userFlaviencancel
reporust_rebootcancel

5,421 Commits over 700 Days - 0.32cph!

1 Year Ago
Catapult animation client/server sync
1 Year Ago
▋▋█▌▌ ▊▉▅▉▋ █▉▆▆ ▄█▇▄▅▉▆▍▇▌ ▇▆▄█▍ ▅▌▍▋█▋▉ ▉▍ ▌▄▅▅█▇▋ ▄▅▄▋ █▍ ▉▍▅ ▇▌█▉ █▊ ▊▄▆▇▍█▋▋ ▉█▍█ ▆▅█ ▅█▍▄▇▅▄ ▊█ ▆▆▍ ▊▅▌▅▍█▆█ ▄▌▄
1 Year Ago
Phrases
1 Year Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
1 Year Ago
merge from wire_slack_fix
1 Year Ago
Reverted wire length 'fix' from 107563
1 Year Ago
merge from main
1 Year Ago
Added missing prevent buidling to catapult constructable prefab
1 Year Ago
Can't pull/push a mounted ballista
1 Year Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
1 Year Ago
Implemented new catapult reload animation
1 Year Ago
manifest
1 Year Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
1 Year Ago
Ballista bolt effects tweaks
1 Year Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
1 Year Ago
merge from main
1 Year Ago
merge from wire_slack_fix
1 Year Ago
merge from storagemonitor_passthrough
1 Year Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
1 Year Ago
PowerCounter and ElectricSwitch minor optims
1 Year Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Electric button minor server optims Cleanup and formatting
1 Year Ago
Storage monitor server optimization
1 Year Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
1 Year Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
1 Year Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
1 Year Ago
Updated battering ram icon
1 Year Ago
Catapult deploy guide and construction stages Deleted now unused meshes
1 Year Ago
Implemented catapult animations
1 Year Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
1 Year Ago
merge from main
1 Year Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
1 Year Ago
Implemented towing back on new horses
1 Year Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
1 Year Ago
Restored hibox, protection, mounting logic and corpse
1 Year Ago
Code cleanup Collision damage tweaks
1 Year Ago
BaseRagdoll compile fix
1 Year Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
1 Year Ago
Replaced the metal bonk effect for something more appropriate
1 Year Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
1 Year Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
1 Year Ago
merge from ragdolling
1 Year Ago
Physics tweaks, updated grounded checks
1 Year Ago
Revert ProjectSettings
1 Year Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
1 Year Ago
1 Year Ago
compile fix
1 Year Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
1 Year Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
1 Year Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs