userFlaviencancel

5,350 Commits over 700 Days - 0.32cph!

2 Months Ago
Portal marker works with any direction Higher res deep sea icon
2 Months Ago
Map markers spawning in the deep sea get their global network behaviour assigned to deep sea MapView minor cleanup
2 Months Ago
First pass of map marker for the entrance portal
2 Months Ago
Pushed a debug change by accident
2 Months Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
2 Months Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
2 Months Ago
Fixed portal width extending over the terrain margins
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Manifest update, cleanup
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
Renamed deep sea tutorial island
2 Months Ago
Tropical island1 setup
2 Months Ago
Random materials
2 Months Ago
Disabled map in the deep sea
2 Months Ago
merge from naval_update/deep_sea/portal_effects
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added a list of prefabs for islands and cities instead of using paths
2 Months Ago
Codegen
2 Months Ago
merge from naval_update
2 Months Ago
Phrases update
2 Months Ago
Compile fix
2 Months Ago
Fixed phrase conflict in PickupErrors
2 Months Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
2 Months Ago
Buoys spawned closed to the entrance portal Some cleanup, baseline for climate effects when crossing the portals
2 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
3 Months Ago
merge from naval_update/island_scenes
3 Months Ago
merge from main
3 Months Ago
merge from menu_stalls_fix
3 Months Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
3 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
3 Months Ago
merge from garagedoor_optims
3 Months Ago
Match LOD settings with skinned mesh
3 Months Ago
Closed and open garage door meshes impl
3 Months Ago
merge from codelock_entercode_cache
3 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
3 Months Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
3 Months Ago
merge from laserdetector_fastvehicles_fix
3 Months Ago
Fixed laser detector not detecting fast moving vehicles reliably
3 Months Ago
merge from io_serverrestart_fix
3 Months Ago
Reset seismic sensor on load from disk so it doesn’t get stuck after a server restart, if it was saved while ON
3 Months Ago
Fixed RF broadcaster staying ON after a server restart if it was saved while broadcasting
3 Months Ago
Added server version of Translate.GetPhrase
3 Months Ago
Added Translate.GetPhrase method, was needed to get phrase from a token
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
3 Months Ago
Bump default ocean scale to 3 in deep sea
3 Months Ago
Deep sea weather presets
3 Months Ago
merge from naval_update