1,249 Commits over 274 Days - 0.19cph!
Fixed some IO prefabs missing their main power slot input
Only check the IO prefabs that need a main power slot
Added an editor test checking that all player IO prefabs have a main power slot input
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merge from wire_slacking/optimisations
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
Fixed doors returning wrong total line anchors count
Fixed a pooling issue with destroyed doors not clearing their line anchors
+ minor code cleanup
Fixed small and medium non-animated neon signs culling issue
merge from serverevent_commands
merge from spawnview_command
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
Fixed spawnview command ignoring the debug camera roll
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc)
Also added 'killallevents' to instantly kill any ongoing event
Removed unused retro TC localization tokens
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
merge from spawnview_command
Added 'spawnview' command to spawn entity at the position and orientation of the camera
Added another 0.25m to the seismic sensor range forgiveness, following CS
98678
merge from wire_slacking/optimisations
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Fixed line anchors fuckery again
merge from wire_slacking/optimisations
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
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Fixed demo recorder off-centered popup
merge from demorecorder_ui_improvements
Fixed borders not matching the game window size
Disabled input field focus when checking auto fill
Tweaked input field selection color
merge from wire_slacking/optimisations
NotifyLOD component on hose prefabs
Fixed wire length calculation
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Update line anchor using jobs
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merged main into wire_slacking/optimisations
merge from demorecorder_ui_improvements