userFlaviencancel

1,250 Commits over 274 Days - 0.19cph!

6 Months Ago
Fixed an issue where side inputs were not being reset when the main power was cut
6 Months Ago
merge from electricity_power_fixes/2/doorcontroller
6 Months Ago
Fixed NRE when saving null io line anchors refs
6 Months Ago
6 Months Ago
Fixed vanishing industrial pipes due to 96124
6 Months Ago
Fixed monuments static IO lines spawned at world origin
6 Months Ago
Fixed NRE when updating wires attached to null entities
6 Months Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
6 Months Ago
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6 Months Ago
Merged main into RF_craftingcosts
6 Months Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
6 Months Ago
Merged main into nightlight_workshop
6 Months Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
6 Months Ago
Fixed side inputs working without any power supplied in the 'Power In' input
6 Months Ago
Merging main into electricity_power_fixes/2/doorcontroller
6 Months Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
6 Months Ago
merge from electricity_power_fixes/2/doorcontroller
6 Months Ago
Fixed elevator buttons not working (silo and train tunnels)
6 Months Ago
Prevent buiilding volume tweaks
6 Months Ago
Fixed elevators preventing door controller deployment
6 Months Ago
Fixed parented wires not being updated correctly, for real this time
6 Months Ago
Fixed parented wires not being updated when opening/closing the door when wiring
6 Months Ago
Restored a method widely used by plugins
6 Months Ago
Fixed sleeping bags preventing door controller deployment
6 Months Ago
Line anchors now updated based on a client side event
6 Months Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
6 Months Ago
Nightlight button tweaks
6 Months Ago
Added a button to toggle nightlight in the Workshop scene
6 Months Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
6 Months Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
6 Months Ago
Merged doorcontroller_mergefix into main
6 Months Ago
Fixed NRE when clearing wire connections
6 Months Ago
Tesla Coils and Igniters no longer take damage when picked up
6 Months Ago
Merged doorcontroller_mergefix into main
6 Months Ago
Re-applied stone and wood gates changes
6 Months Ago
compile fix
6 Months Ago
Increase RF frequency range from 4 to 6 digits
6 Months Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
6 Months Ago
Forgot to remove a codelock in the fence gate prefab...
6 Months Ago
Added an exception for garage doors IO wire parenting
6 Months Ago
Code cleanup, pairing & loading fixes
6 Months Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
6 Months Ago
Deploy guide parenting fixes, still need to fix the bounds check
6 Months Ago
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6 Months Ago
Removed DoorController redundant slot code
6 Months Ago
DoorController prefab: new sockets, updated lights
6 Months Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
6 Months Ago
Fixed industrial splitter snapping offset
6 Months Ago
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6 Months Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened