userFlaviencancel

6,334 Commits over 790 Days - 0.33cph!

43 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
43 Days Ago
Fixed print node only printing floats Different styling for exec connection lines
43 Days Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
43 Days Ago
Data IO wires can parent to doors
43 Days Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
43 Days Ago
merge from LNY26
43 Days Ago
Removed one shot from the horse armor store images
43 Days Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
43 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
43 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
43 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
44 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
44 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
44 Days Ago
Various UI fixes and tweaks
44 Days Ago
Data computer graph saving/loading
44 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
44 Days Ago
merge from LNY26
44 Days Ago
Compile fix
44 Days Ago
Added execution logic and event nodes Can finally run some graph now
44 Days Ago
Fixed the input bar
44 Days Ago
Fixed the UI, kinda
44 Days Ago
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44 Days Ago
Refactored node config fields Added config fields UI
45 Days Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
45 Days Ago
merge from prefab_preprocess_fix
46 Days Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
47 Days Ago
Fixed small artist canvas frame being placeable on top of itself
47 Days Ago
merge from strenghtenedwindow_rugs_fix
47 Days Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
47 Days Ago
Set paintable window glass collider layer to Construction too
47 Days Ago
Restored strengthened window glass collider layer to Construction
47 Days Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
47 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
47 Days Ago
Tools tab HUD components toggles
48 Days Ago
Added horse mask to the skin viewer
48 Days Ago
merge from LNY26/skinviewer
48 Days Ago
merge from LNY26/skinviewer
48 Days Ago
Skin viewer scripts folder cleanup
48 Days Ago
Added silly horse mask to the skinviewer
48 Days Ago
merge from main
48 Days Ago
Optimisations and refactoring
48 Days Ago
Started tools tab
48 Days Ago
merge from main
48 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
48 Days Ago
Renamed the item and vehicles tab classes and prefabs
48 Days Ago
Added vehicle tab
48 Days Ago
Artist overlay page video updated