userFlaviencancel

4,393 Commits over 609 Days - 0.30cph!

1 Year Ago
Fixed female underwear missing parts
1 Year Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
1 Year Ago
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1 Year Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
1 Year Ago
Fixed wanted poster assign UI NRE
1 Year Ago
merge from digitalclock (new sounds)
1 Year Ago
Added a command to generate the grid with custom size and spacing values NRE fixes
1 Year Ago
Implement tile art, each layer has a different color
1 Year Ago
merge from main
1 Year Ago
More work on a built-in copy pasting tool: You can now set two positions to select entities, forming a boundary for precise selection Added a basic set of commands running on your current selection like save, cut, kill, print, cancel (very wip)
1 Year Ago
merge from main
1 Year Ago
merge from preventbuilding_dungeons_fix
1 Year Ago
Revised my AttachedMonument field change so we don't lose any already assigned monuments
1 Year Ago
Flagged all underwater labs prevent building volumes to auto find their MonumentInfo Fixes barricades deployable in Underwater Labs
1 Year Ago
PreventBuildingMonumentTag can now get its MonumentInfo at runtime using TerrainMeta.Path.FindClosest This will allow prevent building volumes from monument not running S2P (like underwater labs) to get their MonumentInfo assigned correctly
1 Year Ago
merge from itempool_fix
1 Year Ago
Fixed items not resetting their flags when entering the pool, fixes the cooking icon appearing on recycled items also reset contents and parent ItemContainer for safety
1 Year Ago
Fixed refillvitals command showing a water damage indicator on screen, game is fixed
1 Year Ago
'refillvitalsall' command now includes spawned bots Codegen
1 Year Ago
Restored WallpaperPlanner OnFrame null checks removed in 103779
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
1 Year Ago
Allow SkinViewer to work without an ItemDef if we specified a prefab resource path This allows item-less store items to work (underwears or dances for example)
1 Year Ago
Sunburn swimsuit framing
1 Year Ago
merge from main
1 Year Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server
1 Year Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
1 Year Ago
Increased edit panel scroll sensivity
1 Year Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
1 Year Ago
Localized voice props dlc store page
1 Year Ago
Localized soundtrack and sunburn dlc store page
1 Year Ago
Localized instruments dlc store tab
1 Year Ago
merge from doorcontroller_pickup_door_fix
1 Year Ago
Picking up a door with a door controller attached now gives you back the door controller
1 Year Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
1 Year Ago
Localized Adobe, Brick and Brutalist store pages
1 Year Ago
merge from main
1 Year Ago
Localized wallpaper store page
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
More wallpaper skin renames
1 Year Ago
Wallpaper.OnFrame NRE fix attempt
1 Year Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
1 Year Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
1 Year Ago
merge from main
1 Year Ago
Gave wallpaper skins proper names
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
merge from main
1 Year Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime