1,766 Commits over 366 Days - 0.20cph!
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Added detailed error messages when failing to deploy the tin can alarm wire
Fixed tin can alarm wire deployable on terrain holes
Fixed IO hose grey material fuckery again
merge from buildingerrors_improvements
Some IO tweaks, now send a signal instead of passing power through when ringing
Updated icon, removed condition loss when picked up
Force rebuild UI layout when adding new alarms
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter)
Updated guide mesh
Code cleanup, compile fixes
Can now toggle alarms on/off in the UI
Minor UI flow fixes
More UI layout tweaks, delete button, max alarm count
More UI work, can now set alarms and save them using the config screen
Config UI work, can set alarms time using an input field or a slider
Added ClockSlider
Preserve tags when formatting Arabic strings
RustText formatting, text auto alignment
Texts converted on the following screens: loading screen, inventory, selected item panel, quick craft, team UI, missions
More work on converting all texts in the menu: inventory, server browser, options, steam inventory and various popups
Fixed IO hose gray missing material
All option menu texts converted to RustText
Phrases
Fixed dropdown options not being picked up by phrase updates
Started converting options menu legacy and TMP texts to RustText
Initial tests at getting the Arabic language to work
Show "Blocked by tree" when blocked by a tree
Fixed screen turning black when spectating a player in third person
Fixed fire mode switch sound being replicated
Show the server time,HH:MM format
Working alarms, let power pass through when ringing
Compile fix following merge
Better rotation and demolish blocked errors
Grade upgrade message order
When trying to upgrade a blocked building block, close the pie menu and pop a toast with the reason
Disabled pie menu options can now run an action when clicked
Client-side "Can't deploy on door!" check so the deploy guide doesn't turn blue on doors
Minor toast error fixes
"Skin not owned" error when trying to skin a block with a skin you don't own
Should not happen in normal situations but I was tired of being confused by this in the editor
Replaced "Too close from another building" error message for "Too close to X"
Briefly highlight the block in question when showing the error message
https://files.facepunch.com/Flavien/WvU4h1yNwGLGDinf.mp4
Fixed the screen turning black after respawning before the end of the death screen fade
Better fail message when trying to place a high wall while moving
Added the name of the entity blocking a building block upgrade
Localized the other missing strings in the hammer pie menu