32,162 Commits over 4,018 Days - 0.33cph!
Update scope overlays to scale the color with the time of day (so no more bright scope at night)
Restored menu background videos
merge from elevator_block
reduced range of bandit sentry turret
Clamp admintime to 0-23 since a DateTime can't have an hour of 24
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
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Changed demo.splitmegabytes default value to 200 (from 100)
reactive target now require a hammer to pickup
Fix windmill not rotating to the wind direction
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Fix StringPool exception when the manifest lists the same string twice (merging? this warns if there's a possible collision anyway)
Updated some old and incorrect/out dated item descriptions
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Reduced chance of finding T1 car parts at road and water junkpiles (road side monuments remain unchanged)
Enabled pickup on the powered water purifier
Clamp admin time to 0-24 (if it's above 0)
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Updating Facepunch.Steamworks
Fixed gib warning on loot barrels
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Fixed error with test map
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Fix being unable to break down more than one item at a time
Fix being unable to power storage monitors directly from batteries
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
Fixed unable to plant next to sapling or higher stage berry bush in a planter
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merge from oceanlevel_deployable_fix
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Do entity order validate before calling CreateOrUpdateEntity so the counter isn't corrupted if CreateOrUpdateEntity throws an exception
Include additional info in disconnect message when entity order validate fails
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Shrink the wounded/sleeping collider a little more
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)
Collider size is now refreshed on bots as well as real players
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Fixed dodgy collider in doorway between recycler and main building at airfield
Fixed Secretlabs chair gib errors
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subtracting
54455 - multiple issues, merge to experimental once fixed