userFlaviencancel

5,573 Commits over 731 Days - 0.32cph!

3 Months Ago
Set locomotive and workcart canvas LOD component as dynamic
3 Months Ago
merge from ui_overhead_optims
3 Months Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
3 Months Ago
merge from ui_overhead_optims
3 Months Ago
merge from main
3 Months Ago
merge from store_fixes
3 Months Ago
Fixed Steam DLC prices currency mismatch in the in-game store
3 Months Ago
Added a mask for the dlc tab
3 Months Ago
Fixed owned Steam dlc not being added to the owned items dict
3 Months Ago
Manifest
3 Months Ago
Compile fix, codegen
3 Months Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
3 Months Ago
merge from main
3 Months Ago
merge from deep_sea
3 Months Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
3 Months Ago
merge from ui_overhead_optims
3 Months Ago
Cull IO counter canvas by distance
3 Months Ago
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
3 Months Ago
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
3 Months Ago
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
3 Months Ago
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3 Months Ago
Manifest update
3 Months Ago
Compile fix
3 Months Ago
merge from Halloween_25_Update/PH
3 Months Ago
Card table world canvas culling based on distance
3 Months Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
3 Months Ago
Set halloween wallpapers ingame icons
3 Months Ago
Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
3 Months Ago
Cull hackable crate world canvases by distance (around 150m) Its a global networked entity so the canvas was enabled for all players on the map
3 Months Ago
merge from main
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Disabled deep sea portals debug by default
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/deep_sea/billboards
3 Months Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from deep_sea/billboards
3 Months Ago
Reduced main island billboard default scale, tweaked fog
3 Months Ago
Added a billboard for the main island when you're in the deep sea
3 Months Ago
merge from naval_update
3 Months Ago
Tweaked deep sea fog
3 Months Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
3 Months Ago
Don't parent the exit portal, to keep it consistent with entrance portal
3 Months Ago
Partially reverted 134856, causing some issues
3 Months Ago
merge from naval_update
3 Months Ago
Toned down the waves when crossing the portal as its client only
3 Months Ago
merge from naval_update/block_items_boats
3 Months Ago
Block all items not deployable on tugboats on player boats as well
3 Months Ago
Deep sea icon for the map and death screen toggle button