userFlaviencancel

6,280 Commits over 790 Days - 0.33cph!

31 Days Ago
merge from testrunner_editor
31 Days Ago
Compile fix
31 Days Ago
merge from main
31 Days Ago
merge from testrunner_editor
31 Days Ago
Fixed some selection bugs
31 Days Ago
Split editor and runtime tests into two tabs Styling changes
31 Days Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
31 Days Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
31 Days Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
31 Days Ago
merge from main
32 Days Ago
Fixed BBQ gibs not being skinned
32 Days Ago
merge from naval_update/io_boats
32 Days Ago
merge from workshop_unload_fix
32 Days Ago
Updated perf text to show the skins waiting to unload count
32 Days Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
32 Days Ago
Tweaked some prefabs ground watch, fixing issues on boats
32 Days Ago
merge from main
32 Days Ago
merge from io_boats
32 Days Ago
merge from hackweek_more_tests
32 Days Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
32 Days Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
32 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
32 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
32 Days Ago
merge from main
32 Days Ago
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes
32 Days Ago
merge from wallpaper_playerboats
32 Days Ago
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
32 Days Ago
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32 Days Ago
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32 Days Ago
merge from main
32 Days Ago
merge from dobuild_optims
32 Days Ago
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
32 Days Ago
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32 Days Ago
merge from dobuild_optims
32 Days Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
32 Days Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
32 Days Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
32 Days Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
32 Days Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
32 Days Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
32 Days Ago
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32 Days Ago
Fixed string lights slack not hanging using world pos
32 Days Ago
merge from naval_update/io_boats
32 Days Ago
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33 Days Ago
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33 Days Ago
merge from naval_update/io_boats
33 Days Ago
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33 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
33 Days Ago
Fixed string lights mixing up local and world, its all local now
33 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers