userFlaviencancel

2,411 Commits over 397 Days - 0.25cph!

8 Months Ago
merge from wire_slacking/optimisations
8 Months Ago
NotifyLOD component on hose prefabs
8 Months Ago
Code cleanup, comments
8 Months Ago
Fixed wire length calculation
8 Months Ago
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9 Months Ago
9 Months Ago
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9 Months Ago
Update line anchor using jobs
9 Months Ago
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9 Months Ago
merged main into wire_slacking/optimisations
9 Months Ago
merge from demorecorder_ui_improvements
9 Months Ago
Code cleanup
9 Months Ago
Reapplying 98635 after merging GameUI.Hud.prefab
9 Months Ago
merged main into demorecorder_ui_improvements
9 Months Ago
Minor UI tweaks
9 Months Ago
merged main into demorecorder_ui_improvements
9 Months Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
9 Months Ago
Merge from fluid_combinersplitter_fix
9 Months Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
9 Months Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
9 Months Ago
merge from electricalheater_fix
9 Months Ago
Fixed electric heaters not heating planters right in front of them
9 Months Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
9 Months Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
9 Months Ago
merge from electricalheater_fix
9 Months Ago
merge from wire_slacking
9 Months Ago
Fixed electrical heater not deployable on armored wall hard side
9 Months Ago
merge from pipette_skin
9 Months Ago
'selectitem' command fixes/improvements: - wait for the MoveItem RPC to be completed before selecting the belt solt - if the item is present in the belt, just select it instead of moving it to the belt slot 0 - when moving the item from the inventory, take an entire stack instead of a single item
9 Months Ago
merge from io_seismic_sensor
9 Months Ago
merge from electricity_sideinputs_drain_fix
9 Months Ago
Call OnEntityLeave when force removing an entity from a trigger, fixes destroyed entities not cleaned up from the triggers' entityContents list
9 Months Ago
merge from pipette_skin
9 Months Ago
Messed up my last commit, re-applying 98711: 'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
9 Months Ago
'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
9 Months Ago
Fixed a potential OOB error when clearing wires
9 Months Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
9 Months Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
9 Months Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
9 Months Ago
Set a few culling convars to admin-only as changing them might cause problems
9 Months Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
9 Months Ago
Also include the screen border effect when in debug camera Minor cleanup
9 Months Ago
Show the demo UI whilst recording when in debug camera
9 Months Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
9 Months Ago
Updated Selection History editor tool
9 Months Ago
Allow demo recorder UI to be visible in debug camera view
9 Months Ago
Merge from main
9 Months Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
9 Months Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
9 Months Ago
Minor change to the seismic sensor description