1,731 Commits over 366 Days - 0.20cph!
Added LanguageSwitcher editor tool to switch current language in edit mode
Increased the wallpaper spray can use distance from 3 to 5 meters
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Fixed BuildingBlock.CanSeeWallpaperSocket NRE
Fixed loading screen ping warning formatting
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Added --main container too
Added wallpaper pack icon
Fixed deployables being placeable on the digital clock
Changed GCO category to Weapons
More null checks in WallpaperPlanner.OnFrame
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merge from store_wallpaper_page
Localized missing strings in the sunburn page
Fixed female underwear missing parts
'clearinventory' command can now take container names as arguments:
--belt
--wear
--backpack
Examples:
'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content
'inventory.clearinventory --belt' = clear your own belt content
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Restored normal scale, glossiness and occlusion scale sliders range to 0-2
Fixed wanted poster assign UI NRE
merge from digitalclock (new sounds)
Added a command to generate the grid with custom size and spacing values
NRE fixes
Implement tile art, each layer has a different color
More work on a built-in copy pasting tool:
You can now set two positions to select entities, forming a boundary for precise selection
Added a basic set of commands running on your current selection like save, cut, kill, print, cancel
(very wip)
merge from preventbuilding_dungeons_fix
Revised my AttachedMonument field change so we don't lose any already assigned monuments
Flagged all underwater labs prevent building volumes to auto find their MonumentInfo
Fixes barricades deployable in Underwater Labs
PreventBuildingMonumentTag can now get its MonumentInfo at runtime using TerrainMeta.Path.FindClosest
This will allow prevent building volumes from monument not running S2P (like underwater labs) to get their MonumentInfo assigned correctly
Fixed items not resetting their flags when entering the pool, fixes the cooking icon appearing on recycled items
also reset contents and parent ItemContainer for safety
Fixed refillvitals command showing a water damage indicator on screen, game is fixed
'refillvitalsall' command now includes spawned bots
Codegen
Restored WallpaperPlanner OnFrame null checks removed in
103779