userFlaviencancel

6,441 Commits over 821 Days - 0.33cph!

2 Months Ago
Cleaned up the mess in the UI folder
2 Months Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
2 Months Ago
Random material changed for no reasons
2 Months Ago
Dragging an input on a wired output replace the connection
2 Months Ago
Can drag and drop from a port to another to connect them
2 Months Ago
Added some new string and logistic network nodes Added zoom in the graph editor
2 Months Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
2 Months Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
2 Months Ago
Fixed print node only printing floats Different styling for exec connection lines
2 Months Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
2 Months Ago
Data IO wires can parent to doors
2 Months Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
2 Months Ago
merge from LNY26
2 Months Ago
Removed one shot from the horse armor store images
2 Months Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
2 Months Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
2 Months Ago
Fixed 200 bugs, UI tweaks and compile fixes
2 Months Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
2 Months Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
2 Months Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
2 Months Ago
Various UI fixes and tweaks
2 Months Ago
Data computer graph saving/loading
2 Months Ago
Fixed print node printing everything as floats Added NodeValue.AsString
2 Months Ago
merge from LNY26
2 Months Ago
Compile fix
2 Months Ago
Added execution logic and event nodes Can finally run some graph now
2 Months Ago
Fixed the input bar
2 Months Ago
Fixed the UI, kinda
2 Months Ago
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2 Months Ago
Refactored node config fields Added config fields UI
2 Months Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
2 Months Ago
merge from prefab_preprocess_fix
2 Months Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
2 Months Ago
Fixed small artist canvas frame being placeable on top of itself
2 Months Ago
merge from strenghtenedwindow_rugs_fix
2 Months Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
2 Months Ago
Set paintable window glass collider layer to Construction too
2 Months Ago
Restored strengthened window glass collider layer to Construction
2 Months Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
2 Months Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
2 Months Ago
Tools tab HUD components toggles
2 Months Ago
Added horse mask to the skin viewer
2 Months Ago
merge from LNY26/skinviewer
2 Months Ago
merge from LNY26/skinviewer
2 Months Ago
Skin viewer scripts folder cleanup
2 Months Ago
Added silly horse mask to the skinviewer
2 Months Ago
merge from main