4,426 Commits over 609 Days - 0.30cph!
Fixed ceiling fluorescent light collision issues
Hanging fluorescent light setup
Added TransformLineRenderer for the cables
Fluorescent light prefab setup, deploy volumes, colliders, io etc
Spotlight collider tweaks, added a large interaction collider
Electric table light prefab minor cleanup
Fixed advanced christmas lights spawning disabled bulbs
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Renamed all lights in the pack to match the other IO items
Make sure to reset spotlight spring values on destroy
Spotlight: tweaked IO, deploy volumes and colliders
Changed the guide mesh
Fixed skin viewer quality changing based on the texture quality setting
Only works for the store for now, as these are the only readable skin textures
Christmas light setup following string light spawning changes
Bulbs are poolable
String lights can spawn multiple prefabs, picked randomly
Batching works with different prefabs and submeshes
Spawned point lights are poolable
Updated pilot pack suit media
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Fixed RustButton CalculateLayoutInputHorizontal nre
Fixed DLC names not being translated in the inventory screen
Quiet the bind command when assigning gesture from the gesture menu
Added Tree and Deployed layers to horse grounded mask
Fixes horses ragdolling on planters and dead logs
Fixed store search using empty takeover names instead of GetItemName
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
merge from pilotpack_storepage
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127942 Added pilot suit in the general store hazmat category, Updated pack description
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128000 Updated pilot pack store assets
Updated pilot pack store assets
Materials count on the steam inventory crafting modal is now client predicted
Fixed rogue pixels in the bulb emissive texture
String light bulbs are now combined together into a single mesh
Tweaked fairy light line mesh width to fix the weird line corners
Removed some placeholder materials
Enabled GPU instancing on fairy light bulb material
Added pilot suit in the general store hazmat category
Updated pack description
Blend player aim dir and player position when adjusting spotlight orientation
Fixed spotlight placed on the ground or ceiling not having 360 yaw range
Also aligned the model so its not biased towards a direction
Orientable spotlight setup
Polished the client movements, used a damped spring
ResetStaticFields on BuildingManager
Codegen
Added tags to all building skins store page to show their tier (wood, stone, metal)
merge from new_menu2
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127788 Fixed social context menu appearing under the friend list
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
Fixed social context menu appearing under the friend list
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
Tagged 2 TrueShadows missing their update group
merge from new_menu2
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127778 Fixed CUI not hidden when opening the main menu
Fixed CUI not hidden when opening the main menu
Fixed gesture wheel store packs not showing up
Fixed item store tile names not using the translated version when not overriden by a takeover