userFlaviencancel

6,427 Commits over 821 Days - 0.33cph!

2 Months Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
2 Months Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
2 Months Ago
Fixed 200 bugs, UI tweaks and compile fixes
2 Months Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
2 Months Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
2 Months Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
2 Months Ago
Various UI fixes and tweaks
2 Months Ago
Data computer graph saving/loading
2 Months Ago
Fixed print node printing everything as floats Added NodeValue.AsString
2 Months Ago
merge from LNY26
2 Months Ago
Compile fix
2 Months Ago
Added execution logic and event nodes Can finally run some graph now
2 Months Ago
Fixed the input bar
2 Months Ago
Fixed the UI, kinda
2 Months Ago
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2 Months Ago
Refactored node config fields Added config fields UI
2 Months Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
2 Months Ago
merge from prefab_preprocess_fix
2 Months Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
2 Months Ago
Fixed small artist canvas frame being placeable on top of itself
2 Months Ago
merge from strenghtenedwindow_rugs_fix
2 Months Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
2 Months Ago
Set paintable window glass collider layer to Construction too
2 Months Ago
Restored strengthened window glass collider layer to Construction
2 Months Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
2 Months Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
2 Months Ago
Tools tab HUD components toggles
2 Months Ago
Added horse mask to the skin viewer
2 Months Ago
merge from LNY26/skinviewer
2 Months Ago
merge from LNY26/skinviewer
2 Months Ago
Skin viewer scripts folder cleanup
2 Months Ago
Added silly horse mask to the skinviewer
2 Months Ago
merge from main
2 Months Ago
Optimisations and refactoring
2 Months Ago
Started tools tab
2 Months Ago
merge from main
2 Months Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
2 Months Ago
Renamed the item and vehicles tab classes and prefabs
2 Months Ago
Added vehicle tab
2 Months Ago
Artist overlay page video updated
2 Months Ago
Update artist pack store video
2 Months Ago
Added SKS and fixed spinning wheel
2 Months Ago
merge from main
2 Months Ago
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
2 Months Ago
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
2 Months Ago
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
2 Months Ago
merge from main