userFlaviencancel
reporust_rebootcancel

5,621 Commits over 762 Days - 0.31cph!

1 Year Ago
merge from hero_ui_textsize
1 Year Ago
Restored main menu hero text size
1 Year Ago
█▇▅▋▊▄ ▇▄▇▅▇▋▋▆ ▉▋▋▌██ █▄▋▍▊▄
1 Year Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
1 Year Ago
Horses client side optimizations
1 Year Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
1 Year Ago
Horse decay
1 Year Ago
Fixed horses stuck in sliding state Increased max slope angle
1 Year Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
1 Year Ago
Tweaked horse player collider height
1 Year Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
1 Year Ago
Fixed battering ram door server gib missing material
1 Year Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
1 Year Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
1 Year Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
1 Year Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
1 Year Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
1 Year Ago
Codegen
1 Year Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
1 Year Ago
Fixed BallistaGun NRE
1 Year Ago
Restored old horses behaviour to be like on release
1 Year Ago
Hide battering ram head item
1 Year Ago
Horse whitelisted on monument static elevators
1 Year Ago
Horse AI collider moved to server only
1 Year Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
1 Year Ago
▍▅▌▊▄▊ ▍ ██▉▇▌▇ ▇▄▊▊▆▇▊▉ ▄▊▌█▊▋▍▌▇ ▉▊▌ ▇▍▍▄█▉ ▍▅██ ▉▅▆▍██ ▉ ▄▅▋▍▍▌ ▉▍▅█ ▍▄▉▅▍▊▄▍ █▄▊▅▋▇█▄▊ ▄▊▆▋▆█▇▇▇ ▍▌▇▅▇▄ ▇▅ ▄▅▍▇▉▉▆▍ ▄▇▌▌██▉▍▆█▇▍ ▊▊▉▅ ▌▊▋▅▉▆▊ ▊▋▊ ▆▆▅▆▉▅ ▍▋ ▆▅▉█ ▍▉▆ █▍▌▋█ ██ ▊▋▉▌▋▄ █▋▊▆▅ ▋▅▆▌▍ ▍▅▍▍▇█▊ █▋ ▆▍▅▇▌▍▇▆ ▌▊▇▋▊█▌▇ ▉█▆▇▅▇▄▉▍▍ ▉██▄▆▄▄▅▉▅ ▆█▌▇▋▉ ▇▊█▆▇▋
1 Year Ago
Fixed broken deceleration by 110601
1 Year Ago
Horse inventories saving
1 Year Ago
Fixed horse protection not scaling player damage
1 Year Ago
Enabled mip maps on all siege weapons related icons
1 Year Ago
merge from main
1 Year Ago
Removed combatlog 10s delay for admins and developers
1 Year Ago
Whitelisted horses for elevators
1 Year Ago
Fixed horses not taking fire damage
1 Year Ago
Minor hip motion fix when braking
1 Year Ago
Can brake using CTRL Tweaks, cleanup
1 Year Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
1 Year Ago
Rider eye motion when galloping
1 Year Ago
Siege harness bone constraints setup
1 Year Ago
merge from main
1 Year Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
1 Year Ago
S2P stables A and B Fixes old horses still spawning in ranches
1 Year Ago
Fixed swimming not retrograding gates Improved buoyancy
1 Year Ago
Head ik tweaks
1 Year Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
1 Year Ago
Lot of improvements on horse head motion
1 Year Ago
Fixed potential NRE when using ioentity.debugqueue
1 Year Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
1 Year Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
1 Year Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks