userFlaviencancel

6,932 Commits over 912 Days - 0.32cph!

2 Months Ago
Fixed not being able to connect a wire to a door controller when the door is open
2 Months Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
2 Months Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
2 Months Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
2 Months Ago
Fixed the mess with ice throne showing as Ice King Pack
2 Months Ago
merge from storepage_abyss_fix
2 Months Ago
merge from storepage_frontier_fix
2 Months Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
2 Months Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
2 Months Ago
Missed one more DigitalClockAlarm pooling issue
2 Months Ago
Compile fix
2 Months Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
2 Months Ago
Fixed electric furnace gibs not being skinned
2 Months Ago
Fixed DigitalClockAlarm pooling issue
2 Months Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
2 Months Ago
Test result stacktraces are now populated correctly with captured errors
2 Months Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
2 Months Ago
merge from automated_testing/raid_recorder
2 Months Ago
Added some new raiding tests
2 Months Ago
merge from automated_testing
2 Months Ago
merge from main
2 Months Ago
merge from selectionhistorywindow_optims (editor only)
2 Months Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
2 Months Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
2 Months Ago
Added electric furnace to render scene
2 Months Ago
merge from main
2 Months Ago
merge from steaminventory_newitem_fix
2 Months Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
2 Months Ago
2 Months Ago
Small UIHUD optims
2 Months Ago
Missed a meta
2 Months Ago
Moved HotReloadSettings.asset to an editor folder
2 Months Ago
Suppress all the shader error/warning logs on server startup
2 Months Ago
merge from electricfurnace_emission_fix
2 Months Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
2 Months Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
2 Months Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed automated test prefabs being shipped to the client bundles
2 Months Ago
Phrase contexts
2 Months Ago
Phrases update
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
2 Months Ago
Fixed deep sea sulfur ore fields respawning metal
2 Months Ago
merge from main
2 Months Ago
First pass of a raiding test recorder
2 Months Ago
merge from main
2 Months Ago
merge from horse_rpc_fix