userFlaviencancel

2,912 Commits over 456 Days - 0.27cph!

3 Months Ago
Tweaked horse player collider height
3 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
3 Months Ago
Fixed battering ram door server gib missing material
3 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
3 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
3 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
3 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
3 Months Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
3 Months Ago
Codegen
3 Months Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
3 Months Ago
Fixed BallistaGun NRE
3 Months Ago
Restored old horses behaviour to be like on release
3 Months Ago
Hide battering ram head item
3 Months Ago
Horse whitelisted on monument static elevators
3 Months Ago
merge from primitive
3 Months Ago
Horse AI collider moved to server only
3 Months Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
Fixed broken deceleration by 110601
3 Months Ago
Horse inventories saving
3 Months Ago
Fixed horse protection not scaling player damage
3 Months Ago
Enabled mip maps on all siege weapons related icons
3 Months Ago
merge from main
3 Months Ago
Removed combatlog 10s delay for admins and developers
3 Months Ago
Whitelisted horses for elevators
3 Months Ago
merge from primitive
3 Months Ago
Fixed horses not taking fire damage
3 Months Ago
Minor hip motion fix when braking
3 Months Ago
Can brake using CTRL Tweaks, cleanup
3 Months Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
3 Months Ago
Rider eye motion when galloping
3 Months Ago
Siege harness bone constraints setup
3 Months Ago
merge from primitive
3 Months Ago
merge from main
3 Months Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
3 Months Ago
S2P stables A and B Fixes old horses still spawning in ranches
3 Months Ago
Fixed swimming not retrograding gates Improved buoyancy
3 Months Ago
Head ik tweaks
3 Months Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
3 Months Ago
Lot of improvements on horse head motion
3 Months Ago
Fixed potential NRE when using ioentity.debugqueue
4 Months Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
4 Months Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
4 Months Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
4 Months Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
4 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
4 Months Ago
merge from primitive
4 Months Ago
Compile fix
4 Months Ago
Codegen, manifest