userFlaviencancel

5,549 Commits over 731 Days - 0.32cph!

3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Dont call kill on dead or destroyed players
3 Months Ago
Better logs from deep sea commands
3 Months Ago
Fixed client portal weather lerping
3 Months Ago
Make sure to network the deep sea Open flag to clients
3 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
3 Months Ago
merge from naval_update
3 Months Ago
Added tropical4 to the deep sea islands
3 Months Ago
merge from naval_update/island_scenes
3 Months Ago
Added tropical3 to the deep sea islands
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
3 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
3 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
3 Months Ago
Added deepsea_floatingcity3
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/floating_cities
3 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from Halloween_25_Update/PH/storepage
3 Months Ago
Skin viewer halloween fixes and tweaks
3 Months Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
3 Months Ago
Fixed skull trophies name text material in the skin viewer
3 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
3 Months Ago
merge from naval_update
3 Months Ago
merge from Halloween_25_Update/PH/storepage
3 Months Ago
Updated krieg backpack store media
3 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
3 Months Ago
DLC tab background fading
3 Months Ago
Atlases, cleanup
3 Months Ago
Warhammer store page
3 Months Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
3 Months Ago
merge from ui_overhead_optims
3 Months Ago
Fixed shockbyte popup icons not being marked as dynamic
3 Months Ago
merge from main
3 Months Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Codegen
3 Months Ago
More deep sea logs Added tree count to deepsea.printentitycount
3 Months Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
3 Months Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
3 Months Ago
Chinook avoids the deep sea side when randomising its spawn position
3 Months Ago
merge from naval_update