userFlaviencancel

7,120 Commits over 943 Days - 0.31cph!

3 Months Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
3 Months Ago
merge from skinviewer_viewmodel
3 Months Ago
Fixed MainCamera.get_position skin viewer nre
3 Months Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
3 Months Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
3 Months Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from skinviewer_viewmodel
3 Months Ago
Fixed cart button drawing on top of fullscreen skin viewer
3 Months Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
3 Months Ago
Fixed custom lighting staying enabled on top of vm lighting
3 Months Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
3 Months Ago
Post merge fixes
3 Months Ago
merge from main
3 Months Ago
merge from tmp_validatehtmltag_nre_fix
3 Months Ago
merge from cassettepanel_nre_fix
3 Months Ago
Fixed cassette loot panel NRE
3 Months Ago
PressButton merge, compile fix
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Skin viewer ticks the viewmodel components so we can have the space lr300 ammo counter working, default ammo for rpg etc General store view fixes
3 Months Ago
Added arrow buttons to switch to the next item in the store from the skin viewer (limited tab only)
3 Months Ago
Can only ADS item allowing ADS
3 Months Ago
Attack anims only for melee items
3 Months Ago
Added a cubemap to the skin viewer (based on craggy). The skin viewer viewmodel camera uses that instead of the ingame cubemap, so it works in the menu and the ingame realtime cubemap isnt used It also fixes some issues with some world models using material needing a cubemap
3 Months Ago
NRE fixes when using viewmodels in the skin viewer
3 Months Ago
Fixed note loot panel not saving typed text
3 Months Ago
Disabled motion blur post process in player preview
3 Months Ago
merge from main
3 Months Ago
UI tweaks, added examine keybind text
3 Months Ago
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens
3 Months Ago
merge from main
3 Months Ago
merge from oven_iscookingflag
3 Months Ago
Fixed typo
3 Months Ago
Added IsCooking flag in BaseOven Set when cooking something
3 Months Ago
Fixed torch holders torch position issues
3 Months Ago
Added cart button to skin viewer fullscreen view
3 Months Ago
Removed some old hacks preventing chinese users to submit texts in chat or commands in the console
3 Months Ago
Fixed digital clock text material
3 Months Ago
merge from unity_6.3.15/keyboard_layouts_fix
3 Months Ago
Detect keyboard layout changes at runtime and refresh registered buttons
3 Months Ago
Register button namse using the actual display name, so they're keyboard layouts aware
3 Months Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
3 Months Ago
Examine button uses the bound key Fixes
3 Months Ago
Polished the transitions
3 Months Ago
Full screen skinviewer layout/transition changes
3 Months Ago
Fixed drone config screen inputfield config type
3 Months Ago
Added a viewmodel button to the skin viewer, pops the view model (wip)
3 Months Ago
merge from censorshipbreast_mountable_fix