userFlaviencancel

6,363 Commits over 790 Days - 0.34cph!

39 Days Ago
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39 Days Ago
Some new nodes and optims wip
39 Days Ago
Fixed UIDeepSeaPortalMarker NRE
39 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
41 Days Ago
Some optims on CollectInventory, needs more work later
41 Days Ago
Improved copy paste behaviour Cleanup
41 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
42 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
42 Days Ago
Fixed some bugs with the default inputs and invoke method node
42 Days Ago
Added copy/paste support
42 Days Ago
Added import/export buttons
43 Days Ago
Added delay node Added tooltips on the node ports, shows the type
43 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
43 Days Ago
Added multi selection in the node graph
43 Days Ago
Set power node fixes
43 Days Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
43 Days Ago
Plugged the viewmodel prefab in
43 Days Ago
Folder cleanup
43 Days Ago
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
43 Days Ago
Fixed FixCaret TMP_InputField NRE
43 Days Ago
Computer has multiple 'power out' slots that you can power using the graph
43 Days Ago
Fixed the config input fields fuckery
43 Days Ago
Cleaned up the mess in the UI folder
43 Days Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
43 Days Ago
Random material changed for no reasons
43 Days Ago
Dragging an input on a wired output replace the connection
43 Days Ago
Can drag and drop from a port to another to connect them
44 Days Ago
Added some new string and logistic network nodes Added zoom in the graph editor
44 Days Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
44 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
44 Days Ago
Fixed print node only printing floats Different styling for exec connection lines
44 Days Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
44 Days Ago
Data IO wires can parent to doors
44 Days Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
44 Days Ago
merge from LNY26
44 Days Ago
Removed one shot from the horse armor store images
44 Days Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
45 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
45 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
45 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
45 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
45 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
45 Days Ago
Various UI fixes and tweaks
45 Days Ago
Data computer graph saving/loading
45 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
45 Days Ago
merge from LNY26
45 Days Ago
Compile fix
45 Days Ago
Added execution logic and event nodes Can finally run some graph now
45 Days Ago
Fixed the input bar
45 Days Ago
Fixed the UI, kinda