31,190 Commits over 3,928 Days - 0.33cph!
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #
64335 never took effect
crawlingminimumhealth and crawlingmaximumhealth no longer saved
Added more additional requested prefabs for map makers
Adding missing / requested map maker spawners
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
Torpedoes a little slower again, but not as slow as they were before
Let duo sub passenger look down a little more (for storage access/looking condescending)
Add a small light to the duo sub storage so that it's visible even when the sub is off.
Fix showing oxygen level when riding horse in water
Torpedoes are a little faster
Merge SubmarineSeptember -> Main
Player crawling health reduced by 75%
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Adjust scuba tank oxygen activation threshold
Merge SubmarineSeptember -> Main
Duo sub minor parent trigger base adjustment to start it slightly below the roof level
merge from SubmarineSeptember
Merge SubmarineSeptember -> Main
Fixed items dropping inside locker when stacked
Added a clear design button to AI designer.
Fixed items loaded from a save being able to end up with a UID higher than lastValueGiven, causing duplicate UIDs when new items or entities spawned.
Can now ctrl-click a state to duplicate it in the AI designer.
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Raycast the whole drink water button, instead of just the cup, in the water catcher UI
Added AI state name DDraw debug option to rust editor tools.
Sort event and state lists alphabetically.
Can now clear the output of an event in the AI designer.
NRE fix for animal AttackState.GetAimDirection
AI designer now uses a 2 column popup for selections, so that everything is visible.
Correct prefab, underwater dweller.
Increase tunnel dweller listen range so they react to nearby rooms
Added BaseAIBrain.OnStateChanged().
ScientistBrain now sets correct relaxed flags based on state.
Added decay to deployed cassette recorder
Fixed WorkCarts decaying in the maintenance tunnel. Side path is now marked as part of the train station.
added bespoke raw and cooked fish models and added to prefabs
Added chocolate bar world model
Added 6 varying sized spawnable rock world prefabs - no longer need to spam hobo barrels
manifest
Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
Fixed T stacking small signs
Made workbench name consistent with its spelling elsewhere in the game (as one word, "workbench")
Revert accidental commits. Revert underwater_lab_glass and remove my test map from the EditorBuildSettings.
reduced size of spear ammo worldmodel
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removed unneeded model prefabs
added speargun worldmodels when dropped