userFlaviencancel

5,584 Commits over 762 Days - 0.31cph!

4 Months Ago
▅▌█▇▄▍▇ ▋▄▇▇ ▍▆▉▍▇▌█▇▆▋▌▄▄▉▍▇▄▉▇▅▊▇
4 Months Ago
▉▍▇▊▊▇ ▍▆▊▅▅▊▅ ▍▌█ ▊▊▆▅▇▄▉▄▆ ▍▌▆▋▍▄▌ ▅▍▉▌▊▉█ ▍█ ▋▌█▅▅▍ ▉▆█▇▉▍ ▉▉ ██▇ █▊▉▋█▋ ▅▇█▅▇▄▌ ▄▅ ▇▊ ▉▆▄▌▅▄▇▍ ▆▊█ ▌▉█▄▇ ▇▅▋ █▊▇▅▆ ▋▊ ▋▅▆▊▆ ▇ ▊▍▍▆▇█▆▊▆ ▋▅▄▊▉ ▍▋ ▆▊█▍█▍▍▆▅▌▅█▆▅▋▊▇▄▅▊ █▌ ▄▍▌ ▅▆▌ ▅▄ ▉▆▋▍▌▉ ▅▇ ▍▋▍▋▄▉▆ ▌▇▄ ▄▉▊ ▊▇▆ ▇█▊▉▄▇ ▋▄▅▄▆▌▊▆▇ ▆█▄▄ █▊▋▋█▊▄▋▅▌ ▉▇▍▌█ ▊█▌ ▉▇▊▄▌▉▄▇█▅▄▊ ▋▄▊▉▌ ▉▉ ▊▅▍▄▉ ▉▆▉▊▆▍▅▊▌▇ ▍▋██▌▅ ▋▅▆ ▌▋█▅ ▉▋█▄▌▄▌
4 Months Ago
merge from ui_overhead_optims
4 Months Ago
Fixed chat and sleeping bag clusters texts appearing blurry
4 Months Ago
merge from ui_overhead_optims
4 Months Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
4 Months Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
4 Months Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
4 Months Ago
merge from ui_overhead_optimms
4 Months Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
4 Months Ago
Crosshair disables its canvas when hidden
4 Months Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
4 Months Ago
merge from main
4 Months Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
4 Months Ago
Removed canvas on health vital, use a canvas group instead
4 Months Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
4 Months Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
4 Months Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
4 Months Ago
Community UI canvases are toggled off when they're empty
4 Months Ago
merge from twitchdrop_mipmaps_fix
4 Months Ago
Fixed twitch drop campaign image generating mip maps
4 Months Ago
Fixed shockbyte texts not set as dynamic
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
4 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
4 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
4 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
4 Months Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
4 Months Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
4 Months Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
4 Months Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
4 Months Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
4 Months Ago
merge from naval_update
4 Months Ago
merge from deep_sea
4 Months Ago
ValidBounds checks cleanup
4 Months Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
4 Months Ago
merge from deep_sea
4 Months Ago
merge from main
4 Months Ago
merge from ui_overhead_optims
4 Months Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
4 Months Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
4 Months Ago
Added ui.printTexts to debug the active dynamic texts
4 Months Ago
Set all tooltip texts to dynamic
4 Months Ago
Fixed settings and server browser scaled texts not marked as dynamic
4 Months Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
4 Months Ago
Added Is Scale Static field to RustIcon editor
4 Months Ago
merge from main
4 Months Ago
Fixed entrance portal buoys spawning out of valid bounds
4 Months Ago
merge from deep_sea
4 Months Ago
Fixed deep sea exit portal not working