1,766 Commits over 366 Days - 0.20cph!
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
Renamed wallpaper prefabs
Converted wallpaper to building block conditional models instead of entities
Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
Fixed IO hoses material fuckery again, unity didn't like the renames
Converted smart switch receiver to MeshLOD, retargeted the anims
Fixed electrical heater placement issue
Don't collapse renderers if theres a EmissionScaledByLight component
merge from building_skins_3/wallpaper
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry
Use that in TriggerBase to detect destroyed entities
merge from wireisolation_fix
Fixed wire isolation resetting itself when looking away
Fixed RF receiver gibs scale
merge from searchlight_fixes2
Fixed some IO prefabs missing their main power slot input
Only check the IO prefabs that need a main power slot
Added an editor test checking that all player IO prefabs have a main power slot input
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merge from wire_slacking/optimisations
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
Fixed doors returning wrong total line anchors count
Fixed a pooling issue with destroyed doors not clearing their line anchors
+ minor code cleanup
Fixed small and medium non-animated neon signs culling issue
merge from serverevent_commands
merge from spawnview_command
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
Fixed spawnview command ignoring the debug camera roll
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc)
Also added 'killallevents' to instantly kill any ongoing event
Removed unused retro TC localization tokens
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
merge from spawnview_command
Added 'spawnview' command to spawn entity at the position and orientation of the camera
Added another 0.25m to the seismic sensor range forgiveness, following CS
98678
merge from wire_slacking/optimisations
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Fixed line anchors fuckery again
merge from wire_slacking/optimisations
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
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