userFlaviencancel

6,961 Commits over 912 Days - 0.32cph!

3 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
3 Months Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
3 Months Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
3 Months Ago
Compile fixes
3 Months Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
3 Months Ago
Restored FixCaret because looks like its still needed
3 Months Ago
Shaders update, stripped mobile and sprite shaders we dont need
3 Months Ago
merge from automated_testing
3 Months Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
3 Months Ago
Removed NUnit refs in TestPlayerBoat and RHIB
3 Months Ago
Relinked third parties using the TMP assembly
3 Months Ago
merge from main
3 Months Ago
merge from automated_testing
3 Months Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
3 Months Ago
merge from lookingat_io_qol
3 Months Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
3 Months Ago
merge from automated_testing/skins
3 Months Ago
Added 5 new skin tests
3 Months Ago
merge from main
3 Months Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
3 Months Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
3 Months Ago
RTL and emoji input field stuff compile fixes
3 Months Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
3 Months Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
3 Months Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
3 Months Ago
merge from new_inputsystem
3 Months Ago
Removed temp debug log
3 Months Ago
isFKey goes from F1 to F24
3 Months Ago
Switched active input handling to new input system only
3 Months Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
3 Months Ago
merge from main
3 Months Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
3 Months Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
3 Months Ago
NeedsKeyboard cleanup
3 Months Ago
Updated NeedsKeyboard to work with the new input system
3 Months Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
3 Months Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
3 Months Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
3 Months Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
3 Months Ago
merge from main
3 Months Ago
merge from deepsea_loot_balance
3 Months Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
3 Months Ago
Fixed tropical islands spawngroups respawning loot on top of each other
3 Months Ago
Fixed ghost ship loot spawning unparented and on top of each other
3 Months Ago
merge from main
3 Months Ago
merge from automated_testing
3 Months Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
3 Months Ago
Fixed passed/failed filter text width
3 Months Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
3 Months Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body