2,748 Commits over 456 Days - 0.25cph!
Fixed battering ram parenting trigger warnings
Deleted unused battering ram door prefab and old ballista models
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
Ballista constructable ground watch
Ballista damage redirection
Deployable positionOffset renamed to guideMeshPositionOffset
Battering ram damage renderer
Set up battering ram and catapult death screen ui
Fixed a minor battering ram issue with an unfilled hit info field
Deployables can now show "Blocked by terrain"
Added an entity whitelist setting to SocketMod_Sphere
Ladders can now be deployed in siege weapons prevent building volume
Battering ram compile fix
Fixed physics issue when building the ballista
Added a position offset setting for deployable guide mesh
Siege tower deployable on rocks too
Catapult and battering ram deployable on rocks
Battering ram broken state loading
Battering ram door loading
Restore propane bomb world model
Battering ram door joint can now break
When breaking, we spawn a door server gib
Removed animation rigging package (added when experimenting on horses during hackweek)
Ballista constructable gibs
Fixed battering ram and catapult flag collisions
Restored catapult propane bomb item
Manifest
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
Siege tower constructable gibs
Fixed error when loading borked ballista ammo item
Catapult and battering ram constructable gibs
Ballista constructable setup
Fixed catapult fire interaction available when looking at the ammo container
Better catapult constructable colliders
Tweaked bounds
Fixed catapult server error
Fixed horse lootpanel max speed indicator
Horse code cleanup
Fixed handbrake not working properly
Fixed item store lumberjack prototype pickaxe name
Fixed battering ram using the wrong head health values
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback
Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
Fixed ragdolling killing you on impact on horses
Fixed lethal ragdolling killing even with god mode enabled
Battering ram scoop damage renderer
Battering ram folder cleanup
Implemented new battering ram animations
Changed the damage logic