userFlaviencancel

4,959 Commits over 670 Days - 0.31cph!

3 Months Ago
Fixed language option label not resetting its formatting after switching from an RTL language
3 Months Ago
Fixed phrase edit not refreshing english base strings
3 Months Ago
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
3 Months Ago
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3 Months Ago
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3 Months Ago
Server compile fixes
3 Months Ago
All buttons functionnal on the localization tools window Removed the old menu items
3 Months Ago
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
3 Months Ago
Removed unused language from Translate::SupportedLanguages
3 Months Ago
Crowdin upload
3 Months Ago
Reorganized the loc menu items
3 Months Ago
Crowdin download within unity, wip
3 Months Ago
merge from skinviewer_woodendoubledoor_fix
3 Months Ago
Fixed wrong material on skin viewer's wooden double door handles
3 Months Ago
Fixed store new items sequence only showing one featured items
3 Months Ago
merge from store_newitems_fix
3 Months Ago
merge from glowdetection_tool_fix
3 Months Ago
Fixed skin glow tester not keeping previous weeks results
3 Months Ago
merge from main
3 Months Ago
Fixed phrase contexts update catching RustText set to localized false
3 Months Ago
Updated phrase finder window
3 Months Ago
Fixed phrases using the same key and english being ignored by the phrase update
3 Months Ago
Fixed bbq loot panel title
3 Months Ago
Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
3 Months Ago
Skip phrases in EntityMenu.cs, we catch these by attributes
3 Months Ago
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
3 Months Ago
Some fixes for the phrase contexts update, it wasn't catching everything
3 Months Ago
Tooltips now use phrases Converted and reserialized all UI prefabs using tooltips (~130 prefabs)
3 Months Ago
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3 Months Ago
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3 Months Ago
Some refactoring, make sure prefab phrase contexts arent stomped when running the phrase update Fixed persistent assets in lists being explored as potential phrase contexts
3 Months Ago
Merged engine.json and phrases.json into a single file
3 Months Ago
Phrase update only look for code declared phrases Added "Update Phrases Usage", which is basically the old update scanning the whole project, collecting everything and saving where phrases are used
3 Months Ago
merge from tmp_error_fix
3 Months Ago
Compile fix
3 Months Ago
merge from tmp_error_fix
3 Months Ago
FillCharacterVertexBuffers error fix attempt, backported from a never TMP version
3 Months Ago
Bug fixes following Phrase english field set to non serialized
3 Months Ago
Moved files around and renamed some classes
3 Months Ago
Removed test code
3 Months Ago
Added LocalizationToken attribute, use that everywhere instead. Much easier
3 Months Ago
LocalizeText use the new localization drawer Removed its English field Added a warning saying its obsolete
3 Months Ago
RustTextEditor and PhraseDrawer share the same drawing code Phrase adding flow
3 Months Ago
Added exact match to PhraseSearchWindow and improved performance
3 Months Ago
English field of phrases is now non serialized, removed English from RustText Added a button on PhraseDrawer to edit a phrase, opens a window that will amend changes to the json file directly Phrases update now only collect phrases declared in code
3 Months Ago
Assembly contexts for code declared phrases Better de-duping and type skip when generating the phrases
3 Months Ago
Detailed context when updating phrases
3 Months Ago
merge from gesturewheel_cinematic_fix
3 Months Ago
Fixed cinematic gestures not showing in the gesture menu when using ShowAdminCinematicGesturesInBindings
3 Months Ago
When updating the phrases we now save their context for later use Some cleanup in phrases update code