31,184 Commits over 3,928 Days - 0.33cph!
slightly enlarged the market terminal search icon
merge from save230 - Staging wipe
Fixed fluid IO entities adding incorrectly to battery drain (affected water barrels and sprinklers)
Add a server log to try and catch cases where a slot machine fails to pay out results of a spin
Fixed mysterious UnlockPunch error, was caused if a player reconnected after being disconnected from a server while the tech tree dialog was open and they had unlocked at least one tech
Removed a UGC reporter log
Fix the world seed info HUD not showing corect information (will require a server update)
Fixed some broken particle effects on snow machine
Added Toggle, Turn On and Turn Off electrical inputs (brings it in line with fog machine and strobe light)
If a player is assigned a sleeping by a friend while they are on the death screen, the death screen will now update instead of requiring them to respawn and die again
Merge from beltbar_improvements
Exposed limit fps in menu option
Merge from beltbar_improvements (icon on belt icons when flashlight/laser attachments are on, better contrast on belt bar item counts)
Added BlackjackMachine.static for modders to place one on its own.
Added back the missing window plane
Fixed being able to pick up the XOR switch on the caboose
Fixed errors when hitting the blackjack table with a hammer when the caboose is damaged. Adjusted blackjack table and card table bounds.
Fixed wrong-layered Vehicle World colliders for the top of the caboose
Fixed compile error again ( GetHeldItem() is client only)
Fix compile error from CS
75929 (attachment_item_move merge)
merge from attachment_item_move
merge from turret_flashlight_fix
Added missing window quad
Increased the tint on the Caboose window glass. Players were confused whether you should be able to shoot through the windows (you cannot) as the glass was fairly difficult to see.
Fix caboose slot machine showing in incorrect position at mesh quality zero
Fix blackjack table not removing server collider on client
Added warning if card game needs to be destroyed after load
Validate storage state when card game entities load. Also fix error in PrePlayerDismount on loading saves.
merge from navmesh_stall_fix
subtracting
75856 navmesh_stall_fix due to causing a navmesh stall during startup
merge from navmesh_stall_fix
merge from item_move_fixes
merge from /player_movement_rpc
fixed powerlines baked LODs displaying backfaces on doublesided geometry
fixed incorrect material ID assignments on hvac_exhaust prefab
Fixed caboose killing players on load from save
Improvements to base drone sound code to sound better for manual controller drones
Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
Improved system for Blackjack loading from save. Fixes Blackjack not being playable after server restart.
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child
Now supports undo/redo
Extended caboose parent trigger height even further