2,914 Commits over 456 Days - 0.27cph!
Fixed static ballista mount culling too early
merge from primitive/techtree_constructable_infopanel/
Added the constructable item info UI panel to the tech tree as well
Added the constructable item info UI panel to the tech tree as well
merge from primitive/ballista_towing_repos
Fixed ballista towing not showing ropes
RidableHorseAudio null checks just in case
Restored catapult boulder impact effects
Cherrypicked
112295 - battering ram sounds polish
Cherrypick
112230 - catapults/ballista sounds polish
Cherrypicked
112070 shield sounds
Cherrypicked
111892 - mini crossbow sounds
Ballista effects surgery: pulled in the new incendiary and hammerhead bolt effects
Catapult fire and explosive ammo impact sounds
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Increased supply drop mass so it's not easily pushed by vehicles and horses
Fixed collider setup causing flyhack kicks when standing and jumping on it
Fixed ballista rotation sounds never stopping when dismounting while rotating
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Fixed scattershot worldmodel offset model
Tweaked static ballista culling distance
Fixed catapult showing the scattershot loaded by default
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
Restored crafting costs in crafting menu
Tweaked piercer bolt damage
Removed tugboat mentions in siege tower construction components
Fixed catapult ammo models being set active every loads
Catapult scattershot tweaks
Restored battering ram head collider pos
Fixed ram taking damage from head collisions
Tweaked catapult amount of boulder we spawn with the scattershot
Fixed projectile rotating the wrong way
Improved horse towing interactions
Restored ballista rotation sounds I just broke on
112292
Fixed static ballista anim mask
Fixed occasional ballista desync
Fixed choppy movements when another client is reloading
Fixed pitch rotation sometimes not working because of animations
Cleanup
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
Subtract
109698 - fix client parenting issue with thrown explosives (c4, satchels)
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
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