userFlaviencancel

6,917 Commits over 912 Days - 0.32cph!

57 Days Ago
Test result stacktraces are now populated correctly with captured errors
57 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
57 Days Ago
merge from automated_testing/raid_recorder
57 Days Ago
Added some new raiding tests
57 Days Ago
merge from automated_testing
57 Days Ago
merge from main
57 Days Ago
merge from selectionhistorywindow_optims (editor only)
57 Days Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
57 Days Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
57 Days Ago
Added electric furnace to render scene
57 Days Ago
merge from main
57 Days Ago
merge from steaminventory_newitem_fix
57 Days Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
57 Days Ago
57 Days Ago
Small UIHUD optims
58 Days Ago
Missed a meta
58 Days Ago
Moved HotReloadSettings.asset to an editor folder
58 Days Ago
Suppress all the shader error/warning logs on server startup
58 Days Ago
merge from electricfurnace_emission_fix
58 Days Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
58 Days Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
2 Months Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed automated test prefabs being shipped to the client bundles
2 Months Ago
Phrase contexts
2 Months Ago
Phrases update
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
2 Months Ago
Fixed deep sea sulfur ore fields respawning metal
2 Months Ago
merge from main
2 Months Ago
First pass of a raiding test recorder
2 Months Ago
merge from main
2 Months Ago
merge from horse_rpc_fix
2 Months Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
2 Months Ago
merge from f1tools_demo_fix
2 Months Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
2 Months Ago
Fixed F1 menu tools tab not showing in demos
2 Months Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
2 Months Ago
merge from store_nre_fix2
2 Months Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
2 Months Ago
Better logging on RustTestFixture::SpawnEntity
2 Months Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
2 Months Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
2 Months Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
2 Months Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
2 Months Ago
merge from automated_testing
2 Months Ago
merge from automated_testing/export_optims
2 Months Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests