userFlaviencancel

5,371 Commits over 700 Days - 0.32cph!

55 Days Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
55 Days Ago
Restored cargoship global network behaviour to MainIsland
55 Days Ago
merge from naval_update
55 Days Ago
merge from deep_sea
55 Days Ago
merge from deep_sea/hackable_crate
55 Days Ago
55 Days Ago
merge from deep_sea
56 Days Ago
Removed deep sea island tree spawning code, not needed anymore
56 Days Ago
merge from deep_sea
56 Days Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
56 Days Ago
merge from naval_update
56 Days Ago
merge from deep_seaa
56 Days Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
56 Days Ago
Made a proper material for the sea floor of the deep sea
56 Days Ago
merge from naval_update
56 Days Ago
Fixed floating island map marker text not marked as non static
56 Days Ago
merge from main
56 Days Ago
merge from ui_overhead_optims
56 Days Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
56 Days Ago
merge from main
56 Days Ago
Revert cargo global network group to Default (from MainIsland)
59 Days Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
59 Days Ago
merge from naval_update/deep_sea
59 Days Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
59 Days Ago
merge from naval_update/deep_sea
59 Days Ago
Dont call kill on dead or destroyed players
59 Days Ago
Better logs from deep sea commands
59 Days Ago
Fixed client portal weather lerping
59 Days Ago
Make sure to network the deep sea Open flag to clients
59 Days Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
59 Days Ago
merge from naval_update
59 Days Ago
Added tropical4 to the deep sea islands
59 Days Ago
merge from naval_update/island_scenes
59 Days Ago
Added tropical3 to the deep sea islands
59 Days Ago
merge from naval_update
59 Days Ago
merge from naval_update
59 Days Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
59 Days Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
59 Days Ago
merge from naval_update
59 Days Ago
merge from naval_update
59 Days Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
60 Days Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
2 Months Ago
Added deepsea_floatingcity3
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/floating_cities
2 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from Halloween_25_Update/PH/storepage
2 Months Ago
Skin viewer halloween fixes and tweaks