1,250 Commits over 274 Days - 0.19cph!
Notify seismic sensor when flame turrets are destroyed
Tweaked various explosives seismic vibration levels
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
Notify seismic sensor on helicopter explosions (both players and AI owned)
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Re-applying
97361 changes after Plastic merge fuckery
Merged main into wiring_near_vehicles_fix
Tweaked rockets vibration level
Green/red light behaviour
Name and description
Recipe first pass
Updated placeholder model and icon
Merged main into io_seismic_sensor
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Configurable sensor range
Clear any old slack levels when poolin a new a wire
Detect nearby explosive ammo hits
Optimised explosion detection
Merged main into io_seismic_sensor
Enabled IO wiring near attack heli too
Pending wire updated with current slack
Fixed a few issues with moving wires
Drop applied to the world down vector on rotated transforms
Wire clearing working properly from both sides with slack levels
Merged main into wire_slacking
Fixed NRE when isolating a wire and leaving building privilege
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
Fixed ignited fireworks delayed by the server limit never firing
Fixed potential ClientIOLine NRE
Changed WireColorSettings scriptables loading
Restored powerline cable material shader
Minor refacto for clarity
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
Same thing for no shadow lights missing their AmbientLightLOD component
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
Re-implementing wire slack
Merged wiretool_fixes2 into wire_slacking
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
Fixed custom colored pie menu options not being colored properly
(the wire tool selected color was always grey instead of the actual color)
More WireTool code cleanup and comments for future me
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
Fixed WireColorSettings scriptables loading
Merged main into wiretool_fixes2
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Strip roman candle client gameobjects from server
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