userFlaviencancel

5,888 Commits over 762 Days - 0.32cph!

2 Months Ago
merge from flameturret_optims/tests
2 Months Ago
Compile fixes
2 Months Ago
More flame turret tests
2 Months Ago
Misisng meta file
2 Months Ago
Added some flame turret tests
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
2 Months Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
2 Months Ago
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
2 Months Ago
Flame turret code cleanup
2 Months Ago
merge from linerenderer_lod_fix
2 Months Ago
Fixed RendererLOD not working with line renderers, HasValidMesh was returning false all the time Fixes invisible string lights wires
2 Months Ago
merge from naval_update
2 Months Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
2 Months Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
2 Months Ago
merge from naval_update
2 Months Ago
merge from spacestation_storepages
2 Months Ago
Set sprite atlas enabled in builds only, was pushed by accident
2 Months Ago
Updated space station building skin store page media
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from christmas2025_DLC
2 Months Ago
merge from memcell_tests
2 Months Ago
Test list
2 Months Ago
Improved the custom asserts to log the expected and actual value when failing
2 Months Ago
Added some memory cell tests
2 Months Ago
merge from naval_update
2 Months Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
2 Months Ago
merge from naval_update
2 Months Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
2 Months Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected
2 Months Ago
merge from naval_update
2 Months Ago
Fixed deep sea stuck in busy state if server restarted when its closing or opening
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
merge from solarpanel_tests
2 Months Ago
Added solar panel tests Minor SolarPanel class cleanup
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
2 Months Ago
Kill deep sea if water system is null
2 Months Ago
merge from naval_update
2 Months Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
2 Months Ago
merge from gingerbread_wallpaper_fix
2 Months Ago
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2 Months Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
2 Months Ago
Removed the deep sea top collider, so supply drop cant get stuck