34,997 Commits over 4,293 Days - 0.34cph!
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
Merge FitToColliderEditorTool -> main
Merge GizmoCleanup -> main
merged from switch_passthrough_fix
merge from more_radius_skins
merge from wanted_clothing_fix
merge from industrial_pipe_log_spam_fix
merge from waterpistol_anim_fixes
merge from fix_skin_item_sfx
merge from tc_storage_adaptor_fix
merge from conveyor_build_fix
cherrypicking multi_tea_fix
merge from fix_wire_tool_reconnect + fix_wire_reconnect_nre
merg from CorpseVehicleCollisionFix
merge from report_name_fix
merge from rail_network_link
merge from base_decor_DLC
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
Fixed Detail Layer breaking lighting when using normal blending with UV1 (tangent space mismatch)
Attempt to fix triangle floor / triangle roof stability edge case after server restart
Merge from experimental (Unity 2021)
merge from DroppedItemFix
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fixed accidently touched floor.triangle in
89341 causing wonky building behavior on triangle floors
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subtracting -
89486 Temporarily force disable DLSS due to error spam
Fixed Graphics.copytexture mismatching texture sizes error spam when using Render Scale / DLSS
merge from helicopter_parachute_fix
merge from BlackjackDealerFix
merge from Fix analytics NRE that occured on startup
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merge from base_decor_dlc
Temporarily force disable DLSS due to error spam
Mirrors removed from decor DLC due to performance concerns
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merge from base_decor_DLC
Fixed world items not getting skins applied
merge from base_decor_dlc
merge from fix_wire_reconnect_nre
merge from base_decor_DLC
merge from base_decor_DLC
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prepatch codegen and phrases checks
merge from base_decor_DLC
merge from base_decor_DLC