1,752 Commits over 366 Days - 0.20cph!
Reverted the -1 Y tiling in code, pushed by accident
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer
Tweaked the viewmodel base material to match the blue default skin
Fixed WallpaperPlanner.OnFrame NRE
Fixed wallpaper deployable mismatch when looking in between two building blocks
Named all skins and changed phrase token
World model prefabs, colliders, outline etc
Updated drag and drop inventory sounds
Fixed floating wallpaper world model in first person view
Icons test
Viewmodel and world model texture swapping wip
Set viewmodel default texture to blue (the default wallpaper skin)
Wallpaper viewmodel deploy animation when deploying
Reset wallpaperID to 0 after removing wallpaper
Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets
Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
Fixed "Target socket is occupied" not being translated client side
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby
Tweaked deploy volumes again
Try catch any FormatException when showing a translated gametip
Log the badly formatted key and string in the console
Added Rust.Localization.Editor assembly for localization Editor code
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
Compile fix in LanguageSwitcher
Fixed screen fading NREs when getting out of network range
Blocked rotation
Tweaked clock deploy volumes and socket mods order
Fixed errors preventing Arabic language to load correctly
Reverted server map/pop/latency text to use the regular font instead of bold
Reverted some dropdown texts in the settings that were set to uppercase
Time text LOD
Updated icon
Added digital clock bit matrix font
Tweaked text mat
Updated icon
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
Added green wallpaper placeholder icon
Folder cleanup
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
Updated Rust+ pairing error messages toast with the new syntax
merge from buildingerrors_improvements
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI
so 3 -> 03:
Implemented WIP digital clock art
Tweaked the deploy volumes so you can't deploy it on itself
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
merge from buildingerrors_improvements
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server