2,913 Commits over 456 Days - 0.27cph!
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first
This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
Added all fonts to the font fallback settings scriptable
Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
Updated the language selection dropdown to use proper fonts instead of fallbacks
Fixed OnInspectorGUI NRE when clicking on a TMP sub mesh
Changed how we handle font fallbacks:
Instead of using a single fallback list, each language now has its own fallback list that gets applied when switching languages, defined in a scriptable object
This prevents some fuckery with strings using characters from multiple fonts
Example: a Japanese word that shared characters with the Chinese font ended up using 3 fonts: Chinese, Chinese Dynamic, and Japanese - now it just uses the Japanese font
▊▆▍▊▆ ▇▅▇▆ ▅▊▅▌▋▆▊▇▉_█▆▇▊▆▊▆▊▅▅_▉▅█▄▋▄
▅▍▆▇▌█▊ ▌▅▌ ▌▇▅▆ ▉▍▍ ▍█ ▌▆▇▄▆▅▄▇█▆▆: ▄▋▇▄▉ ▉▊▄▋▉▇▇▌▋▊▉ █▊█▉▅▋▍▋▇ ▌▌▍▆▌▅▆ ▉▌▋▄▄ ▅▋▄▇ (▍▅▍█▌▉▇ ▉▉ ▉▊▄▋▅▆ ▌▊▊▋)
merge from iocounter_settarget_fix
Fixed IO counter "set target" interaction description
merge from ballista_mountchaining_fix
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
▋▅▉▋▍ ▉▄▊▆▆▋▇▅ ▍▋▄▄▆▋▄ ▋▊▆ ▍▌▌▇▌ ▊▋█ ▍▊█▅▋▊ █▌▅▆▉▆ (▉▍▅▊ ▊▅▄ ▊▍█▋▉▄▍▉▍▄▆.▅▄█▋▋▋▋▋ ▄▇▊█▉▌)
merge from hackweek_automatedtesting
Fixed testrunner.gettestlist command not working in builds
testrunner.isbusy now returns a proper json
merge from playerlights_culling_fix
Fixed AmbientLightLOD fading on and off when near culling distance
Prevent redundant fade invokes
Added a small buffer to prevent rapid toggling when the light is near its culling distance
Set ceiling light AmbientLightLOD as dynamic
Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
Fixed heater lights always on following the recent optims
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person
Also increased the culling distance
Fixed clearinventory and refillvitals commands not working when ran from a bind
█▋▇▋▊ ▊▍▊▆ ▉█▊▊▌▉▄▉▉_▅▇▆▍▋▇▇▌▅▅_▅▊▋▅▅▄
▍█▊▉▅ ▋█▅▅▆▋▌▍▇▌ █▄▌▅▍▅▊▊▄ ▆▆▇▉▌▌▇ ▍▋▄▆▆ █▉▄▌ (█▋▊▄▌▍▆ ▋▊ ▉▄▆▍▅▅ ▆▌▊▇)
merge from horse2_fixes/handling
Prevent horses from sleeping when towing
merge from horse2_fixes/handling
Fixed horse steering tip showing up for all clients
merge from hackweek_automatedtesting
Fixes and cleanup
Item tests very wip
Localized reserved frequency error, changed to a toast
▅▋▌██ ▍▍▉▅▅▋▇▌▊ ▍▌ ▅▉▊▌▉▊▍▄▊▉▆▅▅ ▍▇▍▋▉▇▋▆▋▆█▊▌▍▊▌▋▌ ▌▄▍
Fixed RF receiver listening to signal update when not powered
RF broadcaster and receiver tests
Cleanup
▉▍▌▄▍▋██▇ ▅▊ ▍▅▄▍▄▉▍▌▆▉▇▍ ▊▋▆ ▉▊▌▋▆▄▋▌▌
█▇ ▆▅█ ▊▉▌▆ ▄▇▊█▅ ▄▍▄▋▇▋▅▍▆▆▊ ▆▌ ▊▊▌ ▊▆▇▅█▋▆ ▌▇▊▄▉ ▊▉▇▉, ▄▉▌▌ ▆▆▇▄ ▋▉▅▄ █▆▋▍ ▆▇▇ ▄▇ ▆▊▇▋▆▇ ▋▋▊▇▊
▍▅▅▇ ▌▋▊▇▍▆ █▍▉ ▆▇▅▌▅▆▇▅▆ ▆▌▌█▅▍▌▉ ▇▄▅█▅ ▇▄ █▅█▋▄ ▅▄▌▊ ▋▉▍▅▍▊
merge from hackweek_automatedtesting
Added seismic sensor tests
Few turret tests fixes
Fixed error when running async test method with more than one TestMethodAsync attribute
Fixed test runner still considered as busy after finishing the test run
merge from hackweek_automatedtesting
merge from hackweek_automatedtesting
More turret test coverage
Make sure to clear all fixtures testqueue when cancelling a test run