userFlaviencancel

7,001 Commits over 912 Days - 0.32cph!

60 Days Ago
Circuit budgeting: all circuits share a 0.25ms budget per frame to evaluate. When the budget is depleted mid circuit, we save where we stopped and continue later. The starting circuit is never the same so a single circuit can't eat the whole budget and clog everything Also moved the drain pass to the 1hz battery tick, it doesnt have to run on every tick
2 Months Ago
Optimised the evaluation pass. we now starts from the dirty components specifically instead of evaluating the entire circuit from start to finish When evaluating, if a component output didnt change, we stop there
2 Months Ago
Cleanup
2 Months Ago
Ceiling lights just use the HasPower flag instead of On
2 Months Ago
More io entities using the new flag update Auto turret is not sending full network update when turned on or off
2 Months Ago
Forgot Circuit.cs
2 Months Ago
Split the circuit dirty flag into two: Dirty and NeedsRebuild so setting a circuit dirty doesnt trigger a rebuild every time Added rebuild timings
2 Months Ago
Moved the tick to every frame Added timings command to debug circuit perf
2 Months Ago
Codegen
2 Months Ago
Compile fixes
2 Months Ago
merge from automated_testing
2 Months Ago
Moved server block in TestScenario_RocketSplashDamage
2 Months Ago
Don't catch exceptions in WrapTestAsCoroutine
2 Months Ago
Bug fixes and optims, only snapshots dirty slots
2 Months Ago
Trace debug commands, logs when something happens on a circuit
2 Months Ago
Power flow debug viz
2 Months Ago
Added some mint ddraw and debug commands to help debugging circuits
2 Months Ago
merge from main
2 Months Ago
merge from wiretool_reconnect_fix
2 Months Ago
Fixed wiretool connection rejected by the server in some cases after clearing previous connection
2 Months Ago
Fix battery charging issue with closed loop circuits Fixed batteries not considered as sources when building the evaluation order
2 Months Ago
merge from main
2 Months Ago
merge from iolines_shader_fix
2 Months Ago
Swapped all IO wires to use the standard shader instead of standard wire. Fixes some rendering issues, they were made transparent after some changes to the wire shader They don't really need all the features from the wire shader
2 Months Ago
More items converted to the new io system
2 Months Ago
AND OR XOR flags fixes
2 Months Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
2 Months Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
2 Months Ago
Added baked config at register time Batteries are data based
2 Months Ago
Splitter evaluator
2 Months Ago
Memory cell evaluator
2 Months Ago
Root combiner distributes drain evenly on batteries connected to its inputs
2 Months Ago
Evaluator refactoring
2 Months Ago
Branch and blocker evaluators Some cleanup and fixes
2 Months Ago
merge from main
2 Months Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
2 Months Ago
Some reserialized metas
2 Months Ago
Updated some legacy input code to use the new input system
2 Months Ago
Generator, switch and light use the new IO system Got a simple circuit working
2 Months Ago
Entity bridge first pass Added debug commands
2 Months Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
2 Months Ago
merge from f1_savecategory
2 Months Ago
merge from server_warnings_fix
2 Months Ago
merge from digitalclock_pool_fix
2 Months Ago
merge from copypasteloadouts_deleteconfirmation
2 Months Ago
merge from ugc_teleportbutton
2 Months Ago
merge from console_autocomplete_fix2
2 Months Ago
merge from chippy_blurry_fix
2 Months Ago
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2 Months Ago
merge from boats_wireisolation_fix