userFlaviencancel

1,250 Commits over 274 Days - 0.19cph!

5 Months Ago
Notify seismic sensor when flame turrets are destroyed
5 Months Ago
Tweaked various explosives seismic vibration levels
5 Months Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
5 Months Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
5 Months Ago
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5 Months Ago
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5 Months Ago
Re-applying 97361 changes after Plastic merge fuckery
5 Months Ago
Merged main into wiring_near_vehicles_fix
5 Months Ago
Tweaked rockets vibration level
5 Months Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
5 Months Ago
Merged main into io_seismic_sensor
5 Months Ago
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5 Months Ago
Compile fix
5 Months Ago
Grid based detection
5 Months Ago
Configurable sensor range
5 Months Ago
Clear any old slack levels when poolin a new a wire
5 Months Ago
Detect nearby explosive ammo hits
5 Months Ago
Optimised explosion detection
5 Months Ago
Merged main into io_seismic_sensor
5 Months Ago
Enabled IO wiring near attack heli too
5 Months Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
5 Months Ago
Wire clearing working properly from both sides with slack levels
5 Months Ago
Merged main into wire_slacking
5 Months Ago
Fixed NRE when isolating a wire and leaving building privilege
5 Months Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
5 Months Ago
Fixed ignited fireworks delayed by the server limit never firing
5 Months Ago
More null checks
5 Months Ago
Fixed potential ClientIOLine NRE
5 Months Ago
Changed WireColorSettings scriptables loading
5 Months Ago
Restored powerline cable material shader
5 Months Ago
Minor refacto for clarity
5 Months Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
5 Months Ago
Same thing for no shadow lights missing their AmbientLightLOD component
5 Months Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
5 Months Ago
Re-implementing wire slack
5 Months Ago
Merged wiretool_fixes2 into wire_slacking
5 Months Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
5 Months Ago
Compile fix
5 Months Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
5 Months Ago
More WireTool code cleanup and comments for future me
5 Months Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
5 Months Ago
Folders clean up
5 Months Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
5 Months Ago
Fixed WireColorSettings scriptables loading
5 Months Ago
Merged main into wiretool_fixes2
5 Months Ago
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5 Months Ago
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5 Months Ago
Strip roman candle client gameobjects from server
5 Months Ago
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5 Months Ago
Code cleanup