userFlaviencancel

5,361 Commits over 700 Days - 0.32cph!

4 Months Ago
Removed collider from mannequin corpse
4 Months Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
4 Months Ago
Changed chandelier protection
4 Months Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
4 Months Ago
merge from decor_lighting_dlc
4 Months Ago
merge from main
4 Months Ago
Fixed chandelier bounds issue preventing wiring
4 Months Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
4 Months Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
4 Months Ago
Fixed breakdown button loc
4 Months Ago
Fixed boots being in the wrong order in the skin viewer
4 Months Ago
merge from skinviewer_boots_fix
4 Months Ago
merge from decor_lighting_dlc
4 Months Ago
Fixed bulb string lights and fairy lights not working in builds
4 Months Ago
Set chandelier last length default value to -1
4 Months Ago
merge from decor_lighting_dlc
4 Months Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
4 Months Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
4 Months Ago
merge from main
4 Months Ago
Restored LoadSave on playground scene
4 Months Ago
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4 Months Ago
Phrases update
4 Months Ago
merge from social_settingsbutton_fix
4 Months Ago
merge from social_settingsbutton_fix/compass_tooltip
4 Months Ago
merge from ui_mipmaps_fixes
4 Months Ago
Item icon importer preset uses the UI mipmap group
4 Months Ago
UGC image entries in the admin menu ignore mipmap limits
4 Months Ago
Tagged more UI assets to use the UI mipmap group
4 Months Ago
merge from main
4 Months Ago
Added tooltip for show compass option
4 Months Ago
Fixed discord settings button not working
4 Months Ago
network++ save++
4 Months Ago
merge from decor_lighting_dlc
4 Months Ago
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4 Months Ago
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4 Months Ago
Ghost ship spawning first pass Made them global networked until we sort the deep sea network group Removed the culling on the hull so we can see them from anywhere in the sea, will prob need an HLOD
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update/ghost_ships
4 Months Ago
Ceiling fluorescent light deploy guide
4 Months Ago
Bigger waves at the edge of the deep sea when starting taking rads
4 Months Ago
Fixed table lamp missing its source item
4 Months Ago
Fixed SteamInventoryGen breaking when an item is missing its description
4 Months Ago
Fixed sled_xmas skin missing its name and desc
4 Months Ago
merge from steaminventorygen_loc_fix
4 Months Ago
Tripod models and colliders set to Deployed layer
4 Months Ago
merge from naval_update/deep_sea/radiation
4 Months Ago
Wider rad volumes, removed a log
4 Months Ago
TerrainMeta GetHeight returns the correct deep sea values in the pos is within the deap see bounds, fixing the issue where the ocean didn’t extend down far enough Moved up the bottom collider to match the deep sea seabed height
4 Months Ago
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