userFlaviencancel

8,370 Commits over 1,035 Days - 0.34cph!

36 Days Ago
Cache DistanceFlareLOD fading action
36 Days Ago
Fixed shadowlights convar handler stacking up across editor play sessions
36 Days Ago
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
36 Days Ago
Cache AmbientLightLOD fading action
36 Days Ago
merge from drinkingpoint_optims
36 Days Ago
merge from drinkingpoint_optims
36 Days Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
36 Days Ago
merge from map_optims
36 Days Ago
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
36 Days Ago
merge from console_autocomplete_improvements
36 Days Ago
merge from lookatboat_optim
36 Days Ago
Cache LandmarkInfos so we only rebuild them when necessary
36 Days Ago
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
36 Days Ago
Cache LookAtBoatBuildingBlock action so it doesnt allocate every frame
36 Days Ago
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
36 Days Ago
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
39 Days Ago
Gun tests
39 Days Ago
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
39 Days Ago
Client tests are added to the CI test list
39 Days Ago
Fixed a bunch of failing tests
39 Days Ago
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39 Days Ago
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
39 Days Ago
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39 Days Ago
Fixed test runner window not drawing tests sharing the same categories in two different realms
39 Days Ago
Client test categories
39 Days Ago
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
39 Days Ago
merge from main
39 Days Ago
merge from tests_merge
39 Days Ago
Test list, cleanup
39 Days Ago
merge from automated_testing
39 Days Ago
deleteEntitiesByShortname autocompletes entity names
39 Days Ago
Display name and short names are matched for items Some alloc optims
39 Days Ago
Console suggests and autocompletes entity and item names when using spawn or give commands
40 Days Ago
Collectible tests converted
40 Days Ago
Changed test list format
40 Days Ago
Added wood armor gloves to the render scene
40 Days Ago
merge from main
40 Days Ago
Realmed test list, dropped null fields
40 Days Ago
CLIENT editor can export the test list, will append the client tests
40 Days Ago
Namespaced TestRunner 2
40 Days Ago
Namespaced TestRunner
40 Days Ago
Client can communicate with the test server Folded some classes, cleanup
40 Days Ago
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40 Days Ago
LocalPlayerTestFixture cleanup
40 Days Ago
Updated realm for all TestClass attributes
40 Days Ago
Added test realm attributes, TestClass now takes a parameter: editor client or server TestRunnerWindow gets a Client tab
40 Days Ago
merge from Livestock_animals
40 Days Ago
merge from main
40 Days Ago
Added autotest.client command line
40 Days Ago
Fixed UI_MenuBackgroundVideo.Update NRE