userFlaviencancel

6,979 Commits over 882 Days - 0.33cph!

44 Days Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
46 Days Ago
Fixed main menu social button considered visible all the time, causing friends menu to rebuild every 15s Fixed persona change triggering full friends list rebuild fixes stutters mid game for players with large friend lists
46 Days Ago
merge from main
47 Days Ago
merge from automated_testing
47 Days Ago
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
47 Days Ago
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile Updated all tests
47 Days Ago
merge from rfreceiver_freqchange_fix
47 Days Ago
RFReceiver RFBroadcaster code cleanup
47 Days Ago
Added new tests covering the frequency change while powered/unpowered Test list
47 Days Ago
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
47 Days Ago
merge from console_autocompletescroll_fix
47 Days Ago
Fixed console autocomplete scroll to selected
47 Days Ago
merge from console_uparrow_fix
47 Days Ago
Hide autocomplete when going through the history
47 Days Ago
merge from storeoverride_loading_fix
47 Days Ago
Fixed overrides not clearing after clearing the debug convar and refreshing the store
47 Days Ago
Scaled up the progress image on weapon attachment item icons
47 Days Ago
merge from storeoverride_loading_fix
47 Days Ago
Fixed store content loading when using overrides
47 Days Ago
merge from console_uparrow_fix
47 Days Ago
Fixed console auto complete preventing you to go through the history when open
47 Days Ago
Fixed client convars with an empty default value showing as [?]
47 Days Ago
merge from convar_defaultvalue_fix
47 Days Ago
Added electric furnace to the skin viewer
47 Days Ago
merge from automated_testing
47 Days Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
47 Days Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
48 Days Ago
Export the test list before running the tests from the pipeline
48 Days Ago
merge from main
48 Days Ago
merge from itemslist_search_improvements
48 Days Ago
Improved search in item list, typing 'wood' will show the wood item first
48 Days Ago
merge from itemslist_scaling_fix
48 Days Ago
Improved item list category button text scaling
48 Days Ago
merge from itemslist_scaling_fix
48 Days Ago
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
48 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
48 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
48 Days Ago
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48 Days Ago
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48 Days Ago
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48 Days Ago
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48 Days Ago
merge from tincanalarm_v2
48 Days Ago
Updated tin can alarm description
48 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
48 Days Ago
Reduced loaded molotov light range
48 Days Ago
Added tin can alarm open/close sounds
48 Days Ago
merge from main
49 Days Ago
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50 Days Ago
merge from deepseamarkers_mlrs_fix
50 Days Ago
Fixed deep sea portal marker masking issues with MLRS's map