userFlaviencancel

2,743 Commits over 456 Days - 0.25cph!

58 Days Ago
merge from primitive
58 Days Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
58 Days Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
58 Days Ago
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58 Days Ago
Fixed scattershot worldmodel offset model
58 Days Ago
Tweaked static ballista culling distance
58 Days Ago
Fixed catapult showing the scattershot loaded by default
59 Days Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
59 Days Ago
merge from primitive
59 Days Ago
Horse anim tweak
59 Days Ago
Restored crafting costs in crafting menu
59 Days Ago
Tweaked piercer bolt damage
59 Days Ago
Removed tugboat mentions in siege tower construction components
59 Days Ago
Fixed catapult ammo models being set active every loads
59 Days Ago
Ballista compile fix
59 Days Ago
Catapult scattershot tweaks Restored battering ram head collider pos
2 Months Ago
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2 Months Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
2 Months Ago
Improved horse towing interactions
2 Months Ago
Restored ballista rotation sounds I just broke on 112292
2 Months Ago
Fixed static ballista anim mask
2 Months Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
2 Months Ago
merge from primitive
2 Months Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
2 Months Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
2 Months Ago
merge from main
2 Months Ago
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from primitive
2 Months Ago
Constructable info panel tweaks, localization and tooltip
2 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
2 Months Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
2 Months Ago
Catapult explosive and incendiary sounds
2 Months Ago
merge from main
2 Months Ago
Removed ballista rotation speed log
2 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
2 Months Ago
Fixed battering ram door openable by horses
2 Months Ago
Fixed battering ram door open/close not working sometimes
2 Months Ago
merge from primitive
2 Months Ago
Manifest
2 Months Ago
Fixed ballista bolts flyby sounds
2 Months Ago
Moved BaseSaddle in the right folder
2 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
2 Months Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
2 Months Ago
merge from primitive
2 Months Ago
ballista nre fix
2 Months Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
2 Months Ago
Fixed ballista ammo swap menu taking ages to open
2 Months Ago
Reduced ballista bolts thickness