userFlaviencancel

7,123 Commits over 882 Days - 0.34cph!

51 Days Ago
Stripped out TMP sprites
51 Days Ago
Stripped out TMP style sheet
51 Days Ago
merge from unity_6.3.11/new_inputsystem
51 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
51 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
51 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
51 Days Ago
Patched TMP shaders to work with soft mask
51 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
51 Days Ago
Restored scroll speeds
51 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
51 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
51 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
51 Days Ago
Compile fixes
51 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
51 Days Ago
Restored FixCaret because looks like its still needed
51 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
51 Days Ago
merge from automated_testing
51 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
51 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
51 Days Ago
Relinked third parties using the TMP assembly
51 Days Ago
merge from main
51 Days Ago
merge from automated_testing
51 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
52 Days Ago
merge from lookingat_io_qol
52 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
52 Days Ago
merge from automated_testing/skins
52 Days Ago
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52 Days Ago
Added 5 new skin tests
52 Days Ago
merge from main
52 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
52 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
52 Days Ago
RTL and emoji input field stuff compile fixes
52 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
52 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
52 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
52 Days Ago
merge from new_inputsystem
52 Days Ago
Removed temp debug log
52 Days Ago
isFKey goes from F1 to F24
52 Days Ago
Switched active input handling to new input system only
52 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
52 Days Ago
merge from main
52 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
52 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
52 Days Ago
NeedsKeyboard cleanup
52 Days Ago
Updated NeedsKeyboard to work with the new input system
52 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
52 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
52 Days Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
52 Days Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
52 Days Ago
merge from main