userFlaviencancel

2,860 Commits over 456 Days - 0.26cph!

10 Months Ago
Don't collapse renderers if theres a EmissionScaledByLight component
10 Months Ago
manifest
10 Months Ago
merge from building_skins_3/wallpaper
10 Months Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
10 Months Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
10 Months Ago
merge from main
10 Months Ago
merge from wireisolation_fix
10 Months Ago
Fixed wire isolation resetting itself when looking away
10 Months Ago
Fixed RF receiver gibs scale
10 Months Ago
merge from searchlight_fixes2
10 Months Ago
merge from main
10 Months Ago
Fixed some IO prefabs missing their main power slot input
10 Months Ago
Only check the IO prefabs that need a main power slot
10 Months Ago
Added an editor test checking that all player IO prefabs have a main power slot input
10 Months Ago
merge fixes
10 Months Ago
merge from main
10 Months Ago
▋▅▌▇▌ ▅▊▌█▇▆▆▋▅▆▄ ▅▆▍▍▊▄▌▆ ▆ ▄▉▅▋▍ ▆▄ ▅█▋▆▅▌▌▋▋ ▅▇▄▍▅█▌ ▇▄ ▉▉▄▇▍ :')
10 Months Ago
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10 Months Ago
merge from wire_slacking/optimisations
10 Months Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
10 Months Ago
Fixed doors returning wrong total line anchors count
10 Months Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
10 Months Ago
merge from main
10 Months Ago
Fixed small and medium non-animated neon signs culling issue
10 Months Ago
merge from serverevent_commands
10 Months Ago
Compile fix
10 Months Ago
merge from spawnview_command
10 Months Ago
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
10 Months Ago
Fixed spawnview command ignoring the debug camera roll
10 Months Ago
merge from main
10 Months Ago
codegen
10 Months Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
10 Months Ago
Removed unused retro TC localization tokens
10 Months Ago
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
10 Months Ago
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
10 Months Ago
merge from spawnview_command
10 Months Ago
Added 'spawnview' command to spawn entity at the position and orientation of the camera
10 Months Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
10 Months Ago
merge from wire_slacking/optimisations
10 Months Ago
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10 Months Ago
Fixed line anchors fuckery again
10 Months Ago
merge from wire_slacking/optimisations
10 Months Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
10 Months Ago
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10 Months Ago
▍▇▉▇▌ ▊▆▄▌▇▋ ▋▇▍▅▇ ▆▍▍▉▍█▆▆ - █▌▍ ▅▆▇ ▌█▇▄▌▋▋▄█▌ ▆▇▅▊█▇█▋▌▌ ▋▅▆▌ ▅▉▅ ▇▌▄▊ ▅▋█ ▉▇█▆▅▇▉ (▅█▅▇▉ ▆▊▌▅ █▅▆▇▊ ▊▆ █▌ ▇▊█▅█▅▅▉▊▄▄ ▍▅▊█▇ ▉▋▄▉▊▆▉ ▉▋▉█▌█▌▌ ▅▍ █▋▋▄▄) - ▍▄▅ ▄▊▉▋▅▆▉ ▌▄▄ ▍▅▍▆▄▄ ▍▇▌▊▇▅ ▋▆▍▄▋
10 Months Ago
Fixed demo recorder off-centered popup
10 Months Ago
merge from demorecorder_ui_improvements
10 Months Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
10 Months Ago
compile fix
10 Months Ago
merge from wire_slacking/optimisations