5,574 Commits over 731 Days - 0.32cph!
Building skins and hazmats atlas variants
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps
Disabled mip maps on all store atlases and assets
Fixed atlas issues in steam inventory screen
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp
Deep sea wipe convar are replicated
2/? (plastic being plastic)
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp
Deep sea wipe convar are replicated
1/2
Restored cargo ship deep sea avoidance following main merge
merge from naval_update/deep_sea
Load balanced the deep sea spawning so it doesnt slow down the server
Fixed blunders in deep sea commands
merge from ui_animators_optims
Removed death screen animator optims, its causing issues and it doesnt have any significant impact
merge from cargo_oilrig_path_fix
When picking the initial node index, make sure it wont intersect with oil rigs
Better oil rig avoidance when exiting the map
merge from ui_animators_optims
merge from ui_animators_optims
Death screen toggles its animators when not visible
merge from naval_update/deep_sea
Added a convar to disable the deep sea: deepsea.enabled
Toggle all the cart button animators when the store is not visible
Added debug.printanimators to print the status of all the animators in the scene
Fixed arctic and floor wallpaper pack brandings alpha
Sofa and shipping container fixes
Fixed CoverImage uv issues when using textures instead of sprites
Restored missing assets on exhibit decor pack and floorpaper pages
Fixed jungle building skin sprite atlas not referencing the right folder
Fixed bad merge on UI_Settings.cs
merge from menu_warmup_fixes
Compressed some ui assets, fixed some refs
Fixed some texture refs not using sprites
Fixed soundtrack dlc page still referencing some assets
Removed mipmap on more store stuff