userFlaviencancel

1,742 Commits over 366 Days - 0.20cph!

4 Months Ago
Fixed upkeep time vital NRE
4 Months Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
4 Months Ago
merge from digitalclock
4 Months Ago
Updated digital clock protection values
4 Months Ago
merge from main
4 Months Ago
merge from arabic
4 Months Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
4 Months Ago
merge from main
4 Months Ago
Boosts active vitals SetText isLocalized = true
4 Months Ago
Localized "Boosts active" vital
4 Months Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
4 Months Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
4 Months Ago
Added hex-a-gone prototype
4 Months Ago
merge from main
4 Months Ago
Fixed spraycan menu not interactable
4 Months Ago
Fixed building error messages popping up when starting to place high walls on a valid position
5 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
5 Months Ago
Phrase update
5 Months Ago
merge from arabic
5 Months Ago
Restored "Player Slots" label in server browser filtering
5 Months Ago
Restored Wounded screen text positions + localized unlocalized strings
5 Months Ago
Restored inventory "Skins" label position
5 Months Ago
Reduced UI options labels min size so long strings can fit
5 Months Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
5 Months Ago
merge from main
5 Months Ago
re-applied 103433 and fixed font merge issues
5 Months Ago
substracted 103433 (fonts are bricked for some reasons)
5 Months Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
5 Months Ago
merge from arabic
5 Months Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
5 Months Ago
Various improvements to the legacy text finder window
5 Months Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
5 Months Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
5 Months Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
5 Months Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
5 Months Ago
Converted crafting menu texts to RustText
5 Months Ago
Font folders cleanup
5 Months Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
5 Months Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
5 Months Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
5 Months Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
5 Months Ago
Converted research table loot panel texts to RustText Fixed truncated strings
5 Months Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
5 Months Ago
merge from preventbuilding_moddingprefabs
5 Months Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
5 Months Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
5 Months Ago
didn't save the wallpaper protection values
5 Months Ago
merge from wallpaper
5 Months Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
5 Months Ago
Renamed wallpaper item pack skin Updated skin list