userFlaviencancel

7,220 Commits over 974 Days - 0.31cph!

3 Months Ago
Item id, world model fixes
3 Months Ago
merge from main
3 Months Ago
Charm picker UI wip
3 Months Ago
merge from main
3 Months Ago
merge from iolines_motionblur_fix
3 Months Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
3 Months Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
3 Months Ago
merge from menu_notifications
3 Months Ago
Updated debug notif commands descriptions
3 Months Ago
merge from menu_notifications
3 Months Ago
Added notifications.addcustomnotification debug command
3 Months Ago
Notification entry layout fixes
3 Months Ago
merge from main
3 Months Ago
merge from wire_doors_fix
3 Months Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
3 Months Ago
Codegen
3 Months Ago
merge from main
3 Months Ago
merge from skinmodal_fix
3 Months Ago
merge from skinviewer_fixes_june26
3 Months Ago
merge from store_background_fixes
3 Months Ago
merge from cartbutton_friendlist_fix
3 Months Ago
merge from menu_notifications
3 Months Ago
Compile fix
3 Months Ago
merge from console_focus_fix
3 Months Ago
merge from strobelight_flags_fix
3 Months Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
3 Months Ago
Code cleanup
3 Months Ago
merge from main
3 Months Ago
Some cleanup
3 Months Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
3 Months Ago
Moved notification convars to a partial class
3 Months Ago
Tweaked notif window anims
3 Months Ago
Removed the URL parsing in Message, we now have a URL field
3 Months Ago
Implemented new popup notif type
3 Months Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
3 Months Ago
merge from weaponinfopanel_nrefix
3 Months Ago
merge from june_hotfix1
3 Months Ago
merge from weaponinfopanel_nrefix
3 Months Ago
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
3 Months Ago
merge from june_hotfix1
3 Months Ago
Can open the popup back by clicking on the seen notification entry
3 Months Ago
Warning notifications show as popups when arriving in the main menu When the popup is closed, it goes in the notification window, marked as seen
3 Months Ago
Client keeps track of seen notifications locally: - a notification is seen once the notif window is open - seen notifications are styled differently - they pop back after a client restart until cleared We now send v2/readall only when clicking on the clear all button. Client also keeps track of cleared notifications locally so global notifications can be dropped by the client (the backend keeps sending until they expire)
3 Months Ago
Fixed notification ids always being 0 client-side (NoticeId -> NotificationId)
3 Months Ago
Added some new debug convars
3 Months Ago
Fixed cart button drawn on top of friend list
3 Months Ago
Fixed loadout save popup cancel button not working
3 Months Ago
Notification urls open in browser instead of steam overlay
3 Months Ago
merge from main
3 Months Ago
Fixes masking issues with premium tags in the server browser (UIEffect didnt support SoftMask)