userFlaviencancel

2,913 Commits over 456 Days - 0.27cph!

2 Months Ago
Tweaked fonts order
2 Months Ago
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
2 Months Ago
Added all fonts to the font fallback settings scriptable Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
2 Months Ago
Updated the language selection dropdown to use proper fonts instead of fallbacks
2 Months Ago
Fixed OnInspectorGUI NRE when clicking on a TMP sub mesh
2 Months Ago
Changed how we handle font fallbacks: Instead of using a single fallback list, each language now has its own fallback list that gets applied when switching languages, defined in a scriptable object This prevents some fuckery with strings using characters from multiple fonts Example: a Japanese word that shared characters with the Chinese font ended up using 3 fonts: Chinese, Chinese Dynamic, and Japanese - now it just uses the Japanese font
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from iocounter_settarget_fix
2 Months Ago
Fixed IO counter "set target" interaction description
2 Months Ago
merge from ballista_mountchaining_fix
2 Months Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
2 Months Ago
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2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
2 Months Ago
merge from playerlights_culling_fix
2 Months Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
2 Months Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
2 Months Ago
Fixed heater lights always on following the recent optims
2 Months Ago
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person Also increased the culling distance
2 Months Ago
Fixed clearinventory and refillvitals commands not working when ran from a bind
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from horse2_fixes/handling
2 Months Ago
Prevent horses from sleeping when towing
2 Months Ago
merge from horse2_fixes/handling
2 Months Ago
Fixed horse steering tip showing up for all clients
2 Months Ago
merge from main
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Fixes and cleanup Item tests very wip
2 Months Ago
merge from main
2 Months Ago
merge from RF_fixes
2 Months Ago
Localized reserved frequency error, changed to a toast
2 Months Ago
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2 Months Ago
Fixed RF receiver listening to signal update when not powered
2 Months Ago
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2 Months Ago
RF broadcaster and receiver tests Cleanup
2 Months Ago
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2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Forgot the #if SERVER
2 Months Ago
Added seismic sensor tests Few turret tests fixes
2 Months Ago
Turret tests, cleanup
2 Months Ago
Fixed error when running async test method with more than one TestMethodAsync attribute
2 Months Ago
Fixed test runner still considered as busy after finishing the test run
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Compile fix
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
More turret test coverage
2 Months Ago
Make sure to clear all fixtures testqueue when cancelling a test run