3,752 Commits over 547 Days - 0.29cph!
merge from high_walls_skins
Tweaked adobe gate door controller sockets again
merge from high_walls_skins
Restored adobe gate animation events - fixes missing opening and closing sounds
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
Tweaked adobe gate door controller socket pos
Tweaked frontier gate code lock and door controller socket pos
merge from visualcooking_monuments_fix
S2P all waterwells, they are using static hobo barrels
merge from visualcooking_monuments_fix
Fixed visual food cooking not working on monument static bbqs
S2P:
- Large oil rig
- Outpost
Fixed visual food cooking not working on monument static hobo barrels
S2P:
- Gas station
- Supermarket
- Ferry terminal
- Launch site
- Lighthouse
- Radtown
merge from ballista_itemwield_fix
Fixed ballista mountable allowing items to be wielded
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Fog machines now cache the building privilege they're attached to, like shotgun traps and co
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merge from crafting_update
merge from crafting_update/visual_cooking
Disabled pooling on cooking wb
merge from crafting_update
merge from crafting_update/visual_cooking
Changed LightEx execution order, it was kickin in after AmbientLightLOD, causing it to register incorrect intensity values
This fixes the cooking workbench oven turning into the sun when fading back in
merge from crafting_update
merge from crafting_update/visual_cooking
Cooking workbench effect fixes:
Split tea and oven effects, so cooking bread won't trigger the teas effects and vice versa
While cooking bread, turning the BBQ on an off won't turn the fire off
While cooking meat in the BBQ, starting and stopping bread from the mixing table won't turn off the fire
Fixed mixing table and cooking wb preparing sounds not stopping after a recipe finishes, introduced by
115218
Fixed cooking workbench turn on and turn off interactions showing when aiming at the shelves
Enabled mipmaps on more icons
Lowered some aniso levels
Removed RF server log "adding same listener twice"
Was happening with test generators
merge from horsesaddle_nre_fix
Fixed NRE when opening an horse saddle
merge from new_kill_commands
'ent kill' command can kill dropped items again
merge from ballista_mat_fix
Another attempt at fixing the ballista materials... recreated all the mat from scratch
Enabled mipmaps on more icons (mixed bag of everything: vehicles, clothes, and dlc stuff)
Enabled mipmaps on recent new item icons we missed (wallpaper, new guns, IO)
Enabled mip maps on all the new food icons