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4,734 Commits over 639 Days - 0.31cph!

1 Year Ago
Fixed IO hose gray missing material
1 Year Ago
All option menu texts converted to RustText Phrases
1 Year Ago
Phrases
1 Year Ago
Fixed dropdown options not being picked up by phrase updates
1 Year Ago
Started converting options menu legacy and TMP texts to RustText
1 Year Ago
Initial tests at getting the Arabic language to work
1 Year Ago
Merge from main
1 Year Ago
Show "Blocked by tree" when blocked by a tree
1 Year Ago
Fixed screen turning black when spectating a player in third person
1 Year Ago
merge from main
1 Year Ago
Fixed fire mode switch sound being replicated
1 Year Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
1 Year Ago
Clock config UI wip
1 Year Ago
UpdateLine NRE fix
1 Year Ago
Baseline, added prefabs
1 Year Ago
Compile fix following merge
1 Year Ago
merge from main
1 Year Ago
Better rotation and demolish blocked errors Grade upgrade message order
1 Year Ago
When trying to upgrade a blocked building block, close the pie menu and pop a toast with the reason
1 Year Ago
Disabled pie menu options can now run an action when clicked
1 Year Ago
Client-side "Can't deploy on door!" check so the deploy guide doesn't turn blue on doors Minor toast error fixes
1 Year Ago
"Skin not owned" error when trying to skin a block with a skin you don't own Should not happen in normal situations but I was tired of being confused by this in the editor
1 Year Ago
Replaced "Too close from another building" error message for "Too close to X" Briefly highlight the block in question when showing the error message https://files.facepunch.com/Flavien/WvU4h1yNwGLGDinf.mp4
1 Year Ago
Fixed the screen turning black after respawning before the end of the death screen fade
1 Year Ago
Better fail message when trying to place a high wall while moving
1 Year Ago
Added the name of the entity blocking a building block upgrade Localized the other missing strings in the hammer pie menu
1 Year Ago
Show "Blocked by X" when blocked by a building block Failed SphereCheck and AreaCheck will now show "Not stable enough" by default instead of "Not enough space"
1 Year Ago
BuildingProximity error messages localized Updated "Placing through walls" error for "Line of sight blocked"
1 Year Ago
NPC localization compile fix
1 Year Ago
Updated helis dummy repair item names so we can display accurate building errors
1 Year Ago
Added new "Blocked by X" building errors for players, horses, modular cars and scientist npcs Localized NPC names
1 Year Ago
Adjusted AreaCheck and SphereCheck socket mods default messages Added detailed fail messages and/or re-order priorities on a few item prefabs - Tool cupboard - Water pump - Drone - Fish trap - Floor spikes - Gravestones - All seeds
1 Year Ago
merge from spectate_blackout_fix
1 Year Ago
Fixed spectator getting a black screen when the spectated player dies
1 Year Ago
Added a setting for errror toasts to be displayed on top of everything, so they can be seen when the in inventory and other menus Set a few of them to show on top
1 Year Ago
More error messages localized and toasted: legacy deployer, vending machines, spraycan, inventory
1 Year Ago
Vehicle locked/unlocked messages localized and toasted
1 Year Ago
Player inventory, storage containers and player belt fail messages localized and toasted Minor socket mods fail messages tweaks
1 Year Ago
merge from main
1 Year Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
1 Year Ago
Localized and toasted repair failed errors
1 Year Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
1 Year Ago
Localized server side building errors Moved them out from the chat to the new toast UI
1 Year Ago
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X" Added a new message for deployable that need to be placed on water Localized the rest of the building error messages
1 Year Ago
Refactored socket mods error messages, added new messages and localized the hardcoded ones
1 Year Ago
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
1 Year Ago
Initial work on better building error messages - Created a new toast type for building errors, more responsive and quicker to hide - Moved them from the chat to UI toasts (added a new convar) - Moved the building error code into its own file
1 Year Ago
merge from tincan_alarm
1 Year Ago
Set the tin can alarm to use the Harvestable layer for now, fixing the vehicle clipping checks and horse collisions They won't take damage from explosions and fire as a result, will work on a proper fix next month
1 Year Ago
merge from tincan_alarm