userFlaviencancel

6,358 Commits over 821 Days - 0.32cph!

35 Days Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
36 Days Ago
merge from main
36 Days Ago
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36 Days Ago
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36 Days Ago
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36 Days Ago
merge from naval_update/io_boats/privilege
36 Days Ago
Slight changes in GetPrivilege to support tugboats
36 Days Ago
Flame turrets deployable on boats
36 Days Ago
Shotgun trap deployable on boats
36 Days Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
36 Days Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
36 Days Ago
Boat building stations now cache the steering wheel in the buildable area This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
36 Days Ago
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping) All tests passed
36 Days Ago
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters) Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter HBHF sensors now use that, so they can work on boats
36 Days Ago
merge from main
36 Days Ago
merge from deepsea_fixes
36 Days Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
36 Days Ago
merge from main
37 Days Ago
merge from deepsea_fixes
37 Days Ago
Better repel checks for deep sea portals
37 Days Ago
merge from deepsea_fixes
37 Days Ago
Fixed CLIENT_DoOpenNotification error again
37 Days Ago
merge from main
37 Days Ago
merge from deepsea_fixes
37 Days Ago
Compile fix
37 Days Ago
merge from deepsea_fixes
37 Days Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
37 Days Ago
Reapllied tropical scene changes post merge
37 Days Ago
merge from main
37 Days Ago
Tweaked deep sea loot respawn times S2p all islands
37 Days Ago
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
38 Days Ago
merge from naval_update/io_boats
38 Days Ago
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38 Days Ago
merge from store_fixes_feb
38 Days Ago
Fixed store cart item width
38 Days Ago
merge from deepsea_fixes
38 Days Ago
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
38 Days Ago
The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row
38 Days Ago
merge from main
38 Days Ago
merge from store_fixes_feb
38 Days Ago
Fixed NRE when opening the steam inventory bag crafting modal
38 Days Ago
Added currency font to the bundles
38 Days Ago
merge from naval_update/io_boats
38 Days Ago
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
38 Days Ago
Can't use the wiretool while swimming
38 Days Ago
merge from main
38 Days Ago
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
38 Days Ago
merge from doors_placingthroughwalls_fix
38 Days Ago
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
38 Days Ago
Fixed Gibbable NRE introduced in 144214