1,766 Commits over 366 Days - 0.20cph!
Line of sight checks when placing down the wire
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Refactored the wire deployment code
Can now press E to arm the trap, if not armed already
Wire invisible over ~4 meters
Added distance-based culling to the wire shader
Code cleanup, compile fixes
Wallpapers skins unlocked by default
merge from firemode_improvements
Added fire mode switch sound to the rest of the guns
Wire deployment, player detection
Baseline, added item and entity prefabs
Minor placement check fix, sockets handle position tweaks
Wallpaper reskinnable using the spraycan
Fixed seismic sensor vibration level not reset when unpowered
Play a sound when changing fire mode and keep the indicator icon enabled when switching to other items
Added first 3 wallpaper skin variants
Make sure isAnimating is set to true on both client and server
Fixed retro toolcupboard NRE introduced by
100365
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Fixed LTDescrOptional NRE error caused by retro TC screens
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
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Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
merge from demorecorder_ui_improvements
Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
Fixed occlusion culling setting always turning itself back on when opening the game
Do not try to swap items around if they can't stack (introduced by 98742)
Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
Wallpaper pickable using a hammer
Added wallpaper conditional models to all stones building block prefabs
Damaging wall removes attached wallpaper (only one hit atm)
merge from doorcontroller_fixes
Fixed pulsed door controllers ending up in the wrong state in some cases
Fixed IOEntity editor tool spawning wires with missing materials
merge from wire_slacking/optimisations
Fixed some wire parenting update issues when a single line is attached to multiple doors