userFlaviencancel

5,856 Commits over 762 Days - 0.32cph!

42 Days Ago
merge from naval_update/deep_sea
42 Days Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
42 Days Ago
Increased deep sea buoy flare LOD distance
42 Days Ago
Last deep sea wipe alarm now loops
42 Days Ago
Increased deep sea exit portal map marker size
42 Days Ago
Portal buoy lights change depending on deep sea state
42 Days Ago
merge from naval_update
43 Days Ago
merge from naval_update
43 Days Ago
merge from naval_update/deep_sea
43 Days Ago
merge from naval_update
43 Days Ago
Removed unused sprite added by error
43 Days Ago
Removed prevent building volume from deep sea portals, not necessary
43 Days Ago
Cleanup
43 Days Ago
Updated ghost ship icons
43 Days Ago
Fixed deep sea entrance marker showing inside the deep sea
43 Days Ago
merge from naval_update
43 Days Ago
merge from naval_update/deep_sea
43 Days Ago
Added a timer to portal map marker to show the time left before the deep sea closes
43 Days Ago
Updated deep sea portal markers
43 Days Ago
Tweaked wipe duration and radiations
43 Days Ago
Fixed deep sea rad volume not restored after a server restart
43 Days Ago
Fixed duped collider on deep sea bottom collider
44 Days Ago
merge from naval_update/deep_sea
44 Days Ago
merge from naval_update
44 Days Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
44 Days Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
44 Days Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
44 Days Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
44 Days Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
44 Days Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
44 Days Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
44 Days Ago
Some code cleanup
44 Days Ago
merge from naval_update
45 Days Ago
Some deep sea cleanup and pool leak fixes
45 Days Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
2 Months Ago
Tweaked detail panel label styling
2 Months Ago
Fixed run test from json ignoring test parameters
2 Months Ago
merge from adventcalendar_effect_fix
2 Months Ago
Fixed another plane in the same effect
2 Months Ago
merge from adventcalendar_effect_fix
2 Months Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
2 Months Ago
Added detail panel, can select tests to read their description and result message
2 Months Ago
Test key caching
2 Months Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
2 Months Ago
Test runner window automatically loads the last results after a test suite has finished
2 Months Ago
Can run tests from the window
2 Months Ago
First pass of test runner editor window, still wip
2 Months Ago
merge from workcart_canvas_fix
2 Months Ago
Removed the rogue canvas on workcart_aboveground prefab
2 Months Ago
merge from blackjackmachine_optims