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6,256 Commits over 790 Days - 0.33cph!

1 Year Ago
Coffin corpse changes
1 Year Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
1 Year Ago
Set corpse timePlaced when spawning it
1 Year Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
1 Year Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
1 Year Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Corpse spawning checks fixes
1 Year Ago
merge from softcore_update
1 Year Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Moved ContainerCorpse file to another folder
1 Year Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
1 Year Ago
Workbench 3 corpse ingredients
1 Year Ago
Shockbyte and retro tcs corpse prefabs
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update/bag_changes
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Containe corpse spawning and repairing effects
1 Year Ago
Added more stuff in the container corpse creator tool
1 Year Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
1 Year Ago
merge from main
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update
1 Year Ago
ItemContainer merge unfuckery
1 Year Ago
merge from main
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
1 Year Ago
Container corpse now retains skins, gibs are skinned as well
1 Year Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
1 Year Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
1 Year Ago
Corpse creator set show health info to false by default
1 Year Ago
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs Disabled show health info on all corpses
1 Year Ago
merge from main
1 Year Ago
merge from searchlight_fixes3
1 Year Ago
Fixed powered searchlights not lighting up
1 Year Ago
Removed client log when throwing RF C4
1 Year Ago
merge from ownerid_fixes
1 Year Ago
Set owner id of spawned vehicles and hot air balloons
1 Year Ago
Set ownerid of siege tower draw bridges
1 Year Ago
Set owner id of siege weapon spawned by constructable entities
1 Year Ago
merge from high_walls_skins
1 Year Ago
Tweaked adobe gate door controller sockets again
1 Year Ago
merge from high_walls_skins
1 Year Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
1 Year Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
1 Year Ago
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway