userFlaviencancel

6,926 Commits over 912 Days - 0.32cph!

9 Months Ago
merge from naval_update
9 Months Ago
Tweaked deep sea fog
9 Months Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
9 Months Ago
Don't parent the exit portal, to keep it consistent with entrance portal
9 Months Ago
Partially reverted 134856, causing some issues
9 Months Ago
merge from naval_update
9 Months Ago
Toned down the waves when crossing the portal as its client only
9 Months Ago
merge from naval_update/block_items_boats
9 Months Ago
Block all items not deployable on tugboats on player boats as well
9 Months Ago
Deep sea icon for the map and death screen toggle button
9 Months Ago
Removed the collision on the deep sea portal buoys
9 Months Ago
merge from deep_sea
9 Months Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
9 Months Ago
Restored cargoship global network behaviour to MainIsland
9 Months Ago
merge from naval_update
9 Months Ago
merge from deep_sea
9 Months Ago
merge from deep_sea/hackable_crate
9 Months Ago
9 Months Ago
merge from deep_sea
9 Months Ago
Removed deep sea island tree spawning code, not needed anymore
9 Months Ago
merge from deep_sea
9 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
9 Months Ago
merge from naval_update
9 Months Ago
merge from deep_seaa
9 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
9 Months Ago
Made a proper material for the sea floor of the deep sea
9 Months Ago
merge from naval_update
9 Months Ago
Fixed floating island map marker text not marked as non static
9 Months Ago
merge from main
9 Months Ago
merge from ui_overhead_optims
9 Months Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
9 Months Ago
merge from main
9 Months Ago
Revert cargo global network group to Default (from MainIsland)
9 Months Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
Dont call kill on dead or destroyed players
9 Months Ago
Better logs from deep sea commands
9 Months Ago
Fixed client portal weather lerping
9 Months Ago
Make sure to network the deep sea Open flag to clients
9 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
9 Months Ago
merge from naval_update
9 Months Ago
Added tropical4 to the deep sea islands
9 Months Ago
merge from naval_update/island_scenes
9 Months Ago
Added tropical3 to the deep sea islands
9 Months Ago
merge from naval_update
9 Months Ago
merge from naval_update
9 Months Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
9 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT