userFlaviencancel

6,256 Commits over 790 Days - 0.33cph!

4 Months Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
4 Months Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
4 Months Ago
Virtual scrolled the item list
4 Months Ago
Can favorite items Added All and Favourites tabs
4 Months Ago
merge from hbhf_deployvolume_fix
4 Months Ago
Fixed HBHF sensor being deployable through constructions
4 Months Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
4 Months Ago
Item buttons are working, added styling etc
4 Months Ago
Restore engine ui blur background
4 Months Ago
merge from main
4 Months Ago
Item tab is populated by items, can switch categories Some layout changes
4 Months Ago
Renamed some prefabs, folders
4 Months Ago
Started on the item tab
4 Months Ago
Padding and layout fixes
4 Months Ago
Added RobotoMono-Bold
4 Months Ago
Fixed RobotoMono material fuckery
4 Months Ago
Console menu navigation
4 Months Ago
Removed save file name from Craggy's GameSetup
4 Months Ago
Developer tool nav bar buttons
4 Months Ago
Added the old console to the new developer tool prefab for now
4 Months Ago
Baseline, bootstrap spawns EngineUI2
4 Months Ago
Setting up EngineUI2_DeveloperTools prefab
4 Months Ago
plastic please
4 Months Ago
Renamed the prefabs
4 Months Ago
merge from automatedtesting
4 Months Ago
Started adding descriptions to all the existing tests, + some cleanup
4 Months Ago
Comments and cleanup
4 Months Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
4 Months Ago
More IO prefabs deployable on Large Vehicle layer
4 Months Ago
All neon signs deployable on the vehicle large layer
4 Months Ago
More IO prefabs deployable on the large vehicle layer
5 Months Ago
Added HMLMG to the skin viewer
5 Months Ago
Fixed back button not closing store pages
5 Months Ago
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5 Months Ago
More IO prefabs allowed on Vehicle Large layer
5 Months Ago
Remade solar panel collider using primitives
5 Months Ago
Set most IO prefabs as deployable on vehicle large layer
5 Months Ago
Tweaked the medium battery mesh collider so it can be convex
5 Months Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos
5 Months Ago
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5 Months Ago
Fixed store page footer canvas staying active when closed
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from deep_sea
5 Months Ago
Disable deep sea in the AutomatedTests scene
5 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)
5 Months Ago
Fixed more copypaste merge issues
5 Months Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
5 Months Ago
merge from naval_update
5 Months Ago
merge from cargo_egress_fix