userFlaviencancel

7,171 Commits over 943 Days - 0.32cph!

3 Months Ago
merge from PlayerRigUpdate2
3 Months Ago
Added a comment in PropRenderer
3 Months Ago
merge from main
3 Months Ago
merge from torchholder_indsutrialtorch_fix
3 Months Ago
Fixed industrial torch pos in torch holder, added a feature so we can change the pos/rot for each torch
3 Months Ago
Phrase update
3 Months Ago
merge from premium_rebrand
3 Months Ago
Generic popup tweaks
3 Months Ago
Fixed connect modal premium button Tweaked wording
3 Months Ago
merge from main
3 Months Ago
merge from skinviewer_viewmodel
3 Months Ago
Hide inspect key widget if inspect is not bound
3 Months Ago
Added keyboard controls to navigate in between items
3 Months Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
3 Months Ago
merge from main
3 Months Ago
MagazineStateViewmodel compile fix
3 Months Ago
merge from main
3 Months Ago
merge from skinnables_icons_fix
3 Months Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
3 Months Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
3 Months Ago
merge from skinnables_icons_fix
3 Months Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
3 Months Ago
merge from premium_rebrand
3 Months Ago
Changed the wording, updated tag icon
3 Months Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
3 Months Ago
Fixed IconRender scene using the old UI input system module
3 Months Ago
merge from keyboard_layouts_fix
3 Months Ago
Fix bind_default stomping player rebinds when the default command was left unbound
3 Months Ago
merge from premium_rebrand
3 Months Ago
Compile fix
3 Months Ago
merge from premium_rebrand
3 Months Ago
Tweaks, deleted old premium modal
3 Months Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
3 Months Ago
Updated premium server browser tag
3 Months Ago
Swapped premium logo in main menu footer
3 Months Ago
Added UIBorder and UIRoundedCorners
3 Months Ago
Rebuilt the premium modal
3 Months Ago
Fixed crosshair popups regression from my recent generic popup changes
3 Months Ago
merge from keyboard_layouts_fix
3 Months Ago
Popup background blur/color consistency pass
3 Months Ago
Better looking key conflict popup
3 Months Ago
Fixed some bind widgets not using the full command
3 Months Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
3 Months Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
3 Months Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
3 Months Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
3 Months Ago
merge from keyboard_layouts_fix
3 Months Ago
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
3 Months Ago
merge from skinviewer_viewmodel
3 Months Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors