userFlaviencancel

2,912 Commits over 456 Days - 0.27cph!

2 Months Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
2 Months Ago
merge from autoturret_servertick_optim
2 Months Ago
Toggle the client warning zone trigger based on the peacekeeper flag Set the exclude layers
2 Months Ago
Strip the massive target detection trigger from the client Set the exclude layers
2 Months Ago
merge from building_privilege_cache
2 Months Ago
Longer clientside building priv cache when holding a wire tool + some optims
2 Months Ago
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap
2 Months Ago
Custon cache duration for IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity Comments
2 Months Ago
merge from autoturret_servertick_optim
2 Months Ago
Check if the autoturret has entities connected to its outputs before calling MarkDirtyForceUpdateOutputs This will drastically reduce the time spent on AutoTurret::ServerTick on server with a large IO queue Enqueuing turrets can be very slow because of the duplicate checks - temp solution until we back the IO queue with an hashset
2 Months Ago
LifeStoryUpdate::UpdateTimeCategory now uses a 45s cached server building privilege
2 Months Ago
Added support for different cache duration in BaseEntity::GetBuildingPrivilege
2 Months Ago
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
2 Months Ago
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
2 Months Ago
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
2 Months Ago
merge from main
2 Months Ago
IsBuildingBlockedByVehicle merge fix
2 Months Ago
merge from main
2 Months Ago
merge from windmill_height_fix
2 Months Ago
Compile fix
2 Months Ago
merge from windmill_height_fix
2 Months Ago
Prefab cleanup, minor optims and stripping client stuff from server
2 Months Ago
Code cleanup
2 Months Ago
Windmills now calculate their relative height once when deployed Instead of sampling the terrain height, we raycast to the ground using Terrain and World layer Fixes windmills placed on cliffs having incorrect height values
2 Months Ago
merge from crafting_update
2 Months Ago
merge from crafting_update
2 Months Ago
Special formatting for horse gallop speed mod
2 Months Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
2 Months Ago
Removed debug log when setting the duration of a Timer Switch
2 Months Ago
merge from crafting_update
2 Months Ago
merge from cookingv2
2 Months Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
2 Months Ago
merge from crafting_update
2 Months Ago
merge from cookingv2
2 Months Ago
Horses can poop again Eating food from trough add boosts correctly
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from crafting_update
2 Months Ago
merge from cookingv2
2 Months Ago
Fixed players boost not working unless they're horse boosts.......
2 Months Ago
merge from crafting_update
2 Months Ago
merge from cookingv2
2 Months Ago
merge from cookingv2/horse_modifiers
2 Months Ago
Tweaked bread dung production bonus
2 Months Ago
Tweaked dung spawn pos, it was a bit off after the horse update Randomise its rotation so it's not the same everytime Adjusted the velocity to be more downward for a more realistic drop
2 Months Ago
Fixed horse dung culling too early Converted LODGroup to MeshLOD
2 Months Ago
Added an actual modifier for horse dung scale instead of using digestion boost, will let us tweak it without impacting player boosts Added to bread
2 Months Ago
Horses poop faster with the digestion boost modifier
2 Months Ago
Tweaked apple world model collider so they don't roll too much when dropped on the ground
2 Months Ago
Added horse modifiers support Added horse gallop speed mod, added to apples