userFlaviencancel

2,858 Commits over 456 Days - 0.26cph!

5 Months Ago
Make sure the aux output drain can’t exceed 1
5 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
5 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
5 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
5 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
5 Months Ago
Battery code cleanup
5 Months Ago
Battery code cleanup
5 Months Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
5 Months Ago
Catapult projectiles cleanup
5 Months Ago
Added new ballista bolt items
5 Months Ago
Compile fix
5 Months Ago
Siege tower prefabs
5 Months Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
5 Months Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
5 Months Ago
merge from creativemode_io_text
5 Months Ago
Only show the creative mode text when a pending wire is active
5 Months Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
5 Months Ago
merge from teslacoil_tweaks
5 Months Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
5 Months Ago
merge from main
5 Months Ago
Fixed battering ram door wheels culling, set to isDynamic
5 Months Ago
Codegen
5 Months Ago
merge from siege_weapons
5 Months Ago
Siege tower decay reset when used
5 Months Ago
Updated catapult icon
5 Months Ago
Collision effects and minimum collision force tweaks
5 Months Ago
Siege weapons decay
5 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
5 Months Ago
merge from wire_slack_fix
5 Months Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
5 Months Ago
merge from main
5 Months Ago
Catapult projectiles naming
5 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
5 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
5 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
5 Months Ago
Catapult ammo projectiles speed and gravity tweaks
5 Months Ago
Deleted old towing test prefabs
5 Months Ago
Restored monument marker font
5 Months Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
5 Months Ago
codegen
5 Months Ago
Fix catapult boulder exploding instantly in some cases
5 Months Ago
Removed unused audio components on the catapult
5 Months Ago
Never cull battering ram wheels
5 Months Ago
Dropped gun test Cleanup
5 Months Ago
Cleaned up old tests
5 Months Ago
Added unloadweapons command
5 Months Ago
First pass of gun tests: deploy, aim, reload, fire, examine
5 Months Ago
Fixed ore tests following the recent hot spot changes
5 Months Ago
Ores test compile fix
5 Months Ago
merge from main