userFlaviencancel

7,153 Commits over 882 Days - 0.34cph!

54 Days Ago
merge from main
54 Days Ago
merge from automated_testing
54 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
54 Days Ago
merge from lookingat_io_qol
54 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
54 Days Ago
merge from automated_testing/skins
54 Days Ago
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54 Days Ago
Added 5 new skin tests
54 Days Ago
merge from main
54 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
54 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
54 Days Ago
RTL and emoji input field stuff compile fixes
54 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
54 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
54 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
55 Days Ago
merge from new_inputsystem
55 Days Ago
Removed temp debug log
55 Days Ago
isFKey goes from F1 to F24
55 Days Ago
Switched active input handling to new input system only
55 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
55 Days Ago
merge from main
55 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
55 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
55 Days Ago
NeedsKeyboard cleanup
55 Days Ago
Updated NeedsKeyboard to work with the new input system
55 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
55 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
55 Days Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
55 Days Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
55 Days Ago
merge from main
55 Days Ago
merge from deepsea_loot_balance
55 Days Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
55 Days Ago
Fixed tropical islands spawngroups respawning loot on top of each other
56 Days Ago
Fixed ghost ship loot spawning unparented and on top of each other
56 Days Ago
merge from main
56 Days Ago
merge from automated_testing
56 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
56 Days Ago
Fixed passed/failed filter text width
56 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
56 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
56 Days Ago
merge from main
57 Days Ago
Added new input system package
57 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
57 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work
57 Days Ago
merge from tincanalarm_v2
57 Days Ago
Cant open tin can alarm when building blocked
57 Days Ago
Removed unknown region log spam in editor
57 Days Ago
merge from automated_testing
57 Days Ago
Cleanup
57 Days Ago
Optimised test runner window OnGUI stack Editor test runs are faster