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5,421 Commits over 700 Days - 0.32cph!

1 Year Ago
Fixed NRE in SkeletonEditor
1 Year Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
1 Year Ago
Removed debug Tweaked prefab rigidbody
1 Year Ago
Better ground alignment
1 Year Ago
Better jump controls Client head IK tweaks
1 Year Ago
Horses can jump (wip) Tweaked server colliders
1 Year Ago
Handbrake so we don't slide down slopes Somewhat working gravity
1 Year Ago
Baseline Horse movements using physics like vehicles
1 Year Ago
Prevent player dismounting from temp ragdoll mountable
1 Year Ago
Reduced the limbs rdrag and added bounciness
1 Year Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
1 Year Ago
merge from siege_weapons
1 Year Ago
merge from ragdolling
1 Year Ago
Compile fix
1 Year Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
1 Year Ago
Set battering ram wheels lod to dynamic
1 Year Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
1 Year Ago
Added wallpaper analytics
1 Year Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
1 Year Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
1 Year Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
1 Year Ago
merge from main
1 Year Ago
Battering ram NRE fix
1 Year Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
1 Year Ago
Fixed catapult reloading progress bar staying on screen
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
1 Year Ago
Ballista ammo models Reduced ballista recoil
1 Year Ago
Deleted old battering ram prefab
1 Year Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
1 Year Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
1 Year Ago
Minor catapult fixes
1 Year Ago
Catapult decal component
1 Year Ago
Implemented catapult rig Retargeted placeholder anims
1 Year Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
1 Year Ago
Fixed pulling interaction not reappearing after being canceled server side
1 Year Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
1 Year Ago
merge from main
1 Year Ago
Fixed SKS description using the SAR token
1 Year Ago
Added a progress bar when reloading the catapult
1 Year Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
1 Year Ago
Battering ram door fixes, will need more work later
1 Year Ago
Fixed release interaction showing up for all clients and not only for the pulling player
1 Year Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
1 Year Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
1 Year Ago
Wip battering ram head install system
1 Year Ago
Battering ram back door wheels logic
1 Year Ago
Battering ram impact effect based on hit material
1 Year Ago
Battering ram can't damage building blocks above the stone grade