userFlaviencancel

6,926 Commits over 912 Days - 0.32cph!

55 Days Ago
AND OR XOR flags fixes
55 Days Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
55 Days Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
55 Days Ago
Added baked config at register time Batteries are data based
55 Days Ago
Splitter evaluator
55 Days Ago
Memory cell evaluator
55 Days Ago
Root combiner distributes drain evenly on batteries connected to its inputs
55 Days Ago
Evaluator refactoring
55 Days Ago
Branch and blocker evaluators Some cleanup and fixes
55 Days Ago
merge from main
55 Days Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
56 Days Ago
Some reserialized metas
56 Days Ago
Updated some legacy input code to use the new input system
56 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
56 Days Ago
Entity bridge first pass Added debug commands
56 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
56 Days Ago
merge from f1_savecategory
56 Days Ago
merge from server_warnings_fix
56 Days Ago
merge from digitalclock_pool_fix
56 Days Ago
merge from copypasteloadouts_deleteconfirmation
56 Days Ago
merge from ugc_teleportbutton
56 Days Ago
merge from console_autocomplete_fix2
56 Days Ago
merge from chippy_blurry_fix
56 Days Ago
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56 Days Ago
merge from boats_wireisolation_fix
56 Days Ago
merge from uihud_optims
56 Days Ago
merge from hotreload_fix
56 Days Ago
Eval pass and first evaluators
56 Days Ago
Circuit system baseline
60 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
2 Months Ago
Wire tool tests
2 Months Ago
Fixed wire isolation not working on player boats
2 Months Ago
Restored chippy arcade assets filtering mode
2 Months Ago
Save the last open category in F1 items and vehicles tabs
2 Months Ago
Phrases update
2 Months Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
2 Months Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
2 Months Ago
Phrase contexts
2 Months Ago
Fixed copypaste names not being truncated in list view
2 Months Ago
Added confirmation popups when deleting loadouts and copypastes files
2 Months Ago
merge from rfreceiver_modding_fix
2 Months Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
2 Months Ago
merge from steaminventory_newitem
2 Months Ago
merge from main
2 Months Ago
Fixed not being able to connect a wire to a door controller when the door is open
2 Months Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
2 Months Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
2 Months Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
2 Months Ago
Fixed the mess with ice throne showing as Ice King Pack
2 Months Ago
merge from storepage_abyss_fix