userFlaviencancel

7,085 Commits over 882 Days - 0.33cph!

45 Days Ago
TestGuns maintenance
45 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
45 Days Ago
merge from main
45 Days Ago
merge from main
47 Days Ago
Crypt building skin store page baseline
48 Days Ago
TMP compile fix
48 Days Ago
merge from unity_6.3.11/new_inputsystem
48 Days Ago
Compile fix
48 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
48 Days Ago
More menu items stuff
48 Days Ago
Menu items cleanup
48 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
48 Days Ago
Stripped out TMP sprites
48 Days Ago
Stripped out TMP style sheet
48 Days Ago
merge from unity_6.3.11/new_inputsystem
48 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
48 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
48 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
48 Days Ago
Patched TMP shaders to work with soft mask
48 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
48 Days Ago
Restored scroll speeds
48 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
48 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
48 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
48 Days Ago
Compile fixes
48 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
48 Days Ago
Restored FixCaret because looks like its still needed
48 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
48 Days Ago
merge from automated_testing
48 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
48 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
48 Days Ago
Relinked third parties using the TMP assembly
48 Days Ago
merge from main
48 Days Ago
merge from automated_testing
48 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
48 Days Ago
merge from lookingat_io_qol
48 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
48 Days Ago
merge from automated_testing/skins
48 Days Ago
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49 Days Ago
Added 5 new skin tests
49 Days Ago
merge from main
49 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
49 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
49 Days Ago
RTL and emoji input field stuff compile fixes
49 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
49 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
49 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
49 Days Ago
merge from new_inputsystem
49 Days Ago
Removed temp debug log
49 Days Ago
isFKey goes from F1 to F24