userFlaviencancel

4,955 Commits over 670 Days - 0.31cph!

50 Days Ago
merge from skeleton_bonename_fix
50 Days Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
50 Days Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
50 Days Ago
merge from naval_update
50 Days Ago
merge from main
50 Days Ago
Manifest
53 Days Ago
merge from demoshot_ui_fix
53 Days Ago
Fixed demo shot list UI text issues
53 Days Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
53 Days Ago
merge from deep_sea/wipe
53 Days Ago
merge from naval_update
53 Days Ago
merge from naval_update
53 Days Ago
Added a clear loadout button to the rust editor window, so we can clear the default loadout
53 Days Ago
Make sure wiping also clears the portals
53 Days Ago
merge from naval_update/deep_sea
53 Days Ago
merge from naval_update
53 Days Ago
merge from main
53 Days Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
53 Days Ago
Some refactoring and fixes, the active entities list are now populated correctly after the server init
54 Days Ago
merge from naval_update
54 Days Ago
merge from naval_update/deep_sea
54 Days Ago
merge from naval_update/deep_sea
54 Days Ago
merge from naval_update/deep_sea/wipe
54 Days Ago
Command to print deep sea content
54 Days Ago
merge from deep_sea/wipe
55 Days Ago
Players in the deep sea when it wipes are all killed by radiation Some cleanup
55 Days Ago
Convars to config the wipe interval
55 Days Ago
Deep sea is saved and wipes every X hours When wiping: - move all players back to the main island - kill any entities inside - spawn the content again
56 Days Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
56 Days Ago
Deep sea now spawns floating cities (the placeholder version)
56 Days Ago
merge from naval_update
56 Days Ago
merge from main
56 Days Ago
merge from translate_error_fix
56 Days Ago
Fixed another translate NRE happening during bootstrap
56 Days Ago
merge from main
56 Days Ago
merge from uiworkshop_fixes
56 Days Ago
Fixed workshop pages not loading items correctly
56 Days Ago
Changing item category in the workshop menu brings you back to page 1
56 Days Ago
merge from menu_cartbutton_fix
56 Days Ago
Fixed store cart button blocking clicks when the store page is closed while having something in your cart
56 Days Ago
merge from naval_update
56 Days Ago
merge from main
56 Days Ago
merge from translate_error_fix
56 Days Ago
More null checks to avoid item description NREs
56 Days Ago
merge from christmaslight_fix
56 Days Ago
Restored christmas light bulb facing upwards when deployed on the ground
56 Days Ago
merge from siegeweapon_pulling_fix
56 Days Ago
Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
56 Days Ago
merge from tmproemoji_nre_fix
56 Days Ago
Fixed TmProEmojiRedirector NRE