userFlaviencancel

4,945 Commits over 639 Days - 0.32cph!

11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
11 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
11 Months Ago
Removed useless override in base siege weapon
11 Months Ago
Fixed battering ram NRE
11 Months Ago
Manifest Codegen
11 Months Ago
merge from main
11 Months Ago
merge from battery_fullcharge_slot
11 Months Ago
Restored medium battery power in slot importance
11 Months Ago
merge from battery_fullcharge_slot
11 Months Ago
Make sure the aux output drain can’t exceed 1
11 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
11 Months Ago
Battery code cleanup
11 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
11 Months Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
11 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
11 Months Ago
Battery code cleanup
11 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
11 Months Ago
Catapult projectiles cleanup
11 Months Ago
Added new ballista bolt items
11 Months Ago
Compile fix
11 Months Ago
Siege tower prefabs
11 Months Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
11 Months Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
11 Months Ago
merge from creativemode_io_text
11 Months Ago
Only show the creative mode text when a pending wire is active
11 Months Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
11 Months Ago
merge from teslacoil_tweaks
11 Months Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
11 Months Ago
merge from main
11 Months Ago
Fixed battering ram door wheels culling, set to isDynamic
11 Months Ago
Siege tower decay reset when used
11 Months Ago
Updated catapult icon
11 Months Ago
Collision effects and minimum collision force tweaks
11 Months Ago
Siege weapons decay
11 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
11 Months Ago
merge from wire_slack_fix
11 Months Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
11 Months Ago
merge from main
11 Months Ago
Catapult projectiles naming
11 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
11 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
11 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
11 Months Ago
Catapult ammo projectiles speed and gravity tweaks
11 Months Ago
Deleted old towing test prefabs
11 Months Ago
Restored monument marker font
11 Months Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
11 Months Ago
Fix catapult boulder exploding instantly in some cases
11 Months Ago
codegen