userFlaviencancel

6,030 Commits over 790 Days - 0.32cph!

4 Months Ago
RPG launcher store page
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
merge from laserdetector_tests
4 Months Ago
Added a laser detector test for fast moving vehicles detection
4 Months Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
4 Months Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
4 Months Ago
More laser detector tests Cleanup
4 Months Ago
Throw and fail the test if SpawnEntity failed
4 Months Ago
Added laser detector tests
4 Months Ago
merge from untranslated_strings_fix
4 Months Ago
Fixed untranslated strings showing the token instead of defaulting to English
4 Months Ago
merge from hackweek_automatedtesting
4 Months Ago
Added commands to print the test list in a readable format Code cleanup
4 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
4 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
4 Months Ago
Added a test spawning and killing all entities, looking for NREs
4 Months Ago
merge from main
4 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
4 Months Ago
Compile fix
4 Months Ago
Restored AutomatedTests scene in Scenes menu
4 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
4 Months Ago
TestTrees cleanup
4 Months Ago
Cleaned up client/server ores tests Added comments
4 Months Ago
Fixed item test RPC factory
4 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
4 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
4 Months Ago
Compile fix, third times the charm
4 Months Ago
Compile fix again
4 Months Ago
Compile fix
4 Months Ago
Moved all test runner convars to DEBUG only
4 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
4 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
4 Months Ago
ResetStaticFields on TestRunner
4 Months Ago
Updated folder paths, updated test list
4 Months Ago
Renamed Tests folder to AutomatedTests
4 Months Ago
Wrapped all the test code in #if DEBUG
4 Months Ago
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4 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
4 Months Ago
Compile fixes
4 Months Ago
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4 Months Ago
Strip LOD component from fridge power plate in skin viewer
4 Months Ago
merge from store_fixes
4 Months Ago
merge from store_fixes