userFlaviencancel

6,997 Commits over 882 Days - 0.33cph!

44 Days Ago
Updated some old client tests to use scoped convars
44 Days Ago
SetUp and TearDown can now fail the test is they throw They run using ExecuteTestInternal like the tests
44 Days Ago
Test runner window now supports repeated tests
44 Days Ago
█▊▉▇▇▌ ▋▋▍▆ ▍▍▌▅▍▉▆▋█▆▍▄▌▅▉▉▅█▅▍▄▆
44 Days Ago
▍▇▌▅▍▍▇▆ ▋▌▅ ▅▅▉▆▍▌▅█▌▌▌ ▊▌█ ▌▆▌ ▌▅▊ ▍▍▉▆▋▇▆▊▅▉ ▋▉▌▆▄▆▅▍▊▄ ▄▌▋ ▋▅▊▄ ▊▄▊█ ▇▊▆▅▆ ▊▇█▊▉█▆▇▄ ▆▌▉█▉▅▌▆▄▊▅▅▌▅▅ ▆▉▊ █▅▇▍▊▄▋▊▌▉▄▉▉▉▇ ▊▍▌▉▆█ ▉▉
44 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
45 Days Ago
merge from deepsea_navmesh_optims
45 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
45 Days Ago
merge from deepsea_loot_balance
45 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
45 Days Ago
merge from tincanalarm_v2
45 Days Ago
Can add flares inside the tin can alarm
45 Days Ago
merge from main
45 Days Ago
merge from socialmenu_optims
45 Days Ago
Compile fix
45 Days Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
45 Days Ago
Populate the friend list on init so the social button can show the online count
45 Days Ago
merge from main
45 Days Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
47 Days Ago
Fixed main menu social button considered visible all the time, causing friends menu to rebuild every 15s Fixed persona change triggering full friends list rebuild fixes stutters mid game for players with large friend lists
48 Days Ago
merge from main
48 Days Ago
merge from automated_testing
48 Days Ago
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
48 Days Ago
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile Updated all tests
48 Days Ago
merge from rfreceiver_freqchange_fix
48 Days Ago
RFReceiver RFBroadcaster code cleanup
48 Days Ago
Added new tests covering the frequency change while powered/unpowered Test list
48 Days Ago
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
48 Days Ago
merge from console_autocompletescroll_fix
48 Days Ago
Fixed console autocomplete scroll to selected
48 Days Ago
merge from console_uparrow_fix
48 Days Ago
Hide autocomplete when going through the history
48 Days Ago
merge from storeoverride_loading_fix
48 Days Ago
Fixed overrides not clearing after clearing the debug convar and refreshing the store
48 Days Ago
Scaled up the progress image on weapon attachment item icons
48 Days Ago
merge from storeoverride_loading_fix
48 Days Ago
Fixed store content loading when using overrides
49 Days Ago
merge from console_uparrow_fix
49 Days Ago
Fixed console auto complete preventing you to go through the history when open
49 Days Ago
Fixed client convars with an empty default value showing as [?]
49 Days Ago
merge from convar_defaultvalue_fix
49 Days Ago
Added electric furnace to the skin viewer
49 Days Ago
merge from automated_testing
49 Days Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
49 Days Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
49 Days Ago
Export the test list before running the tests from the pipeline
49 Days Ago
merge from main
49 Days Ago
merge from itemslist_search_improvements
49 Days Ago
Improved search in item list, typing 'wood' will show the wood item first
49 Days Ago
merge from itemslist_scaling_fix