userFlaviencancel

6,392 Commits over 790 Days - 0.34cph!

41 Days Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
41 Days Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
41 Days Ago
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41 Days Ago
Fixed string lights slack not hanging using world pos
41 Days Ago
merge from naval_update/io_boats
41 Days Ago
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41 Days Ago
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41 Days Ago
merge from naval_update/io_boats
41 Days Ago
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41 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
41 Days Ago
Fixed string lights mixing up local and world, its all local now
41 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
41 Days Ago
merge from main
41 Days Ago
merge from wallpaper_playerboats
41 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
41 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
41 Days Ago
Hull square and hull triangle socket name update
41 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
41 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
41 Days Ago
Updated wallpaper commands to work with player boats
41 Days Ago
More checks in WallpaperPlanner that needed Vehicle_Large
41 Days Ago
Updated wallpaper inside sockets to include vehicle_large
41 Days Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
41 Days Ago
merge from naval_update/io_boats
41 Days Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
41 Days Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
42 Days Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
42 Days Ago
merge from main
42 Days Ago
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42 Days Ago
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42 Days Ago
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42 Days Ago
merge from settingsmenu_export_config
42 Days Ago
Compile fix
42 Days Ago
merge from testrunner_editor
42 Days Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
42 Days Ago
merge from testrunner_editor
42 Days Ago
Restored TestRedirects
42 Days Ago
merge from naval_update/io_boats
42 Days Ago
Plant pot deployable on boats
42 Days Ago
Better checks for IO entities not sharing the same root parent
42 Days Ago
Fixed ioentity.allow_on_boats convar including Signage
42 Days Ago
Paintable reactive target deployable on boats
42 Days Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
42 Days Ago
merge from main
42 Days Ago
merge from testrunner_editor
42 Days Ago
Flagged all the prefab tests as TestMethodEditor
42 Days Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
42 Days Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
42 Days Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
42 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)