userFlaviencancel

5,373 Commits over 700 Days - 0.32cph!

49 Days Ago
Set locomotive and workcart canvas LOD component as dynamic
49 Days Ago
merge from ui_overhead_optims
50 Days Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
50 Days Ago
merge from ui_overhead_optims
50 Days Ago
merge from main
52 Days Ago
merge from store_fixes
52 Days Ago
Fixed Steam DLC prices currency mismatch in the in-game store
52 Days Ago
Added a mask for the dlc tab
52 Days Ago
Fixed owned Steam dlc not being added to the owned items dict
52 Days Ago
Manifest
52 Days Ago
Compile fix, codegen
52 Days Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
52 Days Ago
merge from main
53 Days Ago
merge from deep_sea
53 Days Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
53 Days Ago
merge from ui_overhead_optims
53 Days Ago
Cull IO counter canvas by distance
53 Days Ago
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
53 Days Ago
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
53 Days Ago
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
53 Days Ago
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53 Days Ago
Manifest update
53 Days Ago
Compile fix
53 Days Ago
merge from Halloween_25_Update/PH
53 Days Ago
Card table world canvas culling based on distance
53 Days Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
54 Days Ago
Set halloween wallpapers ingame icons
54 Days Ago
Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
54 Days Ago
Cull hackable crate world canvases by distance (around 150m) Its a global networked entity so the canvas was enabled for all players on the map
54 Days Ago
merge from main
54 Days Ago
merge from naval_update
54 Days Ago
merge from naval_update/deep_sea
54 Days Ago
Disabled deep sea portals debug by default
54 Days Ago
merge from naval_update
54 Days Ago
merge from naval_update/deep_sea/billboards
54 Days Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
55 Days Ago
merge from naval_update/deep_sea
55 Days Ago
merge from deep_sea/billboards
55 Days Ago
Reduced main island billboard default scale, tweaked fog
55 Days Ago
Added a billboard for the main island when you're in the deep sea
55 Days Ago
merge from naval_update
55 Days Ago
Tweaked deep sea fog
55 Days Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
55 Days Ago
Don't parent the exit portal, to keep it consistent with entrance portal
55 Days Ago
Partially reverted 134856, causing some issues
55 Days Ago
merge from naval_update
55 Days Ago
Toned down the waves when crossing the portal as its client only
55 Days Ago
merge from naval_update/block_items_boats
55 Days Ago
Block all items not deployable on tugboats on player boats as well
56 Days Ago
Deep sea icon for the map and death screen toggle button