userFlaviencancel

3,338 Commits over 517 Days - 0.27cph!

35 Days Ago
manifest
35 Days Ago
merge from main
35 Days Ago
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35 Days Ago
35 Days Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
35 Days Ago
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35 Days Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
36 Days Ago
Fixed keycards still showing as green for the local player in third person
36 Days Ago
merge from main
36 Days Ago
Fixed batteries incorrect charge left time
36 Days Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
36 Days Ago
Restored floor.stone.prefab, merge fuckery
36 Days Ago
merge from main
36 Days Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
36 Days Ago
Added handles to edit entities bounds
36 Days Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
36 Days Ago
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36 Days Ago
merge from main
36 Days Ago
Fake trail generation improvements, fixed trail falling through rocks
36 Days Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
36 Days Ago
Fixed floating barrel corpses and added Mesh Cull components
38 Days Ago
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38 Days Ago
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38 Days Ago
38 Days Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
38 Days Ago
Enabled trail emission on sharks
38 Days Ago
merge from missingscripts_tool
39 Days Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
39 Days Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
39 Days Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
39 Days Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
39 Days Ago
merge from main
39 Days Ago
merge from jungle_update/hunter_vision
39 Days Ago
Null checks in HunterVisionManager, just in case
39 Days Ago
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
39 Days Ago
Added ScentEmission to all animal corpses
39 Days Ago
Scent emission can be transferred to corpse, so the trail doesn't disappear when the animal dies Logic fixes
39 Days Ago
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
39 Days Ago
merge from jungle_update/hunter_vision
39 Days Ago
Initial trail generation fixes
39 Days Ago
Fixed buff started/ended logic
39 Days Ago
merge from main
39 Days Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
39 Days Ago
Removed logs in BaseMountable::AttemptMount LOS check
40 Days Ago
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40 Days Ago
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40 Days Ago
merge from jungle_update/hunter_vision
40 Days Ago
Server compile fix again
40 Days Ago
merge from jungle_update/hunter_vision
40 Days Ago
Server compile fix