4,945 Commits over 639 Days - 0.32cph!
    
    
    
        
            
            
            
                
                Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
                
                
                
                
             
         
        
            
            
            
                
                Restored glow tags on last weeks skins
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
                
                
                
                
             
         
        
            
            
            
                
                Added DeepSeaFloatingCity component back to the floating city prefab
Manifest
                
                
                
                
             
         
        
        
            
            
            
                
                merge from naval_update/floating_cities
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea/cargoship
                
                
                
                
             
         
        
            
            
            
                
                Vehicle whitelist for deep sea portals
Added a debug convar to ignore the whitelist for testing purposes
                
                
                
                
             
         
        
            
            
            
                
                merge from landmarkinfo_revert
                
                
                
                
             
         
        
            
            
            
                
                Removed untranslatedName in LandmarkInfo, wasn't necessary
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ClientIOLineEditor server compile fix
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main (needs codegen)
                
                
                
                
             
         
        
            
            
            
                
                merge from cargopath_map_smooth2
                
                
                
                
             
         
        
        
            
            
            
                
                merge from naval_update/deep_sea
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from cargopath_map_smooth2
                
                
                
                
             
         
        
            
            
            
                
                Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
                
                
                
                
             
         
        
            
            
            
                
                Smooth the cargo path shown on the map so it doesnt look too jagged
                
                
                
                
             
         
        
            
            
            
                
                merge from cargo_oilrig_path_fix
                
                
                
                
             
         
        
            
            
            
                
                Cargo can't hit oil rig when exiting the map
Cherrypicked cargoship.egress command from deep sea branch
                
                
                
                
             
         
        
            
            
            
                
                Cargoship path no longer goes around oil rigs
                
                
                
                
             
         
        
            
            
            
                
                Fixed warmup method not waiting before calling PostWarmupPage
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added a generic await WaitForWarmedUp method in UI_Page
                
                
                
                
             
         
        
            
            
            
                
                Fixed a tmp nre caused by UI_Page text caching
                
                
                
                
             
         
        
            
            
            
                
                Added comments in store warmup methods
                
                
                
                
             
         
        
            
            
            
                
                Gesture menu now reliably waits for the store to be 100% warmed up before being initialised
Pages cannot be warmed up twice when using the skip main menu warmup editor setting
Refactored pages warmup
                
                
                
                
             
         
        
        
            
            
            
                
                UI pages cache their scroll rect components and disable them when invisible
                
                
                
                
             
         
        
            
            
            
                
                Cargo can no longer exit the main island from the deep sea side
Added cargoship.egress command
                
                
                
                
             
         
        
            
            
            
                
                merge from skeleton_bonename_fix
                
                
                
                
             
         
        
            
            
            
                
                Changed BoneProperty name tpye from phrase to string instead
No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
                
                
                
                
             
         
        
            
            
            
                
                Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from demoshot_ui_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed demo shot list UI text issues
                
                
                
                
             
         
        
            
            
            
                
                Deep sea wipe end phase: slowly ramp up radiation in the final phase
Exposed a 0-1 factor we can use for weather
Content entities spawned in the deep sea get the global deep sea network group assigned