userFlaviencancel

4,426 Commits over 609 Days - 0.30cph!

40 Days Ago
Fixed ceiling fluorescent light collision issues
40 Days Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
40 Days Ago
Server compile fix
41 Days Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
41 Days Ago
Spotlight collider tweaks, added a large interaction collider
41 Days Ago
Electric table light prefab minor cleanup
41 Days Ago
Fixed advanced christmas lights spawning disabled bulbs
41 Days Ago
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41 Days Ago
Renamed all lights in the pack to match the other IO items
41 Days Ago
Make sure to reset spotlight spring values on destroy
41 Days Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
41 Days Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
41 Days Ago
Christmas light setup following string light spawning changes Bulbs are poolable
41 Days Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
41 Days Ago
Updated pilot pack suit media
41 Days Ago
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41 Days Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
41 Days Ago
Fixed DLC names not being translated in the inventory screen
41 Days Ago
Quiet the bind command when assigning gesture from the gesture menu
42 Days Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
42 Days Ago
Fixed store search using empty takeover names instead of GetItemName
42 Days Ago
merge from main
42 Days Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
42 Days Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
42 Days Ago
merge from main
42 Days Ago
Updated pilot pack store assets
42 Days Ago
Materials count on the steam inventory crafting modal is now client predicted
42 Days Ago
Fixed rogue pixels in the bulb emissive texture
42 Days Ago
String light bulbs are now combined together into a single mesh
43 Days Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
43 Days Ago
Enabled GPU instancing on fairy light bulb material
43 Days Ago
merge from main
43 Days Ago
Added pilot suit in the general store hazmat category Updated pack description
43 Days Ago
merge from main
43 Days Ago
Spotlight icon
43 Days Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
43 Days Ago
Orientable spotlight setup Polished the client movements, used a damped spring
44 Days Ago
ResetStaticFields on BuildingManager Codegen
44 Days Ago
merge from main
44 Days Ago
merge from main
44 Days Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
45 Days Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
45 Days Ago
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
45 Days Ago
Fixed social context menu appearing under the friend list
45 Days Ago
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
45 Days Ago
Tagged 2 TrueShadows missing their update group
46 Days Ago
merge from new_menu2 - 127778 Fixed CUI not hidden when opening the main menu
46 Days Ago
Fixed CUI not hidden when opening the main menu
46 Days Ago
merge from new_menu2
46 Days Ago
Fixed gesture wheel store packs not showing up Fixed item store tile names not using the translated version when not overriden by a takeover