userFlaviencancel

2,912 Commits over 456 Days - 0.27cph!

3 Months Ago
merge from primitive
3 Months Ago
Static ballista protection and health
3 Months Ago
Added groundwatch to the static ballista
3 Months Ago
Tweaked both ballista deploy volumes
3 Months Ago
merge from primitive
3 Months Ago
Restored min sliding time before ragdolling (5s)
3 Months Ago
Fixed horse hip position fuckery after recovering from ragdoll
3 Months Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
3 Months Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
3 Months Ago
Changed stone highwall physic material to rock (was using metal)
3 Months Ago
merge from primitive
3 Months Ago
Compile fix
3 Months Ago
merge from primitive
3 Months Ago
Decreased minimum ragdoll velocity required to get up
3 Months Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
3 Months Ago
Battering ram damage effects
3 Months Ago
Battering ram can't take collision damage from the head
3 Months Ago
Catapult dry fire plays the smoke effect
3 Months Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
3 Months Ago
merge from primitive
3 Months Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
3 Months Ago
merge from primitive
3 Months Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
3 Months Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
3 Months Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
3 Months Ago
Some description tweaks
3 Months Ago
Siege weapon item descriptions
3 Months Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
3 Months Ago
Galloping speed bonus when on road
3 Months Ago
Firing the catapult will block the push interaction for 2 seconds
3 Months Ago
Can't feed swimming horses
3 Months Ago
merge from primitive
3 Months Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
3 Months Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
3 Months Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
3 Months Ago
Fixed repair cost UI not showing as red (caused by 111605)
3 Months Ago
Tweaked mounted ballista colliders
3 Months Ago
Static ballista rig setup Updated icon
3 Months Ago
merge from primitive/deployable_ballista
3 Months Ago
Mounted ballista detailed colliders
3 Months Ago
Reverted 111575 (restored mounted ballista rig)
3 Months Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
3 Months Ago
Make sure to reset leading flag when leader player dies
3 Months Ago
Tweaked siege weapon constructables deploy volumes
3 Months Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse
3 Months Ago
Updated mounted ballista and ballista name and shortname Manifest
3 Months Ago
merge from primitive/deployable_ballista
3 Months Ago
Reduced the temp ragdolling maximum time
3 Months Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
3 Months Ago
Tweaked horse ground angle update rate convar values