33,121 Commits over 4,109 Days - 0.34cph!
Fixed cards mesh being visible underneath card table seats
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Updated menu background video
Topbunnies no longer hides hostile UI
Fixed broken egg basket eggRenderers references UFR - broke in viewmodel_fix branch
Fixed bunnyhat LODs and ensure JiggleBone and EzSoftbone are disabled on LODs
Fixed multiple lodgroups on RustigeEgg_E
merge from HapisIsland_2021 - Bug Fixes
Fix for hitboxes failing on certain types of hit.
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Refactor MonumentInfo and DungeonInfo to derive from a new LandmarkInfo class
LandmarkInfo is now the source for monument/train tunnel map markers
merge from card games (light fixtures & related files)
Merge CardGames -> Main. Includes the new dismount on server load system.
updated player card game anim
Fixed double shotgun, fixed weapon attachments bug, fixed skin issue with viewmodel camera
Merge from misc_server_opt
Code gen for play_poker string
updated sitting card game pose for an idle animation
Fixed body horror when starting a gesture while alt looking behind you
cardgame sitting position update
Missing space in winner info
Put cards away and get them back out after a round so they don't magically update
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Swap a couple of vars around so that the "Mounting" header still shows up on vehicles. Hiding a property with a header directly above it also hides the header.
Removed dismountAnchor entirely since it's been mostly unused since
22861, and unused since
26071
Hide MountPose and MaxMountDistance in the BaseVehicle class (and subclasses) inspector so they won't cause any more confusion. They're unused by vehicles.
updated mount pose on card table seat prefab
cardgames -
added player sitting pose
updated player animator
added cardgame sit mountpose enum
set .deployable to use pose
added player card held model & worldmodel prefab
fixed clipping issues on vm anims
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Merge from cardgames (show hand result at end of game + bug fixes)