userFlaviencancel

1,410 Commits over 305 Days - 0.19cph!

9 Months Ago
Halloween missing strings
9 Months Ago
Localized missing strings, fixed 7th player egg count not having an outline
9 Months Ago
Fixed eggs spawning disabled after warmup
9 Months Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
9 Months Ago
Reverted the recyling eggs system due to LOD issues Applied client side optims to Halloween candies prefabs
9 Months Ago
Cap player egg spawns, recycle oldest egg on new spawn
9 Months Ago
Code cleanup
9 Months Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
9 Months Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
9 Months Ago
Set wallpaper models to read/write mode to enable batching
9 Months Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
9 Months Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
9 Months Ago
Baseline
9 Months Ago
merge from main
9 Months Ago
Updated monument prefabs
9 Months Ago
Updated prefabs, removed placeholder models
9 Months Ago
Manifest, skins
9 Months Ago
merge from main
9 Months Ago
Updated pipe tool and wire tool descriptions
9 Months Ago
Fixed multiple map markers disappearing when deleting a single one
9 Months Ago
Fixed the color check when updating nameplates text color
9 Months Ago
Fixed unnecesary nameplate vischecks when you're not in a team
9 Months Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
9 Months Ago
Hide screens if the player is not authed
9 Months Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
9 Months Ago
9 Months Ago
Set clipping checks to true by default when creating a new BaseVehicle
9 Months Ago
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9 Months Ago
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9 Months Ago
Flagging prefabs
9 Months Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
9 Months Ago
Fixed microphone stand incorrect power usage display in the UI
9 Months Ago
Fixed keycards held by other players always appearing green
9 Months Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
9 Months Ago
Dynamically show resource boxes based on TC content
9 Months Ago
Show/hide models based on TC content Added doors and any other upkeeped entity to the block count
9 Months Ago
TC upkeep timer now updated in real-time instead of periodically
9 Months Ago
Fixed upkeep resources cost texts being too large
9 Months Ago
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
9 Months Ago
Skinnable setup, placeholder icon
9 Months Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
9 Months Ago
Skin prefab setup, screens showing tc information
9 Months Ago
Merge from main
9 Months Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
9 Months Ago
Rockets loading and firing, recoil
10 Months Ago
cannon inputs first pass
10 Months Ago
Cannon module setup
10 Months Ago
Revert files I shouldn't have pushed
10 Months Ago
Fixed electrical deployables being offset when placed
10 Months Ago
Added option to have map button as toggle instead of hold