userFlaviencancel

6,850 Commits over 882 Days - 0.32cph!

50 Days Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
50 Days Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
50 Days Ago
merge from automated_testing
50 Days Ago
Fixed raiding tests CI filtering Test lists
50 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
50 Days Ago
merge from automated_testing
50 Days Ago
Fixed CI testlist loading
50 Days Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
50 Days Ago
merge from automated_testing
50 Days Ago
Didnt save
50 Days Ago
Flagged tests that need to be ignored by CI
50 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
50 Days Ago
merge from main
50 Days Ago
merge from main
50 Days Ago
merge from placement_ignoreentity
50 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
50 Days Ago
merge from main
50 Days Ago
merge from batteringramhead_health_fix
50 Days Ago
Fixed battering ram head not showing its health
51 Days Ago
merge from automated_testing
51 Days Ago
Test list
51 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
51 Days Ago
merge from automated_testing
51 Days Ago
CI testlist
51 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
51 Days Ago
Test list
51 Days Ago
Sprinkler tests cleanup and fixes
51 Days Ago
merge from automated_testing
51 Days Ago
Auto turret target death and item giving fixes
51 Days Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
51 Days Ago
merge from automated_testing
51 Days Ago
Include AutomatedTests prefabs in the bundles
51 Days Ago
merge from automated_testing
51 Days Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
51 Days Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
51 Days Ago
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51 Days Ago
merge from automated_testing
51 Days Ago
Autoturret tests cleanup and fixes
51 Days Ago
merge from main
51 Days Ago
HBHF sensor tests fixes
51 Days Ago
merge from hbhf_power_fix
51 Days Ago
merge from automated_testing
51 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
51 Days Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
52 Days Ago
merge from storepage_crypt
52 Days Ago
Fixed crypt store page building tier icon
52 Days Ago
merge from main
52 Days Ago
merge from deepsea_loot_balance
52 Days Ago
Compile fixes
52 Days Ago
Added simulate button to LootFill component