userFlaviencancel

7,088 Commits over 943 Days - 0.31cph!

2 Months Ago
Updated premium server browser tag
2 Months Ago
Swapped premium logo in main menu footer
2 Months Ago
Added UIBorder and UIRoundedCorners
2 Months Ago
Rebuilt the premium modal
2 Months Ago
Fixed crosshair popups regression from my recent generic popup changes
2 Months Ago
merge from keyboard_layouts_fix
2 Months Ago
Popup background blur/color consistency pass
2 Months Ago
Better looking key conflict popup
2 Months Ago
Fixed some bind widgets not using the full command
2 Months Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
2 Months Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
2 Months Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
2 Months Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
2 Months Ago
merge from keyboard_layouts_fix
2 Months Ago
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed MainCamera.get_position skin viewer nre
2 Months Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
2 Months Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
2 Months Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed cart button drawing on top of fullscreen skin viewer
2 Months Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
2 Months Ago
Fixed custom lighting staying enabled on top of vm lighting
2 Months Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
2 Months Ago
Post merge fixes
2 Months Ago
merge from main
2 Months Ago
merge from tmp_validatehtmltag_nre_fix
2 Months Ago
merge from cassettepanel_nre_fix
2 Months Ago
Fixed cassette loot panel NRE
2 Months Ago
PressButton merge, compile fix
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Skin viewer ticks the viewmodel components so we can have the space lr300 ammo counter working, default ammo for rpg etc General store view fixes
2 Months Ago
Added arrow buttons to switch to the next item in the store from the skin viewer (limited tab only)
2 Months Ago
Can only ADS item allowing ADS
2 Months Ago
Attack anims only for melee items
2 Months Ago
Added a cubemap to the skin viewer (based on craggy). The skin viewer viewmodel camera uses that instead of the ingame cubemap, so it works in the menu and the ingame realtime cubemap isnt used It also fixes some issues with some world models using material needing a cubemap
2 Months Ago
NRE fixes when using viewmodels in the skin viewer
3 Months Ago
Fixed note loot panel not saving typed text
3 Months Ago
Disabled motion blur post process in player preview
3 Months Ago
merge from main
3 Months Ago
UI tweaks, added examine keybind text
3 Months Ago
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens