userFlaviencancel

5,759 Commits over 762 Days - 0.31cph!

3 Months Ago
Fixed the same race condition issue with ActiveIslands ActiveGhostShips ActiveFloatingCities and ActiveRHIBS Was causing potential issues with deep sea missions
3 Months Ago
Fixed deep sea loading racing condition Portals could be loaded before the deep sea manager even existed, causing the manager to never get his portal refs Fixes players teleported back to the shore when leaving the deep sea
3 Months Ago
- Default pos when entering deep sea is the exit portal center, instead of the center of the deep sea - Cleanup to avoid confusion - Added portal state in deepsea.printstate
3 Months Ago
Added log to help debugging the deepsea portal teleport position issue
3 Months Ago
merge from main
3 Months Ago
Prevent createdeepsea from running if deepsea.enabled is false
3 Months Ago
Fixed deep sea not killing network limited entities when closing, leaking them after every deep sea wipe (metal detector sources)
3 Months Ago
merge from deepsea_leak_fix
3 Months Ago
merge from deepsea_disabled_fix
3 Months Ago
Fixed deepsea.enable false not killing past saved deep sea - Deep sea manager is now always created regardless of deepsea.enabled - When initialized, if deepsea.enabled is false, deep sea is closed and the manager is destroyed right after
3 Months Ago
Convared the distance within players wake up boat scientist AI
3 Months Ago
ai.npc_spawn_on_deep_sea_islands default to false
3 Months Ago
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
3 Months Ago
Added NPC and vehicle breakdown to deepsea.printentitycount
3 Months Ago
merge from naval_update/islands_navmesh_fix
3 Months Ago
Removed a boat AI log
3 Months Ago
Fixed deep sea NPCSpawner never finding their island. We detach the children of the deep sea island to avoid issues with global network, so they couldn't find it NPC spawners are now properly waiting for the navmeshs to be generated before spawning
3 Months Ago
Wait for the deep sea to be entirely spawned before generating the islands navmesh. That gives some time for the dwellings to spawn, so they are carving the navmesh properly Fixes scientists phasing through dwellings
3 Months Ago
merge from deepsea_demos_fixes
3 Months Ago
Fixed climate not using the deep sea weather when playing demos in the deep sea
3 Months Ago
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea
3 Months Ago
Fixed terrain config not switching to deep sea when playing demos
3 Months Ago
merge from spacestation_storepages
3 Months Ago
Skin viewer: restored space LR 300 ammo counter screen following the changes
3 Months Ago
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
3 Months Ago
Tweaked balloon pack in the skin viewer, fixed scale and pos
3 Months Ago
merge from main
3 Months Ago
merge from naval_update/boatAI_sync_optims
3 Months Ago
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync Default to false
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
▍▋▄▉▇▋▇▄▌▄▉▊▄ ▌▋▆▍▋█▍▋▊▉▍▄▊▍▊▇▆ ▍▊▉▆ ▍▇▊ ▇▊▄▋▉▌▅▌▄▌ ▅▅▆█▌▇▍▍▇▅▄▉ ▋▋▋▋▉▅▍▄▋▍█▉▉▄▇ ▅ ▆ ▋█▅▄ ▋▋▉▄ ▌▄▆▊▇▊▅▊▌▍ ▇ ▄ ▋▇▍▍ ▍
3 Months Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
3 Months Ago
▇▍▅▉▅▊▇█ ▄▋▍▍ ▋█▌ ▌▅▊▅▋▉▅▊▉█ █▉▉▇█▉▇▊▅▉▆▋ ▇▊▇▊█▍▋▄▊▌█▉▄▍▋ ▆ ▇ ▉▆▇▊ ▄▋▄▋ ▅▉▅▊▆▊▌▊▅▌ ▍ ▌ ▄▄▅▌ █
3 Months Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
3 Months Ago
Lerp fov in and out when reloading the turret
3 Months Ago
Tweaked FOV multiplers
3 Months Ago
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
3 Months Ago
Added PTboat mounted turret dry fire effect
3 Months Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
3 Months Ago
Scientists mounted on pt boat turrets cannot target invisible players
3 Months Ago
Removed a dupped check in OnTick
3 Months Ago
Fixed scientist boats turning their engine on and off repeatedly when ai.move is false
3 Months Ago
█▇▉▌▄▊ ▉▌▆▋ ▅▆█ ▊▅▉▉▋▅ ▋▋▌▌▋ ▉▄▅▋▊▄▉▄▄▇ ▋█ ▋▊▊ ▇█▊█ ▆▉▍ ▅▊▊▇▄▊▉ ▋▆▉ █▌▆▄▉▌ ▅▆▆▅▆▅▍ ▋ ▋▌▅▌ ▆▅▇▊▆ ▊▌ █▄▆ ▍▍█▇ ▄▆▍▍█ ▉▌▊▉▆ ▄█ ▊▍▋ ▍▊▆█ ▋█▅ ▅▌ ▉▊▅▄▋▌▆ ▆▊▍▄ ▊▋▋█▊
3 Months Ago
merge from naval_update/deep_sea/toast_fix
3 Months Ago
merge from main
3 Months Ago
Added space station building skin store page Fixed the building skin names phrase fuckery, added new tokens used exclusively in the store
3 Months Ago
Added LR space station to the weapons category
3 Months Ago
Added LR300 space station store page
3 Months Ago
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems Its simpler and less confusing for extra items that aren't uploaded to steam yet