userFlaviencancel

6,773 Commits over 851 Days - 0.33cph!

4 Months Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
4 Months Ago
merge from naval_update
4 Months Ago
merge from sks_skinviewer
4 Months Ago
Compile fix
4 Months Ago
merge from main
4 Months Ago
merge from sks_skinviewer
4 Months Ago
Added SKS to the skin viewer
4 Months Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
4 Months Ago
Convar changed during tests are automatically restored to their past value once the test is done
4 Months Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
4 Months Ago
merge from main
4 Months Ago
Phrase update
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Tweaked island billboard distance from main camera far clip plane
4 Months Ago
Deep sea rads bypass the armor Buoys LOD tweaks
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
4 Months Ago
Increased deep sea buoy flare LOD distance
4 Months Ago
Last deep sea wipe alarm now loops
4 Months Ago
Increased deep sea exit portal map marker size
4 Months Ago
Portal buoy lights change depending on deep sea state
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
merge from naval_update
4 Months Ago
Removed unused sprite added by error
4 Months Ago
Removed prevent building volume from deep sea portals, not necessary
4 Months Ago
Cleanup
4 Months Ago
Updated ghost ship icons
4 Months Ago
Fixed deep sea entrance marker showing inside the deep sea
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Added a timer to portal map marker to show the time left before the deep sea closes
4 Months Ago
Updated deep sea portal markers
4 Months Ago
Tweaked wipe duration and radiations
4 Months Ago
Fixed deep sea rad volume not restored after a server restart
4 Months Ago
Fixed duped collider on deep sea bottom collider
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
merge from naval_update
4 Months Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
4 Months Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
4 Months Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
4 Months Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
4 Months Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
4 Months Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
4 Months Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
4 Months Ago
Some code cleanup
4 Months Ago
merge from naval_update