userFlaviencancel

6,661 Commits over 851 Days - 0.33cph!

2 Months Ago
merge from doors_placingthroughwalls_fix
2 Months Ago
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
2 Months Ago
Fixed Gibbable NRE introduced in 144214
2 Months Ago
merge from gibbable_skins_fix
2 Months Ago
Fixed BBQ and garage door gibs not being skinned
2 Months Ago
Hide arrow buttons if we only have 1 gallery element
2 Months Ago
merge from store_fixes_feb
2 Months Ago
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2 Months Ago
Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
2 Months Ago
Fixed owned items still showing up at the top of the limited and featured store when featured
2 Months Ago
Added some arrow buttons and keyboard controls to store galleries (general and limited tabs)
2 Months Ago
Added a new font to support some missing currency symbol Added some missing currencies to the price formatter
2 Months Ago
Added a way to embed styles in RustControl components instead of having to create new StyleAssets every single time
2 Months Ago
merge from storepage_boxes
2 Months Ago
Added toast when the deep sea opens
2 Months Ago
merge from deepsea_fixes
2 Months Ago
merge from main
2 Months Ago
merge from deepsea_fixes/loot
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Store page baseline, skin viewer for the 16 boxes
2 Months Ago
Moved ghostship scripts in the right folder
2 Months Ago
Deep sea initial loot fill is now around 70% Loot slowly respawns over time (except for elite crates and airdrops) S2P all islands
2 Months Ago
Fixed wallpaper still using batching in boats
2 Months Ago
Fixed a spawn group on Tropical1 using a boat prefab instead of a ruin dwelling
2 Months Ago
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
2 Months Ago
merge from main
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
Fixed pressure pads being deployable halfway through walls
2 Months Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
2 Months Ago
Restored spotlight and tripod spotlight deploy guides
2 Months Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
2 Months Ago
merge from testrunner_editor
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
merge from testrunner_editor
2 Months Ago
Fixed some selection bugs
2 Months Ago
Split editor and runtime tests into two tabs Styling changes
2 Months Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
2 Months Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
2 Months Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
2 Months Ago
merge from main
2 Months Ago
Fixed BBQ gibs not being skinned
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
merge from workshop_unload_fix
2 Months Ago
Updated perf text to show the skins waiting to unload count
2 Months Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
2 Months Ago
Tweaked some prefabs ground watch, fixing issues on boats
2 Months Ago
merge from main
2 Months Ago
merge from io_boats
2 Months Ago
merge from hackweek_more_tests