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6,256 Commits over 790 Days - 0.33cph!

1 Year Ago
Bread cooking visuals Loaf gradually inflates while cooking
1 Year Ago
Kettle when preparing teas
1 Year Ago
Cooking visuals for all meats
1 Year Ago
merge from crafting_update
1 Year Ago
Added cooked human and cooked horse recipe to cooking workbench
1 Year Ago
Cooking visuals for all pies
1 Year Ago
Cooking workbench cooking visuals Apple pie setup
1 Year Ago
Adding raw food on top of a cooked food slot will now replace it correctly
1 Year Ago
Fixed NRE when smelting empty cans
1 Year Ago
Code cleanup and comments, split BaseOven into two files
1 Year Ago
merge from crafting_update
1 Year Ago
VisualFoodSettings prefab attribute
1 Year Ago
Clean any meat prefabs when destroying ovens
1 Year Ago
Camper bbq visual cooking setup
1 Year Ago
Hobo barrel visual cooking setup
1 Year Ago
Fireplace meat setup
1 Year Ago
Cauldron and skull firepit meat setup
1 Year Ago
Renamed rabbit meat icons
1 Year Ago
Campfire meat setup
1 Year Ago
Horse meat icon mipmaps
1 Year Ago
merge fron crafting_update
1 Year Ago
Setup all meat prefabs Setup BBQ cooking visuals
1 Year Ago
merge from crafting_update
1 Year Ago
Meat cooking client prediction and server reconcilliation, wow
1 Year Ago
Compile fix
1 Year Ago
Cooking lerp, driven by the server for now
1 Year Ago
Adding or removing items to/from the cooking item stack updates the cooking visuals accordingly
1 Year Ago
merge from autoturret_servertick_optim
1 Year Ago
Fixed npc turrets erroring when finding a target, caused by 114404
1 Year Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
1 Year Ago
merge from autoturret_servertick_optim
1 Year Ago
Toggle the client warning zone trigger based on the peacekeeper flag Set the exclude layers
1 Year Ago
Strip the massive target detection trigger from the client Set the exclude layers
1 Year Ago
merge from building_privilege_cache
1 Year Ago
Longer clientside building priv cache when holding a wire tool + some optims
1 Year Ago
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap
1 Year Ago
Custon cache duration for IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity Comments
1 Year Ago
merge from autoturret_servertick_optim
1 Year Ago
Check if the autoturret has entities connected to its outputs before calling MarkDirtyForceUpdateOutputs This will drastically reduce the time spent on AutoTurret::ServerTick on server with a large IO queue Enqueuing turrets can be very slow because of the duplicate checks - temp solution until we back the IO queue with an hashset
1 Year Ago
LifeStoryUpdate::UpdateTimeCategory now uses a 45s cached server building privilege
1 Year Ago
Added support for different cache duration in BaseEntity::GetBuildingPrivilege
1 Year Ago
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
1 Year Ago
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
1 Year Ago
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
1 Year Ago
merge from main
1 Year Ago
IsBuildingBlockedByVehicle merge fix
1 Year Ago
merge from main
1 Year Ago
merge from windmill_height_fix
1 Year Ago
Compile fix
1 Year Ago
merge from windmill_height_fix