userFlaviencancel

1,766 Commits over 366 Days - 0.20cph!

5 Months Ago
Show "Blocked by X" when blocked by a building block Failed SphereCheck and AreaCheck will now show "Not stable enough" by default instead of "Not enough space"
5 Months Ago
BuildingProximity error messages localized Updated "Placing through walls" error for "Line of sight blocked"
5 Months Ago
NPC localization compile fix
5 Months Ago
Updated helis dummy repair item names so we can display accurate building errors
5 Months Ago
Added new "Blocked by X" building errors for players, horses, modular cars and scientist npcs Localized NPC names
5 Months Ago
Adjusted AreaCheck and SphereCheck socket mods default messages Added detailed fail messages and/or re-order priorities on a few item prefabs - Tool cupboard - Water pump - Drone - Fish trap - Floor spikes - Gravestones - All seeds
5 Months Ago
merge from spectate_blackout_fix
5 Months Ago
Fixed spectator getting a black screen when the spectated player dies
5 Months Ago
Added a setting for errror toasts to be displayed on top of everything, so they can be seen when the in inventory and other menus Set a few of them to show on top
5 Months Ago
More error messages localized and toasted: legacy deployer, vending machines, spraycan, inventory
5 Months Ago
Vehicle locked/unlocked messages localized and toasted
5 Months Ago
Player inventory, storage containers and player belt fail messages localized and toasted Minor socket mods fail messages tweaks
5 Months Ago
merge from main
5 Months Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
5 Months Ago
Localized and toasted repair failed errors
5 Months Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
5 Months Ago
Localized server side building errors Moved them out from the chat to the new toast UI
5 Months Ago
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X" Added a new message for deployable that need to be placed on water Localized the rest of the building error messages
5 Months Ago
Refactored socket mods error messages, added new messages and localized the hardcoded ones
5 Months Ago
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
5 Months Ago
Initial work on better building error messages - Created a new toast type for building errors, more responsive and quicker to hide - Moved them from the chat to UI toasts (added a new convar) - Moved the building error code into its own file
5 Months Ago
merge from tincan_alarm
5 Months Ago
Set the tin can alarm to use the Harvestable layer for now, fixing the vehicle clipping checks and horse collisions They won't take damage from explosions and fire as a result, will work on a proper fix next month
6 Months Ago
merge from tincan_alarm
6 Months Ago
Cancel wire deployment if the player died Demo NRE fix
6 Months Ago
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
6 Months Ago
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
6 Months Ago
merge from tincan_alarm
6 Months Ago
Protection values again, forgot to CTRL+S last time
6 Months Ago
Elevators can now trigger the tin can alarm, because why not
6 Months Ago
merge from tincan_alarm
6 Months Ago
Updated protection values
6 Months Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
6 Months Ago
merge from tincan_alarm
6 Months Ago
Refactored wire checks and fixed a missing Pool.FreeList
6 Months Ago
Added tin can alarm to T1 tech tree Updated craft recipe
6 Months Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
6 Months Ago
merge from tincan_alarm
6 Months Ago
merge from main
6 Months Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
6 Months Ago
Fixed the tunnels no build volumes I missed
6 Months Ago
merge from tincan_alarm
6 Months Ago
Tin can alarm deployable in underwater labs
6 Months Ago
BlockPlacement tag
6 Months Ago
Fixed IO counter showing 1 by default instead of 0
6 Months Ago
merge from tincan_alarm
6 Months Ago
Block placement in NMS elevator shafts S2P
6 Months Ago
Block placement on Excavator belts and buckets S2P
6 Months Ago
Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have
6 Months Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels