userFlaviencancel

1,752 Commits over 366 Days - 0.20cph!

5 Months Ago
Reverted the -1 Y tiling in code, pushed by accident
5 Months Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
5 Months Ago
Fixed WallpaperPlanner.OnFrame NRE
5 Months Ago
merge from main
5 Months Ago
merge from wallpaper
5 Months Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
5 Months Ago
Named all skins and changed phrase token
5 Months Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
5 Months Ago
Fixed floating wallpaper world model in first person view Icons test
5 Months Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
5 Months Ago
test commit
5 Months Ago
Wallpaper viewmodel deploy animation when deploying
5 Months Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
5 Months Ago
merge from main
5 Months Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
5 Months Ago
merge from digitalclock
5 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
5 Months Ago
Fixed "Target socket is occupied" not being translated client side
5 Months Ago
merge from digitalclock
5 Months Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
5 Months Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
5 Months Ago
Added Rust.Localization.Editor assembly for localization Editor code
5 Months Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
5 Months Ago
Compile fix in LanguageSwitcher
5 Months Ago
merge from main
5 Months Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
5 Months Ago
Tweaked clock deploy volumes and socket mods order
5 Months Ago
Fixed errors preventing Arabic language to load correctly
5 Months Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
5 Months Ago
merge from digitalclock
5 Months Ago
Time text LOD Updated icon
5 Months Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
5 Months Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
5 Months Ago
Added green wallpaper placeholder icon Folder cleanup
5 Months Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
5 Months Ago
Updated Rust+ pairing error messages toast with the new syntax
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from buildingerrors_improvements
5 Months Ago
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
5 Months Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
5 Months Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
5 Months Ago
merge from main
5 Months Ago
Phrases
5 Months Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
5 Months Ago
compile fix
5 Months Ago
merge from buildingerrors_improvements
5 Months Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
5 Months Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
5 Months Ago
merge from wallpaper