userFlaviencancel

8,363 Commits over 1,035 Days - 0.34cph!

41 Days Ago
Plague doctor hazmat store page
41 Days Ago
Added TriggerPlayerPushback on livestock animals so you cannot stand on them Its a new client side only trigger that gently slides the player off
42 Days Ago
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
42 Days Ago
Added client side player movement blocker colliders to all livestock animals. They only collide with players
42 Days Ago
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2 Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)
42 Days Ago
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader
42 Days Ago
Phrase update
42 Days Ago
Fixed country selection popup not drawing its options the first time its open
43 Days Ago
merge from skinviewer_ladderhatches
43 Days Ago
Added all ladder hatches to the skin viewer
43 Days Ago
Fixed skin viewer and steam inventory not loading anything in editor since 163749
44 Days Ago
Fixed item pickup and drop notices layout isssues, converted to flex
44 Days Ago
Localized livestock UI
44 Days Ago
merge from main
44 Days Ago
Phrase update
45 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
45 Days Ago
Tin can alarm can now detect gen2 AIs and critters
45 Days Ago
Fixed navmesh generating on top of hot air balloons
45 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
45 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
45 Days Ago
Added monument tests checking the prefabs are healthy
45 Days Ago
merge from texture_optimisations_2026/harbor_fix3
45 Days Ago
S2P harbor_1, prefab was corrupted
45 Days Ago
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45 Days Ago
Added RustNavmeshModifierVolume to the following vehicles: - Both snowmobiles - Sled - Rowboat - Minicopter - Attack helicopter - Scrap heli - Catapult - Battering ram - Siege tower - Sedan (prevents navmesh from generating on top of them)
45 Days Ago
merge from Livestock_animals
45 Days Ago
merge from Livestock_animals/repeltriggers_fix
45 Days Ago
Remove cow from the repel trigger tests
45 Days Ago
merge from Livestock_animals
45 Days Ago
merge from Livestock_animals/repeltriggers_fix
45 Days Ago
Livestock repel triggers tests
45 Days Ago
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
45 Days Ago
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
45 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
46 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
46 Days Ago
Phrase update 1/2
46 Days Ago
Phrase update
46 Days Ago
Fixed IconRender not applying workshop skins in SERVER+CLIENT 163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently
47 Days Ago
merge from automated_testing
47 Days Ago
Test framework cleanup following livestock merge
47 Days Ago
merge from main
47 Days Ago
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47 Days Ago
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47 Days Ago
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47 Days Ago
merge from settings_dropdowns_fix2
47 Days Ago
Fixed settings menu color dropdown text not being marked as dynamic
47 Days Ago
merge from duped_keys_fix
47 Days Ago
Fixed duplicate key names on greek/cyrillic keyboard layouts that errored after a writecfg, and left Q unbindable on greek
47 Days Ago
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47 Days Ago
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