userFlaviencancel

8,164 Commits over 1,004 Days - 0.34cph!

37 Days Ago
Fixed battering ram flaky tests
37 Days Ago
merge from main
37 Days Ago
Fixed failing SpawnEntity_EntitySpawned tests leaking spawned entities and failing unrelated tests
37 Days Ago
merge from Livestock_animals/meat_visuals
37 Days Ago
Fixed apartment complex and floating cities not showing in the S2P batch window
37 Days Ago
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
38 Days Ago
Fixed raw beef missing its becomeOnCooked ref
38 Days Ago
Tweaked BBQ beef pos
38 Days Ago
Editor tool to preview the meat position
38 Days Ago
Added new meats to all oven prefabs
40 Days Ago
Fixed settings search shitting the bed with nested marks
44 Days Ago
merge from automated_testing
44 Days Ago
Fixed test runner window not showing the in progress icon on a test running its cases
44 Days Ago
merge from main
44 Days Ago
merge from cookingworkbench_kettle_fix
44 Days Ago
merge from settings_dropdowns_fix
44 Days Ago
▇▅▅▆▌▋ ▌▋▊█ ▊▅▇▋▅▉▍▉▋▉▇▅▍▋▄▊█▆▇▉
44 Days Ago
44 Days Ago
merge from store_nre_fixes
44 Days Ago
▊▊▊▆▉ ▇▊▆▍▉▍▆▌▅ ▊█▌ █▊▊▋▌ ▅▍▉█▅ ▅▍ █▊█▆
44 Days Ago
▅▇▍▍▅█ ▅▋▌▆ ▆█▅▊▍▌█▋▉▆▊▊▍▊█▋▆▉▊▊
44 Days Ago
▄▆▅▅▇▍ ▇▋▇▋▇▇█▉▅ ▇▋▇ █▊▄▊▆▆▄ ▆▌▄ ▉█▌▄▆▍▇ ▄▇█▇▊▍▅▉▅▊▇▅ ▆ ▊▄▍ ▇▍█▉ █▍▌ ▄▅ ▅ ▇▅▍▌▆▄█▆ ▄▍▇ ▍▌▊▍ ▅▅ ▉▋▄ ▉█▉▉▉▅▋█▍ ▅▉▇ ▆▉▊▄▊
45 Days Ago
Restored BlockLayoutUpdates and AllowLayoutUpdates, was missed from 149666 Should fix the weird layout issues with item pickup notices
48 Days Ago
Cleanup
48 Days Ago
Show loading blocker if the store isn't fully warmed up when opening the tab More safeguards
48 Days Ago
Fixed UI_Store.OnStoreItemPressed NRE Added some breadcrumbs to trackdown what happened
50 Days Ago
Fixed ShowToast_Translated not parsing tokenized phrase
50 Days Ago
Phrase update
50 Days Ago
merge from storepage_crystalAR
50 Days Ago
Restored skin viewer cam fov
50 Days Ago
Disabled bullets in the mag when inspecting the viewmodel in the skinviewer cause they draw on top for whatever reason
50 Days Ago
Added backdrop bg to the skin viewer so the crystal AR has something to reflect Restored viewmodel inspection
50 Days Ago
Added missing PostOpaqueDepth to skin viewer cameras
50 Days Ago
Crystal AR page media
50 Days Ago
merge from main
50 Days Ago
Revert Bootstrap, commited by accident in 162774
50 Days Ago
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
51 Days Ago
Added missing teas to the cooking workbench cooking visuals All teas spawns the kettle now
51 Days Ago
Fixed igniter and tesla coil damage tests failing since the last optim
51 Days Ago
Batteries now add drain for the power actually reaching them Updated tests
51 Days Ago
Fixed circuits dirtied mid tick not being handled in that same tick
52 Days Ago
Disabled skin viewer viewmodel inspection for the crystal AR, SSR just cant work in the skin viewer so it looked terrible
52 Days Ago
merge from main
52 Days Ago
▋▇▆▌█▅ ▄▌▋▋ ▄▄▋▅▄▋▆▌█▋▌▉▉▅▊▄██▆▇▊▊▅▋
52 Days Ago
▆▄▉▊▄▆ ▊▇▊█ ▆▇▅▊▇▅▌ ▆█ ▇▋▆ █▌▉▇ ▉▌▍▉▆█▋▋ ▍▄▄▄▊▉▉▉ ██▅▍▄▌ ▍█▋▋▊▊▄ ▍▊ ▋▅ ▊▊▋▇▅▅ ▌▊▇▊▆▄▌▊ ▍▋▆▌▍ ▋▉ ▇▋▍ ▉▋█▋ ▄▋ ▄█▇ ▌▍▌▋▅ ▇▆▆▇ ▊▅▊▇▍ ▅▋▌▌ ▄▊▄ ▊▆▍▌▌▇ ▋▄▉▊ ▊▋▋▍▊▅▍ ▄▉ ▊█▆ ▋▊▆▅ ▋▇ ▄ ▅▌▍▌ ▆▆▊▌▍▆
53 Days Ago
Reduce network overhead of powered igniter, tesla coil and strobe lights Every Hurt broadcasts a full entity update, self damage is now applied every so often to reduce overhead (time to die unchanged)
54 Days Ago
▉▄▅▆▋▊ ▉▋▅▉ ▌▋▊▊▉▇▆▍▅▅▄▍▆▊▋▅▌▋▍█▆▌▇▅
54 Days Ago
▍▋█▄▆▋ ▄▆▍▆▅▍▍ ▅▌▋▌▇▅▋▍▊▅▆▊█▍▅▊▊▌▉▍ ▅▉▅▇▌▉ ▊▋▊ ▄█ ▆▅▊█▆▌▋▇ ▍▇▍▇▊▅ ▇▋▌▍▊▇▇▉▍▌▊▋█▍▌ █▄ ▆▉▊▄▉▌▉▌▌ ▍▉ ▊▊▅▅█▅▉ ▋▋▋▄▋▄▊ ▅▌▋▉ █▋██▇▋▋▍▄ ▋▍▆▅ ▋▇ ▋▍▇ ▊█ ▆▆▇▄▋▆ ▅▌▊██▄ ▌▇▇ ▆▅ ▅▇▇ ██▅▋ ▌▉▊▇█▇▋▋ ▅▆▆▆█▇▋ ▄▊▍▇▊▇▌█▋▇▅▊▋▄▆▄▋▄▉▆▅▊▌▇▆▊▊▌▉▄▅▋▋█▆▋█▄▉█▍▄▌▍▇▊▍▋▌▆█▅▌▅▉█▌▉▅▍▋▄▍▊▅▇▍▆▌▉▉▊▉▅▇▄▋▌▄▉▊▍▄▇▊▄▍▊▌▋▍▍▍▉▋▍▅▅▋▍▋▋▌▇▊▋
54 Days Ago
Big ass pass on all IO electricity tests: - Consistency, new tests and fixes - Added ScopedSky - Moved the save and restart utils to RustTestFixture, started using it for other tests
55 Days Ago
Added crystal AR page to the weapons category