userFlaviencancel

1,249 Commits over 274 Days - 0.19cph!

2 Months Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
2 Months Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
2 Months Ago
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true Moved the error handling logic out from BasePlayer to GameTip
2 Months Ago
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now
2 Months Ago
Fixed server side errors not being translated by the client when received
2 Months Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
2 Months Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
2 Months Ago
merge from main
2 Months Ago
merge from wallpaper
2 Months Ago
Reverted skin list before merging to main
2 Months Ago
Line of sight checks again, TraceAll instead of a single Raycast
2 Months Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
2 Months Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
2 Months Ago
merge from main
2 Months Ago
compile fix again
2 Months Ago
compile fix
2 Months Ago
merge from digital_clock
2 Months Ago
package-lock.json
2 Months Ago
Minor description update
2 Months Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
2 Months Ago
merge from main
2 Months Ago
Updated description Added to T2 tech tree
2 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
2 Months Ago
merge from main
2 Months Ago
merge from wallpaper
2 Months Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
2 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
2 Months Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
2 Months Ago
Wallpaper item description Tweaked craft time
2 Months Ago
Folders cleanup Codegen, manifest
2 Months Ago
Spraycan merge fixes
2 Months Ago
merge from main
2 Months Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
2 Months Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
2 Months Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
2 Months Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
2 Months Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
2 Months Ago
Panel light tweaks
2 Months Ago
Wallpaper now has health and protection (still need to tweak the values)
2 Months Ago
Only damage wallpaper when hitting the soft-side of the building block
2 Months Ago
Refactoring, better deployment checks
2 Months Ago
merge from main
2 Months Ago
Added bulb string lights
2 Months Ago
restored broken codegen files
2 Months Ago
Fairy lights new colors
2 Months Ago
merge from buildingerrors_improvements
2 Months Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
2 Months Ago
Converted tool cupboard loot panel texts Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%') Localized the unlocalized bits
2 Months Ago
Fixed game tips and tool tips formatting
2 Months Ago
Converted vitals label TMP texts to RustText