userFlaviencancel

7,960 Commits over 1,004 Days - 0.33cph!

1 Year Ago
merge from io_serverrestart_fix
1 Year Ago
Reset seismic sensor on load from disk so it doesn’t get stuck after a server restart, if it was saved while ON
1 Year Ago
Fixed RF broadcaster staying ON after a server restart if it was saved while broadcasting
1 Year Ago
Added server version of Translate.GetPhrase
1 Year Ago
Added Translate.GetPhrase method, was needed to get phrase from a token
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
1 Year Ago
Bump default ocean scale to 3 in deep sea
1 Year Ago
Deep sea weather presets
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update/floating_cities
1 Year Ago
merge from naval_update
1 Year Ago
Codegen
1 Year Ago
merge from naval_update
1 Year Ago
Restored deep sea floating city prefab Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
1 Year Ago
Fixed debug.printanimators command NREing when finding a null animator controller
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
ResetStaticFields on LightLOD
1 Year Ago
Connected both water catchers to the water barrel in the farm barge
1 Year Ago
Fixed mess table static prefab not being mountable
1 Year Ago
Fixed BaseVehicle inspectors not drawing the BaseEntity manifest info buttons
1 Year Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
1 Year Ago
merge from naval_update
1 Year Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
1 Year Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
1 Year Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
1 Year Ago
merge from store_atlases/v2
1 Year Ago
Fixed some store blurry icons
1 Year Ago
merge from store_atlases/v2
1 Year Ago
merge from bed_skinviewer
1 Year Ago
Added bed to skin viewer
1 Year Ago
merge from main
1 Year Ago
Steam DLC packs atlases
1 Year Ago
Rest of the misc packs atlases
1 Year Ago
More pack atlases, cleanup
1 Year Ago
Building skins and hazmats atlas variants
1 Year Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
1 Year Ago
merge from store_atlases
1 Year Ago
Fixed atlas issues in steam inventory screen
1 Year Ago
merge from main
1 Year Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
1 Year Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
1 Year Ago
Restored cargo ship deep sea avoidance following main merge
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update
1 Year Ago
Load balanced the deep sea spawning so it doesnt slow down the server
1 Year Ago
Fixed blunders in deep sea commands
1 Year Ago
merge from ui_animators_optims
1 Year Ago
Removed death screen animator optims, its causing issues and it doesnt have any significant impact