userFlaviencancel

1,250 Commits over 274 Days - 0.19cph!

5 Months Ago
Added more TreeLOD tests for bushes
5 Months Ago
Added TreeLOD tests
5 Months Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
5 Months Ago
Fixed EntityRef warning during server startup
5 Months Ago
Added tree and ore gathering tests
5 Months Ago
Fixed a few flow issues when running multiple test fixtures one after the other
5 Months Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
5 Months Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
5 Months Ago
TestParameterSource field and property support
5 Months Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
5 Months Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
5 Months Ago
IO switch tests
5 Months Ago
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
5 Months Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
5 Months Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
5 Months Ago
Added SetUp and TearDown methods executed before and after each test
5 Months Ago
Added a simple custom testing framework
5 Months Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
6 Months Ago
Fixed Coffin storage adaptor socket position
6 Months Ago
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6 Months Ago
Fixed potential NRE when TCs are killed
6 Months Ago
Merged main into electricity_power_fixes/2/doorcontroller
6 Months Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
6 Months Ago
Fixed door controller not deployable on shelter doors
6 Months Ago
Fixed door controller IO UI overlapping doors interaction UI
6 Months Ago
Fixed Water Purifier missing deploy guide
6 Months Ago
Naming, cleanup, codegen
6 Months Ago
Naming, moved things around, removed unused code
6 Months Ago
More wire tool refactoring, the OnInput method mainly
6 Months Ago
Updated wire materials, fixed the weird reflection on directional materials
6 Months Ago
Refactored colored IO lines prefab spawning
6 Months Ago
Null check in RPC_DoPair
6 Months Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
6 Months Ago
Merged wire-culling into wiretool_fixes2
6 Months Ago
Fixed colored wires reverted to default color when clearing one of their segments
6 Months Ago
Cleaned up and refactored wiretool color pie menu
6 Months Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
6 Months Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
6 Months Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
6 Months Ago
Tweaked wooden shop front door controller socket position
6 Months Ago
Fixed high wooden gate and both hatches double door controller deployement
6 Months Ago
placeholder model and icon
6 Months Ago
Baseline, added new prefabs and placeholder assets
6 Months Ago
Set the chat input field character limit to 128, as we truncate messages to this length before sending them
6 Months Ago
Fixed long chat messages disappearing while being typed (disabled rect mask culling)
6 Months Ago
Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
6 Months Ago
Fixed ice throne colliders
6 Months Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
6 Months Ago
Fixed deploy volume physic layer
6 Months Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions