userFlaviencancel

4,945 Commits over 639 Days - 0.32cph!

11 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
11 Months Ago
Fixed battering ram door not cancelling its busy tick
11 Months Ago
BallistaGun.Update and ServerTick nre fix
11 Months Ago
Battering ram button animation
11 Months Ago
Fixed battering ram hit anim
11 Months Ago
Implemented battering ram rig and animations
11 Months Ago
Fixed battering ram back door flickering
11 Months Ago
merge from hexagontile_kill_fix
11 Months Ago
Disabled saving on hexagongrid.entity
11 Months Ago
merge from socketmod_handles
11 Months Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
11 Months Ago
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11 Months Ago
merge from clientserver_entityfinder_tool
11 Months Ago
merge from tmp_optims
11 Months Ago
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11 Months Ago
Various horse client/server optims
11 Months Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
11 Months Ago
Manifest
11 Months Ago
merge from main
11 Months Ago
merge from player_catapulting
11 Months Ago
Player dies on impact
11 Months Ago
Re-implemented player catapulting
11 Months Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
11 Months Ago
Speed and handbrake tweaks on slopes
11 Months Ago
Horse ground alignment tweaks
11 Months Ago
Gallop gait tweaks
11 Months Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
11 Months Ago
Fixed hexagon tiles not being killed correctly
11 Months Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
11 Months Ago
merge from siege_weapons
11 Months Ago
Regenerated fonts
11 Months Ago
Include the font update in the phrase update process
11 Months Ago
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
11 Months Ago
Regenerated Chinese, Korean and Japanese static fonts Added empty dynamic fallback fonts for each of them Cleaned up the fonts folder (without breaking the community UI this time)
11 Months Ago
Baseline of a tool generating static fonts based on localization content
11 Months Ago
merge from main
11 Months Ago
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default) When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
11 Months Ago
Better SocketMod_InWater gizmos Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
11 Months Ago
Added bounds handles for deploy volumes as well
11 Months Ago
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11 Months Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
11 Months Ago
Hide local player arms when mounting the ballista
11 Months Ago
Added WASD controls to ballista
11 Months Ago
Ballista swivel rotation
11 Months Ago
player model NRE fix
11 Months Ago
Tweaks, inverted ballista up animator parameter