userFlaviencancel

5,328 Commits over 700 Days - 0.32cph!

2 Months Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
2 Months Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
2 Months Ago
merge from ui_overhead_optimms
2 Months Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
2 Months Ago
Crosshair disables its canvas when hidden
2 Months Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
2 Months Ago
merge from main
2 Months Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
2 Months Ago
Removed canvas on health vital, use a canvas group instead
2 Months Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
2 Months Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
2 Months Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
2 Months Ago
Community UI canvases are toggled off when they're empty
2 Months Ago
merge from twitchdrop_mipmaps_fix
2 Months Ago
Fixed twitch drop campaign image generating mip maps
2 Months Ago
Fixed shockbyte texts not set as dynamic
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
2 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
2 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
2 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
2 Months Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
2 Months Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
2 Months Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
2 Months Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
2 Months Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
2 Months Ago
merge from naval_update
2 Months Ago
merge from deep_sea
2 Months Ago
ValidBounds checks cleanup
2 Months Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
2 Months Ago
merge from deep_sea
2 Months Ago
merge from main
2 Months Ago
merge from ui_overhead_optims
2 Months Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
2 Months Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
2 Months Ago
Added ui.printTexts to debug the active dynamic texts
2 Months Ago
Set all tooltip texts to dynamic
2 Months Ago
Fixed settings and server browser scaled texts not marked as dynamic
2 Months Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
2 Months Ago
Added Is Scale Static field to RustIcon editor
2 Months Ago
merge from main
2 Months Ago
Fixed entrance portal buoys spawning out of valid bounds
2 Months Ago
merge from deep_sea
2 Months Ago
Fixed deep sea exit portal not working
2 Months Ago
Removed the random GiveUp text ddraw randomly telling me to give up in editor
2 Months Ago
Fixed IsInsideInnerBounds returning false when in the deep sea
2 Months Ago
merge from naval_update
2 Months Ago
Fixed deep sea marker not extending to the end of the screen
2 Months Ago
merge from ui_overhead_optims
2 Months Ago
LoadingScreen toggles its soft mask