userFlaviencancel

8,087 Commits over 1,004 Days - 0.34cph!

54 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
54 Days Ago
Codegen, test list
54 Days Ago
merge from main
54 Days Ago
merge from main
2 Months Ago
Fixed some circuit system leaks and oobs
2 Months Ago
merge from hbhf_flag_fix
2 Months Ago
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
2 Months Ago
Restored HBHF sensor IncludeOthers flag (regression from 161268)
2 Months Ago
Fixed fuel generator aux inputs draining batteries using the downstream demand Added a test
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Fixed elevator billing batteries from the wrong slot
2 Months Ago
merge from main
2 Months Ago
merge from testrunner_iterationprefs
2 Months Ago
Force specific playmode iteration editor prefs when running tests in the editor - Make sure no iteration prefs can fuck up the tests - Make sure you enter playmode and run the tests as fast as possible
2 Months Ago
Converted reactive target
2 Months Ago
Some naming cleanup
2 Months Ago
Test lists
2 Months Ago
Circuit system tests, just two tests checking the throttling works
2 Months Ago
Codegen
2 Months Ago
merge from main
2 Months Ago
Fixed tests failing after the recent pooling changes
2 Months Ago
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much Flickering circuits are throttled to 10 flips/s (equivalent to old IO)
2 Months Ago
Generator RPC name fix
2 Months Ago
merge from store_featured_tweaks
2 Months Ago
Store featured tab changes, we now show featured items on both the left and right grids
2 Months Ago
Can press E to configure test generators and change the power amount they output
2 Months Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
2 Months Ago
Elevator Power In input set as main power slot
2 Months Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
2 Months Ago
Converted Elevator and PowegridIOAccessPoint
2 Months Ago
TickBatteries refactor
2 Months Ago
Fixed error with monument toggle switches
2 Months Ago
merge from texturecompression_pass_aug26
2 Months Ago
Tugboat UI assets compression
2 Months Ago
Enabled compression and streaming on 18 charm textures
2 Months Ago
merge from iconfonts_optims
2 Months Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
2 Months Ago
merge from tutorialmodal_fix
2 Months Ago
Fixed tutorial modal size, removed unsused bg asset
2 Months Ago
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
2 Months Ago
Localized the tutorial modal
2 Months Ago
Unfucked the menu tutorial modal
2 Months Ago
merge from iconfonts_optims
2 Months Ago
Confirmation popup before starting the scan when updating the icon fonts
2 Months Ago
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
2 Months Ago
Fixed battery ReceiveAdditionalData client rpc
2 Months Ago
Converted cctv cameras and windmills
2 Months Ago
Tesla coil and igniter tests
2 Months Ago
Converted water wheel, added some tests