5,630 Commits over 762 Days - 0.31cph!
Tin can alarms can no longer be picked up without building privileges
Fixed more input field text size regressions: player report, crafting menu skin picker, spray can
Restored map marker edit popup "Enter text" text size
Fixed truncated strings
Fixed F7 report popup texts size again
Fixed truncated entities max health text
Fixed the TMP fonts conflicts (fixes missing Arabic font)
Restored playground scene
Adjusted the hardside wallpaper outside checks
Fixed store item category texts always showing as Clothing Skin
Restored F7 report popup texts size again
Fixed paddling and above ground pools showing power usage 0
Disabled the duplicate translation error for now, need a better solution
Fixed random typos reported on Crowdin
Fixed typos in seed item descriptions
Fixed death screen 'Respawn' button text being truncated in Finnish
Removed 'doorway_desc' unused phrase from a bunch of prefabs
Minor fixes, removed unused phrases
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
Added FlextText to RustText converter (similar to TMP -> RustText)
Fixed wallpaper store page wainscoting preview not cycling through variations
Localized all store pages
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
Applied the Phrase property drawer to RustTextEditor
Localized general store items names and subtitles
Phrase custom property drawer:
- Preview the phrase translation using the selected language
- Show the english string when collapsed
- Save and undo fixes
Added a custom property drawer for Phrases, allowing you to search through existing translations in a window to easily re-use existing tokens
Localized item store (still a few pages left)
Restored F7 report popup texts size
Use the system's language by default, before reading client.cfg file
Fallback to English if not supported
Minor language option tweaks
Restored MenuUI prefab state
Fixed missing characters in Chinese font
Fixed missing languages in LanguageSwitcher editor tool
Moved the language selection to the options menu
Languages are now listed by their names, written in their own languages
Fixed new modded prevent building prefabs not working as intended, because of
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