userFlaviencancel

6,923 Commits over 912 Days - 0.32cph!

2 Months Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
2 Months Ago
merge from main
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
2 Months Ago
Fixed tropical islands spawngroups respawning loot on top of each other
2 Months Ago
Fixed ghost ship loot spawning unparented and on top of each other
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
2 Months Ago
Fixed passed/failed filter text width
2 Months Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
2 Months Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
2 Months Ago
merge from main
2 Months Ago
Added new input system package
2 Months Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
2 Months Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work
2 Months Ago
merge from tincanalarm_v2
2 Months Ago
Cant open tin can alarm when building blocked
2 Months Ago
Removed unknown region log spam in editor
2 Months Ago
merge from automated_testing
2 Months Ago
Cleanup
2 Months Ago
Optimised test runner window OnGUI stack Editor test runs are faster
2 Months Ago
merge from main
2 Months Ago
Removed hull_corner prefabs, unused
2 Months Ago
merge from automated_testing
2 Months Ago
Added category selection to the test runner window
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed TestConveyorSplits and TestConveyorTransfer failing during setup because of stability All entities were spawned at 0,0,0 together and groundwatch was killing them Now setting server.stability to false in setup
2 Months Ago
Updated some old client tests to use scoped convars
2 Months Ago
SetUp and TearDown can now fail the test is they throw They run using ExecuteTestInternal like the tests
2 Months Ago
Test runner window now supports repeated tests
2 Months Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
2 Months Ago
merge from deepsea_navmesh_optims
2 Months Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
2 Months Ago
merge from tincanalarm_v2
2 Months Ago
Can add flares inside the tin can alarm
2 Months Ago
merge from main
2 Months Ago
merge from socialmenu_optims
2 Months Ago
Compile fix
2 Months Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
2 Months Ago
Populate the friend list on init so the social button can show the online count
2 Months Ago
merge from main
2 Months Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
3 Months Ago
Fixed main menu social button considered visible all the time, causing friends menu to rebuild every 15s Fixed persona change triggering full friends list rebuild fixes stutters mid game for players with large friend lists
3 Months Ago
merge from main
3 Months Ago
merge from automated_testing
3 Months Ago
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
3 Months Ago
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile Updated all tests