userFlaviencancel

6,379 Commits over 821 Days - 0.32cph!

45 Days Ago
merge from main
45 Days Ago
Removed animator from sks
45 Days Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
45 Days Ago
Fixed disable world prefabs pref not disabling for all paths
46 Days Ago
merge from deepsea_fixes
46 Days Ago
Added some logs to help solve the mystery of the missing deep sea portal
46 Days Ago
merge from main
46 Days Ago
Moved drop controller and hero modals warmup to the home tab warmup
46 Days Ago
The main menu now instantiates its tabs, removed them from the menuui2 prefab Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
46 Days Ago
merge from main
46 Days Ago
merge from storepage_boxes
46 Days Ago
Restore component box prefab Tweaked cyclegameobject timing
46 Days Ago
Fixed loot not respawning on deep sea ghost ships
46 Days Ago
merge from main
46 Days Ago
merge from doors_deploy_fix
46 Days Ago
Removed old includeAllDoors hack in DeployVolume, unused
46 Days Ago
Cleanup EntityListScriptableObject, removed unused code
46 Days Ago
Fixed all doors not deployable on top of prevent building volumes, regression from 141211
46 Days Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
46 Days Ago
Added mount pose tooltips and headers in the BaseMountable inspector
46 Days Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
46 Days Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
46 Days Ago
merge from main
46 Days Ago
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46 Days Ago
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46 Days Ago
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47 Days Ago
merge from naval_update/io_boats/privilege
47 Days Ago
Slight changes in GetPrivilege to support tugboats
47 Days Ago
Flame turrets deployable on boats
47 Days Ago
Shotgun trap deployable on boats
47 Days Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
47 Days Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
47 Days Ago
Boat building stations now cache the steering wheel in the buildable area This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
47 Days Ago
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping) All tests passed
47 Days Ago
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters) Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter HBHF sensors now use that, so they can work on boats
47 Days Ago
merge from main
47 Days Ago
merge from deepsea_fixes
47 Days Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
47 Days Ago
merge from main
48 Days Ago
merge from deepsea_fixes
48 Days Ago
Better repel checks for deep sea portals
48 Days Ago
merge from deepsea_fixes
48 Days Ago
Fixed CLIENT_DoOpenNotification error again
48 Days Ago
merge from main
48 Days Ago
merge from deepsea_fixes
48 Days Ago
Compile fix
48 Days Ago
merge from deepsea_fixes
48 Days Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
48 Days Ago
Reapllied tropical scene changes post merge
48 Days Ago
merge from main