userFlaviencancel

5,573 Commits over 731 Days - 0.32cph!

2 Months Ago
Manifest
2 Months Ago
Codegen
2 Months Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
2 Months Ago
Compile fix
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
Smaller deep sea playable area (only tweaked the generation margins)
2 Months Ago
Fixed deep sea weather fuckery, still not 100% working with vclouds
2 Months Ago
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
2 Months Ago
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
2 Months Ago
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side
2 Months Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
2 Months Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
2 Months Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
2 Months Ago
merge from naval_update
2 Months Ago
Removed default save name from craggy
2 Months Ago
Revert EditorSettings
2 Months Ago
Fixed duplicated deep sea markers
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Fixed deep sea exit portal always spawning south Some refactoring
2 Months Ago
merge from naval_update
2 Months Ago
Fixed MapView NRE when disconnecting with the map open
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Compile fix
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added deep sea exit icon
2 Months Ago
Fixed deep sea billboards leaking after a server restart
2 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
2 Months Ago
Deep sea portal debug command fix number 74
2 Months Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
2 Months Ago
Test list including all the space station test cases
2 Months Ago
Fixed zipline editor NRE caused by floating city 4
2 Months Ago
merge from naval_update
2 Months Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
2 Months Ago
Added tactical gloves
2 Months Ago
Restored TwitchdropsTransformGroupManager
2 Months Ago
merge from main
2 Months Ago
merge from skinviewer_tacticalgloves
2 Months Ago
Added tactical gloves skin viewer model
2 Months Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)