userFlaviencancel

2,860 Commits over 456 Days - 0.26cph!

4 Months Ago
Horse saddle swapping & leading first pass
4 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
4 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
4 Months Ago
Tweaked horses drowning damage
4 Months Ago
Fixed catapult detailed collider scaling issue
4 Months Ago
merge from primitive
4 Months Ago
Horse drowning damage
4 Months Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
4 Months Ago
Moved Google Sheets menu items in Tools
4 Months Ago
Catapult mats
4 Months Ago
Increased ballista deploy volume size
4 Months Ago
Stop battering ram door busy tick after 3s of inactivity
4 Months Ago
Fixed battering ram parenting trigger warnings
4 Months Ago
merge from primitive
4 Months Ago
Manifest
4 Months Ago
Deleted unused battering ram door prefab and old ballista models
4 Months Ago
merge from main
4 Months Ago
merge from icon_picker
4 Months Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
4 Months Ago
Ballista constructable ground watch
4 Months Ago
Ballista damage redirection
4 Months Ago
Deployable positionOffset renamed to guideMeshPositionOffset
4 Months Ago
Ballista damage renderer
4 Months Ago
Battering ram damage renderer
4 Months Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
4 Months Ago
Deployables can now show "Blocked by terrain"
4 Months Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
4 Months Ago
merge from primitive
4 Months Ago
Battering ram compile fix
4 Months Ago
merge from primitive
4 Months Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
4 Months Ago
Siege tower deployable on rocks too
4 Months Ago
Catapult and battering ram deployable on rocks
4 Months Ago
Battering ram broken state loading
4 Months Ago
Battering ram door loading
4 Months Ago
Restore propane bomb world model
4 Months Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
4 Months Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
4 Months Ago
Ballista constructable gibs
4 Months Ago
merge from primitive
4 Months Ago
Fixed battering ram and catapult flag collisions
4 Months Ago
Restored catapult propane bomb item Manifest
4 Months Ago
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
4 Months Ago
merge from primitive
4 Months Ago
Siege tower constructable gibs
4 Months Ago
Fixed error when loading borked ballista ammo item
4 Months Ago
Catapult and battering ram constructable gibs
4 Months Ago
Ballista constructable setup
4 Months Ago
Fixed catapult fire interaction available when looking at the ammo container
4 Months Ago
Better catapult constructable colliders Tweaked bounds