ago
merge from softcore_update
11 Months Ago
merge from softcore_update
11 Months Ago
ItemContainer merge unfuckery
11 Months Ago
merge from main
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
11 Months Ago
Container corpse now retains skins, gibs are skinned as well
11 Months Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
11 Months Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
11 Months Ago
Corpse creator set show health info to false by default
11 Months Ago
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs Disabled show health info on all corpses
11 Months Ago
merge from main
11 Months Ago
merge from searchlight_fixes3