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5,622 Commits over 762 Days - 0.31cph!

1 Year Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
1 Year Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
1 Year Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
1 Year Ago
Compile fix
1 Year Ago
Horse TerrainCollisionProxy
1 Year Ago
Horse animation tweaks
1 Year Ago
Un-saved assets
1 Year Ago
Re-organized horse folders
1 Year Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
1 Year Ago
Restored standing anim when pressing ctrl Code cleanup, naming
1 Year Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
1 Year Ago
Fixed horse saddle stack sizes
1 Year Ago
Removed RidableHorseAudio logs
1 Year Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
1 Year Ago
Fixed catapult colliders scale
1 Year Ago
Siege tower damage renderer Ballista physics mat
1 Year Ago
Compile fix
1 Year Ago
Removed empty spawn in spawn handler (old old horses)
1 Year Ago
Updated spawn.procmap.v3.prefab
1 Year Ago
Horse audio Some anim improvements and optimisations
1 Year Ago
Horse lateral damping back to 3, reduced when skidding
1 Year Ago
Removed logs in legs animator Comments
1 Year Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
1 Year Ago
Switched population to use the new horse prefab Ranches as well
1 Year Ago
Reduce horse skidding sound volume
1 Year Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
1 Year Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
1 Year Ago
Lighter version of legs animator on the server horses Various anim tweaks
1 Year Ago
LegsAnimator culling changes to support lods
1 Year Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
1 Year Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
1 Year Ago
Better horse grounded checks
1 Year Ago
Restored breed max speed scale
1 Year Ago
Increased horse wheel mass to 600 Tweaked braking forces
1 Year Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
1 Year Ago
Replicated horse head turn
1 Year Ago
merge from siege_weapons (horse siege harness)
1 Year Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
1 Year Ago
Fixed female breasts censor cube covering screen when using ballista
1 Year Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
1 Year Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
1 Year Ago
Horse leading fixes and improvements Cleanup
1 Year Ago
Horse saddle swapping & leading first pass