userFlaviencancel

1,249 Commits over 274 Days - 0.19cph!

5 Months Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
5 Months Ago
Added an UI information panel showing flamethrowers damage and range values
5 Months Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
5 Months Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
5 Months Ago
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5 Months Ago
Solar panels no longer take damage when picked up
5 Months Ago
Added wire slack support to christmas lights
5 Months Ago
merge from main
5 Months Ago
Added a new input to SAM site to toggle the defender mode
5 Months Ago
Removed unnecessary meta files
5 Months Ago
Added an editor context scene for UI prefabs editing
5 Months Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
5 Months Ago
Added a tip explaining how to adjust wire slack
5 Months Ago
merge from main
5 Months Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
5 Months Ago
Output detected explosion vibration level regardless of the current energy
5 Months Ago
Renamed 'Passthrough' to 'Power Out'
5 Months Ago
Re applied 98023 (tech tree)
5 Months Ago
Merged main into io_seismic_sensor
5 Months Ago
Fixed remaining signs showing power usage 0
5 Months Ago
Updated physics material and destruction sound to metal
5 Months Ago
Fixed IOEntityEditor NREs with no outputs entities
5 Months Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
5 Months Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
5 Months Ago
Removed some junk files not meant to be submitted
5 Months Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
5 Months Ago
Collider tweaks, more precise
5 Months Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
5 Months Ago
Removed manual controls
5 Months Ago
Fixed ground watch and colliders
5 Months Ago
Fixed gibs scale
5 Months Ago
Deploy sound, placement tweaks and guide mesh scale
5 Months Ago
Item icon
5 Months Ago
Art implementation, blinking light behaviour
5 Months Ago
Compile fix
5 Months Ago
Removed electric furnace 'Turn On' and 'Turn Off' side inputs They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
5 Months Ago
Increased laser detector range to match the beam length (from 4 to 12 meters) Also fixed players not being detected when approaching the beam head-on
5 Months Ago
Minor tweaks to the IO handle positions
5 Months Ago
Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls https://files.facepunch.com/Flavien/EoVPFQpcxFVKJJdp.mp4
5 Months Ago
Added support for multiple disable groups to CinematicEntity
5 Months Ago
Do not detect molotovs
5 Months Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
5 Months Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
5 Months Ago
Fixed potential OOB index error when clearing parented wire segments
5 Months Ago
Fixed wires not being parented correctly to armored door hatches
5 Months Ago
Adjusted search light collider to make it easier to wire like before
5 Months Ago
Added range info to the seismic sensor item information panel UI
5 Months Ago
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5 Months Ago
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5 Months Ago
Notify seismic sensor when flame turrets are destroyed