userFlaviencancel

1,249 Commits over 274 Days - 0.19cph!

3 Months Ago
merge from main
3 Months Ago
Minor placement check fix, sockets handle position tweaks
3 Months Ago
Wallpaper reskinnable using the spraycan
3 Months Ago
Fixed seismic sensor vibration level not reset when unpowered
3 Months Ago
Play a sound when changing fire mode and keep the indicator icon enabled when switching to other items
3 Months Ago
Added first 3 wallpaper skin variants
3 Months Ago
Make sure isAnimating is set to true on both client and server
4 Months Ago
Fixed retro toolcupboard NRE introduced by 100365
4 Months Ago
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4 Months Ago
Wallpaper skin setup wip
4 Months Ago
Fixed LTDescrOptional NRE error caused by retro TC screens
4 Months Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
4 Months Ago
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4 Months Ago
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4 Months Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
4 Months Ago
Placement checks
4 Months Ago
merge from main
4 Months Ago
merge from demorecorder_ui_improvements
4 Months Ago
Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
4 Months Ago
merge from main
4 Months Ago
Fixed occlusion culling setting always turning itself back on when opening the game
4 Months Ago
merge from swapitems_fix
4 Months Ago
Do not try to swap items around if they can't stack (introduced by 98742) Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
4 Months Ago
Wallpaper pickable using a hammer
4 Months Ago
Added wallpaper conditional models to all stones building block prefabs
4 Months Ago
Damaging wall removes attached wallpaper (only one hit atm)
4 Months Ago
merge from doorcontroller_fixes
4 Months Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
4 Months Ago
merge from main
4 Months Ago
Fixed IOEntity editor tool spawning wires with missing materials
4 Months Ago
merge from wire_slacking/optimisations
4 Months Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
4 Months Ago
merge from main
4 Months Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
4 Months Ago
Renamed wallpaper prefabs
4 Months Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
4 Months Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
4 Months Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
4 Months Ago
Fixed electrical heater placement issue
4 Months Ago
Don't collapse renderers if theres a EmissionScaledByLight component
4 Months Ago
manifest
4 Months Ago
merge from building_skins_3/wallpaper
4 Months Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
4 Months Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
4 Months Ago
merge from main
4 Months Ago
merge from wireisolation_fix
4 Months Ago
Fixed wire isolation resetting itself when looking away
4 Months Ago
Fixed RF receiver gibs scale
4 Months Ago
merge from searchlight_fixes2
4 Months Ago
merge from main