userFlaviencancel

1,714 Commits over 335 Days - 0.21cph!

2 Months Ago
Use a flag instead, for safety
2 Months Ago
Cherrypicked 106981 (Fixed battering ram fire button working only once on the client)
2 Months Ago
Fixed battering ram fire button working only once on the client
2 Months Ago
merge from siege_weapons
2 Months Ago
merge from siege_weapons/horses
2 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
2 Months Ago
merge from siege_weapons
2 Months Ago
merge from main
2 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
2 Months Ago
Better client prediction for the ballista controls (still wip)
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
2 Months Ago
Ballista and battering ram deployable prefab tweaks
2 Months Ago
Siege tower deployable prefab tweaks
2 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
2 Months Ago
Easier to target catapult ammo storage Increased reload time
2 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
2 Months Ago
merge from main
2 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
2 Months Ago
Decreased catapult fire recoil force when the handbrake is off
2 Months Ago
merge from siege_weapons/speedmod
2 Months Ago
Better catapult colliders
2 Months Ago
Fixed constructable entities health mismatch between client and server
2 Months Ago
merge from siege_weapons
2 Months Ago
Compile fixes
2 Months Ago
merge from siege_weapons
2 Months Ago
merge from main
2 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
2 Months Ago
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2 Months Ago
Rough ballista, catapult and battering ram crafting cost balacing
2 Months Ago
Can't push siege weapons when standing on it
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
2 Months Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
2 Months Ago
Added Ballista item and constructable prefabs
2 Months Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
2 Months Ago
Changed the ballista reloading to a hold R to reload system
2 Months Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
2 Months Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
2 Months Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed
2 Months Ago
Can't use the ram without starting the engine
2 Months Ago
Removed allowedItems list from Mailbox, this list is now in StorageContainer
2 Months Ago
Better catapult colliders, added lootpanel prefab
2 Months Ago
merge from main
2 Months Ago
Adjusted battering ram and ballista mount positions
2 Months Ago
Battering ram player model IK setup, added placeholder steering wheel