2,711 Commits over 456 Days - 0.25cph!
Fixed horse breathing rate sounds never stopping
Horses will now play breathing sounds until their stamina is recovered
Catapult explosive and incendiary sounds
Removed ballista rotation speed log
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
Fixed battering ram door openable by horses
Fixed battering ram door open/close not working sometimes
Fixed ballista bolts flyby sounds
Moved BaseSaddle in the right folder
Marked all the old horse code as obsolete
Deleted the old old horses
Added RidableHorse2 population convar, updated prim gamemode
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir
BaseVehicle tooltips
Fixed ballista ammo swap menu taking ages to open
Reduced ballista bolts thickness
Fixed projectile thickness not working when hitting close player while seated on a mountable
Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
Fixed catapult reloading issue in demos
Fixed horse client speed calculations going crazy when scrubbing in demos
Fixed ballista choppy up and down player poses
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
static ballista socket mods tweaks, deploy sound
Restored sounds on static ballista
Fixed mounted ballista swivel rotations
Implemented static ballista rig and new anims
Fixed mount pole world rotation
Fixed horse EatDroppedFood nre
Fixed anim warning when switching ballista ammo
Cleaned up battering ram detailed and world colliders scale
▌▉▋█▊ █ ▆▄▉▇▊ █▉▌▌▉▊▊ ▋▍ ▄▌▌ ▇▅▋▄ ▄█ ▄▊▋ ▍▋▍▆▌ ▋█▇▊ ▌▍ ▌▉▇▄▉▆▍ ██▄▉▄▄ ▊▇▆▍ █▅▉█▋▍█ ▋▌▉▋▍▅ (▇▆▅▌▍ ▋▌ ▋█▌▉▊ ▆▊█▊ ▍▉█▉▉▍ █ ▇█▅▊▍▆▊ ▊▆█▆▋▆▍ ▅▊▉█▆▍▆)
▄▋ ▉▇▄▄▍ ▍▆▇▊
Enabled repair and pickup on static ballista
All siege weapons item removed from loot pools
Battering ram head removed from lootpool
Fixed BaseVehicle.PenetrationResistance NRE
Implemented new rock models for the catapult scattershot
Updated static ballista incendiary bolt wm
Updated bolts impact sound
Disabled incendiary bolt enabled by default on the ballistagun prefab
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values
Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
Fixed ballista bolt world model colliders
Removed unused ballista stuff
▅▆▉▆▇▄▅▌ ▅▇▊▅▆▆▊▄ ▋▉▊▉▍▅ (▍▋▋ ▌▊▍█▌ ▉▊ █▌█▍▌▍█▆ ▆▋█▆▉ █▅▇▋ ▌▉▅▌ ▅▌▍▆ ▋█▉)
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain
ClientUpdate now packs throttle, steering and avoidance inputs into one byte