userFlaviencancel

8,246 Commits over 1,004 Days - 0.34cph!

36 Days Ago
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
36 Days Ago
merge from steam_bundle
36 Days Ago
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
36 Days Ago
Emptied steambundles.asset
36 Days Ago
Phrase tweaks, added debug commands
36 Days Ago
Warning popup if you're trying to buy something you already own
36 Days Ago
Warning text if you have dupe items in your cart + popup on checkout
36 Days Ago
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
36 Days Ago
merge from store_emptyinv_fix
36 Days Ago
Fixed one more way for the store to break when you have no items
37 Days Ago
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37 Days Ago
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39 Days Ago
Bundle description shows its content Gallery pulls the images from steam Testbed icon upload tool
39 Days Ago
merge from main
39 Days Ago
merge from store_emptyinv_fix
39 Days Ago
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
39 Days Ago
Cherrypick 163442 (Tooling to switch to the testbed steam app in editor)
39 Days Ago
merge from settings_search_fix
39 Days Ago
Fixed editor tests writing two result files
40 Days Ago
merge from skinviewer_hands_fix
40 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
40 Days Ago
Item schema generation collects bundles
40 Days Ago
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40 Days Ago
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40 Days Ago
merge from automated_testing
40 Days Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
40 Days Ago
merge from main
41 Days Ago
merge from reactivetarget_rcturret_fix
41 Days Ago
Fixed remotely controlled turrets not able to hit reactive targets with bows
41 Days Ago
merge from reactivetarget_rcturret_fix
41 Days Ago
Remotely controlled turrets can now hit reactive targets It needed a hack because they could only react to client projectiles and RC turrets are using ServerUse
42 Days Ago
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43 Days Ago
Fixed battering ram flaky tests
43 Days Ago
merge from main
43 Days Ago
Fixed failing SpawnEntity_EntitySpawned tests leaking spawned entities and failing unrelated tests
44 Days Ago
merge from Livestock_animals/meat_visuals
44 Days Ago
Fixed apartment complex and floating cities not showing in the S2P batch window
44 Days Ago
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
44 Days Ago
Fixed raw beef missing its becomeOnCooked ref
44 Days Ago
Tweaked BBQ beef pos
44 Days Ago
Editor tool to preview the meat position
44 Days Ago
Added new meats to all oven prefabs
47 Days Ago
Fixed settings search shitting the bed with nested marks
51 Days Ago
merge from automated_testing
51 Days Ago
Fixed test runner window not showing the in progress icon on a test running its cases
51 Days Ago
merge from main
51 Days Ago
merge from cookingworkbench_kettle_fix
51 Days Ago
merge from settings_dropdowns_fix
51 Days Ago
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51 Days Ago