userFlaviencancel

2,914 Commits over 456 Days - 0.27cph!

3 Months Ago
merge from primitive
3 Months Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
3 Months Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte
3 Months Ago
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something) Small optimisations in the horse update rpc
3 Months Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
3 Months Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
3 Months Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
3 Months Ago
Compile fix
3 Months Ago
creativemode.freerepair updates the battering ram head flags correctly
3 Months Ago
creativemode.freerepair works with constructable entities
3 Months Ago
Reduced the collision damage horses can inflict on vehicles
3 Months Ago
Same idea as 111903 but with working code this time
3 Months Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
3 Months Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
3 Months Ago
Mark player as hostile after firing a loaded catapult Ballista comments
3 Months Ago
merge from aux2
3 Months Ago
Compile fix
3 Months Ago
merge from primitive
3 Months Ago
merge from primitive/ballista_projectile
3 Months Ago
Disabled projectile refraction on ballista piercer
3 Months Ago
Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact
3 Months Ago
Piercer bolt, anti-vehicle damage Can pierce through armored vehicles
3 Months Ago
Fire pos server validation
3 Months Ago
merge from primitive
3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
3 Months Ago
Reverted BaseEntity.Parenting change from 111863, not intended
3 Months Ago
Ballista incendiary bolt now creates a world model on impact
3 Months Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
3 Months Ago
Incendiary bolt, doesnt spawn its world model on impact for now
3 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
3 Months Ago
merge from primitive
3 Months Ago
Revert Playground scene, added Playground_Horses
3 Months Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
3 Months Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
3 Months Ago
More siege weapons deploy tweaks
3 Months Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
3 Months Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
3 Months Ago
merge from primitive
3 Months Ago
Catapult compile fix
3 Months Ago
Manifest (~25 prefabs)
3 Months Ago
merge from primitive/catapult_scattershot
3 Months Ago
Fixed death screen not showing killed by scattershot
3 Months Ago
Damage and radius tweaks
3 Months Ago
Updated item name and description
3 Months Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
3 Months Ago
merge from primitive
3 Months Ago
merge from main
3 Months Ago
merge from primitive