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8,326 Commits over 1,035 Days - 0.34cph!

11 Months Ago
Print deep sea radiation amount in deepsea.printState command
11 Months Ago
Tweaked end of deep sea wipe radiations
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/oilrig_boats
11 Months Ago
Missed one file
11 Months Ago
merge from oilrig_boats
11 Months Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
11 Months Ago
Large oil rig do not spawn PT boats, only rhibs
11 Months Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
11 Months Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
11 Months Ago
Fixed boat scientist all sleeping when the boat driver dies
11 Months Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
11 Months Ago
Do not save the boats spawned by ghost ship hackable crates
11 Months Ago
merge from hackablecrate_boats_fix
11 Months Ago
Added a null check in EnableScientistBrains for safety
11 Months Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
11 Months Ago
merge from deep_sea
11 Months Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
11 Months Ago
Reduced boat building UI scale
11 Months Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
11 Months Ago
merge from deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
BallistaGun cleanup
11 Months Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
11 Months Ago
merge from deep_sea
11 Months Ago
Removed all the wallpaper sockets from boat building blocks
11 Months Ago
merge from naval_update
11 Months Ago
auth_radius and deauth_radius commands work with player boats
11 Months Ago
merge from naval_update
11 Months Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
11 Months Ago
merge from main
11 Months Ago
merge from field_mismatch_fix
11 Months Ago
Fixed CLIENT only serialized field in UI_Store
11 Months Ago
Fixed SERVER only serialized field in BaseCombatEntity
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
Also include player parented to ladders in GetPlayersOnBoat
11 Months Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
12 Months Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
12 Months Ago
merge from naval_update
12 Months Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
12 Months Ago
merge from naval_update
12 Months Ago
merge from deep_sea
12 Months Ago
Fucking plastic selecting my hidden changes by default ffs
12 Months Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
12 Months Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
12 Months Ago
merge from main
12 Months Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
12 Months Ago
merge from deep_sea
12 Months Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge