userFlaviencancel

2,913 Commits over 456 Days - 0.27cph!

3 Months Ago
merge from main
3 Months Ago
merge from main/horse2_fixes/handling
3 Months Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
3 Months Ago
Tweaked turn speed when holding ctrl Tweaked head movements
3 Months Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
3 Months Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
3 Months Ago
merge from main/horse2_fixes
3 Months Ago
Skeleton compile fix
3 Months Ago
merge from main/horse2_fixes
3 Months Ago
Compile fix, don't use Skeleton to reset bone pos for now
3 Months Ago
merge from main/horse2_fixes
3 Months Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
3 Months Ago
Restored horse animation speed reset when exiting ragdoll
3 Months Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
3 Months Ago
Fixed BatteringRam.MoveToNormalBreakForce server NRE
3 Months Ago
Duplicated and null ingredients ItemDefiniton tests
3 Months Ago
Fixed ice high wall double ingredients
3 Months Ago
3 Months Ago
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3 Months Ago
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3 Months Ago
Phrase update
3 Months Ago
Fixed battering ram arm not hitting decor colliders If no entity is hit, it now checks for decor colliders and considers them valid targets, triggering impact effects/animations etc Toned down the collision damage
3 Months Ago
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3 Months Ago
Fixed typo on catapult ammo item desc, removed extra spaces
3 Months Ago
Fixed propane bomb and firebomb both missing their item information panel
3 Months Ago
Fixed ballista reload animation still playing locally after dismounting
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
3 Months Ago
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3 Months Ago
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3 Months Ago
Deployed explosives explode when the ground they're deployed on is destroyed
3 Months Ago
merge from primitive
3 Months Ago
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3 Months Ago
merge from primitive/deployable_ammo
3 Months Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
3 Months Ago
Polished explosive bomb effects, added fuse sound
3 Months Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
3 Months Ago
Fixed propane bombs not deployable on roofs Physics materials
3 Months Ago
Fixed deployable explosives short culling distance
3 Months Ago
merge from primitive
3 Months Ago
merge from primitive/bikes_damage_tweaks
3 Months Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
3 Months Ago
merge from primitive/supplydrop_flyhack_fix
3 Months Ago
Fixed supply drop flyhack kicks, for real this time
3 Months Ago
merge from primitive
3 Months Ago
merge from primitive/batteringram_playercollider_fix
3 Months Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
3 Months Ago
Disabled static ballista deployment on tugboats, will revisit later
3 Months Ago
Fixed static ballista mount culling too early