userFlaviencancel

1,249 Commits over 274 Days - 0.19cph!

3 Months Ago
Added a way to override the placement layer mask of a deployable prefab
3 Months Ago
Triggered by opening doors Updated protection values so it can take damage from fire
3 Months Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
3 Months Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
3 Months Ago
Fixed tin can alarm deployable on itself
3 Months Ago
Fixed wallpaper pickup always giving default skin item
3 Months Ago
Fixed right click opening the pie menu while holding wallpaper
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
merge from tincan_alarm
3 Months Ago
scaled up the icon a wee bit
3 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
3 Months Ago
Wobble animation when triggered Triggered when damaged
3 Months Ago
compile fix
3 Months Ago
merge from main
3 Months Ago
Not deployable inside trees Always look up and don't use the target normal
3 Months Ago
Wire deployable on the Deployed layers
3 Months Ago
Tin can alarm deployable anywhere in monuments Removed collisions with players
3 Months Ago
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3 Months Ago
Tin can alarm art implemented
3 Months Ago
Tin can alarm deployable in monuments (in terrain only for now) Adjusted deploy volume and colliders
3 Months Ago
Trees now trigger OnPhysicsNeighbourChanged when falling down, cutting any attached tin can alarm wire
3 Months Ago
Wire deployable on trees Minor placement fixes Cleanup
3 Months Ago
Models and materials folders
3 Months Ago
Recipe, description and placeholder icon
3 Months Ago
AI can now trigger tin can alarms
3 Months Ago
Placeholder audio, repair & protection values
3 Months Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
3 Months Ago
Fixed ConversationManager Update NRE
3 Months Ago
Client compile fix, code cleanup
3 Months Ago
Prefab tweaks
3 Months Ago
Wire deployment cancel condition
3 Months Ago
Wire ground watch, make sure to cut the trap wire when the entity it is attached to is destroyed
3 Months Ago
Line of sight checks when placing down the wire
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
3 Months Ago
Placeholder model
3 Months Ago
Wire invisible over ~4 meters
3 Months Ago
Added distance-based culling to the wire shader
3 Months Ago
wallpaper build fix
3 Months Ago
merge from wallpaper
3 Months Ago
Code cleanup, compile fixes
3 Months Ago
Wallpapers skins unlocked by default
3 Months Ago
merge from main
3 Months Ago
merge from firemode_improvements
3 Months Ago
Added fire mode switch sound to the rest of the guns
3 Months Ago
Wire deployment, player detection
3 Months Ago
Baseline, added item and entity prefabs
3 Months Ago
Codegen, manifest