userFlaviencancel

6,873 Commits over 882 Days - 0.32cph!

59 Days Ago
More menu items stuff
59 Days Ago
Menu items cleanup
59 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
59 Days Ago
Stripped out TMP sprites
60 Days Ago
Stripped out TMP style sheet
60 Days Ago
merge from unity_6.3.11/new_inputsystem
60 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
60 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
60 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
60 Days Ago
Patched TMP shaders to work with soft mask
60 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
60 Days Ago
Restored scroll speeds
60 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
60 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
60 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
60 Days Ago
Compile fixes
60 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
60 Days Ago
Restored FixCaret because looks like its still needed
60 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
60 Days Ago
merge from automated_testing
60 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
60 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
60 Days Ago
Relinked third parties using the TMP assembly
60 Days Ago
merge from main
60 Days Ago
merge from automated_testing
60 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
2 Months Ago
merge from lookingat_io_qol
2 Months Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
2 Months Ago
merge from automated_testing/skins
2 Months Ago
Added 5 new skin tests
2 Months Ago
merge from main
2 Months Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
2 Months Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
2 Months Ago
RTL and emoji input field stuff compile fixes
2 Months Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
2 Months Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
2 Months Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
2 Months Ago
merge from new_inputsystem
2 Months Ago
Removed temp debug log
2 Months Ago
isFKey goes from F1 to F24
2 Months Ago
Switched active input handling to new input system only
2 Months Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
2 Months Ago
merge from main
2 Months Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
2 Months Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
2 Months Ago
NeedsKeyboard cleanup
2 Months Ago
Updated NeedsKeyboard to work with the new input system
2 Months Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
2 Months Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
2 Months Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring