userFlaviencancel

7,960 Commits over 1,004 Days - 0.33cph!

1 Year Ago
S2P floating city 1 and 2
1 Year Ago
merge from naval_update
1 Year Ago
Global network the floating island entity, now that we split the children
1 Year Ago
Manifest update
1 Year Ago
merge from naval_update
1 Year Ago
Fixed contact menu button sizing issues, moved it to flex
1 Year Ago
Codegen compile fix
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update/deep_sea/map_marker
1 Year Ago
Text and icon stays at the center of screen
1 Year Ago
Portal marker works with any direction Higher res deep sea icon
1 Year Ago
Map markers spawning in the deep sea get their global network behaviour assigned to deep sea MapView minor cleanup
1 Year Ago
First pass of map marker for the entrance portal
1 Year Ago
Pushed a debug change by accident
1 Year Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
1 Year Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
1 Year Ago
Fixed portal width extending over the terrain margins
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Manifest update, cleanup
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
Renamed deep sea tutorial island
1 Year Ago
Tropical island1 setup
1 Year Ago
Random materials
1 Year Ago
Disabled map in the deep sea
1 Year Ago
merge from naval_update/deep_sea/portal_effects
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Added a list of prefabs for islands and cities instead of using paths
1 Year Ago
Codegen
1 Year Ago
merge from naval_update
1 Year Ago
Phrases update
1 Year Ago
Compile fix
1 Year Ago
Fixed phrase conflict in PickupErrors
1 Year Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
1 Year Ago
Buoys spawned closed to the entrance portal Some cleanup, baseline for climate effects when crossing the portals
1 Year Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
merge from main
1 Year Ago
merge from menu_stalls_fix
1 Year Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
1 Year Ago
Floating city S2P, fixes a OOB error with static water catcher
1 Year Ago
merge from garagedoor_optims
1 Year Ago
Match LOD settings with skinned mesh
1 Year Ago
Closed and open garage door meshes impl
1 Year Ago
merge from codelock_entercode_cache
1 Year Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
1 Year Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
1 Year Ago
merge from laserdetector_fastvehicles_fix
1 Year Ago
Fixed laser detector not detecting fast moving vehicles reliably