2,912 Commits over 456 Days - 0.27cph!
Ballista:
Fixed reloading while aiming feeling choppy
Improved the client prediction
Broke the audio tho, needs more work
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
Fixed SiegeWeaponVehicleAudio NREs
Horse server optims, throttled auto avoidance
Added convars to throttle the ground normal update too, so we can fine tune it
Minor client optims
Set battering ram seat to mobile, changed dismount hold type
Tweaked whats considered rough terrain
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
Prevent gallop gait when riding in rocky uneven terrain
Increased eye position smoothing
Disable horse collision debug and logs
Improved horse collision damage detection, balancing
Fixed hip motion jittering when pressing ctrl
Pressing CTRL now helps with sharp turns
Fixed some animations issues when entering water
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Fixed basket ammo models prefabs
Show killed by catapult when dying from a catapult
Improved catapulted player ragdoll physics, randomized spins
Added blunt radial damage on corpse impact (just in case you land on a player by chance)
Added sounds
Updated horse phrases
Added setforsale command
Hidden old unused saddle
Fixed new horses not claimable at ranches
Catapult ammo world model prefabs
Same fire effect rotation fix for battering ram and ballista
Catapult fire effect rotation fix
In water effects and head motion
Skidding effects
Catapult server projectiles radius set to 0
Increased catapult admin command radius to 100
Added catapult.fire command
Fixed catapult admin reload not updating the animation
Horse swimming animations, effects and audio
Fixed door controller not deployable on medieval double door
Fixed items deployable in medieval double door frame
Include the Vehicle_Detailed in the horse grounded checks
Yet another fix for the broken horse backward movement animation
Horse fall damage first pass
Tweaked collision damage and gravity
merge from hero_ui_textsize
Restored main menu hero text size
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Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled
+ some server optimisations
Horses client side optimizations
Fixed horse idle breaks not playing anymore
Tweaked sliding legs when playing idle_1
Fixed horses stuck in sliding state
Increased max slope angle
Removed Vehicle Detailed colliders from the horses, use AI layer instead
LegsAnimator detects Vehicle Detailed colliders