userFlaviencancel

2,914 Commits over 456 Days - 0.27cph!

3 Months Ago
merge from primitive
3 Months Ago
Constructable info panel tweaks, localization and tooltip
3 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
3 Months Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
3 Months Ago
Catapult explosive and incendiary sounds
3 Months Ago
merge from main
3 Months Ago
Removed ballista rotation speed log
3 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
3 Months Ago
Fixed battering ram door openable by horses
3 Months Ago
Fixed battering ram door open/close not working sometimes
3 Months Ago
merge from primitive
3 Months Ago
Manifest
3 Months Ago
Fixed ballista bolts flyby sounds
3 Months Ago
Moved BaseSaddle in the right folder
3 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
3 Months Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
3 Months Ago
merge from primitive
3 Months Ago
ballista nre fix
3 Months Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
3 Months Ago
Fixed ballista ammo swap menu taking ages to open
3 Months Ago
Reduced ballista bolts thickness
3 Months Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
3 Months Ago
merge from primitive
3 Months Ago
Fixed catapult reloading issue in demos
3 Months Ago
merge from primitive
3 Months Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
3 Months Ago
Fixed ballista choppy up and down player poses
3 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
3 Months Ago
static ballista socket mods tweaks, deploy sound
3 Months Ago
Restored sounds on static ballista
3 Months Ago
Fixed mounted ballista swivel rotations
3 Months Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
3 Months Ago
Fixed horse EatDroppedFood nre
3 Months Ago
merge from primitive
3 Months Ago
Fixed anim warning when switching ballista ammo
3 Months Ago
Cleaned up battering ram detailed and world colliders scale
3 Months Ago
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3 Months Ago
Enabled repair and pickup on static ballista
3 Months Ago
All siege weapons item removed from loot pools
3 Months Ago
Battering ram head removed from lootpool
3 Months Ago
merge from primitive
3 Months Ago
Fixed BaseVehicle.PenetrationResistance NRE
3 Months Ago
Implemented new rock models for the catapult scattershot
3 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
3 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
3 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
3 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
3 Months Ago
Fixed ballista bolt world model colliders
3 Months Ago
Removed unused ballista stuff
3 Months Ago
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