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4,244 Commits over 578 Days - 0.31cph!

1 Year Ago
Solar panels no longer take damage when picked up
1 Year Ago
Added wire slack support to christmas lights
1 Year Ago
merge from main
1 Year Ago
Added a new input to SAM site to toggle the defender mode
1 Year Ago
Removed unnecessary meta files
1 Year Ago
Added an editor context scene for UI prefabs editing
1 Year Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
1 Year Ago
Added a tip explaining how to adjust wire slack
1 Year Ago
merge from main
1 Year Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
1 Year Ago
Output detected explosion vibration level regardless of the current energy
1 Year Ago
Renamed 'Passthrough' to 'Power Out'
1 Year Ago
Re applied 98023 (tech tree)
1 Year Ago
Merged main into io_seismic_sensor
1 Year Ago
Fixed remaining signs showing power usage 0
1 Year Ago
Updated physics material and destruction sound to metal
1 Year Ago
Fixed IOEntityEditor NREs with no outputs entities
1 Year Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
1 Year Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
1 Year Ago
Removed some junk files not meant to be submitted
1 Year Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
1 Year Ago
Collider tweaks, more precise
1 Year Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
1 Year Ago
Removed manual controls
1 Year Ago
Fixed ground watch and colliders
1 Year Ago
Fixed gibs scale
1 Year Ago
Deploy sound, placement tweaks and guide mesh scale
1 Year Ago
Item icon
1 Year Ago
Art implementation, blinking light behaviour
1 Year Ago
Compile fix
1 Year Ago
Removed electric furnace 'Turn On' and 'Turn Off' side inputs They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
1 Year Ago
Increased laser detector range to match the beam length (from 4 to 12 meters) Also fixed players not being detected when approaching the beam head-on
1 Year Ago
Minor tweaks to the IO handle positions
1 Year Ago
Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls https://files.facepunch.com/Flavien/EoVPFQpcxFVKJJdp.mp4
1 Year Ago
Added support for multiple disable groups to CinematicEntity
1 Year Ago
Do not detect molotovs
1 Year Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
1 Year Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
1 Year Ago
Fixed potential OOB index error when clearing parented wire segments
1 Year Ago
Fixed wires not being parented correctly to armored door hatches
1 Year Ago
Adjusted search light collider to make it easier to wire like before
1 Year Ago
Added range info to the seismic sensor item information panel UI
1 Year Ago
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1 Year Ago
Notify seismic sensor when flame turrets are destroyed
1 Year Ago
Tweaked various explosives seismic vibration levels
1 Year Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
1 Year Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
1 Year Ago
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1 Year Ago
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