userFlaviencancel

2,711 Commits over 456 Days - 0.25cph!

48 Days Ago
merge from hackweek_automatedtesting
48 Days Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
48 Days Ago
merge from hackweek_automatedtesting
48 Days Ago
Fixed test runner not loading the test list correctly
48 Days Ago
merge from hackweek_automatedtesting
48 Days Ago
Fixed test list export failing on startup
49 Days Ago
merge from hackweek_automatedtesting
49 Days Ago
More compile fixes Export test list in server directory
49 Days Ago
merge from hackweek_automatedtesting
49 Days Ago
Disabled tests relying on editor AssetDabase for now
49 Days Ago
merge from hackweek_automatedtesting
49 Days Ago
Compile fixes again
49 Days Ago
merge from main
49 Days Ago
merge from hackweek_automatedtesting
49 Days Ago
Compile fix
49 Days Ago
merge from hackeek_automatedtesting
49 Days Ago
Added support for custom path when loading copypaste files Pushed all the test related copypaste files in the project
49 Days Ago
Compile fixes
49 Days Ago
Kill all debris in TestRockets TearDown Cleanup and fixes
49 Days Ago
Added support for multiple rocket fire angles and positions per scenario Test cases codegen
49 Days Ago
More rocket splash test scenarios Improved the gizmos, refactoring
49 Days Ago
Improved server projectile trajectory prediction Folders
49 Days Ago
Door controller tests tweaks
49 Days Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
50 Days Ago
UI prefab setup
50 Days Ago
Added triangle and foundation splash bug tests, both failing
50 Days Ago
More rocket tests Refactoring
50 Days Ago
Changed the test results json structure
50 Days Ago
Rocket splash damage test
50 Days Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
51 Days Ago
Nested coroutine tests support
51 Days Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
51 Days Ago
Export test results in the server directory
51 Days Ago
Added cancel command, to cancel the current test run
51 Days Ago
Split server and client tests correctly into different folders Compile fixes
51 Days Ago
Generate json results after each test run Cleanup
51 Days Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
52 Days Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
52 Days Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
52 Days Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE
52 Days Ago
Faster and cleaner AND switch tests
52 Days Ago
Door controller server tests
52 Days Ago
Fixed some old failing tests New test utils, code cleanup
52 Days Ago
merge from main
53 Days Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
53 Days Ago
Tweaked static ballista deploy volumes and dismount pos
53 Days Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
53 Days Ago
Static ballista mount/dismount sounds
53 Days Ago
merge from main
53 Days Ago
merge from main/horse2_fixes/handling