userFlaviencancel

6,870 Commits over 882 Days - 0.32cph!

56 Days Ago
Stripped out TMP sprites
57 Days Ago
Stripped out TMP style sheet
57 Days Ago
merge from unity_6.3.11/new_inputsystem
57 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
57 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
57 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
57 Days Ago
Patched TMP shaders to work with soft mask
57 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
57 Days Ago
Restored scroll speeds
57 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
57 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
57 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
57 Days Ago
Compile fixes
57 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
57 Days Ago
Restored FixCaret because looks like its still needed
57 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
57 Days Ago
merge from automated_testing
57 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
57 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
57 Days Ago
Relinked third parties using the TMP assembly
57 Days Ago
merge from main
57 Days Ago
merge from automated_testing
57 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
57 Days Ago
merge from lookingat_io_qol
57 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
57 Days Ago
merge from automated_testing/skins
57 Days Ago
Added 5 new skin tests
57 Days Ago
merge from main
57 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
57 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
57 Days Ago
RTL and emoji input field stuff compile fixes
57 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
57 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
57 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
58 Days Ago
merge from new_inputsystem
58 Days Ago
Removed temp debug log
58 Days Ago
isFKey goes from F1 to F24
58 Days Ago
Switched active input handling to new input system only
58 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
58 Days Ago
merge from main
58 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
58 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
58 Days Ago
NeedsKeyboard cleanup
58 Days Ago
Updated NeedsKeyboard to work with the new input system
58 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
58 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
58 Days Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
58 Days Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
58 Days Ago
merge from main
58 Days Ago
merge from deepsea_loot_balance