userFlaviencancel

5,410 Commits over 700 Days - 0.32cph!

11 Months Ago
static ballista socket mods tweaks, deploy sound
11 Months Ago
Restored sounds on static ballista
11 Months Ago
Fixed mounted ballista swivel rotations
11 Months Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
11 Months Ago
Fixed horse EatDroppedFood nre
11 Months Ago
Fixed anim warning when switching ballista ammo
11 Months Ago
Cleaned up battering ram detailed and world colliders scale
11 Months Ago
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11 Months Ago
Enabled repair and pickup on static ballista
11 Months Ago
All siege weapons item removed from loot pools
11 Months Ago
Battering ram head removed from lootpool
11 Months Ago
Fixed BaseVehicle.PenetrationResistance NRE
11 Months Ago
Implemented new rock models for the catapult scattershot
11 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
11 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
11 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
11 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
11 Months Ago
Fixed ballista bolt world model colliders
11 Months Ago
Removed unused ballista stuff
11 Months Ago
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11 Months Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
11 Months Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte
11 Months Ago
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something) Small optimisations in the horse update rpc
11 Months Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
11 Months Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
11 Months Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
11 Months Ago
Compile fix
11 Months Ago
creativemode.freerepair updates the battering ram head flags correctly
11 Months Ago
creativemode.freerepair works with constructable entities
11 Months Ago
Reduced the collision damage horses can inflict on vehicles
11 Months Ago
Same idea as 111903 but with working code this time
11 Months Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
11 Months Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
11 Months Ago
Mark player as hostile after firing a loaded catapult Ballista comments
11 Months Ago
Compile fix
11 Months Ago
merge from primitive/ballista_projectile
11 Months Ago
Disabled projectile refraction on ballista piercer
11 Months Ago
Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact
11 Months Ago
Piercer bolt, anti-vehicle damage Can pierce through armored vehicles
11 Months Ago
Fire pos server validation
11 Months Ago
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11 Months Ago
merge from primitive
11 Months Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
11 Months Ago
Reverted BaseEntity.Parenting change from 111863, not intended
11 Months Ago
Ballista incendiary bolt now creates a world model on impact
11 Months Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
11 Months Ago
Incendiary bolt, doesnt spawn its world model on impact for now
11 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
11 Months Ago
Revert Playground scene, added Playground_Horses
11 Months Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse