userFlaviencancel

6,061 Commits over 790 Days - 0.32cph!

44 Days Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
44 Days Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
44 Days Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
44 Days Ago
More old menu deleted prefabs
44 Days Ago
Deleting more old menu stuff
44 Days Ago
Started deleting old menu stuff, moved things around
44 Days Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
44 Days Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
45 Days Ago
Server admin UI tab progress
45 Days Ago
Item list flex scroll fixes
45 Days Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
45 Days Ago
Added keyboard controls to the item list
45 Days Ago
Item list fixes and optims
45 Days Ago
Fixed RobotoMono base material
45 Days Ago
merge from naval_update
45 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
45 Days Ago
merge from naval_update/deep_sea
45 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
45 Days Ago
Fixed palm_tree_tropical_short_d colliders
45 Days Ago
merge from naval_update
45 Days Ago
merge from naval_update/deep_sea
45 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
45 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
45 Days Ago
merge from naval_update
45 Days Ago
merge from main
45 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
45 Days Ago
Added search bar and failed/passed filtering
46 Days Ago
Minor TestRunner refacto
46 Days Ago
Added progress bar, some layout changes TestRunner can return its progress at anytime when running tests
46 Days Ago
Test list
46 Days Ago
Can run tests using the window when out of playmode, clicking run will start playmode and run the selected tests when possible Ground work for the future dashboard implementation
46 Days Ago
merge from main
46 Days Ago
merge from automatedtesting
46 Days Ago
merge from main
46 Days Ago
merge from main
46 Days Ago
merge from naval_update
46 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
46 Days Ago
merge from naval_update/deep_sea
46 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
46 Days Ago
merge from naval_update
46 Days Ago
merge from sks_skinviewer
46 Days Ago
Compile fix
46 Days Ago
merge from main
46 Days Ago
merge from sks_skinviewer
46 Days Ago
Added SKS to the skin viewer
56 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
57 Days Ago
Convar changed during tests are automatically restored to their past value once the test is done
57 Days Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
57 Days Ago
merge from main
57 Days Ago
Phrase update