userFlaviencancel
reporust_rebootcancel

3,363 Commits over 517 Days - 0.27cph!

1 Year Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
1 Year Ago
Merged main into io_entity_snapping/fixes/2
1 Year Ago
Fixed regular switch still showing 1 power usage in the UI
1 Year Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
1 Year Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
1 Year Ago
Compile fix again, codegen
1 Year Ago
Compile fix
1 Year Ago
Compile fix
1 Year Ago
Fixed storage adaptor not working after reskinning a tool cupboard
1 Year Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
1 Year Ago
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1 Year Ago
Merged main into wire_slacking
1 Year Ago
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1 Year Ago
Reverting 95562 electrical button power burst change, back to 2
1 Year Ago
Fixed Timer Switch not deployable ~1 meter below ceilings
1 Year Ago
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel Explicity show 0 power usage on electrical items consuming 0
1 Year Ago
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part Codegen
1 Year Ago
Fixed charge and deplete battery commands compiling issue on client
1 Year Ago
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1 Year Ago
Added 'pipette' command: gives you the item you're looking at and places it in your hands If you already have it, swaps it with your currently selected item
1 Year Ago
Added ioentity.showflags editor only command to debug IO flags
1 Year Ago
Added electricalbattery.charge and electricalbattery.deplete admin commands to respectively charge and deplete a battery easily
1 Year Ago
Merged main into electricity_power_fixes/2
1 Year Ago
Reduced electrical button press time from 5s to 1s Reduced power burst from 2 to 1 power (given that they now consume 0 power) Monument buttons unchanged
1 Year Ago
Reduced Electrical Branch minimum branch out power from 2 to 1
1 Year Ago
folder meta
1 Year Ago
Moved things around in the right folders and deleted old prefabs
1 Year Ago
IdentifierConfig UI screen converted to use IOConfig base class
1 Year Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
1 Year Ago
Fixed caboose light switches
1 Year Ago
Fixed splitter power distribution issue when not all outputs are used
1 Year Ago
Updated deploy sound
1 Year Ago
Fixed unnecessary text updates when showing passthroughj
1 Year Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
1 Year Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
1 Year Ago
Merged main into electricity_power_fixes/2
1 Year Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
1 Year Ago
Merged main into wire_slacking
1 Year Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
1 Year Ago
Compile fix
1 Year Ago
Updated destroy sound
1 Year Ago
AlphaSinPulse component
1 Year Ago
Decaying pulse, making sure block count texts won't overflow when >100
1 Year Ago
Code cleanup, moved screens update to invokes
1 Year Ago
Fixed screen showing not authorised state after logging out
1 Year Ago
Restored disabled login screen gameobject
1 Year Ago
Merged main into toolcupboard_retroskin
1 Year Ago
Fixed storage monitor missing deploy guide
1 Year Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
1 Year Ago
More tweaks on the industrial combiner colliders