2,756 Commits over 456 Days - 0.25cph!
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merge from iocounter_settarget_fix
Fixed IO counter "set target" interaction description
merge from ballista_mountchaining_fix
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
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merge from hackweek_automatedtesting
Fixed testrunner.gettestlist command not working in builds
testrunner.isbusy now returns a proper json
merge from playerlights_culling_fix
Fixed AmbientLightLOD fading on and off when near culling distance
Prevent redundant fade invokes
Added a small buffer to prevent rapid toggling when the light is near its culling distance
Set ceiling light AmbientLightLOD as dynamic
Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
Fixed heater lights always on following the recent optims
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person
Also increased the culling distance
Fixed clearinventory and refillvitals commands not working when ran from a bind
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merge from horse2_fixes/handling
Prevent horses from sleeping when towing
merge from horse2_fixes/handling
Fixed horse steering tip showing up for all clients
merge from hackweek_automatedtesting
Fixes and cleanup
Item tests very wip
Localized reserved frequency error, changed to a toast
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Fixed RF receiver listening to signal update when not powered
RF broadcaster and receiver tests
Cleanup
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merge from hackweek_automatedtesting
Added seismic sensor tests
Few turret tests fixes
Fixed error when running async test method with more than one TestMethodAsync attribute
Fixed test runner still considered as busy after finishing the test run
merge from hackweek_automatedtesting
merge from hackweek_automatedtesting
More turret test coverage
Make sure to clear all fixtures testqueue when cancelling a test run
merge from hackweek_automatedtesting
merge from console_history_playerprefs
Save console command history in player prefs, so it persists in between sessions