userFlaviencancel
reporust_rebootcancel

6,256 Commits over 790 Days - 0.33cph!

1 Year Ago
Prefab cleanup, minor optims and stripping client stuff from server
1 Year Ago
Code cleanup
1 Year Ago
Windmills now calculate their relative height once when deployed Instead of sampling the terrain height, we raycast to the ground using Terrain and World layer Fixes windmills placed on cliffs having incorrect height values
1 Year Ago
merge from crafting_update
1 Year Ago
Special formatting for horse gallop speed mod
1 Year Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
1 Year Ago
Removed debug log when setting the duration of a Timer Switch
1 Year Ago
merge from cookingv2
1 Year Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
1 Year Ago
merge from cookingv2
1 Year Ago
Horses can poop again Eating food from trough add boosts correctly
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from cookingv2
1 Year Ago
Fixed players boost not working unless they're horse boosts.......
1 Year Ago
merge from cookingv2
1 Year Ago
merge from cookingv2/horse_modifiers
1 Year Ago
Tweaked bread dung production bonus
1 Year Ago
Tweaked dung spawn pos, it was a bit off after the horse update Randomise its rotation so it's not the same everytime Adjusted the velocity to be more downward for a more realistic drop
1 Year Ago
Fixed horse dung culling too early Converted LODGroup to MeshLOD
1 Year Ago
Added an actual modifier for horse dung scale instead of using digestion boost, will let us tweak it without impacting player boosts Added to bread
1 Year Ago
Horses poop faster with the digestion boost modifier
1 Year Ago
Tweaked apple world model collider so they don't roll too much when dropped on the ground
1 Year Ago
Added horse modifiers support Added horse gallop speed mod, added to apples
1 Year Ago
merge from cookingv2
1 Year Ago
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
1 Year Ago
merge from main
1 Year Ago
merge from ioentity_optims2
1 Year Ago
RF broadcaster and receiver flag networking
1 Year Ago
Storage monitor only network flags
1 Year Ago
Lights and ceiling lights network optims Only network the flags, and only when necessary
1 Year Ago
merge from ioentity_optims2/timer
1 Year Ago
I love you Plastic for selecting all changed files by default
1 Year Ago
Client predicted timer switch, removes the network update every frame when a timer is running Also changed the client Update for an invoke, fired when necessary
1 Year Ago
Root combiner network optims
1 Year Ago
AND, OR, XOR: check flags changed before sending the flag network update
1 Year Ago
AND, OR, XOR switch network optim Replaced the full network updates for flags only
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
1 Year Ago
Corpse inventory saving/loading Added workbench corpse
1 Year Ago
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab Not tied to Gibbable for now, still wip
1 Year Ago
Furnace corpse prefab
1 Year Ago
Wip first pass of container corpses On death, storage containers spawn a "destroyed" version of themselves, saving a percentage of the items inside The corpse can be hammered by the original owner to restore the original entity and regain access to the loot Added new convars
1 Year Ago
merge from laserlight_green_fix
1 Year Ago
Fixed laser light color selection showing red twice - green was using the red token
1 Year Ago
merge from sirenlight_culling_fix
1 Year Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light