userFlaviencancel

5,421 Commits over 700 Days - 0.32cph!

3 Months Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
3 Months Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
3 Months Ago
Better soft mask canvas caching
3 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
3 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from canvas_debug_command
3 Months Ago
Fixed debug.printanimators double names in the inactive row
3 Months Ago
Added ui.printcanvases command, to dump the active and inactive canvases in the scene
3 Months Ago
Compile fix
3 Months Ago
merge from contactsmenu_fix
3 Months Ago
merge from menu_workshop_fix
3 Months Ago
merge from steaminventory_warmup_fix
3 Months Ago
merge from store_nre_fix
3 Months Ago
merge from premium_text_fix
3 Months Ago
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3 Months Ago
merge from wirecolor_nre_fix
3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed WireColorSettings.Get NRE
3 Months Ago
merge from deep_sea
3 Months Ago
Tropical2 terrain set to the terrain layer
3 Months Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
3 Months Ago
Fixed cargoship oil rig avoidance
3 Months Ago
Tropical1 tree fixes
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Tropical2 prefab setup
3 Months Ago
Added a tooltip on the deep sea map marker
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Disabled pooling on ghostship for now
3 Months Ago
Fixed NRE when wiping the deep sea
3 Months Ago
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3 Months Ago
DeepSeaIsland set its trees to the deep sea global network group
3 Months Ago
merge from naval_update/island_scenes
3 Months Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
3 Months Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
3 Months Ago
merge from deep_sea
3 Months Ago
Scaled the deep sea marker, so it fits when the portal spawns south
3 Months Ago
merge from naval_update
3 Months Ago
Fixed NRE when checking out the cancer research UK plushie
3 Months Ago
Fixed missing text on premium modal
3 Months Ago
UI_StoreGeneralTab.OnOpened NRE fix attempt
3 Months Ago
Fixed workshop tab background disappearing when pressing escape while in the workshop scene
3 Months Ago
Added a loading on the steam inv crate buttons for when you open the menu before it finished warming up Tweaked the budget
3 Months Ago
Added streaming controller component to the skin viewer camera, fixes blurry textures
3 Months Ago
Added plushies to the scene
3 Months Ago
merge from main
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Re-applied 132706 after merge