userFlaviencancel

6,375 Commits over 821 Days - 0.32cph!

51 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
51 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
51 Days Ago
Updated wallpaper commands to work with player boats
51 Days Ago
More checks in WallpaperPlanner that needed Vehicle_Large
51 Days Ago
Updated wallpaper inside sockets to include vehicle_large
51 Days Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
51 Days Ago
merge from naval_update/io_boats
51 Days Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
51 Days Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
52 Days Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
52 Days Ago
merge from main
52 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
merge from settingsmenu_export_config
52 Days Ago
Compile fix
52 Days Ago
merge from testrunner_editor
52 Days Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
52 Days Ago
merge from testrunner_editor
52 Days Ago
Restored TestRedirects
52 Days Ago
merge from naval_update/io_boats
52 Days Ago
Plant pot deployable on boats
52 Days Ago
Better checks for IO entities not sharing the same root parent
52 Days Ago
Fixed ioentity.allow_on_boats convar including Signage
52 Days Ago
Paintable reactive target deployable on boats
52 Days Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
52 Days Ago
merge from main
52 Days Ago
merge from testrunner_editor
52 Days Ago
Flagged all the prefab tests as TestMethodEditor
52 Days Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
52 Days Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
52 Days Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
52 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
52 Days Ago
Reduced minecart planter colliders count from 16 to 4
52 Days Ago
All IO water items deployable on boats
52 Days Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
52 Days Ago
merge from naval_update/io_boats
52 Days Ago
Compile fix
52 Days Ago
Use GetRootParentEntity instead of the new GetRootParent method
52 Days Ago
Can't connect IO entities not sharing the same root parent
52 Days Ago
More IO prefabs deployable on boats
52 Days Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
52 Days Ago
Wire snapping works on moving boats
52 Days Ago
Test list
52 Days Ago
Fixed electric furnace deploy volume not including Vehicle_Large
52 Days Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
52 Days Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
53 Days Ago
merge from skinviewer_cleanup
53 Days Ago
Tweaked chinese lantern skinviewer lighting
53 Days Ago
merge from skinviewer_cleanup