userFlaviencancel

6,992 Commits over 912 Days - 0.32cph!

2 Months Ago
Phrases update
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
2 Months Ago
Fixed deep sea sulfur ore fields respawning metal
2 Months Ago
merge from main
2 Months Ago
First pass of a raiding test recorder
2 Months Ago
merge from main
2 Months Ago
merge from horse_rpc_fix
2 Months Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
2 Months Ago
merge from f1tools_demo_fix
2 Months Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
2 Months Ago
Fixed F1 menu tools tab not showing in demos
2 Months Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
2 Months Ago
merge from store_nre_fix2
2 Months Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
2 Months Ago
Better logging on RustTestFixture::SpawnEntity
2 Months Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
2 Months Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
3 Months Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
3 Months Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
3 Months Ago
merge from automated_testing
3 Months Ago
merge from automated_testing/export_optims
3 Months Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
3 Months Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
3 Months Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
3 Months Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
3 Months Ago
Forgot to refresh the test list
3 Months Ago
merge from automated_testing
3 Months Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
3 Months Ago
merge from automated_testing
3 Months Ago
merge from main
3 Months Ago
Fixed tutorial completed commands not running quietly
3 Months Ago
merge from automated_testing
3 Months Ago
merge from automated_testing/raiding
3 Months Ago
Another raiding test and some inspector tweaks
3 Months Ago
Finally fixed the flaky raiding tests
3 Months Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
3 Months Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
3 Months Ago
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
3 Months Ago
Raiding tests fixes Added impact pos prediction and splash radius gizmos
3 Months Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
3 Months Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
3 Months Ago
merge from automated_testing
3 Months Ago
Fixed raiding tests CI filtering Test lists
3 Months Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
3 Months Ago
merge from automated_testing
3 Months Ago
Fixed CI testlist loading
3 Months Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs