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4,734 Commits over 639 Days - 0.31cph!

1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
Reverted skin list before merging to main
1 Year Ago
Line of sight checks again, TraceAll instead of a single Raycast
1 Year Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
1 Year Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
1 Year Ago
merge from main
1 Year Ago
compile fix again
1 Year Ago
compile fix
1 Year Ago
merge from digital_clock
1 Year Ago
package-lock.json
1 Year Ago
Minor description update
1 Year Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
1 Year Ago
merge from main
1 Year Ago
Updated description Added to T2 tech tree
1 Year Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
1 Year Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
1 Year Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
1 Year Ago
Wallpaper item description Tweaked craft time
1 Year Ago
Folders cleanup Codegen, manifest
1 Year Ago
Spraycan merge fixes
1 Year Ago
merge from main
1 Year Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
1 Year Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
1 Year Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
1 Year Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
1 Year Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
1 Year Ago
Panel light tweaks
1 Year Ago
Wallpaper now has health and protection (still need to tweak the values)
1 Year Ago
Only damage wallpaper when hitting the soft-side of the building block
1 Year Ago
Refactoring, better deployment checks
1 Year Ago
merge from main
1 Year Ago
Added bulb string lights
1 Year Ago
restored broken codegen files
1 Year Ago
Fairy lights new colors
1 Year Ago
merge from buildingerrors_improvements
1 Year Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
1 Year Ago
Converted tool cupboard loot panel texts Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%') Localized the unlocalized bits
1 Year Ago
Fixed game tips and tool tips formatting
1 Year Ago
Converted vitals label TMP texts to RustText
1 Year Ago
Use SetText when formatting Crosshair interactions Removed the TMP SubMesh in the prefab
1 Year Ago
Converted PieMenu TMP texts to RustText Format number based on current language (1,000 vs 1 000)
1 Year Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
1 Year Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
1 Year Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
1 Year Ago
merge from hackweek_arabic (phrases update)
1 Year Ago
Phrases