userFlaviencancel

2,912 Commits over 456 Days - 0.27cph!

3 Months Ago
merge from primitive
3 Months Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
3 Months Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
3 Months Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
3 Months Ago
Horse legs animator tweak, added Transparent layer detection
3 Months Ago
Ram's head collider change when broken Tweaked vehicle server collider
3 Months Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
3 Months Ago
Louder battering ram impact sound
3 Months Ago
merge from primitive
3 Months Ago
Fixed NRE when hitting tugboat with the battering ram
3 Months Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
3 Months Ago
Rotate player when rotating the static ballista
3 Months Ago
Fixed saving
3 Months Ago
Fixes, can mount static ballista
3 Months Ago
Added static ballista deployable, without the wheeled base (wip) Renamed ballista vehicle to "Mounted Ballista"
3 Months Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
3 Months Ago
Battering ram metal impact
3 Months Ago
Battering ram engine exhaust effet
3 Months Ago
Horse: make sure to damage all mounted players when doing the collision damage Setup prefab information
3 Months Ago
Fixed player floating above ground when rotating the ballista Player follows the ground level Better clipping checks
3 Months Ago
merge from primitive
3 Months Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
3 Months Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
3 Months Ago
Tweaked battering ram door max angles
3 Months Ago
New battering ram dismount pos
3 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
3 Months Ago
Removed the 30s repair delay on the battering ram head
3 Months Ago
Fixed ballista not repairable when hammering its subentity
3 Months Ago
merge from primitive
3 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
3 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
3 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
3 Months Ago
merge from primitive
3 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
3 Months Ago
Removed ballista pulling interaction
3 Months Ago
Battering ram headlight toggle
3 Months Ago
Tweaked battering ram cockpit colliders
3 Months Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
3 Months Ago
Some tests on changing the catapult boulder for a scatter shot
3 Months Ago
merge from primitive
3 Months Ago
Added a dedicated TerrainCollisionProxy collider for the horses
3 Months Ago
Fixed horses standing on trough in ranches S2P both ranches
3 Months Ago
Make sure to include any passenger when ragdolling the horse driver
3 Months Ago
Fixed horse double saddle culling
3 Months Ago
Forgot a file
3 Months Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
3 Months Ago
Updated catapult world colliders, tweaked wheels stiffness
3 Months Ago
Fixed ballista reload end sound not playing
3 Months Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
3 Months Ago
Increased ballista textures aniso level, less blurry in first person view