userFlaviencancel

5,241 Commits over 700 Days - 0.31cph!

2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
Renamed deep sea tutorial island
2 Months Ago
Tropical island1 setup
2 Months Ago
Random materials
2 Months Ago
Disabled map in the deep sea
2 Months Ago
merge from naval_update/deep_sea/portal_effects
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added a list of prefabs for islands and cities instead of using paths
2 Months Ago
Codegen
2 Months Ago
merge from naval_update
2 Months Ago
Phrases update
2 Months Ago
Compile fix
2 Months Ago
Fixed phrase conflict in PickupErrors
2 Months Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
2 Months Ago
Buoys spawned closed to the entrance portal Some cleanup, baseline for climate effects when crossing the portals
2 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
merge from main
2 Months Ago
merge from menu_stalls_fix
2 Months Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
2 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
2 Months Ago
merge from garagedoor_optims
2 Months Ago
Match LOD settings with skinned mesh
2 Months Ago
Closed and open garage door meshes impl
2 Months Ago
merge from codelock_entercode_cache
2 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
2 Months Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
2 Months Ago
merge from laserdetector_fastvehicles_fix
2 Months Ago
Fixed laser detector not detecting fast moving vehicles reliably
2 Months Ago
merge from io_serverrestart_fix
2 Months Ago
Reset seismic sensor on load from disk so it doesn’t get stuck after a server restart, if it was saved while ON
2 Months Ago
Fixed RF broadcaster staying ON after a server restart if it was saved while broadcasting
2 Months Ago
Added server version of Translate.GetPhrase
2 Months Ago
Added Translate.GetPhrase method, was needed to get phrase from a token
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
2 Months Ago
Bump default ocean scale to 3 in deep sea
2 Months Ago
Deep sea weather presets
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/floating_cities
2 Months Ago
merge from naval_update
2 Months Ago
Codegen
2 Months Ago
merge from naval_update
2 Months Ago
Restored deep sea floating city prefab Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
2 Months Ago
Fixed debug.printanimators command NREing when finding a null animator controller
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
ResetStaticFields on LightLOD