userFlaviencancel

6,375 Commits over 821 Days - 0.32cph!

54 Days Ago
merge from main
54 Days Ago
Fixed client/server serialized field mismatch in HeldEntity
54 Days Ago
merge from deepsea_fixes
54 Days Ago
RHIBs cannot enter the deep sea
54 Days Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
54 Days Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
54 Days Ago
Clearer feedback in editor when using the deepsea.enabled convar
54 Days Ago
Better fix for the portal map marker nre Compile fixes
54 Days Ago
merge from wantedposters_canvas_fix
54 Days Ago
merge from prefab_preprocess_fix
54 Days Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
54 Days Ago
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54 Days Ago
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54 Days Ago
Some new nodes and optims wip
54 Days Ago
Fixed UIDeepSeaPortalMarker NRE
54 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
56 Days Ago
Some optims on CollectInventory, needs more work later
56 Days Ago
Improved copy paste behaviour Cleanup
56 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
57 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
57 Days Ago
Fixed some bugs with the default inputs and invoke method node
57 Days Ago
Added copy/paste support
57 Days Ago
Added import/export buttons
58 Days Ago
Added delay node Added tooltips on the node ports, shows the type
58 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
58 Days Ago
Added multi selection in the node graph
58 Days Ago
Set power node fixes
58 Days Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
58 Days Ago
Plugged the viewmodel prefab in
58 Days Ago
Folder cleanup
58 Days Ago
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
58 Days Ago
Fixed FixCaret TMP_InputField NRE
58 Days Ago
Computer has multiple 'power out' slots that you can power using the graph
58 Days Ago
Fixed the config input fields fuckery
58 Days Ago
Cleaned up the mess in the UI folder
58 Days Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
58 Days Ago
Random material changed for no reasons
58 Days Ago
Dragging an input on a wired output replace the connection
58 Days Ago
Can drag and drop from a port to another to connect them
59 Days Ago
Added some new string and logistic network nodes Added zoom in the graph editor
59 Days Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
59 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
59 Days Ago
Fixed print node only printing floats Different styling for exec connection lines
59 Days Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
59 Days Ago
Data IO wires can parent to doors
59 Days Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
59 Days Ago
merge from LNY26
59 Days Ago
Removed one shot from the horse armor store images
59 Days Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
60 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method