userFlaviencancel

6,462 Commits over 821 Days - 0.33cph!

2 Months Ago
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2 Months Ago
merge from settingsmenu_export_config
2 Months Ago
Compile fix
2 Months Ago
merge from testrunner_editor
2 Months Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
2 Months Ago
merge from testrunner_editor
2 Months Ago
Restored TestRedirects
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
Plant pot deployable on boats
2 Months Ago
Better checks for IO entities not sharing the same root parent
2 Months Ago
Fixed ioentity.allow_on_boats convar including Signage
2 Months Ago
Paintable reactive target deployable on boats
2 Months Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
2 Months Ago
merge from main
2 Months Ago
merge from testrunner_editor
2 Months Ago
Flagged all the prefab tests as TestMethodEditor
2 Months Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
2 Months Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
2 Months Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
2 Months Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
2 Months Ago
Reduced minecart planter colliders count from 16 to 4
2 Months Ago
All IO water items deployable on boats
2 Months Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
Compile fix
2 Months Ago
Use GetRootParentEntity instead of the new GetRootParent method
2 Months Ago
Can't connect IO entities not sharing the same root parent
2 Months Ago
More IO prefabs deployable on boats
2 Months Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
2 Months Ago
Wire snapping works on moving boats
2 Months Ago
Test list
2 Months Ago
Fixed electric furnace deploy volume not including Vehicle_Large
2 Months Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
2 Months Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
Tweaked chinese lantern skinviewer lighting
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
2 Months Ago
merge from main
2 Months Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
2 Months Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
2 Months Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
2 Months Ago
String lights line renderer now use local space positions, deployable on boats
2 Months Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
2 Months Ago
Flagged more prefabs to be deployable on boats
2 Months Ago
Disabled IO snapping on boat for now, it doesn't work well
2 Months Ago
merge from main (needs a codegen)
2 Months Ago
merge from main
2 Months Ago
merge from boat_socketparent_fix
2 Months Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent