33,121 Commits over 4,109 Days - 0.34cph!
Remove fold chance debug log
Add NRE checks to ClearWinnerInfo
Remove card player data reorder line
Merge from CardGames (ui fix)
Merge CardGames -> Main. Network++
fixed zfighting and some mesh holes on dredge model
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Fixed a bunch of desc typos and updated some outdated descriptions to be more helpful to newer players
Road signs now cast shadows
Replace a few remaining roadsigns of the old type on HapisIsland with the newer spawnable or static variants
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Merge from gib_cache (gibbing performance improvements)
Merge from dbl_shotgun_zfighting
Enabling incremental GC on macOS as a test (checking if 2019.4.22 fixed it)
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Fixed "no IPV6 support" when connecting using localhost
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Potential push water performance improvement
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Don't try to show barricade damage effect if it's not assigned
Unity 2019.4.22f1
Re-enabled graphics jobs on macOS (test)
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Revert
59516 due to it causing a dismount position bug. This will bring back the dismount view angle bug.
Revert work cart dismount position changes. It fixed the forward velocity dismount but broke the reverse dismount
Workcart dismount position edit
Move Work Cart dismount points backward to help account for client/server delay
Fixed HapisIsland and supermarket roadsign prefabs. Same fixes as done on HDRP_Art_Backport branch.
Change how GetLocalVelocityServer is set on the train. Might fix occasional erroneous results.
Removed rear fallout PreventMovment volume on workcart
Changed projectile inherited velocity on work cart from 100% to 50%
Reset view offset angles when dismounting a mountable, so that next time the player mounts something, their view angle is back at the default for that mountable instead of at their last viewpoint
Add ragdoll parenting to modular car flatbeds
Fixed dismounting the work cart sometimes causing a change in the player's view angle. TriggerParent now kicks out players who become mounted while parented, instead of only checking at initial mount time
merge from main/teleport2death
merge from io_switch_typos
Reduced cloth harvest yield from NPC corpses
Switched to automatic box pruning broadphase type (testing physx server crash and perf)