userFlaviencancel

6,878 Commits over 882 Days - 0.32cph!

49 Days Ago
Fixed the mess with ice throne showing as Ice King Pack
49 Days Ago
merge from storepage_abyss_fix
49 Days Ago
merge from storepage_frontier_fix
49 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
49 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
49 Days Ago
Missed one more DigitalClockAlarm pooling issue
49 Days Ago
Compile fix
50 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
50 Days Ago
Fixed electric furnace gibs not being skinned
50 Days Ago
Fixed DigitalClockAlarm pooling issue
50 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
50 Days Ago
Test result stacktraces are now populated correctly with captured errors
50 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
50 Days Ago
merge from automated_testing/raid_recorder
50 Days Ago
Added some new raiding tests
50 Days Ago
merge from automated_testing
50 Days Ago
merge from main
50 Days Ago
merge from selectionhistorywindow_optims (editor only)
50 Days Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
50 Days Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
50 Days Ago
Added electric furnace to render scene
50 Days Ago
merge from main
50 Days Ago
merge from steaminventory_newitem_fix
50 Days Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
50 Days Ago
50 Days Ago
Small UIHUD optims
50 Days Ago
Missed a meta
50 Days Ago
Moved HotReloadSettings.asset to an editor folder
50 Days Ago
Suppress all the shader error/warning logs on server startup
51 Days Ago
merge from electricfurnace_emission_fix
51 Days Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
51 Days Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
53 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
53 Days Ago
merge from automated_testing
53 Days Ago
Fixed automated test prefabs being shipped to the client bundles
53 Days Ago
Phrase contexts
53 Days Ago
Phrases update
53 Days Ago
merge from deepsea_loot_balance
53 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
53 Days Ago
merge from deepsea_loot_balance
53 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
53 Days Ago
Fixed deep sea sulfur ore fields respawning metal
53 Days Ago
merge from main
53 Days Ago
First pass of a raiding test recorder
53 Days Ago
merge from main
54 Days Ago
merge from horse_rpc_fix
54 Days Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
54 Days Ago
merge from f1tools_demo_fix
54 Days Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
54 Days Ago
Fixed F1 menu tools tab not showing in demos