userFlaviencancel

3,776 Commits over 547 Days - 0.29cph!

8 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
8 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
8 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
8 Months Ago
Catapult ammo projectiles speed and gravity tweaks
8 Months Ago
Deleted old towing test prefabs
8 Months Ago
Restored monument marker font
8 Months Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
8 Months Ago
codegen
8 Months Ago
Fix catapult boulder exploding instantly in some cases
8 Months Ago
Removed unused audio components on the catapult
8 Months Ago
Never cull battering ram wheels
8 Months Ago
Dropped gun test Cleanup
8 Months Ago
Cleaned up old tests
8 Months Ago
Added unloadweapons command
8 Months Ago
First pass of gun tests: deploy, aim, reload, fire, examine
8 Months Ago
Fixed ore tests following the recent hot spot changes
8 Months Ago
Ores test compile fix
8 Months Ago
merge from main
8 Months Ago
Removed flat fuel consumption when triggering the battering ram
8 Months Ago
Fixed battering ram firing replication
8 Months Ago
merge from siege_weapons
8 Months Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
8 Months Ago
Can't operate waterlogged ballista and catapult
8 Months Ago
Can't pull and reload a catapult at the same time
8 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
8 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
8 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
8 Months Ago
Battering ram constructable switched to additive mode Added stage 4
8 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
8 Months Ago
Re-enabled sync position on battering ram door
8 Months Ago
Tweak battering ram prevent building volume
8 Months Ago
merge from siege_weapons
8 Months Ago
Fix catapult animator init mismatch between client/server
8 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
8 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
8 Months Ago
Catapult animation client/server sync
8 Months Ago
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8 Months Ago
Phrases
8 Months Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
8 Months Ago
merge from wire_slack_fix
8 Months Ago
Reverted wire length 'fix' from 107563
8 Months Ago
merge from main
8 Months Ago
Added missing prevent buidling to catapult constructable prefab
8 Months Ago
Can't pull/push a mounted ballista
8 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
8 Months Ago
Implemented new catapult reload animation
8 Months Ago
manifest
8 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
8 Months Ago
Ballista bolt effects tweaks
8 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons