userFlaviencancel

6,066 Commits over 790 Days - 0.32cph!

36 Days Ago
Tweaked all tropical trees minigame marker data, some of them were off
36 Days Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
36 Days Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
36 Days Ago
Tweaked floating city 3 shore vector volumes S2P
36 Days Ago
Minor deep sea code cleanup
36 Days Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
36 Days Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
36 Days Ago
Restored horse siege harness
36 Days Ago
merge from LNY26
36 Days Ago
Removed horse roadsign armor redirect (was set to itself by accident)
36 Days Ago
merge from artistpack_storepage
36 Days Ago
Fixed artist pack sprays showing as a skin of the reactive target in the store page
36 Days Ago
merge from sks_skinviewer_fix (restore skin viewer settings)
36 Days Ago
Restore skin viewer settings
36 Days Ago
merge from main
36 Days Ago
merge from main
36 Days Ago
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36 Days Ago
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36 Days Ago
37 Days Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
37 Days Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
37 Days Ago
merge from main
37 Days Ago
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37 Days Ago
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37 Days Ago
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37 Days Ago
Updated video, added shutter frame media
37 Days Ago
merge from artistpack_storepage
37 Days Ago
merge from main
37 Days Ago
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37 Days Ago
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38 Days Ago
merge from artistpack_storepage
38 Days Ago
Added artist pack showcase
38 Days Ago
Added artist pack store page
38 Days Ago
Tweaked deep sea timer color, easier to read
38 Days Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
38 Days Ago
LNY horse armor setup
38 Days Ago
LNY horse armor is a skin of the road sign horse armor Cleanup folders
38 Days Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
38 Days Ago
merge from rugs_monument_fix
38 Days Ago
Fixed pool leak in GunTrap::FireBullet
38 Days Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
39 Days Ago
Fixed arms visible in skin viewer when inspecting the SKS
44 Days Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
48 Days Ago
merge from rug_window_fix
48 Days Ago
Fixed bear rug not deployable on windows
48 Days Ago
Fixed rug not deployable on windows
48 Days Ago
Auto select console inputfield on open
48 Days Ago
System info tab
48 Days Ago
Server admin tab, layout changes
48 Days Ago
Added zooming in the item list menu (ctrl + scroll wheel)