userFlaviencancel

6,926 Commits over 912 Days - 0.32cph!

60 Days Ago
merge from storepage_frontier_fix
60 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
60 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
60 Days Ago
Missed one more DigitalClockAlarm pooling issue
60 Days Ago
Compile fix
60 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
60 Days Ago
Fixed electric furnace gibs not being skinned
2 Months Ago
Fixed DigitalClockAlarm pooling issue
2 Months Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
2 Months Ago
Test result stacktraces are now populated correctly with captured errors
2 Months Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
2 Months Ago
merge from automated_testing/raid_recorder
2 Months Ago
Added some new raiding tests
2 Months Ago
merge from automated_testing
2 Months Ago
merge from main
2 Months Ago
merge from selectionhistorywindow_optims (editor only)
2 Months Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
2 Months Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
2 Months Ago
Added electric furnace to render scene
2 Months Ago
merge from main
2 Months Ago
merge from steaminventory_newitem_fix
2 Months Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
2 Months Ago
2 Months Ago
Small UIHUD optims
2 Months Ago
Missed a meta
2 Months Ago
Moved HotReloadSettings.asset to an editor folder
2 Months Ago
Suppress all the shader error/warning logs on server startup
2 Months Ago
merge from electricfurnace_emission_fix
2 Months Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
2 Months Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
2 Months Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed automated test prefabs being shipped to the client bundles
2 Months Ago
Phrase contexts
2 Months Ago
Phrases update
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
2 Months Ago
Fixed deep sea sulfur ore fields respawning metal
2 Months Ago
merge from main
2 Months Ago
First pass of a raiding test recorder
2 Months Ago
merge from main
2 Months Ago
merge from horse_rpc_fix
2 Months Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
2 Months Ago
merge from f1tools_demo_fix
2 Months Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
2 Months Ago
Fixed F1 menu tools tab not showing in demos
2 Months Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
2 Months Ago
merge from store_nre_fix2