userFlaviencancel

2,711 Commits over 456 Days - 0.25cph!

2 Months Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
2 Months Ago
Catapult explosive and incendiary sounds
2 Months Ago
merge from main
2 Months Ago
Removed ballista rotation speed log
2 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
2 Months Ago
Fixed battering ram door openable by horses
2 Months Ago
Fixed battering ram door open/close not working sometimes
2 Months Ago
merge from primitive
2 Months Ago
Manifest
2 Months Ago
Fixed ballista bolts flyby sounds
2 Months Ago
Moved BaseSaddle in the right folder
2 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
2 Months Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
2 Months Ago
merge from primitive
2 Months Ago
ballista nre fix
2 Months Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
2 Months Ago
Fixed ballista ammo swap menu taking ages to open
2 Months Ago
Reduced ballista bolts thickness
2 Months Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
2 Months Ago
merge from primitive
2 Months Ago
Fixed catapult reloading issue in demos
2 Months Ago
merge from primitive
2 Months Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
2 Months Ago
Fixed ballista choppy up and down player poses
2 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
2 Months Ago
static ballista socket mods tweaks, deploy sound
2 Months Ago
Restored sounds on static ballista
2 Months Ago
Fixed mounted ballista swivel rotations
2 Months Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
2 Months Ago
Fixed horse EatDroppedFood nre
2 Months Ago
merge from primitive
2 Months Ago
Fixed anim warning when switching ballista ammo
2 Months Ago
Cleaned up battering ram detailed and world colliders scale
2 Months Ago
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2 Months Ago
Enabled repair and pickup on static ballista
2 Months Ago
All siege weapons item removed from loot pools
2 Months Ago
Battering ram head removed from lootpool
2 Months Ago
merge from primitive
2 Months Ago
Fixed BaseVehicle.PenetrationResistance NRE
2 Months Ago
Implemented new rock models for the catapult scattershot
2 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
2 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
2 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
2 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
2 Months Ago
Fixed ballista bolt world model colliders
2 Months Ago
Removed unused ballista stuff
2 Months Ago
▅▆▉▆▇▄▅▌ ▅▇▊▅▆▆▊▄ ▋▉▊▉▍▅ (▍▋▋ ▌▊▍█▌ ▉▊ █▌█▍▌▍█▆ ▆▋█▆▉ █▅▇▋ ▌▉▅▌ ▅▌▍▆ ▋█▉)
2 Months Ago
merge from primitive
2 Months Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
2 Months Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte