userFlaviencancel

2,860 Commits over 456 Days - 0.26cph!

5 Months Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
5 Months Ago
Horse legs tweaks Fixed steering+reversing issues
5 Months Ago
Deleted leg animator assemblies
5 Months Ago
Horse legs IK setup, still wip
5 Months Ago
Added Leg Animator
5 Months Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
5 Months Ago
Fixed DeferredMeshDecal NRE when spawning hex-a-gone tiles
5 Months Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
5 Months Ago
Horse proper headlook setup, disabled old headlook
5 Months Ago
Horse mountable blend tree tweaks
5 Months Ago
Rider galloping pose
5 Months Ago
Fixed missing animator param warning when reloading the ballista
5 Months Ago
Prevent temp ragdoll player instigated dismounts
5 Months Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
5 Months Ago
implemented ballista base rig
5 Months Ago
merge from siege_weapons
5 Months Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
5 Months Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
5 Months Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
5 Months Ago
Stripped out the initial towing test code
5 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
5 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
5 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
5 Months Ago
Implemented new ballista placeholder anims
5 Months Ago
Restored horse stamina Compile fix
5 Months Ago
merge from hackweek_horse_rewrite
5 Months Ago
Added a light with configurable color to ice sculptures
5 Months Ago
Compile fix
5 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
5 Months Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
5 Months Ago
merge from main
5 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
5 Months Ago
merge from siege_weapons
5 Months Ago
Codegen
5 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
5 Months Ago
merge from siege_weapons
5 Months Ago
merge from qol_io_rotation
5 Months Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
5 Months Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
5 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
5 Months Ago
Codegen manifest
5 Months Ago
merge from siege_weapons
5 Months Ago
Removed useless override in base siege weapon
5 Months Ago
Fixed battering ram NRE
5 Months Ago
Manifest Codegen
5 Months Ago
merge from main
5 Months Ago
merge from battery_fullcharge_slot