userFlaviencancel

6,839 Commits over 882 Days - 0.32cph!

50 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
50 Days Ago
merge from main
50 Days Ago
merge from main
50 Days Ago
merge from placement_ignoreentity
50 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
50 Days Ago
merge from main
50 Days Ago
merge from batteringramhead_health_fix
50 Days Ago
Fixed battering ram head not showing its health
50 Days Ago
merge from automated_testing
50 Days Ago
Test list
50 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
50 Days Ago
merge from automated_testing
50 Days Ago
CI testlist
50 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
50 Days Ago
Test list
50 Days Ago
Sprinkler tests cleanup and fixes
51 Days Ago
merge from automated_testing
51 Days Ago
Auto turret target death and item giving fixes
51 Days Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
51 Days Ago
merge from automated_testing
51 Days Ago
Include AutomatedTests prefabs in the bundles
51 Days Ago
merge from automated_testing
51 Days Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
51 Days Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
51 Days Ago
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51 Days Ago
merge from automated_testing
51 Days Ago
Autoturret tests cleanup and fixes
51 Days Ago
merge from main
51 Days Ago
HBHF sensor tests fixes
51 Days Ago
merge from hbhf_power_fix
51 Days Ago
merge from automated_testing
51 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
51 Days Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
51 Days Ago
merge from storepage_crypt
51 Days Ago
Fixed crypt store page building tier icon
51 Days Ago
merge from main
51 Days Ago
merge from deepsea_loot_balance
51 Days Ago
Compile fixes
51 Days Ago
Added simulate button to LootFill component
51 Days Ago
Nerfed deep sea PT boat loot
51 Days Ago
merge from main
51 Days Ago
merge from mainmenu_bits
51 Days Ago
Store cart blur
51 Days Ago
Fixed steam DLC page using the wrong media for backgrounds
51 Days Ago
Tweaked friend list background blur
51 Days Ago
Restored DLC store tiles description texts
51 Days Ago
Fixed steam inventory tab scrollbar
51 Days Ago
Item type on steam inventory button now using the same font/styling as item type on store tiles
51 Days Ago
Removed the shitty blur from the store pages, use the new spread version Consistency pass over all store page backgrounds, fixed some bad ones
51 Days Ago
Removed LOD components from skull trophies text