userFlaviencancel

5,466 Commits over 731 Days - 0.31cph!

3 Months Ago
3 Months Ago
merge from deep_sea
3 Months Ago
Removed deep sea island tree spawning code, not needed anymore
3 Months Ago
merge from deep_sea
3 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
3 Months Ago
merge from naval_update
3 Months Ago
merge from deep_seaa
3 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
3 Months Ago
Made a proper material for the sea floor of the deep sea
3 Months Ago
merge from naval_update
3 Months Ago
Fixed floating island map marker text not marked as non static
3 Months Ago
merge from main
3 Months Ago
merge from ui_overhead_optims
3 Months Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
3 Months Ago
merge from main
3 Months Ago
Revert cargo global network group to Default (from MainIsland)
3 Months Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Dont call kill on dead or destroyed players
3 Months Ago
Better logs from deep sea commands
3 Months Ago
Fixed client portal weather lerping
3 Months Ago
Make sure to network the deep sea Open flag to clients
3 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
3 Months Ago
merge from naval_update
3 Months Ago
Added tropical4 to the deep sea islands
3 Months Ago
merge from naval_update/island_scenes
3 Months Ago
Added tropical3 to the deep sea islands
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
3 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
3 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
3 Months Ago
Added deepsea_floatingcity3
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/floating_cities
3 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from Halloween_25_Update/PH/storepage
3 Months Ago
Skin viewer halloween fixes and tweaks
3 Months Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
3 Months Ago
Fixed skull trophies name text material in the skin viewer
3 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
3 Months Ago
merge from naval_update
3 Months Ago
merge from Halloween_25_Update/PH/storepage