4,350 Commits over 609 Days - 0.30cph!
Proper fix for the general tab scroll to section issue
Fixed workshop skybox slider NRE
New item store tile tweaks
Cart button gets on top of opened modal and pages when its not empty
More static resets
Added a command to debug trueshadow update groups
HttpImage static fields reset
UI_Window inherits from BaseMonoBehaviour instead of FacepunchBehaviour
Fixed the settings dropdown having a white overlay, regression when I changed the masks
Make sure the limited tab scrollview toggling check is done when opening the tab
Fixed general store buttons not scrolling to the section correctly when opened for the first time
Updated store page arrow buttons
Fixed scrollrect focus not working the first time
Fixed overlapping texts in the checkout result screen
Shader level option range is now 1 to 6, same as before just without the unnecessary in betweens
Show the amount of results on each tabs when searching in the settings screen
merge from rectmask_optims
Missed a mask in the death screen
merge from rectmask_optims
merge from rectmask_optims
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask
For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
Added friends, chat, crafting, deathscreen and inventory mask update groups
No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
Removed some unnecessary masks from map and contacts screen
Added contacts update group
merge from new_menu/tmp_optimms
Added group based update for RectMask2D in ClipperRegistry
Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed
Added ui.printmaskupdategroups to debug the masks state
Main menu pages now cache their texts and register/unregister them when toggled, reduces TMP overhead when the menu is not visible
Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases
Fixes stacked camera doubling invisible TMPs overhead
Fixed TMP input fields blocking scroll events in the settings menu
Fixed some fake items not appearing as owned in the store
Restored the takeover priority
Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
Added a tool to automatically tag glowing skins when generating the item schema
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
Lowered music preview volume in the soundtrack dlc page
Fixed store bamboo barrel and bamboo shelves redirecting to the wrong pack
Fixed adobe page using brick background
Fixed some tiles not redirecting to any pages
Store tab now has a "NEW" tag when theres new weekly skins the client never saw
Limited tab opening sequence when showing new skins for the first time
Async-ed the steam inventory crate definitions filtering
Added all rustiggé eggs to the skin viewer
Removed the white sphere on the bow arrow in the skin viewer (??)
Fixed skin viewer panning controls staying ON when exiting full screen while panning
Added an editor command to randomise the skins in the store
Added NEW tags to header nav button