userFlaviencancel

8,337 Commits over 1,035 Days - 0.34cph!

33 Days Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
33 Days Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
33 Days Ago
merge from teamui_optims
33 Days Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
33 Days Ago
merge from animalanimation_optims
33 Days Ago
Fixed AnimalAnimation out of range errors
33 Days Ago
merge from notices_rtl_fix
33 Days Ago
Fixed item dropped and item pickup notices not working with RTL languages
33 Days Ago
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
33 Days Ago
merge from boateffects_optims
33 Days Ago
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
33 Days Ago
Fixed AnimalAnimation allocating 80 bytes for each footstep
33 Days Ago
merge from animalanimation_optims
33 Days Ago
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33 Days Ago
merge from texturestreaming_texturepropertiescache_fix
33 Days Ago
Fixed TextureStreaming never filling its shader texture property cache, every belt swap was allocating all shader property names (18KB down to 1KB per swap)
33 Days Ago
merge from lightlod_optims
33 Days Ago
Cache DistanceFlareLOD fading action
33 Days Ago
Fixed shadowlights convar handler stacking up across editor play sessions
33 Days Ago
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
33 Days Ago
Cache AmbientLightLOD fading action
33 Days Ago
merge from drinkingpoint_optims
33 Days Ago
merge from drinkingpoint_optims
33 Days Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
33 Days Ago
merge from map_optims
33 Days Ago
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
33 Days Ago
merge from console_autocomplete_improvements
33 Days Ago
merge from lookatboat_optim
33 Days Ago
Cache LandmarkInfos so we only rebuild them when necessary
33 Days Ago
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
33 Days Ago
Cache LookAtBoatBuildingBlock action so it doesnt allocate every frame
33 Days Ago
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
34 Days Ago
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
36 Days Ago
Gun tests
36 Days Ago
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
36 Days Ago
Client tests are added to the CI test list
36 Days Ago
Fixed a bunch of failing tests
36 Days Ago
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36 Days Ago
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
36 Days Ago
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36 Days Ago
Fixed test runner window not drawing tests sharing the same categories in two different realms
36 Days Ago
Client test categories
36 Days Ago
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
36 Days Ago
merge from main
36 Days Ago
merge from tests_merge
36 Days Ago
Test list, cleanup
36 Days Ago
merge from automated_testing
37 Days Ago
deleteEntitiesByShortname autocompletes entity names
37 Days Ago
Display name and short names are matched for items Some alloc optims
37 Days Ago
Console suggests and autocompletes entity and item names when using spawn or give commands