userFlaviencancel

7,125 Commits over 943 Days - 0.31cph!

3 Months Ago
Skinviewer salvaged sword tweaks
3 Months Ago
Restored generic popup background blur
3 Months Ago
Fixed skinviewer fullscreen position issue when navigating using the arrows
3 Months Ago
merge from main
3 Months Ago
merge from PlayerRigUpdate2
3 Months Ago
Added a comment in PropRenderer
3 Months Ago
merge from main
3 Months Ago
merge from torchholder_indsutrialtorch_fix
3 Months Ago
Fixed industrial torch pos in torch holder, added a feature so we can change the pos/rot for each torch
3 Months Ago
Phrase update
3 Months Ago
merge from premium_rebrand
3 Months Ago
Generic popup tweaks
3 Months Ago
Fixed connect modal premium button Tweaked wording
3 Months Ago
merge from main
3 Months Ago
merge from skinviewer_viewmodel
3 Months Ago
Hide inspect key widget if inspect is not bound
3 Months Ago
Added keyboard controls to navigate in between items
3 Months Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
3 Months Ago
merge from main
3 Months Ago
MagazineStateViewmodel compile fix
3 Months Ago
merge from main
3 Months Ago
merge from skinnables_icons_fix
3 Months Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
3 Months Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
3 Months Ago
merge from skinnables_icons_fix
3 Months Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
3 Months Ago
merge from premium_rebrand
3 Months Ago
Changed the wording, updated tag icon
3 Months Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
3 Months Ago
Fixed IconRender scene using the old UI input system module
3 Months Ago
merge from keyboard_layouts_fix
3 Months Ago
Fix bind_default stomping player rebinds when the default command was left unbound
3 Months Ago
merge from premium_rebrand
3 Months Ago
Compile fix
3 Months Ago
merge from premium_rebrand
3 Months Ago
Tweaks, deleted old premium modal
3 Months Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
3 Months Ago
Updated premium server browser tag
3 Months Ago
Swapped premium logo in main menu footer
3 Months Ago
Added UIBorder and UIRoundedCorners
3 Months Ago
Rebuilt the premium modal
3 Months Ago
Fixed crosshair popups regression from my recent generic popup changes
3 Months Ago
merge from keyboard_layouts_fix
3 Months Ago
Popup background blur/color consistency pass
3 Months Ago
Better looking key conflict popup
3 Months Ago
Fixed some bind widgets not using the full command
3 Months Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
3 Months Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
3 Months Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
3 Months Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'