8,232 Commits over 1,004 Days - 0.34cph!
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
Fixed GUI errors when using the test runner window causing tests to fail
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
Fixed IconRender not applying workshop skins in SERVER+CLIENT
163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently
merge from automated_testing
Test framework cleanup following livestock merge
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merge from settings_dropdowns_fix2
Fixed settings menu color dropdown text not being marked as dynamic
merge from duped_keys_fix
Fixed duplicate key names on greek/cyrillic keyboard layouts that errored after a writecfg, and left Q unbindable on greek
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merge from store_mediaupddate
Made DynamicResourceRef property drawer collapsable (helps readability in crowded inspectors)
HttpImage crossfade transition
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
Fixed store carrousel preview button
Update factory door store media
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Moved steam skin bundle updates to Tools / Update / Skins List
Added a warning + button in the inspector when a bundle is not in the list
Renamed to steamskinbundles
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
Emptied steambundles.asset
Phrase tweaks, added debug commands
Warning popup if you're trying to buy something you already own
Warning text if you have dupe items in your cart + popup on checkout
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
merge from store_emptyinv_fix
Fixed one more way for the store to break when you have no items
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Bundle description shows its content
Gallery pulls the images from steam
Testbed icon upload tool