userFlaviencancel

5,421 Commits over 700 Days - 0.32cph!

3 Months Ago
merge from menu_stalls_fix
3 Months Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
3 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
3 Months Ago
merge from garagedoor_optims
3 Months Ago
Match LOD settings with skinned mesh
3 Months Ago
Closed and open garage door meshes impl
3 Months Ago
merge from codelock_entercode_cache
3 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
3 Months Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
3 Months Ago
merge from laserdetector_fastvehicles_fix
3 Months Ago
Fixed laser detector not detecting fast moving vehicles reliably
3 Months Ago
merge from io_serverrestart_fix
3 Months Ago
Reset seismic sensor on load from disk so it doesn’t get stuck after a server restart, if it was saved while ON
3 Months Ago
Fixed RF broadcaster staying ON after a server restart if it was saved while broadcasting
3 Months Ago
Added server version of Translate.GetPhrase
3 Months Ago
Added Translate.GetPhrase method, was needed to get phrase from a token
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
3 Months Ago
Bump default ocean scale to 3 in deep sea
3 Months Ago
Deep sea weather presets
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/floating_cities
3 Months Ago
merge from naval_update
3 Months Ago
Codegen
3 Months Ago
merge from naval_update
3 Months Ago
Restored deep sea floating city prefab Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
3 Months Ago
Fixed debug.printanimators command NREing when finding a null animator controller
3 Months Ago
merge from naval_update
3 Months Ago
merge from main
3 Months Ago
ResetStaticFields on LightLOD
3 Months Ago
Connected both water catchers to the water barrel in the farm barge
3 Months Ago
Fixed mess table static prefab not being mountable
3 Months Ago
Fixed BaseVehicle inspectors not drawing the BaseEntity manifest info buttons
3 Months Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
3 Months Ago
merge from naval_update
3 Months Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
3 Months Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
3 Months Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
3 Months Ago
merge from store_atlases/v2
3 Months Ago
Fixed some store blurry icons
3 Months Ago
merge from store_atlases/v2
3 Months Ago
merge from bed_skinviewer
3 Months Ago
Added bed to skin viewer
3 Months Ago
merge from main
3 Months Ago
Steam DLC packs atlases
3 Months Ago
Rest of the misc packs atlases
3 Months Ago
More pack atlases, cleanup
3 Months Ago
Building skins and hazmats atlas variants
3 Months Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
3 Months Ago
merge from store_atlases