userFlaviencancel

4,381 Commits over 609 Days - 0.30cph!

6 Months Ago
Corpses can be picked up, gives you the associated item with 0 health
6 Months Ago
Owners can now open container corpses to retrieve the loot without repairing
6 Months Ago
merge from softcore_update
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Tweaked corpse decay durations
6 Months Ago
Smaller fridge corpse
6 Months Ago
Corspes do not spawn from decay damage
6 Months Ago
Legacy furnace corpse
6 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
6 Months Ago
Fridge corpse Fixed fridge gibs not using skins
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
6 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
6 Months Ago
merge from softcore_update
6 Months Ago
Fixed corpse repositionning failing
6 Months Ago
merge from softcore_update
6 Months Ago
merge from main
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Updated bounds of all container corpses
6 Months Ago
Corpse ingredient tweaks
6 Months Ago
Collider fix on retro and shockbyte tc corpses
6 Months Ago
Disabled show health info on elec furnace corpse
6 Months Ago
Improved corpse repositioning on ground missing
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
6 Months Ago
Coffin corpse changes
6 Months Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
6 Months Ago
Set corpse timePlaced when spawning it
6 Months Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
6 Months Ago
merge from softcore_update
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
6 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
6 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Corpse spawning checks fixes
6 Months Ago
merge from softcore_update
6 Months Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Moved ContainerCorpse file to another folder
6 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
6 Months Ago
Workbench 3 corpse ingredients
6 Months Ago
Shockbyte and retro tcs corpse prefabs
6 Months Ago
merge from softcore_update
6 Months Ago
merge from softcore_update/bag_changes
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
Containe corpse spawning and repairing effects
6 Months Ago
Added more stuff in the container corpse creator tool
6 Months Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
6 Months Ago
merge from main