userFlaviencancel

5,421 Commits over 700 Days - 0.32cph!

51 Days Ago
More laser detector tests Cleanup
51 Days Ago
Throw and fail the test if SpawnEntity failed
51 Days Ago
Added laser detector tests
51 Days Ago
merge from untranslated_strings_fix
51 Days Ago
Fixed untranslated strings showing the token instead of defaulting to English
51 Days Ago
merge from hackweek_automatedtesting
51 Days Ago
Added commands to print the test list in a readable format Code cleanup
51 Days Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
51 Days Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
51 Days Ago
Added a test spawning and killing all entities, looking for NREs
51 Days Ago
merge from main
51 Days Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
51 Days Ago
Compile fix
52 Days Ago
Restored AutomatedTests scene in Scenes menu
52 Days Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
52 Days Ago
merge from main
52 Days Ago
merge from main
52 Days Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
52 Days Ago
TestTrees cleanup
52 Days Ago
Cleaned up client/server ores tests Added comments
52 Days Ago
Fixed item test RPC factory
52 Days Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
52 Days Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
52 Days Ago
Compile fix, third times the charm
52 Days Ago
Compile fix again
52 Days Ago
Compile fix
52 Days Ago
Moved all test runner convars to DEBUG only
52 Days Ago
Make sure the shore vector array is not filled with NaN values when water system is null
52 Days Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
52 Days Ago
ResetStaticFields on TestRunner
52 Days Ago
Updated folder paths, updated test list
52 Days Ago
Renamed Tests folder to AutomatedTests
52 Days Ago
Wrapped all the test code in #if DEBUG
52 Days Ago
▍▉▄▉▉ ▄▌ ▄▍▍▋ ▊▅▅▆▆▊ ▇▋▊▆ ▊▅ ▆▆█▄█▅ ▆▇▌▅ ▌▆▌▍▄▊▄ ▅▇█▋ ▋▇ ▊▋▄▋▄█▋ ▋█▆▇▋▇▅ ▄█ ▌▊▉ ▌█▇▌█▇▊▊ ▊▉▍▆█▉▌▋ ▆██▅▌▄█ █▍▉'▆ ▊▉▄▋█▋ ▆▌▍▇▍▊▇ █▋▄▅█▍▌ ▅█ ▇▋▄▇█▊▌▍ ▌▍▍▄▍▅▊▋█ ▉▆ ▋▍▇ ▇▌▅▋▅
52 Days Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
52 Days Ago
Compile fixes
52 Days Ago
▊▊▅▊▌ ▋▇▉▇ ▆█▋▋▌▇▅▅▇▋▇▇▊_▍▇▉
52 Days Ago
▅▇███ ▌▌▄▆▍ ▋▍▄▇▊▉▊▋ ▋▍▆▇▋▄█▄▇ ▍▊▊▇▋▍▍ ▍▅█▅▅▉▍ ▋▊█▊▍
53 Days Ago
Strip LOD component from fridge power plate in skin viewer
53 Days Ago
merge from store_fixes
53 Days Ago
merge from store_fixes
53 Days Ago
Cherrypick 134076, fixes hero NREs when entering playmode with no domain reload
53 Days Ago
▄▆█▇▇ ▄▆▇▆▆█▋▇▉▉▍ ▅▋▊▆▆ ▊▊▉█▇▆▌ █▊ ▊▄█▄ █ ▆▌▅ ▋▇▆▇ ▄▊▅█▇ █▆ ▋▉█ ▄▍▅█▉ ▍▍▄▌▇▌▊▊█ ▆▆▄▆ ▅▄▍▇▍ ▌▊▄█▄ ▄▋▊▋▅ ▆▄▉▍▄▋▍▆ ▋█ ▍▉▇▄▊ ▅▄▇▄▊█ █▋▍▇
53 Days Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
53 Days Ago
Fixed Owned tag overlapping with header text on skin tiles
53 Days Ago
Items in the cart are now translated correctly
53 Days Ago
Fixed gallery arrow showing up in the soundtrack DLC page
53 Days Ago
merge from skins_ingameicon
53 Days Ago
Set locomotive and workcart canvas LOD component as dynamic
53 Days Ago
merge from ui_overhead_optims