34,490 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a world space orientation issue on the large furnace flames.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from radio_manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from modding_prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from LocomotiveBell
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from furnace_ui_rework
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc)
Supports an optional entity name parameter to filter results (eg. lock.code)
Supports --json
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Vedning machine map clusters now have a green circle to better stand out on the map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Expose limit fps in background option in Screen section of Options menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from options_dropdown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing interaction sound to ration box
 
                
                
                
                
                
             
         
        
            
            
            
                
                Larger locker interaction collider in the camper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stopped fixcars command still filling engine parts in destroyed vehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete unused ApexAIStorage folder leftover from the Apex purge
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Train fuel wagon LGF max 300->900 and min 100->400
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated deer raw, cooked and burned icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Paddle viewmodel
- Fixed bug with vm vanishing during attack anim
- Added admire anim & hooked up in animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Debris building blocker now immune to explosive damage - Often destroyed in follow-up rocket hit allowing rapid repairs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled vehicle collision on pumpkins
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Change all growable plant checks to use Debris layer, fixes being able to place multiple plants in the same planter slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from server_browser_ui
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Change rotate behavior for the sign painting UI so it's more intuitive (rotates in the direction you move the mouse)
Increase the sensitivity for panning in the painting UI
Also in case you didn't know like me, you can pan in the painting UI by moving the mouse with shift+RMB held down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update the painting UI palette to one that has a lot more colors (last changed in 2015!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabling "position" vertex compression due to persistent decals flickering across many areas - requires additional performance testing and verification but local testing shows no issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved various objects away from the Ragdoll layer, so that we can allow actual corpse ragdolls to collide with vehicles while still having vehicles pass through small plants and bushes
Debris is generally the best alternative as it matches Ragdoll in that player collision ignores it, and player interaction detects it. The main difference is Debris ignores bullets and Ragdoll does not, so large solid objects can need a different option.
Summary of changes:
- Pumpkins, potatoes, hemp, corn, berries moved from Ragdoll to Debris.
- Generic item drop containers moved from Ragdoll to Debris.
- Various special event collectables moved from Ragdoll to Debris.
- Some vehicle storage containers moved from Ragdoll to Vehicle Detailed.
- Wood-Collectable and Halloween-Wood-Collectable moved from Ragdoll to World (unlike Ragdoll, the Debris layer ignores bullets, so large solid objects shouldn't use Debris).
- GrowableHeatSource, GrowableGenetics, and CeilingLight now look for growables on the Debris layer instead of the Ragdoll layer.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove my DoPrepareAll method. This is in fact one already, not easily detectable as it works via reflection.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Trees have FilterRadius = 2 to ensure some distance from rails
 
                
                
                
                
                
             
         
        
            
            
            
                
                 SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed gate external stone gates displaying incorrectly at a distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes from running DoPrepare on everything. Why is it exclusively my stuff that needed it 😓
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick my DoPrepareAll method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed performance cost of DynamicMouseCursor by extending StandaloneInputModule and accessing the protected last raycast data, improves CPU time by 0.5ms while cursor is visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from modding_prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Extended locker interaction colliders on the camper to provide access from the outside when in destroyed state