3,752 Commits over 547 Days - 0.29cph!
Re-applied Planner.Server changes
merge from building_los_fix
alternativeLOSChecks_enabled true by default
merge from building_los_fix
Added a new setting in Construction to disable the use of the last valid placement
Enabled for walls, floors and foundations
merge from ballista_climb_fix
Moved mount chaining up from BaseVehicle to BaseMountable + some cleanup in Climb_ShowIf
Disabled mount chaining on static ballista, fixes "Climb" interaction showing up when mounted near a ladder
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merge from oldhorse_purge
Removed old horse protobuf
merge from laserdetector_fixes
Fixed detection not working when deployed on foundations and frames
Added a rotating platform you can deploy items on, rotates 180 degrees when powered
Removed old old test framework
merge from laserdetector_fixes
merge from bounds_handles
merge from battery_chargeleft_fix
merge from keycard_color_fix
merge from tc_antigrief_fix
merge from catapult_load_fix
merge from corpse_warnings_fix
merge from horse_warning_fix
merge from timerswitch_fix
Some improvements and fixes, more fluid
Pressing shift to snap wires disables the io ports highlight
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
Fallback to last snap position when losing surface while snapping
First pass of wire snapping
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New autoturret test to cover a recent exploit
merge from building_los_fix
Deployable with no alternative checks fallback to the old behaviour
Proper kill switch using a replicated convar
Compile fixes
Floor and ceiling paper spraycan reskinning
Fixed floorpaper clipping on jungle skin
Updated all building block prefabs 2/2
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)