2,914 Commits over 456 Days - 0.27cph!
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain
ClientUpdate now packs throttle, steering and avoidance inputs into one byte
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something)
Small optimisations in the horse update rpc
Fixed horse sliding mode oscillating too much\
Added a delay on the sliding sound before it can be played again
Removed tree layer from catapult spikes trigger
Tweaked world colliders
Better horse auto avoidance
Reduced horse velocity when hitting a vehicle
creativemode.freerepair updates the battering ram head flags correctly
creativemode.freerepair works with constructable entities
Reduced the collision damage horses can inflict on vehicles
Same idea as
111903 but with working code this time
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
Updated ballista bolts descriptions, fixed piercer using hammerhead desc
Updated engine.json
Mark player as hostile after firing a loaded catapult
Ballista comments
merge from primitive/ballista_projectile
Disabled projectile refraction on ballista piercer
Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact
Piercer bolt, anti-vehicle damage
Can pierce through armored vehicles
Fire pos server validation
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Hammerhead bolt, does explosion damage to doors only
Hitting players will temp ragdoll them
Reverted BaseEntity.Parenting change from
111863, not intended
Ballista incendiary bolt now creates a world model on impact
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods
Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
Incendiary bolt, doesnt spawn its world model on impact for now
Ballista projectile refactor, we now use the Projectile class (wip)
Pitchfork tweaks
Revert Playground scene, added Playground_Horses
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
Ballista bolt tweaks
Catapult boulders vibration level (seismic sensor)
Fixed ballista reload command not reloading pitchfork bolt
More siege weapons deploy tweaks
Tweaked siege weapon deploy volumes
Added wheels to the siege tower constructable, fixed gibs pivot
Tweaked catapult ammo storage server collider
Reduced catapult fire recoil
Reduced siege tower and catapult wheels suspension damping
merge from primitive/catapult_scattershot
Fixed death screen not showing killed by scattershot
Updated item name and description
Proper catapult scattershot implementation
Tweaked projectiles randomized speed, gravity, spread, scale and rotation values