userFlaviencancel

5,148 Commits over 670 Days - 0.32cph!

56 Days Ago
First pass of map marker for the entrance portal
57 Days Ago
Pushed a debug change by accident
57 Days Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
57 Days Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
57 Days Ago
Fixed portal width extending over the terrain margins
57 Days Ago
merge from naval_update/deep_sea
57 Days Ago
Manifest update, cleanup
57 Days Ago
merge from naval_update/deep_sea
57 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
57 Days Ago
merge from naval_update/island_scenes
57 Days Ago
Renamed deep sea tutorial island
57 Days Ago
Tropical island1 setup
57 Days Ago
Random materials
57 Days Ago
Disabled map in the deep sea
57 Days Ago
merge from naval_update/deep_sea/portal_effects
57 Days Ago
merge from naval_update/deep_sea
57 Days Ago
Added a list of prefabs for islands and cities instead of using paths
57 Days Ago
Codegen
57 Days Ago
merge from naval_update
57 Days Ago
Phrases update
57 Days Ago
Compile fix
57 Days Ago
Fixed phrase conflict in PickupErrors
57 Days Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
58 Days Ago
Buoys spawned closed to the entrance portal Some cleanup, baseline for climate effects when crossing the portals
58 Days Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
59 Days Ago
merge from naval_update/island_scenes
59 Days Ago
merge from main
60 Days Ago
merge from menu_stalls_fix
60 Days Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
60 Days Ago
Floating city S2P, fixes a OOB error with static water catcher
2 Months Ago
merge from garagedoor_optims
2 Months Ago
Match LOD settings with skinned mesh
2 Months Ago
Closed and open garage door meshes impl
2 Months Ago
merge from codelock_entercode_cache
2 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
2 Months Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
2 Months Ago
merge from laserdetector_fastvehicles_fix
2 Months Ago
Fixed laser detector not detecting fast moving vehicles reliably
2 Months Ago
merge from io_serverrestart_fix
2 Months Ago
Reset seismic sensor on load from disk so it doesn’t get stuck after a server restart, if it was saved while ON
2 Months Ago
Fixed RF broadcaster staying ON after a server restart if it was saved while broadcasting
2 Months Ago
Added server version of Translate.GetPhrase
2 Months Ago
Added Translate.GetPhrase method, was needed to get phrase from a token
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
2 Months Ago
Bump default ocean scale to 3 in deep sea
2 Months Ago
Deep sea weather presets
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/floating_cities
2 Months Ago
merge from naval_update