userFlaviencancel

5,201 Commits over 670 Days - 0.32cph!

53 Days Ago
merge from deep_sea
53 Days Ago
ValidBounds checks cleanup
53 Days Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
53 Days Ago
merge from deep_sea
53 Days Ago
merge from main
53 Days Ago
merge from ui_overhead_optims
53 Days Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
53 Days Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
53 Days Ago
Added ui.printTexts to debug the active dynamic texts
53 Days Ago
Set all tooltip texts to dynamic
53 Days Ago
Fixed settings and server browser scaled texts not marked as dynamic
53 Days Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
53 Days Ago
Added Is Scale Static field to RustIcon editor
53 Days Ago
merge from main
54 Days Ago
Fixed entrance portal buoys spawning out of valid bounds
54 Days Ago
merge from deep_sea
54 Days Ago
Fixed deep sea exit portal not working
54 Days Ago
Removed the random GiveUp text ddraw randomly telling me to give up in editor
54 Days Ago
Fixed IsInsideInnerBounds returning false when in the deep sea
54 Days Ago
merge from naval_update
54 Days Ago
Fixed deep sea marker not extending to the end of the screen
54 Days Ago
merge from ui_overhead_optims
54 Days Ago
LoadingScreen toggles its soft mask
54 Days Ago
DeathScreen toggles its canvas too
54 Days Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame
54 Days Ago
Set some texts as non static in the server browser Restore the text caching in UI_Page, but only for non static texts
54 Days Ago
Fixed soft masks still wasting time masking when their root canvas is toggled
54 Days Ago
Disable overlay canvas when the menu is not visible
54 Days Ago
Commented UIExtraCallbacks, not used as UI particles aren't working in builds
54 Days Ago
Disable the loading spinner gameobject in the home hero modal when its hidden, was causing canvas rebuilds
54 Days Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
54 Days Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
55 Days Ago
Better soft mask canvas caching
55 Days Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
55 Days Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
55 Days Ago
merge from naval_update/deep_sea
55 Days Ago
merge from canvas_debug_command
55 Days Ago
Fixed debug.printanimators double names in the inactive row
55 Days Ago
Added ui.printcanvases command, to dump the active and inactive canvases in the scene
56 Days Ago
Compile fix
56 Days Ago
merge from contactsmenu_fix
56 Days Ago
merge from menu_workshop_fix
56 Days Ago
merge from steaminventory_warmup_fix
56 Days Ago
merge from store_nre_fix
56 Days Ago
merge from premium_text_fix
56 Days Ago
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56 Days Ago
merge from wirecolor_nre_fix
57 Days Ago
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57 Days Ago
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57 Days Ago
Fixed WireColorSettings.Get NRE