userFlaviencancel

2,711 Commits over 456 Days - 0.25cph!

4 Months Ago
Better catapult constructable colliders Tweaked bounds
4 Months Ago
Fixed catapult server error
4 Months Ago
Fixed horse lootpanel max speed indicator
4 Months Ago
Horse code cleanup Fixed handbrake not working properly
4 Months Ago
Fixed item store lumberjack prototype pickaxe name
4 Months Ago
Fixed battering ram using the wrong head health values
4 Months Ago
merge from primitive
4 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
4 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
4 Months Ago
Battering ram scoop damage renderer
4 Months Ago
Battering ram folder cleanup
4 Months Ago
Implemented new battering ram animations Changed the damage logic
4 Months Ago
Phrases update
4 Months Ago
Fixed ServerGib editor NRE
4 Months Ago
Better error message when RustTextFixture.SpawnEntity failed
4 Months Ago
Fixed FindPrefabPathsByLabel NRE
4 Months Ago
Added BaseCombatEntity tests, spawn and kill every BaseCombatEntity prefabs in the project
4 Months Ago
merge from main
4 Months Ago
Battering ram audio minor change
4 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
4 Months Ago
Update ballista icon Changed siege weapon items selection panel
4 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
4 Months Ago
Manifest
4 Months Ago
Fixed catapult fire interaction available when looking at the wheels
4 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
4 Months Ago
merge from primitive
4 Months Ago
Minor horse code cleanup
4 Months Ago
Fixed ballista client loading issue
4 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
4 Months Ago
Fixed ballista choppy 3rd person reloading
4 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
4 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
4 Months Ago
Didn't save Catapult.cs
4 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
4 Months Ago
Fixed battering ram door not cancelling its busy tick
4 Months Ago
BallistaGun.Update and ServerTick nre fix
4 Months Ago
Battering ram button animation
4 Months Ago
Fixed battering ram hit anim
4 Months Ago
Implemented battering ram rig and animations
4 Months Ago
Fixed battering ram back door flickering
4 Months Ago
merge from hexagontile_kill_fix
4 Months Ago
Disabled saving on hexagongrid.entity
4 Months Ago
merge from socketmod_handles
4 Months Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
4 Months Ago
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4 Months Ago
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