userFlaviencancel

6,870 Commits over 882 Days - 0.32cph!

46 Days Ago
Fixed electric furnace gibs not being skinned
47 Days Ago
Fixed DigitalClockAlarm pooling issue
47 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
47 Days Ago
Test result stacktraces are now populated correctly with captured errors
47 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
47 Days Ago
merge from automated_testing/raid_recorder
47 Days Ago
Added some new raiding tests
47 Days Ago
merge from automated_testing
47 Days Ago
merge from main
47 Days Ago
merge from selectionhistorywindow_optims (editor only)
47 Days Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
47 Days Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
47 Days Ago
Added electric furnace to render scene
47 Days Ago
merge from main
47 Days Ago
merge from steaminventory_newitem_fix
47 Days Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
47 Days Ago
47 Days Ago
Small UIHUD optims
47 Days Ago
Missed a meta
47 Days Ago
Moved HotReloadSettings.asset to an editor folder
47 Days Ago
Suppress all the shader error/warning logs on server startup
48 Days Ago
merge from electricfurnace_emission_fix
48 Days Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
48 Days Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
50 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
50 Days Ago
merge from automated_testing
50 Days Ago
Fixed automated test prefabs being shipped to the client bundles
50 Days Ago
Phrase contexts
50 Days Ago
Phrases update
50 Days Ago
merge from deepsea_loot_balance
50 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
50 Days Ago
merge from deepsea_loot_balance
50 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
50 Days Ago
Fixed deep sea sulfur ore fields respawning metal
50 Days Ago
merge from main
50 Days Ago
First pass of a raiding test recorder
50 Days Ago
merge from main
51 Days Ago
merge from horse_rpc_fix
51 Days Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
51 Days Ago
merge from f1tools_demo_fix
51 Days Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
51 Days Ago
Fixed F1 menu tools tab not showing in demos
51 Days Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
51 Days Ago
merge from store_nre_fix2
51 Days Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
51 Days Ago
Better logging on RustTestFixture::SpawnEntity
51 Days Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
51 Days Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
51 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
51 Days Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod