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7,088 Commits over 943 Days - 0.31cph!

12 Months Ago
Better phrase conflicts detection Fixed 5 conflicts
12 Months Ago
Some phrase update fixes/clean up
12 Months Ago
merge from localization_improvements
12 Months Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
12 Months Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
12 Months Ago
merge from localization_improvements
12 Months Ago
Compile fix
12 Months Ago
merge from localization_improvements
12 Months Ago
Phrase contexts Fixed invalid hebrew json
12 Months Ago
merge from main
12 Months Ago
Updated all phrases files, created the new ones for all languages with the existing translations
12 Months Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
12 Months Ago
Refactored localization tools window, added steps drawer
12 Months Ago
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
12 Months Ago
RustText code cleanup and comments
12 Months Ago
Server browser and nucleus loc fixes
12 Months Ago
Fixes when updating an existing code declared phrase values
12 Months Ago
Server entry gamemode tag loc fixes
12 Months Ago
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
12 Months Ago
Codegen
12 Months Ago
Fixed language option label not resetting its formatting after switching from an RTL language
12 Months Ago
Fixed phrase edit not refreshing english base strings
12 Months Ago
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
12 Months Ago
Server compile fixes
12 Months Ago
All buttons functionnal on the localization tools window Removed the old menu items
12 Months Ago
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
12 Months Ago
Removed unused language from Translate::SupportedLanguages
12 Months Ago
Crowdin upload
12 Months Ago
Reorganized the loc menu items
12 Months Ago
Crowdin download within unity, wip
12 Months Ago
merge from skinviewer_woodendoubledoor_fix
12 Months Ago
Fixed wrong material on skin viewer's wooden double door handles
12 Months Ago
Fixed store new items sequence only showing one featured items
12 Months Ago
merge from store_newitems_fix
12 Months Ago
merge from glowdetection_tool_fix
12 Months Ago
Fixed skin glow tester not keeping previous weeks results
12 Months Ago
merge from main
12 Months Ago
Fixed phrase contexts update catching RustText set to localized false
12 Months Ago
Updated phrase finder window
12 Months Ago
Fixed phrases using the same key and english being ignored by the phrase update
12 Months Ago
Fixed bbq loot panel title
12 Months Ago
Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
12 Months Ago
Skip phrases in EntityMenu.cs, we catch these by attributes
12 Months Ago
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
12 Months Ago
Some fixes for the phrase contexts update, it wasn't catching everything
12 Months Ago
Tooltips now use phrases Converted and reserialized all UI prefabs using tooltips (~130 prefabs)
12 Months Ago
Some refactoring, make sure prefab phrase contexts arent stomped when running the phrase update Fixed persistent assets in lists being explored as potential phrase contexts
12 Months Ago
Merged engine.json and phrases.json into a single file
12 Months Ago
Phrase update only look for code declared phrases Added "Update Phrases Usage", which is basically the old update scanning the whole project, collecting everything and saving where phrases are used
12 Months Ago
merge from tmp_error_fix