userFlaviencancel

6,973 Commits over 912 Days - 0.32cph!

2 Months Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
2 Months Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
2 Months Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
2 Months Ago
merge from automated_testing
2 Months Ago
merge from automated_testing/export_optims
2 Months Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
2 Months Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
2 Months Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
2 Months Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
2 Months Ago
Forgot to refresh the test list
2 Months Ago
merge from automated_testing
2 Months Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
2 Months Ago
merge from automated_testing
2 Months Ago
merge from main
2 Months Ago
Fixed tutorial completed commands not running quietly
2 Months Ago
merge from automated_testing
2 Months Ago
merge from automated_testing/raiding
2 Months Ago
Another raiding test and some inspector tweaks
2 Months Ago
Finally fixed the flaky raiding tests
2 Months Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
2 Months Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
2 Months Ago
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
2 Months Ago
Raiding tests fixes Added impact pos prediction and splash radius gizmos
2 Months Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
2 Months Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed raiding tests CI filtering Test lists
2 Months Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed CI testlist loading
2 Months Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
2 Months Ago
merge from automated_testing
2 Months Ago
Didnt save
2 Months Ago
Flagged tests that need to be ignored by CI
2 Months Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from placement_ignoreentity
2 Months Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
2 Months Ago
merge from main
2 Months Ago
merge from batteringramhead_health_fix
2 Months Ago
Fixed battering ram head not showing its health
2 Months Ago
merge from automated_testing
2 Months Ago
Test list
2 Months Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
2 Months Ago
merge from automated_testing
2 Months Ago
CI testlist
2 Months Ago
Excluded some prefabs from BaseCombatEntity tests Test list
2 Months Ago
Test list
2 Months Ago
Sprinkler tests cleanup and fixes