userFlaviencancel

5,102 Commits over 670 Days - 0.32cph!

2 Months Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
2 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
2 Months Ago
merge from main
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
2 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
2 Months Ago
merge from skinglowtester_fix
2 Months Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
2 Months Ago
Restored glow tags on last weeks skins
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/floating_cities
2 Months Ago
merge from naval_update/deep_sea/cargoship
2 Months Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
2 Months Ago
merge from landmarkinfo_revert
2 Months Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
2 Months Ago
Cargoship merge fixes
2 Months Ago
merge from deep_sea
2 Months Ago
Clean codegen
2 Months Ago
merge from naval_update
2 Months Ago
ClientIOLineEditor server compile fix
2 Months Ago
Codegen
2 Months Ago
merge from main (needs codegen)
2 Months Ago
merge from cargopath_map_smooth2
2 Months Ago
Clean codegen
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Codegen
2 Months Ago
merge from naval_update
2 Months Ago
Codegen
2 Months Ago
merge from main
2 Months Ago
merge from cargopath_map_smooth2
2 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
2 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
2 Months Ago
merge from cargo_oilrig_path_fix
2 Months Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
2 Months Ago
Cargoship path no longer goes around oil rigs
2 Months Ago
Fixed warmup method not waiting before calling PostWarmupPage
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Added a generic await WaitForWarmedUp method in UI_Page
2 Months Ago
Fixed a tmp nre caused by UI_Page text caching
2 Months Ago
Added comments in store warmup methods
2 Months Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
2 Months Ago
merge from menu_optims
2 Months Ago
UI pages cache their scroll rect components and disable them when invisible
2 Months Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
2 Months Ago
merge from skeleton_bonename_fix
2 Months Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
2 Months Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore