userFlaviencancel

7,001 Commits over 912 Days - 0.32cph!

57 Days Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
57 Days Ago
Fixed BatteringRam.DamageEntities NRE
57 Days Ago
Fixed torch fire effect texture compression artifacts
57 Days Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
57 Days Ago
merge from main
57 Days Ago
Set MouseDelta LegacyScale to 0.1 on macos
57 Days Ago
Disable motion vectors for io arrows, fixes motion blur issues
57 Days Ago
Fixed shop marker cluster text scaling
57 Days Ago
merge from main
57 Days Ago
Fixed input fields using decimal number content type not working
57 Days Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
57 Days Ago
merge from devtools_scaling_fixes
57 Days Ago
Copy paste list view fixes
57 Days Ago
Tweaked free aspect layout of item and vehicle tabs
57 Days Ago
Fixed F1 loadout tab scaling issues when using free aspect
57 Days Ago
Fixed copypaste grid button title text layout issues
57 Days Ago
Fixed F1 copy paste tab scaling issues when using free aspect
57 Days Ago
merge from iolines_shader_fix
57 Days Ago
Restored invisible wire material
57 Days Ago
Restored hose material colours
57 Days Ago
merge from main
57 Days Ago
merge from iolines_shader_fix
57 Days Ago
Fixed remaining hose IO material still using the wire shader
57 Days Ago
merge from wallpaper_defaultskin_fix
57 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
57 Days Ago
Russian roulette progress
57 Days Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
58 Days Ago
Fixed scroll speed issues
58 Days Ago
Manifest
58 Days Ago
Debug command
58 Days Ago
Russian roulette prototype wip
58 Days Ago
Manifest and phrases
58 Days Ago
Prefabs baseline
58 Days Ago
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
58 Days Ago
merge from main
58 Days Ago
Blocker evaluator micro optims
58 Days Ago
merge from rectmasks2d_optims
58 Days Ago
Commented UpdateClipSoftness, new feature we dont need. We have SoftMask Clipping now takes 0.2ms a frame while sitting in the main menu, was ~9ms after the package update, 2ms on main (deep profiling editor)
58 Days Ago
Use GetInheritedAlpha on the canvas group chain to check if we should perform clipping Most of our masks are invisible but not totally disabled because toggling gameobject is slow
58 Days Ago
Restored the hasMoved check in RectMask2D::PerformClipping, was removed by unity to fix pivot animation issue We don't care about rect pivot animations, removing that check murdered UI clipping performance
58 Days Ago
IOCircuitSystem indentation fix
58 Days Ago
Allow root combiners to be connected to non root entities. Renamed it to 'combiner' Prevent feedback loops by discarding power from back edge wires
59 Days Ago
Some fixes, refactoring and new evaluators. Cache consumption amount at register time so we don't rely on entities anymore Fixed signs registering themselves in circuits Started removing old IO code to IO entities code
59 Days Ago
Reduced the amount of flags OR AND and XOR switches are setting
59 Days Ago
Reduced the amount of TryGetComponentRecord calls
59 Days Ago
Circuit merge do not set the whole circuit as dirty + eval pass micro optims
60 Days Ago
No allocations when running the flood fill when rebuilding circuits
60 Days Ago
Updated all SimpleLight prefabs to use the HasPower flag instead of On
60 Days Ago
Simple light don't switch the ON flag anymore, we can just use HasPower and save a setflag when turning a light on/off (they're batched but that saves some overhead)
60 Days Ago
Added a max flag flip per tick per circuit budget too (too many flag changes can stall the client)