userFlaviencancel

1,742 Commits over 366 Days - 0.20cph!

4 Months Ago
More work on a built-in copy pasting tool: You can now set two positions to select entities, forming a boundary for precise selection Added a basic set of commands running on your current selection like save, cut, kill, print, cancel (very wip)
4 Months Ago
merge from main
4 Months Ago
merge from preventbuilding_dungeons_fix
4 Months Ago
Revised my AttachedMonument field change so we don't lose any already assigned monuments
4 Months Ago
Flagged all underwater labs prevent building volumes to auto find their MonumentInfo Fixes barricades deployable in Underwater Labs
4 Months Ago
PreventBuildingMonumentTag can now get its MonumentInfo at runtime using TerrainMeta.Path.FindClosest This will allow prevent building volumes from monument not running S2P (like underwater labs) to get their MonumentInfo assigned correctly
4 Months Ago
merge from itempool_fix
4 Months Ago
Fixed items not resetting their flags when entering the pool, fixes the cooking icon appearing on recycled items also reset contents and parent ItemContainer for safety
4 Months Ago
Fixed refillvitals command showing a water damage indicator on screen, game is fixed
4 Months Ago
'refillvitalsall' command now includes spawned bots Codegen
4 Months Ago
Restored WallpaperPlanner OnFrame null checks removed in 103779
4 Months Ago
merge from wallpaper
4 Months Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
4 Months Ago
Allow SkinViewer to work without an ItemDef if we specified a prefab resource path This allows item-less store items to work (underwears or dances for example)
4 Months Ago
Sunburn swimsuit framing
4 Months Ago
merge from main
4 Months Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server
4 Months Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
4 Months Ago
Increased edit panel scroll sensivity
4 Months Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
4 Months Ago
Localized voice props dlc store page
4 Months Ago
Localized soundtrack and sunburn dlc store page
4 Months Ago
Localized instruments dlc store tab
4 Months Ago
merge from doorcontroller_pickup_door_fix
4 Months Ago
Picking up a door with a door controller attached now gives you back the door controller
4 Months Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
4 Months Ago
Localized Adobe, Brick and Brutalist store pages
4 Months Ago
merge from main
4 Months Ago
Localized wallpaper store page
4 Months Ago
merge from main
4 Months Ago
merge from wallpaper
4 Months Ago
More wallpaper skin renames
4 Months Ago
Wallpaper.OnFrame NRE fix attempt
4 Months Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
4 Months Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
4 Months Ago
merge from main
4 Months Ago
Gave wallpaper skins proper names
4 Months Ago
merge from main
4 Months Ago
merge from wallpaper
4 Months Ago
merge from main
4 Months Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
4 Months Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
4 Months Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
4 Months Ago
merge from arabic
4 Months Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
4 Months Ago
merge from wallpaper
4 Months Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
4 Months Ago
Minor legacy text finder editor window NRE fix
4 Months Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
4 Months Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings