userFlaviencancel

5,943 Commits over 762 Days - 0.32cph!

34 Days Ago
Localized the boat building UI Disable tooltip when empty
34 Days Ago
merge from naval_update
34 Days Ago
Fixed the microscopic ghost ship map markers
34 Days Ago
merge from naval_update
34 Days Ago
Fixed deep sea water height not initialized to SeaFloorDepth
34 Days Ago
Updated skins
34 Days Ago
merge from artist_pack_dlc
34 Days Ago
Paintable reactive target is now a redirect skin of the reactive target
34 Days Ago
window.paintable.skin icon
34 Days Ago
Paintable window is now a rediredt skin of the strengthened glass window
34 Days Ago
merge from artist_pack_dlc
34 Days Ago
Moved the paintable reactive target in the artist pack folder too
34 Days Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
34 Days Ago
merge from artist_pack_dlc
34 Days Ago
BakeBallPositionsToVertexColor compile fix
34 Days Ago
merge from artist_pack_dlc
34 Days Ago
random meta keep deleting itself
34 Days Ago
Fixed reactive target not paintable
34 Days Ago
Fixed paintable window ground watch
34 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
34 Days Ago
Standing frames rotation fix
35 Days Ago
merge from manifestwarnings_fixes
35 Days Ago
Gated the null or empty skinnable groups error to workshop skinnables only
35 Days Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
35 Days Ago
Assigned missing audio mixer to some prefabs
35 Days Ago
Fixed copy paste file importer not setting the FilenameStringId
35 Days Ago
Switched wanted posters canvas texts to 3D texts
35 Days Ago
merge from artist_pack_dlc
35 Days Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
35 Days Ago
merge from artist_pack_dlc
35 Days Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
35 Days Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
35 Days Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
35 Days Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
35 Days Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
35 Days Ago
More old menu deleted prefabs
35 Days Ago
Deleting more old menu stuff
35 Days Ago
Started deleting old menu stuff, moved things around
35 Days Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
35 Days Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
36 Days Ago
Server admin UI tab progress
36 Days Ago
Item list flex scroll fixes
36 Days Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
36 Days Ago
Added keyboard controls to the item list
36 Days Ago
Item list fixes and optims
36 Days Ago
Fixed RobotoMono base material
36 Days Ago
merge from naval_update
36 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
36 Days Ago
merge from naval_update/deep_sea
36 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs