userFlaviencancel

6,379 Commits over 821 Days - 0.32cph!

55 Days Ago
Folder cleanup, renamed some classes
55 Days Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
55 Days Ago
Deleted and moved more stuff
55 Days Ago
Compile fix post merge
55 Days Ago
merge from main
55 Days Ago
Fixed client/server serialized field mismatch in HeldEntity
55 Days Ago
merge from deepsea_fixes
55 Days Ago
RHIBs cannot enter the deep sea
55 Days Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
55 Days Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
55 Days Ago
Clearer feedback in editor when using the deepsea.enabled convar
55 Days Ago
Better fix for the portal map marker nre Compile fixes
55 Days Ago
merge from wantedposters_canvas_fix
55 Days Ago
merge from prefab_preprocess_fix
55 Days Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
55 Days Ago
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55 Days Ago
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55 Days Ago
Some new nodes and optims wip
55 Days Ago
Fixed UIDeepSeaPortalMarker NRE
55 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
57 Days Ago
Some optims on CollectInventory, needs more work later
57 Days Ago
Improved copy paste behaviour Cleanup
57 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
58 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
58 Days Ago
Fixed some bugs with the default inputs and invoke method node
58 Days Ago
Added copy/paste support
58 Days Ago
Added import/export buttons
59 Days Ago
Added delay node Added tooltips on the node ports, shows the type
59 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
59 Days Ago
Added multi selection in the node graph
59 Days Ago
Set power node fixes
59 Days Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
59 Days Ago
Plugged the viewmodel prefab in
59 Days Ago
Folder cleanup
59 Days Ago
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
59 Days Ago
Fixed FixCaret TMP_InputField NRE
59 Days Ago
Computer has multiple 'power out' slots that you can power using the graph
59 Days Ago
Fixed the config input fields fuckery
59 Days Ago
Cleaned up the mess in the UI folder
59 Days Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
59 Days Ago
Random material changed for no reasons
59 Days Ago
Dragging an input on a wired output replace the connection
59 Days Ago
Can drag and drop from a port to another to connect them
60 Days Ago
Added some new string and logistic network nodes Added zoom in the graph editor
60 Days Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
60 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
60 Days Ago
Fixed print node only printing floats Different styling for exec connection lines
60 Days Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
2 Months Ago
Data IO wires can parent to doors
2 Months Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field