userFlaviencancel

2,411 Commits over 397 Days - 0.25cph!

9 Months Ago
Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls https://files.facepunch.com/Flavien/EoVPFQpcxFVKJJdp.mp4
9 Months Ago
Added support for multiple disable groups to CinematicEntity
9 Months Ago
Do not detect molotovs
9 Months Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
9 Months Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
9 Months Ago
Fixed potential OOB index error when clearing parented wire segments
9 Months Ago
Fixed wires not being parented correctly to armored door hatches
9 Months Ago
Adjusted search light collider to make it easier to wire like before
9 Months Ago
Added range info to the seismic sensor item information panel UI
9 Months Ago
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9 Months Ago
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9 Months Ago
Notify seismic sensor when flame turrets are destroyed
9 Months Ago
Tweaked various explosives seismic vibration levels
9 Months Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
9 Months Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
9 Months Ago
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9 Months Ago
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9 Months Ago
Re-applying 97361 changes after Plastic merge fuckery
9 Months Ago
Merged main into wiring_near_vehicles_fix
9 Months Ago
Tweaked rockets vibration level
9 Months Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
9 Months Ago
Merged main into io_seismic_sensor
9 Months Ago
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9 Months Ago
Compile fix
9 Months Ago
Grid based detection
9 Months Ago
Configurable sensor range
9 Months Ago
Clear any old slack levels when poolin a new a wire
9 Months Ago
Detect nearby explosive ammo hits
9 Months Ago
Optimised explosion detection
9 Months Ago
Merged main into io_seismic_sensor
9 Months Ago
Enabled IO wiring near attack heli too
9 Months Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
9 Months Ago
Wire clearing working properly from both sides with slack levels
9 Months Ago
Merged main into wire_slacking
9 Months Ago
Fixed NRE when isolating a wire and leaving building privilege
9 Months Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
9 Months Ago
Fixed ignited fireworks delayed by the server limit never firing
9 Months Ago
More null checks
9 Months Ago
Fixed potential ClientIOLine NRE
9 Months Ago
Changed WireColorSettings scriptables loading
9 Months Ago
Restored powerline cable material shader
9 Months Ago
Minor refacto for clarity
9 Months Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
9 Months Ago
Same thing for no shadow lights missing their AmbientLightLOD component
9 Months Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
9 Months Ago
Re-implementing wire slack
9 Months Ago
Merged wiretool_fixes2 into wire_slacking
9 Months Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
9 Months Ago
Compile fix
10 Months Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)