userFlaviencancel

6,491 Commits over 821 Days - 0.33cph!

2 Months Ago
Compile fix 3/2
2 Months Ago
Compile fix 2/2
2 Months Ago
Compile fix 1/2
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from swedishlanguage_fix
2 Months Ago
Fixed swedish language not selectable in the language dropdown
2 Months Ago
merge from demobrowser_command_fix
2 Months Ago
Fixed demo.browser command
2 Months Ago
merge from oldmenu_purge
2 Months Ago
Deleted old Main Menu prefab folder
2 Months Ago
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
2 Months Ago
Folder cleanup, renamed some classes
2 Months Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
2 Months Ago
Deleted and moved more stuff
2 Months Ago
Compile fix post merge
2 Months Ago
merge from main
2 Months Ago
Fixed client/server serialized field mismatch in HeldEntity
2 Months Ago
merge from deepsea_fixes
2 Months Ago
RHIBs cannot enter the deep sea
2 Months Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
2 Months Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
2 Months Ago
Clearer feedback in editor when using the deepsea.enabled convar
2 Months Ago
Better fix for the portal map marker nre Compile fixes
2 Months Ago
merge from wantedposters_canvas_fix
2 Months Ago
merge from prefab_preprocess_fix
2 Months Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
2 Months Ago
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2 Months Ago
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2 Months Ago
Some new nodes and optims wip
2 Months Ago
Fixed UIDeepSeaPortalMarker NRE
2 Months Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
2 Months Ago
Some optims on CollectInventory, needs more work later
2 Months Ago
Improved copy paste behaviour Cleanup
2 Months Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
2 Months Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
2 Months Ago
Fixed some bugs with the default inputs and invoke method node
2 Months Ago
Added copy/paste support
2 Months Ago
Added import/export buttons
2 Months Ago
Added delay node Added tooltips on the node ports, shows the type
2 Months Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
2 Months Ago
Added multi selection in the node graph
2 Months Ago
Set power node fixes
2 Months Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
2 Months Ago
Plugged the viewmodel prefab in
2 Months Ago
Folder cleanup
2 Months Ago
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
2 Months Ago
Fixed FixCaret TMP_InputField NRE
2 Months Ago
Computer has multiple 'power out' slots that you can power using the graph
2 Months Ago
Fixed the config input fields fuckery