4,955 Commits over 670 Days - 0.31cph!
    
    
    
        
            
            
            
                
                merge from skeleton_bonename_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed BoneProperty name tpye from phrase to string instead
No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from demoshot_ui_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed demo shot list UI text issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deep sea wipe end phase: slowly ramp up radiation in the final phase
Exposed a 0-1 factor we can use for weather
Content entities spawned in the deep sea get the global deep sea network group assigned
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added a clear loadout button to the rust editor window, so we can clear the default loadout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure wiping also clears the portals
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some refactoring and fixes, the active entities list are now populated correctly after the server init
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea/wipe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Command to print deep sea content
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Players in the deep sea when it wipes are all killed by radiation
Some cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convars to config the wipe interval
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deep sea is saved and wipes every X hours
When wiping:
- move all players back to the main island
- kill any entities inside
- spawn the content again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convared all the deep sea generation settings for debug purposes
Added commands to spawn cities and ghost ship on current player position
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deep sea now spawns floating cities (the placeholder version)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from translate_error_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another translate NRE happening during bootstrap
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from uiworkshop_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed workshop pages not loading items correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changing item category in the workshop menu brings you back to page 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from menu_cartbutton_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed store cart button blocking clicks when the store page is closed while having something in your cart
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from translate_error_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                More null checks to avoid item description NREs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from christmaslight_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored christmas light bulb facing upwards when deployed on the ground
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from siegeweapon_pulling_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from tmproemoji_nre_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed TmProEmojiRedirector NRE