userFlaviencancel

5,034 Commits over 670 Days - 0.31cph!

2 Months Ago
Fixed bad merge on UI_Settings.cs
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from menu_warmup_fixes
2 Months Ago
merge from main
2 Months Ago
Store DLC tab ref fixes
2 Months Ago
Compressed some ui assets, fixed some refs
2 Months Ago
Fixed some texture refs not using sprites
2 Months Ago
Fixed soundtrack dlc page still referencing some assets
2 Months Ago
Removed mipmap on more store stuff
2 Months Ago
Set sprite packing mode to enabled again, ffs
2 Months Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
2 Months Ago
Empty more store pageoverlay texture refs
2 Months Ago
More store texture refs moved to sprites
2 Months Ago
merge from main
2 Months Ago
Enabled mipmaps on all atlased, need to review if they all need it later
2 Months Ago
Store page overlay are now using sprites instead of textures Converted all pages
2 Months Ago
Store steam DLC atlases
2 Months Ago
merge from cargo_oilrig_path_fix
2 Months Ago
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
2 Months Ago
merge from main
2 Months Ago
merge from store_atlases/coverimage
2 Months Ago
Frontier atlas
2 Months Ago
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
2 Months Ago
Enable sprite packing on build
2 Months Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
2 Months Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
2 Months Ago
merge from menu_optims
2 Months Ago
merge from menu_optims
2 Months Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
2 Months Ago
merge from main
2 Months Ago
Filled all the refs in all takeovers, removed the direct page reference field
2 Months Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
2 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
2 Months Ago
merge from main
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
2 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
2 Months Ago
merge from skinglowtester_fix
2 Months Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
2 Months Ago
Restored glow tags on last weeks skins
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/floating_cities
2 Months Ago
merge from naval_update/deep_sea/cargoship
2 Months Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
2 Months Ago
merge from landmarkinfo_revert
2 Months Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
2 Months Ago
Cargoship merge fixes