userFlaviencancel
reporust_rebootcancel

5,421 Commits over 700 Days - 0.32cph!

1 Year Ago
merge from main
1 Year Ago
merge from tincanalarm_tip
1 Year Ago
Added a game tip explaining how to wire the tin can alarm
1 Year Ago
Fixed DigitalClock.FadeOutScreens NRE
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed wallpaper being colored by shipping container custom colors
1 Year Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
1 Year Ago
merge from wallpaper
1 Year Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
1 Year Ago
merge from wallpaper
1 Year Ago
restored viewmodel wallpaper renderer
1 Year Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
1 Year Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
1 Year Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
1 Year Ago
Restored wallpaper.entity WallpaperModelRenderer components
1 Year Ago
Code cleanup, comments
1 Year Ago
Fixed digital clock UI server fields mismatch
1 Year Ago
Fixed WallpaperModelRenderer server fields mismatch
1 Year Ago
merge from wallpaper
1 Year Ago
Compile fix
1 Year Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
1 Year Ago
wallpaper_viewmodel by default on view model and world model prefabs
1 Year Ago
Restored wallpaper viewmodel refs
1 Year Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
1 Year Ago
Added first person deploy sound to wallpaper
1 Year Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
1 Year Ago
Fixed wallpaper world model skin material not being swapped for all LODs
1 Year Ago
Reverted the -1 Y tiling in code, pushed by accident
1 Year Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
1 Year Ago
Fixed WallpaperPlanner.OnFrame NRE
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
1 Year Ago
Named all skins and changed phrase token
1 Year Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
1 Year Ago
Fixed floating wallpaper world model in first person view Icons test
1 Year Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
1 Year Ago
test commit
1 Year Ago
Wallpaper viewmodel deploy animation when deploying
1 Year Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
1 Year Ago
merge from main
1 Year Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
1 Year Ago
merge from digitalclock
1 Year Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
1 Year Ago
Fixed "Target socket is occupied" not being translated client side
1 Year Ago
merge from digitalclock
1 Year Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
1 Year Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
1 Year Ago
Added Rust.Localization.Editor assembly for localization Editor code
1 Year Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)