userFlaviencancel

5,057 Commits over 670 Days - 0.31cph!

2 Months Ago
UI pages cache their scroll rect components and disable them when invisible
2 Months Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
2 Months Ago
merge from skeleton_bonename_fix
2 Months Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
2 Months Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Manifest
2 Months Ago
merge from demoshot_ui_fix
2 Months Ago
Fixed demo shot list UI text issues
2 Months Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
2 Months Ago
merge from deep_sea/wipe
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
Added a clear loadout button to the rust editor window, so we can clear the default loadout
2 Months Ago
Make sure wiping also clears the portals
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
2 Months Ago
Some refactoring and fixes, the active entities list are now populated correctly after the server init
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update/deep_sea/wipe
2 Months Ago
Command to print deep sea content
2 Months Ago
merge from deep_sea/wipe
2 Months Ago
Players in the deep sea when it wipes are all killed by radiation Some cleanup
2 Months Ago
Convars to config the wipe interval
2 Months Ago
Deep sea is saved and wipes every X hours When wiping: - move all players back to the main island - kill any entities inside - spawn the content again
2 Months Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
2 Months Ago
Deep sea now spawns floating cities (the placeholder version)
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
merge from translate_error_fix
2 Months Ago
Fixed another translate NRE happening during bootstrap
2 Months Ago
merge from main
2 Months Ago
merge from uiworkshop_fixes
2 Months Ago
Fixed workshop pages not loading items correctly
2 Months Ago
Changing item category in the workshop menu brings you back to page 1
2 Months Ago
merge from menu_cartbutton_fix
2 Months Ago
Fixed store cart button blocking clicks when the store page is closed while having something in your cart
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
merge from translate_error_fix
2 Months Ago
More null checks to avoid item description NREs
2 Months Ago
merge from christmaslight_fix
2 Months Ago
Restored christmas light bulb facing upwards when deployed on the ground
2 Months Ago
merge from siegeweapon_pulling_fix
2 Months Ago
Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling