userFlaviencancel

7,935 Commits over 1,004 Days - 0.33cph!

2 Months Ago
Bar game branding power of two
2 Months Ago
Bar games store page media
2 Months Ago
merge from storepage_aug26 (stone sculpture page done)
2 Months Ago
Video fix
2 Months Ago
Stone sculpture media video
2 Months Ago
merge from main
2 Months Ago
Stone sculpture store page media
2 Months Ago
merge from main
2 Months Ago
Phrase update
2 Months Ago
Fixed the two wallpaper kick drops not being marked as drops
2 Months Ago
Fixed repair bench panel not updating when moving items in and out your backpack Fixed a pool leak too in DisplayCostItems
2 Months Ago
Updated store sculpture mdoels
2 Months Ago
Added stone sculpture to the skin viewer
2 Months Ago
merge from main
2 Months Ago
Stone sculpture store page wip
2 Months Ago
Bar ganes pack store page wip
2 Months Ago
Sort sprays by steam ID in the pie menu
2 Months Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
2 Months Ago
merge from batteringram_hitdetection_fix
2 Months Ago
Battering ram tests
2 Months Ago
Revert packages-lock.json, commited by accident
2 Months Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
2 Months Ago
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2 Months Ago
Phrase update
2 Months Ago
merge from paintingui_inputs_fix
2 Months Ago
Changed painting UI inputs polling to event based, making it framerate independant Should fix the various issues introduced with the input system update
2 Months Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
2 Months Ago
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2 Months Ago
merge from menu_close_blur_fix
2 Months Ago
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2 Months Ago
merge from catapult_reloadtime_nerf
2 Months Ago
Catapult reload time increased to 6 seconds (was 3)
2 Months Ago
merge from uibindings_nre_fix
2 Months Ago
Fix attempt for the UI bindings NRE spam
2 Months Ago
merge from crafting_stall_fix
2 Months Ago
Fixed the 1s client stall when opening the crafting menu for the first time We now warmup the steam item definitions when they load, so the first ItemDefinition.skins2 call hits cached properties instead of doing thousands of cold native Steamworks calls (caused by the PlayerBlueprints.HasUnlocked recent optims)
3 Months Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
3 Months Ago
merge from siegeweapon_firedamage
3 Months Ago
Compile fix
3 Months Ago
Different approach so it doesnt impact incendiary ammo damage on vehicles: - FireBall can only damage vehicles of type BaseSiegeWeapon - Revert the vehicles heat protection changes
3 Months Ago
merge from siegeweapon_firedamage
3 Months Ago
Protection tweaks