userFlaviencancel

2,756 Commits over 456 Days - 0.25cph!

43 Days Ago
Storage monitor only network flags
43 Days Ago
Lights and ceiling lights network optims Only network the flags, and only when necessary
43 Days Ago
merge from ioentity_optims2/timer
43 Days Ago
I love you Plastic for selecting all changed files by default
43 Days Ago
Client predicted timer switch, removes the network update every frame when a timer is running Also changed the client Update for an invoke, fired when necessary
44 Days Ago
Root combiner network optims
44 Days Ago
AND, OR, XOR: check flags changed before sending the flag network update
44 Days Ago
AND, OR, XOR switch network optim Replaced the full network updates for flags only
44 Days Ago
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44 Days Ago
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44 Days Ago
merge from main
44 Days Ago
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44 Days Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
44 Days Ago
Corpse inventory saving/loading Added workbench corpse
44 Days Ago
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab Not tied to Gibbable for now, still wip
45 Days Ago
Furnace corpse prefab
45 Days Ago
Wip first pass of container corpses On death, storage containers spawn a "destroyed" version of themselves, saving a percentage of the items inside The corpse can be hammered by the original owner to restore the original entity and regain access to the loot Added new convars
45 Days Ago
merge from laserlight_green_fix
45 Days Ago
Fixed laser light color selection showing red twice - green was using the red token
45 Days Ago
merge from sirenlight_culling_fix
45 Days Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
45 Days Ago
Removed ItemInformationPanel.EligableForDisplay warning log
45 Days Ago
merge from horse2_fixes/handling
45 Days Ago
Fixed horse head motion going crazy at low framerates
45 Days Ago
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45 Days Ago
merge from horse2_fixes/handling
45 Days Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
45 Days Ago
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45 Days Ago
merge from flamejet_optimisation
45 Days Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
45 Days Ago
merge from flameturret_optimisation
45 Days Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
45 Days Ago
merge from main
45 Days Ago
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45 Days Ago
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46 Days Ago
merge from fonts_fallback
46 Days Ago
Bunch of arabic font tweaks to fix the weird line spacing
46 Days Ago
Crafting menu: fixed item name overlapping with the workbench level in some languages
46 Days Ago
merge from fonts_fallback
46 Days Ago
Tweaked fonts order
46 Days Ago
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
46 Days Ago
Added all fonts to the font fallback settings scriptable Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
46 Days Ago
Updated the language selection dropdown to use proper fonts instead of fallbacks
46 Days Ago
Fixed OnInspectorGUI NRE when clicking on a TMP sub mesh
46 Days Ago
Changed how we handle font fallbacks: Instead of using a single fallback list, each language now has its own fallback list that gets applied when switching languages, defined in a scriptable object This prevents some fuckery with strings using characters from multiple fonts Example: a Japanese word that shared characters with the Chinese font ended up using 3 fonts: Chinese, Chinese Dynamic, and Japanese - now it just uses the Japanese font
46 Days Ago
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