userFlaviencancel

6,531 Commits over 821 Days - 0.33cph!

3 Months Ago
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
3 Months Ago
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
3 Months Ago
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
3 Months Ago
merge from main
3 Months Ago
Updated the videos again, was using the wrong codec Optimised build preview video size
3 Months Ago
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
3 Months Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
3 Months Ago
Fixed toggling the hidden item buttons resetting your search
3 Months Ago
UGC filtering panel
3 Months Ago
Vending machine and sculpture UGC widgets
3 Months Ago
Added legacyconsoletoggle command to open the old console dev tools
3 Months Ago
Pattern boomer UGC widget
3 Months Ago
UGC audio widget and edit history panel
3 Months Ago
Started on the server admin UGC tab
3 Months Ago
Implemented rigged LNY armor mesh
3 Months Ago
Tweaked all tropical trees minigame marker data, some of them were off
3 Months Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
3 Months Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
3 Months Ago
Tweaked floating city 3 shore vector volumes S2P
3 Months Ago
Minor deep sea code cleanup
3 Months Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
3 Months Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
3 Months Ago
Restored horse siege harness
3 Months Ago
merge from LNY26
3 Months Ago
Removed horse roadsign armor redirect (was set to itself by accident)
3 Months Ago
merge from artistpack_storepage
3 Months Ago
Fixed artist pack sprays showing as a skin of the reactive target in the store page
3 Months Ago
merge from sks_skinviewer_fix (restore skin viewer settings)
3 Months Ago
Restore skin viewer settings
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
3 Months Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Updated video, added shutter frame media
3 Months Ago
merge from artistpack_storepage
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
merge from artistpack_storepage
3 Months Ago
Added artist pack showcase
3 Months Ago
Added artist pack store page
3 Months Ago
Tweaked deep sea timer color, easier to read
3 Months Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red