userFlaviencancel

5,410 Commits over 700 Days - 0.32cph!

11 Months Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
11 Months Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
11 Months Ago
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11 Months Ago
Fixed scattershot worldmodel offset model
11 Months Ago
Tweaked static ballista culling distance
11 Months Ago
Fixed catapult showing the scattershot loaded by default
11 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
11 Months Ago
Horse anim tweak
11 Months Ago
Restored crafting costs in crafting menu
11 Months Ago
Tweaked piercer bolt damage
11 Months Ago
Removed tugboat mentions in siege tower construction components
11 Months Ago
Fixed catapult ammo models being set active every loads
11 Months Ago
Ballista compile fix
11 Months Ago
Catapult scattershot tweaks Restored battering ram head collider pos
11 Months Ago
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11 Months Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
11 Months Ago
Improved horse towing interactions
11 Months Ago
Restored ballista rotation sounds I just broke on 112292
11 Months Ago
Fixed static ballista anim mask
11 Months Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
11 Months Ago
merge from primitive
11 Months Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
11 Months Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
11 Months Ago
merge from main
11 Months Ago
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
11 Months Ago
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11 Months Ago
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11 Months Ago
Constructable info panel tweaks, localization and tooltip
11 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
11 Months Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
11 Months Ago
Catapult explosive and incendiary sounds
11 Months Ago
merge from main
11 Months Ago
Removed ballista rotation speed log
11 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
11 Months Ago
Fixed battering ram door openable by horses
11 Months Ago
Fixed battering ram door open/close not working sometimes
11 Months Ago
Manifest
11 Months Ago
Fixed ballista bolts flyby sounds
11 Months Ago
Moved BaseSaddle in the right folder
11 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
11 Months Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
11 Months Ago
ballista nre fix
11 Months Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
11 Months Ago
Fixed ballista ammo swap menu taking ages to open
11 Months Ago
Reduced ballista bolts thickness
11 Months Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
11 Months Ago
Fixed catapult reloading issue in demos
11 Months Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
11 Months Ago
Fixed ballista choppy up and down player poses
11 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE