userFlaviencancel

6,987 Commits over 912 Days - 0.32cph!

2 Months Ago
Trace debug commands, logs when something happens on a circuit
2 Months Ago
Power flow debug viz
2 Months Ago
Added some mint ddraw and debug commands to help debugging circuits
2 Months Ago
merge from main
2 Months Ago
merge from wiretool_reconnect_fix
2 Months Ago
Fixed wiretool connection rejected by the server in some cases after clearing previous connection
2 Months Ago
Fix battery charging issue with closed loop circuits Fixed batteries not considered as sources when building the evaluation order
2 Months Ago
merge from main
2 Months Ago
merge from iolines_shader_fix
2 Months Ago
Swapped all IO wires to use the standard shader instead of standard wire. Fixes some rendering issues, they were made transparent after some changes to the wire shader They don't really need all the features from the wire shader
2 Months Ago
More items converted to the new io system
2 Months Ago
AND OR XOR flags fixes
2 Months Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
2 Months Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
2 Months Ago
Added baked config at register time Batteries are data based
2 Months Ago
Splitter evaluator
2 Months Ago
Memory cell evaluator
2 Months Ago
Root combiner distributes drain evenly on batteries connected to its inputs
2 Months Ago
Evaluator refactoring
2 Months Ago
Branch and blocker evaluators Some cleanup and fixes
2 Months Ago
merge from main
2 Months Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
2 Months Ago
Some reserialized metas
2 Months Ago
Updated some legacy input code to use the new input system
2 Months Ago
Generator, switch and light use the new IO system Got a simple circuit working
2 Months Ago
Entity bridge first pass Added debug commands
2 Months Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
2 Months Ago
merge from f1_savecategory
2 Months Ago
merge from server_warnings_fix
2 Months Ago
merge from digitalclock_pool_fix
2 Months Ago
merge from copypasteloadouts_deleteconfirmation
2 Months Ago
merge from ugc_teleportbutton
2 Months Ago
merge from console_autocomplete_fix2
2 Months Ago
merge from chippy_blurry_fix
2 Months Ago
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2 Months Ago
merge from boats_wireisolation_fix
2 Months Ago
merge from uihud_optims
2 Months Ago
merge from hotreload_fix
2 Months Ago
Eval pass and first evaluators
2 Months Ago
Circuit system baseline
2 Months Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
2 Months Ago
Wire tool tests
2 Months Ago
Fixed wire isolation not working on player boats
2 Months Ago
Restored chippy arcade assets filtering mode
2 Months Ago
Save the last open category in F1 items and vehicles tabs
2 Months Ago
Phrases update
2 Months Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
2 Months Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
2 Months Ago
Phrase contexts
2 Months Ago
Fixed copypaste names not being truncated in list view