userFlaviencancel

1,249 Commits over 274 Days - 0.19cph!

4 Months Ago
Reapplying 98635 after merging GameUI.Hud.prefab
4 Months Ago
merged main into demorecorder_ui_improvements
4 Months Ago
Minor UI tweaks
4 Months Ago
merged main into demorecorder_ui_improvements
4 Months Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
4 Months Ago
Merge from fluid_combinersplitter_fix
4 Months Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
4 Months Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
4 Months Ago
merge from electricalheater_fix
4 Months Ago
Fixed electric heaters not heating planters right in front of them
4 Months Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
4 Months Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
4 Months Ago
merge from electricalheater_fix
4 Months Ago
merge from wire_slacking
4 Months Ago
Fixed electrical heater not deployable on armored wall hard side
4 Months Ago
merge from pipette_skin
4 Months Ago
'selectitem' command fixes/improvements: - wait for the MoveItem RPC to be completed before selecting the belt solt - if the item is present in the belt, just select it instead of moving it to the belt slot 0 - when moving the item from the inventory, take an entire stack instead of a single item
4 Months Ago
merge from io_seismic_sensor
4 Months Ago
merge from electricity_sideinputs_drain_fix
4 Months Ago
Call OnEntityLeave when force removing an entity from a trigger, fixes destroyed entities not cleaned up from the triggers' entityContents list
4 Months Ago
merge from pipette_skin
4 Months Ago
Messed up my last commit, re-applying 98711: 'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
4 Months Ago
'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
4 Months Ago
Fixed a potential OOB error when clearing wires
4 Months Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
4 Months Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
4 Months Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
4 Months Ago
Set a few culling convars to admin-only as changing them might cause problems
4 Months Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
4 Months Ago
Also include the screen border effect when in debug camera Minor cleanup
4 Months Ago
Show the demo UI whilst recording when in debug camera
4 Months Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
4 Months Ago
Updated Selection History editor tool
4 Months Ago
Allow demo recorder UI to be visible in debug camera view
4 Months Ago
Merge from main
4 Months Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
4 Months Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
4 Months Ago
Minor change to the seismic sensor description
4 Months Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
4 Months Ago
Fixed pooling issues
4 Months Ago
Fixed wire slack impacting wire remaining length
5 Months Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
5 Months Ago
float3 instead of Vector3, moving wires fixes
5 Months Ago
Bezier.ApplyLineSlack micro optims
5 Months Ago
Moved wire slack calculation to job system, wip
5 Months Ago
Adjusted slacked wires min and max tesselation values
5 Months Ago
merged main into wire_slacking
5 Months Ago
Fixed the new 'Invert Mode' input draining batteries
5 Months Ago
Fixed slack rotation issues when placing the light box on angled surfaces
5 Months Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)