userFlaviencancel

5,311 Commits over 700 Days - 0.32cph!

41 Days Ago
merge from main
41 Days Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
41 Days Ago
Compile fix
41 Days Ago
Restored AutomatedTests scene in Scenes menu
41 Days Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
41 Days Ago
merge from main
41 Days Ago
merge from main
41 Days Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
41 Days Ago
TestTrees cleanup
41 Days Ago
Cleaned up client/server ores tests Added comments
41 Days Ago
Fixed item test RPC factory
41 Days Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
41 Days Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
41 Days Ago
Compile fix, third times the charm
41 Days Ago
Compile fix again
41 Days Ago
Compile fix
41 Days Ago
Moved all test runner convars to DEBUG only
41 Days Ago
Make sure the shore vector array is not filled with NaN values when water system is null
41 Days Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
41 Days Ago
ResetStaticFields on TestRunner
42 Days Ago
Updated folder paths, updated test list
42 Days Ago
Renamed Tests folder to AutomatedTests
42 Days Ago
Wrapped all the test code in #if DEBUG
42 Days Ago
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42 Days Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
42 Days Ago
Compile fixes
42 Days Ago
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42 Days Ago
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42 Days Ago
Strip LOD component from fridge power plate in skin viewer
42 Days Ago
merge from store_fixes
42 Days Ago
merge from store_fixes
42 Days Ago
Cherrypick 134076, fixes hero NREs when entering playmode with no domain reload
42 Days Ago
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42 Days Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
42 Days Ago
Fixed Owned tag overlapping with header text on skin tiles
43 Days Ago
Items in the cart are now translated correctly
43 Days Ago
Fixed gallery arrow showing up in the soundtrack DLC page
43 Days Ago
merge from skins_ingameicon
43 Days Ago
Set locomotive and workcart canvas LOD component as dynamic
43 Days Ago
merge from ui_overhead_optims
43 Days Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
43 Days Ago
merge from ui_overhead_optims
43 Days Ago
merge from main
45 Days Ago
merge from store_fixes
45 Days Ago
Fixed Steam DLC prices currency mismatch in the in-game store
46 Days Ago
Added a mask for the dlc tab
46 Days Ago
Fixed owned Steam dlc not being added to the owned items dict
46 Days Ago
Manifest
46 Days Ago
Compile fix, codegen
46 Days Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen