branchrust_reboot/maincancel

32,207 Commits over 4,018 Days - 0.33cph!

4 Years Ago
Improved small battery placement Small battery can now be rotated before deployment Small battery can now be deployed on tables / boxes Fixed small battery bounds
4 Years Ago
Added CheckInsideAnyCollider, covering checks on colliders of all types
4 Years Ago
Commit my CheckInsideNonConvexMesh method, currently unused
4 Years Ago
Demo list UI now shows hours as well as minutes and seconds
4 Years Ago
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4 Years Ago
Fixed an incorrect r/w warning on the Gibbable editor
4 Years Ago
Subtracting 61639 (should've gone on a branch)
4 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
4 Years Ago
Merge from io_colour
4 Years Ago
Merge from grenade_tip
4 Years Ago
merge from impact_effect_scale
4 Years Ago
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4 Years Ago
Merge from wearable_eyes_view
4 Years Ago
Added an enforceClipWeights weights toggle to the AnimationEvents component that ignores any events from clips with less than 50% weight This prevents events double firing when transitioning between states (eg ejectShell triggers on fire and fire_ads clips) Enabled on m39 viewmodel, fixes multiple shells being ejected on every shot
4 Years Ago
For whatever reason UI shaders never seem to be lit quit right, ending up too bright or dark in different situations. I've now made a basic playing card plane and applied the card texture to it, and using that as the backing for the community cards instead. That gets it lit correctly, and then the UI component just adds a multiplied sprite of the card's actual content. Same trick the hand-held cards use.
4 Years Ago
Merge from blink_sleeping_fix
4 Years Ago
Another attempt to fix the ConstructionSkin.SpawnGibs NRE
4 Years Ago
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4 Years Ago
Adjust card material brightness
4 Years Ago
Merge CardGames->Main again
4 Years Ago
Merge CardGames->Main
4 Years Ago
Merge WorkCart->Main. Bug fixes and minor improvements.
4 Years Ago
Merge CardGames->Main. Adds: - Visible community cards on the table - Chips on the table that match the actual pot - Improved UI performance
4 Years Ago
skin approval
4 Years Ago
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4 Years Ago
censorplayerlist now enabled by default
4 Years Ago
fix for missing materials on lower lod levels for the arcade machine
4 Years Ago
fixed missing bottom faces for arcade machine and vending machine fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
4 Years Ago
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4 Years Ago
Updated iceberg_6 fbx to fix holes on LOD1
4 Years Ago
Fixed watercatcher UI drinking
4 Years Ago
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4 Years Ago
Potential NRE fix when spawning gibs for construction blocks
4 Years Ago
Change packages-lock.json com.unity.ide.rider dependency com.unity.test-framework version back to 1.1.1, and commit missing and changed meta files from the backport merge.
4 Years Ago
Make cardtable_gibs read/write enabled (fix "CollisionMeshData couldn't be created...")
4 Years Ago
Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
4 Years Ago
skin approval
4 Years Ago
Fixed broken specular on dead pines at low shader level
4 Years Ago
Lowering snow_ore population to 1000 Bumping arid_ore population to 1750
4 Years Ago
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4 Years Ago
phrases
4 Years Ago
Cherry picking 61164 & 61218
4 Years Ago
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4 Years Ago
crane magnet - tweaked ik hand offsets tweaked mount position
4 Years Ago
Added crane sitting pose to player animator Added crane sit mountpose enum set crane operator prefab to use crane pose
4 Years Ago
crane magnet - Added sitting player anim
4 Years Ago
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4 Years Ago
lowered 4module vehicle scrap reward to 125 (was 150)