userFlaviencancel

5,421 Commits over 700 Days - 0.32cph!

54 Days Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
54 Days Ago
merge from ui_overhead_optims
54 Days Ago
merge from main
56 Days Ago
merge from store_fixes
56 Days Ago
Fixed Steam DLC prices currency mismatch in the in-game store
56 Days Ago
Added a mask for the dlc tab
57 Days Ago
Fixed owned Steam dlc not being added to the owned items dict
57 Days Ago
Manifest
57 Days Ago
Compile fix, codegen
57 Days Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
57 Days Ago
merge from main
57 Days Ago
merge from deep_sea
57 Days Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
57 Days Ago
merge from ui_overhead_optims
57 Days Ago
Cull IO counter canvas by distance
57 Days Ago
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
57 Days Ago
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
57 Days Ago
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
57 Days Ago
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57 Days Ago
Manifest update
57 Days Ago
Compile fix
57 Days Ago
merge from Halloween_25_Update/PH
57 Days Ago
Card table world canvas culling based on distance
58 Days Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
58 Days Ago
Set halloween wallpapers ingame icons
58 Days Ago
Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
58 Days Ago
Cull hackable crate world canvases by distance (around 150m) Its a global networked entity so the canvas was enabled for all players on the map
58 Days Ago
merge from main
58 Days Ago
merge from naval_update
58 Days Ago
merge from naval_update/deep_sea
58 Days Ago
Disabled deep sea portals debug by default
58 Days Ago
merge from naval_update
59 Days Ago
merge from naval_update/deep_sea/billboards
59 Days Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
59 Days Ago
merge from naval_update/deep_sea
59 Days Ago
merge from deep_sea/billboards
59 Days Ago
Reduced main island billboard default scale, tweaked fog
59 Days Ago
Added a billboard for the main island when you're in the deep sea
59 Days Ago
merge from naval_update
59 Days Ago
Tweaked deep sea fog
59 Days Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
59 Days Ago
Don't parent the exit portal, to keep it consistent with entrance portal
59 Days Ago
Partially reverted 134856, causing some issues
59 Days Ago
merge from naval_update
59 Days Ago
Toned down the waves when crossing the portal as its client only
59 Days Ago
merge from naval_update/block_items_boats
59 Days Ago
Block all items not deployable on tugboats on player boats as well
60 Days Ago
Deep sea icon for the map and death screen toggle button
60 Days Ago
Removed the collision on the deep sea portal buoys
60 Days Ago
merge from deep_sea